| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | PLAYER | PRONOUNS | PLAYER | PRONOUNS | PLAYER | PRONOUNS | PLAYER | PRONOUNS | PLAYER | PRONOUNS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | RANK | NAME | RANK | NAME | RANK | NAME | RANK | NAME | RANK | NAME | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | CALLSIGN | PRONOUNS | CALLSIGN | PRONOUNS | CALLSIGN | PRONOUNS | CALLSIGN | PRONOUNS | CALLSIGN | PRONOUNS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | GRT | TAC | ETQ | PRC | GRT | TAC | ETQ | PRC | GRT | TAC | ETQ | PRC | GRT | TAC | ETQ | PRC | GRT | TAC | ETQ | PRC | |||||||||||||||||||||||||||||||||||||||||||||
7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||||||||||||||||||||
8 | CURRENT | SHIELDS | HP | WAR DIE | CURRENT | SHIELDS | HP | WAR DIE | CURRENT | SHIELDS | HP | WAR DIE | CURRENT | SHIELDS | HP | WAR DIE | CURRENT | SHIELDS | HP | WAR DIE | |||||||||||||||||||||||||||||||||||||||||||||
9 | MAX | SHIELDS | 2 | HP | 2 | WAR DIE | 0 | MAX | SHIELDS | 2 | HP | 2 | WAR DIE | 0 | MAX | SHIELDS | 2 | HP | 2 | WAR DIE | 0 | MAX | SHIELDS | 2 | HP | 2 | WAR DIE | 0 | MAX | SHIELDS | 2 | HP | 2 | WAR DIE | 0 | ||||||||||||||||||||||||||||||
10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | CLASS TRAITS | ACTIVE CLASS TRAIT | CLASS TRAITS | ACTIVE CLASS TRAIT | CLASS TRAITS | ACTIVE CLASS TRAIT | CLASS TRAITS | ACTIVE CLASS TRAIT | CLASS TRAITS | ACTIVE CLASS TRAIT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | FACTION TRAITS | FACTION TRAIT | FACTION TRAITS | FACTION TRAIT | FACTION TRAITS | FACTION TRAIT | FACTION TRAITS | FACTION TRAIT | FACTION TRAITS | FACTION TRAIT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | CHARACTER TRAITS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | ASSIGNMENTS | ASSIGNMENT | ASSIGNMENTS | ASSIGNMENT | ASSIGNMENTS | ASSIGNMENT | ASSIGNMENTS | ASSIGNMENT | ASSIGNMENTS | ASSIGNMENT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | CLASS WEAPON | INVENTORY | CLASS WEAPON | INVENTORY | CLASS WEAPON | INVENTORY | CLASS WEAPON | INVENTORY | CLASS WEAPON | INVENTORY | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | Equip advances under ADVANCED EQUIPMENT | Equip advances under ADVANCED EQUIPMENT | Equip advances under ADVANCED EQUIPMENT | Equip advances under ADVANCED EQUIPMENT | Equip advances under ADVANCED EQUIPMENT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | CLASS EQUIPMENT | CLASS EQUIPMENT | CLASS EQUIPMENT | CLASS EQUIPMENT | CLASS EQUIPMENT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | OTHER ITEMS | x | OTHER ITEMS | x | OTHER ITEMS | x | OTHER ITEMS | x | OTHER ITEMS | x | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | Squad Beacon | 2 HP, DEPLOYABLE | CURRENT HP: | DEPLOYED? | Squad Beacon | 2 HP, DEPLOYABLE | CURRENT HP: | DEPLOYED? | Squad Beacon | 2 HP, DEPLOYABLE | CURRENT HP: | DEPLOYED? | Squad Beacon | 2 HP, DEPLOYABLE | CURRENT HP: | DEPLOYED? | Squad Beacon | 2 HP, DEPLOYABLE | CURRENT HP: | DEPLOYED? | |||||||||||||||||||||||||||||||||||||||||||||
33 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | ROLES | ROLE | ROLES | ROLE | ROLES | ROLE | ROLES | ROLE | ROLES | ROLE | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | > DESCRIBE THE TIME HERE | > ADVANCEMENT NOTES/TRACKING | > DESCRIBE THE TIME HERE | > ADVANCEMENT NOTES/TRACKING | > DESCRIBE THE TIME HERE | > ADVANCEMENT NOTES/TRACKING | > DESCRIBE THE TIME HERE | > ADVANCEMENT NOTES/TRACKING | > DESCRIBE THE TIME HERE | > ADVANCEMENT NOTES/TRACKING | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | BONDS | BONDS | BONDS | BONDS | BONDS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | ASK LEFT | > WRITE CHARACTER NAME HERE | ASK LEFT | > WRITE CHARACTER NAME HERE | ASK LEFT | > WRITE CHARACTER NAME HERE | ASK LEFT | > WRITE CHARACTER NAME HERE | ASK LEFT | > WRITE CHARACTER NAME HERE | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | BONDS | BONDS | BONDS | BONDS | BONDS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | > DESCRIBE THE TIME HERE | > DESCRIBE THE TIME HERE | > DESCRIBE THE TIME HERE | > DESCRIBE THE TIME HERE | > DESCRIBE THE TIME HERE | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | ASKED BY RIGHT | > WRITE CHARACTER NAME HERE | ASKED BY RIGHT | > WRITE CHARACTER NAME HERE | ASKED BY RIGHT | > WRITE CHARACTER NAME HERE | ASKED BY RIGHT | > WRITE CHARACTER NAME HERE | ASKED BY RIGHT | > WRITE CHARACTER NAME HERE | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | BONDS | BONDS | BONDS | BONDS | BONDS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | WEAPONS | EQUIPMENT | WEAPONS | EQUIPMENT | WEAPONS | EQUIPMENT | WEAPONS | EQUIPMENT | WEAPONS | EQUIPMENT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | ASSAULT | LMG | Rocket Launcher | ADVANCED EQUIPMENT | ASSAULT | LMG | Rocket Launcher | ADVANCED EQUIPMENT | ASSAULT | LMG | Rocket Launcher | ADVANCED EQUIPMENT | ASSAULT | LMG | Rocket Launcher | ADVANCED EQUIPMENT | ASSAULT | LMG | Rocket Launcher | ADVANCED EQUIPMENT | |||||||||||||||||||||||||||||||||||||||||||||
54 | ENGINEER | Carbine | Autoturret | These dropdowns can be used by experienced characters to select CLASS ITEMS from advancements. | ENGINEER | Carbine | Autoturret | These dropdowns can be used by experienced characters to select CLASS ITEMS from advancements. | ENGINEER | Carbine | Autoturret | These dropdowns can be used by experienced characters to select CLASS ITEMS from advancements. | ENGINEER | Carbine | Autoturret | These dropdowns can be used by experienced characters to select CLASS ITEMS from advancements. | ENGINEER | Carbine | Autoturret | These dropdowns can be used by experienced characters to select CLASS ITEMS from advancements. | |||||||||||||||||||||||||||||||||||||||||||||
55 | MEDIC | Assault Rifle | Revive Grenade | MEDIC | Assault Rifle | Revive Grenade | MEDIC | Assault Rifle | Revive Grenade | MEDIC | Assault Rifle | Revive Grenade | MEDIC | Assault Rifle | Revive Grenade | ||||||||||||||||||||||||||||||||||||||||||||||||||
56 | FORCE RECON | Sniper Rifle | Proximity Motion Detector | FORCE RECON | Sniper Rifle | Proximity Motion Detector | FORCE RECON | Sniper Rifle | Proximity Motion Detector | FORCE RECON | Sniper Rifle | Proximity Motion Detector | FORCE RECON | Sniper Rifle | Proximity Motion Detector | ||||||||||||||||||||||||||||||||||||||||||||||||||
57 | JET TROOPER | Carbine | C4 | JET TROOPER | Carbine | C4 | JET TROOPER | Carbine | C4 | JET TROOPER | Carbine | C4 | JET TROOPER | Carbine | C4 | ||||||||||||||||||||||||||||||||||||||||||||||||||
58 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
59 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
60 | This section used only for sessions beyond the first | ADVANCEMENTS | This section used only for sessions beyond the first | ADVANCEMENTS | This section used only for sessions beyond the first | ADVANCEMENTS | This section used only for sessions beyond the first | ADVANCEMENTS | This section used only for sessions beyond the first | ADVANCEMENTS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
61 | ASSAULT | Default Weapon | LMG | [1D6+2 DMG, OVERKILL] | Default Equipment | Rocket Launcher | [2D6-1 DMG, 5 AP, IMPRECISE, 3 USES] | ASSAULT | Default Weapon | LMG | [1D6+2 DMG, OVERKILL] | Default Equipment | Rocket Launcher | [2D6-1 DMG, 5 AP, IMPRECISE, 3 USES] | ASSAULT | Default Weapon | LMG | [1D6+2 DMG, OVERKILL] | Default Equipment | Rocket Launcher | [2D6-1 DMG, 5 AP, IMPRECISE, 3 USES] | ASSAULT | Default Weapon | LMG | [1D6+2 DMG, OVERKILL] | Default Equipment | Rocket Launcher | [2D6-1 DMG, 5 AP, IMPRECISE, 3 USES] | ASSAULT | Default Weapon | LMG | [1D6+2 DMG, OVERKILL] | Default Equipment | Rocket Launcher | [2D6-1 DMG, 5 AP, IMPRECISE, 3 USES] | ||||||||||||||||||||||||||||||
62 | Projector Shield | Equipment | [DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands] | Projector Shield | Equipment | [DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands] | Projector Shield | Equipment | [DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands] | Projector Shield | Equipment | [DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands] | Projector Shield | Equipment | [DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands] | ||||||||||||||||||||||||||||||||||||||||||||||||||
63 | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | ||||||||||||||||||||||||||||||||||||||||||||||||||
64 | Sticky Grenade | Equipment | [Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn] | Sticky Grenade | Equipment | [Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn] | Sticky Grenade | Equipment | [Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn] | Sticky Grenade | Equipment | [Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn] | Sticky Grenade | Equipment | [Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn] | ||||||||||||||||||||||||||||||||||||||||||||||||||
65 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
66 | ENGINEER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | Autoturret | [Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player] | ENGINEER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | Autoturret | [Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player] | ENGINEER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | Autoturret | [Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player] | ENGINEER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | Autoturret | [Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player] | ENGINEER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | Autoturret | [Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player] | ||||||||||||||||||||||||||||||
67 | Anti-Material Rifle | Weapon | [Best of 2D6 DMG, 8 AP, 8 AP, SCOPED] | Anti-Material Rifle | Weapon | [Best of 2D6 DMG, 8 AP, 8 AP, SCOPED] | Anti-Material Rifle | Weapon | [Best of 2D6 DMG, 8 AP, 8 AP, SCOPED] | Anti-Material Rifle | Weapon | [Best of 2D6 DMG, 8 AP, 8 AP, SCOPED] | Anti-Material Rifle | Weapon | [Best of 2D6 DMG, 8 AP, 8 AP, SCOPED] | ||||||||||||||||||||||||||||||||||||||||||||||||||
68 | Anti-Tank Mines | Equipment | [4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m] | Anti-Tank Mines | Equipment | [4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m] | Anti-Tank Mines | Equipment | [4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m] | Anti-Tank Mines | Equipment | [4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m] | Anti-Tank Mines | Equipment | [4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m] | ||||||||||||||||||||||||||||||||||||||||||||||||||
69 | Bubble Shield | Equipment | [3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside] | Bubble Shield | Equipment | [3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside] | Bubble Shield | Equipment | [3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside] | Bubble Shield | Equipment | [3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside] | Bubble Shield | Equipment | [3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside] | ||||||||||||||||||||||||||||||||||||||||||||||||||
70 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
71 | FIELD MEDIC | Default Weapon | Assault Rifle | [1D6+1 DMG] | Default Equipment | Revive Grenade | [10 AOE, 1 USES, revives all friendlies hit] | FIELD MEDIC | Default Weapon | Assault Rifle | [1D6+1 DMG] | Default Equipment | Revive Grenade | [10 AOE, 1 USES, revives all friendlies hit] | FIELD MEDIC | Default Weapon | Assault Rifle | [1D6+1 DMG] | Default Equipment | Revive Grenade | [10 AOE, 1 USES, revives all friendlies hit] | FIELD MEDIC | Default Weapon | Assault Rifle | [1D6+1 DMG] | Default Equipment | Revive Grenade | [10 AOE, 1 USES, revives all friendlies hit] | FIELD MEDIC | Default Weapon | Assault Rifle | [1D6+1 DMG] | Default Equipment | Revive Grenade | [10 AOE, 1 USES, revives all friendlies hit] | ||||||||||||||||||||||||||||||
72 | Shield Amplifier | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field] | Shield Amplifier | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field] | Shield Amplifier | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field] | Shield Amplifier | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field] | Shield Amplifier | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field] | ||||||||||||||||||||||||||||||||||||||||||||||||||
73 | Recharging Field | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn] | Recharging Field | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn] | Recharging Field | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn] | Recharging Field | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn] | Recharging Field | Equipment | [10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn] | ||||||||||||||||||||||||||||||||||||||||||||||||||
74 | Smoke Grenades | Equipment | [10 AOE, 2 USES, blocks line-of-sight outside of and through smoke] | Smoke Grenades | Equipment | [10 AOE, 2 USES, blocks line-of-sight outside of and through smoke] | Smoke Grenades | Equipment | [10 AOE, 2 USES, blocks line-of-sight outside of and through smoke] | Smoke Grenades | Equipment | [10 AOE, 2 USES, blocks line-of-sight outside of and through smoke] | Smoke Grenades | Equipment | [10 AOE, 2 USES, blocks line-of-sight outside of and through smoke] | ||||||||||||||||||||||||||||||||||||||||||||||||||
75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
76 | FORCE RECON | Default Weapon | Sniper Rifle | [1D6+2 DMG, SCOPED] | Default Equipment | Proximity Motion Detector | [30 AOE, 1 HP, 1 HP, DEPLOYABLE] | FORCE RECON | Default Weapon | Sniper Rifle | [1D6+2 DMG, SCOPED] | Default Equipment | Proximity Motion Detector | [30 AOE, 1 HP, 1 HP, DEPLOYABLE] | FORCE RECON | Default Weapon | Sniper Rifle | [1D6+2 DMG, SCOPED] | Default Equipment | Proximity Motion Detector | [30 AOE, 1 HP, 1 HP, DEPLOYABLE] | FORCE RECON | Default Weapon | Sniper Rifle | [1D6+2 DMG, SCOPED] | Default Equipment | Proximity Motion Detector | [30 AOE, 1 HP, 1 HP, DEPLOYABLE] | FORCE RECON | Default Weapon | Sniper Rifle | [1D6+2 DMG, SCOPED] | Default Equipment | Proximity Motion Detector | [30 AOE, 1 HP, 1 HP, DEPLOYABLE] | ||||||||||||||||||||||||||||||
77 | SMG | Weapon | [1D6+1 DMG] | SMG | Weapon | [1D6+1 DMG] | SMG | Weapon | [1D6+1 DMG] | SMG | Weapon | [1D6+1 DMG] | SMG | Weapon | [1D6+1 DMG] | ||||||||||||||||||||||||||||||||||||||||||||||||||
78 | Proximity Mines | Equipment | [3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m] | Proximity Mines | Equipment | [3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m] | Proximity Mines | Equipment | [3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m] | Proximity Mines | Equipment | [3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m] | Proximity Mines | Equipment | [3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m] | ||||||||||||||||||||||||||||||||||||||||||||||||||
79 | Scanning Binoculars | Equipment | [Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus] | Scanning Binoculars | Equipment | [Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus] | Scanning Binoculars | Equipment | [Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus] | Scanning Binoculars | Equipment | [Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus] | Scanning Binoculars | Equipment | [Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus] | ||||||||||||||||||||||||||||||||||||||||||||||||||
80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
81 | JET TROOPER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | C4 | [1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated] | JET TROOPER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | C4 | [1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated] | JET TROOPER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | C4 | [1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated] | JET TROOPER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | C4 | [1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated] | JET TROOPER | Default Weapon | Carbine | [1D6 DMG] | Default Equipment | C4 | [1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated] | ||||||||||||||||||||||||||||||
82 | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | Frag Grenade | Equipment | [1D6+1 DMG, 5 AOE, 1 USES] | ||||||||||||||||||||||||||||||||||||||||||||||||||
83 | EMP Grenade | Equipment | [10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0] | EMP Grenade | Equipment | [10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0] | EMP Grenade | Equipment | [10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0] | EMP Grenade | Equipment | [10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0] | EMP Grenade | Equipment | [10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0] | ||||||||||||||||||||||||||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||