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2 | Level: | 5 | Novice ace | Anarog Terods | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 415 XP | Next level at 690 XP | purpleblood male | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | KayfabeHarlequin (KH) | Land of ___ and ___ | lots of spiked rings | expensive clothes | lots of spiked rings | |||||||||||||||||||
5 | @jherhmeigringer 8733 | "who wAnts to see A show?!!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | gold belt | |||||||||||||||||||
7 | Athletics | Str | +0 | +10 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +8 | 2 | 13 | 47 / 60 | 5 | 5 | lots of spiked rings | Tier 1 fist kind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 78% | Hit Die Roll | makeshift brassknuckles to give your punches a little more pain, it also gives you a +6 in athletics for the purpouse of grappling,breaking fortidude applies Dot 5 for 3 turns | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+4 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +3 | before you ask,no this arent blood diamonds but soon they will be | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | +1 | 9 | lots of spiked rings | Tier 1 fist kind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | -1 | makeshift brassknuckles to give your punches a little more pain, it also gives you a +6 in athletics for the purpouse of grappling,breaking fortidude applies Dot 5 for 3 turns | |||||||||||||||||||
16 | Insight | Wis | +0 | -1 | Ability Scores | Armor Class | 14 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | -1 | Strength | 18 (4) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | -1 | Constitution | 18 (4) | Fortitude | 21 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | -1 | Dexterity | 12 (1) | +0 | Fade | 0 | before you ask,no this arent blood diamonds but soon they will be | ||||||||||||||
20 | Survival | Wis | +0 | -1 | Intelligence | 10 (0) | Reflex | 11 | Cripple | 0 | expensive clothes | Tier 1 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 8 (-1) | +0 | Setback | 0 | protects you from looking like a lowblood, and whoever decides to tarnish your person only makes you stronger (for every 5 points of hp missing you gain a 1+ to strength and aegis) | ||||||||||||||
22 | Intimidate | Cha | +0 | +4 | Charisma | 14 (2) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +4 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | he may be a brute but thats no excuse to not look good | |||||||||||||||||||||||
26 | Resources | gold belt | ||||||||||||||||||||||
27 | passion aproach | berserk | name | Name | Name | showboat: make a performance check against every enemy(will) within 20 feet failing this save sunders(2) and get scared for 3 rounds | ||||||||||||||||||
28 | 2 | 2 | 1 | 1 | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 1 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 2 | Maximum | 1 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | fisto | Fistkind | Tier | 1 | Stat | STR | Hit | +7 to hit | Tier | 0 | Stat | STR | Hit | +7 to hit | ||||||||||
49 | Type | Melee Double Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Punch | Qd6+STR | 2d6+4 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic] | Pd6+Prof+Lvl+STR | 3d6+3+5+4 | ||||||||||||||||||
52 | Cheap Shot | Qd6+STR | Qd6+STR | Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR] | ||||||||||||||||||||
53 | Kneecap | Qd6+STR | 2d6+4 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR] | ||||||||||||||||||||
54 | Jab | Qd8+STR | 2d8+4 | Reaction: Make a melee attack against a single target within range. [Base damage: Qd2] | ||||||||||||||||||||
55 | Hail of Blows | Qd10+STR | 2d10+4 | Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4] | ||||||||||||||||||||
71 | Range: 5 feet Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects. FistKind does not count as a free hand for the purposes of casting psionics. | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | High Fever: Berserk Once per short rest, you enter a berserker rage as a free action, lasting 1 minute (10 rounds). You gain Aegis (Lvl/2), +2 crit range, 10 ft. to your base speed and can Assail as a free action once per turn for the duration. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Heavy Striker, lvl 1, Slayer | Once per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high). | Fast Hands, Subjugglator, Slayer | If you make a single-target combo attack with your major action, you may grapple as a minor action. If you can grapple as a major action by other means (such as Hookchain's Grab), you may use that as a minor action instead. | Direction: Force | You find you excel by letting loose. If you can act to push yourself to your physical limits, you add one Stakes die. | ||||||||||||||||||
129 | Positioning: Charge, 2 Steps, Slayer | As a minor action, you move half your base movement speed towards an enemy. | Atomic Backbreaker, Subjugglator, Slayer/Strategist | Panoply: Fatigue | You have experience dealing with being physically outdone. If you suffer any flaws dice when participating in physical activities, remove one flaws die (min 0). If you find yourself in a situation where you physically compete against another, inflict one flaws die on your opponent as well. | |||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Lunge | When you make lunge attacks, you gain +2 die sizes to any damage rolls. When you move by any means besides a move action or regain movement speed, add +5 ft. to the distance. | ||||||||||||||||||||||
135 | Pick this at level 11! | the modus works by making a big punching bag with the images of all the objects in the sylladex to eject one just punch the image | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (punching bag Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | memento book | ||||||||||||||||||
150 | T1 | 0 | newspapers | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | a whole stand of protein powder | ||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | punching bag | Athletics | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |