ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBM
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PRONOUNS
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RANKNAMERANKNAMERANKNAMERANKNAMERANKNAME
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CALLSIGN
PRONOUNS
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GRTTACETQPRCGRTTACETQPRCGRTTACETQPRCGRTTACETQPRCGRTTACETQPRC
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00000000000000000000
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CURRENTSHIELDSHPWAR DIECURRENTSHIELDSHPWAR DIECURRENTSHIELDSHPWAR DIECURRENTSHIELDSHPWAR DIECURRENTSHIELDSHPWAR DIE
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MAXSHIELDS2HP2WAR DIE0MAXSHIELDS2HP2WAR DIE0MAXSHIELDS2HP2WAR DIE0MAXSHIELDS2HP2WAR DIE0MAXSHIELDS2HP2WAR DIE0
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CLASS TRAITSACTIVE CLASS TRAITCLASS TRAITSACTIVE CLASS TRAITCLASS TRAITSACTIVE CLASS TRAITCLASS TRAITSACTIVE CLASS TRAITCLASS TRAITSACTIVE CLASS TRAIT
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FACTION TRAITSFACTION TRAITFACTION TRAITSFACTION TRAITFACTION TRAITSFACTION TRAITFACTION TRAITSFACTION TRAITFACTION TRAITSFACTION TRAIT
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CHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITS
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CHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITSCHARACTER TRAITS
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ASSIGNMENTSASSIGNMENTASSIGNMENTSASSIGNMENTASSIGNMENTSASSIGNMENTASSIGNMENTSASSIGNMENTASSIGNMENTSASSIGNMENT
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CLASS WEAPONINVENTORYCLASS WEAPONINVENTORYCLASS WEAPONINVENTORYCLASS WEAPONINVENTORYCLASS WEAPONINVENTORY
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Equip advances under ADVANCED EQUIPMENT Equip advances under ADVANCED EQUIPMENT Equip advances under ADVANCED EQUIPMENT Equip advances under ADVANCED EQUIPMENT Equip advances under ADVANCED EQUIPMENT
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CLASS EQUIPMENTCLASS EQUIPMENTCLASS EQUIPMENTCLASS EQUIPMENTCLASS EQUIPMENT
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OTHER ITEMSxOTHER ITEMSxOTHER ITEMSxOTHER ITEMSxOTHER ITEMSx
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Squad Beacon2 HP, DEPLOYABLECURRENT HP:
DEPLOYED?
Squad Beacon2 HP, DEPLOYABLECURRENT HP:
DEPLOYED?
Squad Beacon2 HP, DEPLOYABLECURRENT HP:
DEPLOYED?
Squad Beacon2 HP, DEPLOYABLECURRENT HP:
DEPLOYED?
Squad Beacon2 HP, DEPLOYABLECURRENT HP:
DEPLOYED?
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0
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ROLESROLEROLESROLEROLESROLEROLESROLEROLESROLE
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> DESCRIBE THE TIME HERE> ADVANCEMENT NOTES/TRACKING> DESCRIBE THE TIME HERE> ADVANCEMENT NOTES/TRACKING> DESCRIBE THE TIME HERE> ADVANCEMENT NOTES/TRACKING> DESCRIBE THE TIME HERE> ADVANCEMENT NOTES/TRACKING> DESCRIBE THE TIME HERE> ADVANCEMENT NOTES/TRACKING
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BONDSBONDSBONDSBONDSBONDS
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ASK LEFT> WRITE CHARACTER NAME HEREASK LEFT> WRITE CHARACTER NAME HEREASK LEFT> WRITE CHARACTER NAME HEREASK LEFT> WRITE CHARACTER NAME HEREASK LEFT> WRITE CHARACTER NAME HERE
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BONDSBONDSBONDSBONDSBONDS
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> DESCRIBE THE TIME HERE> DESCRIBE THE TIME HERE> DESCRIBE THE TIME HERE> DESCRIBE THE TIME HERE> DESCRIBE THE TIME HERE
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ASKED BY RIGHT> WRITE CHARACTER NAME HEREASKED BY RIGHT> WRITE CHARACTER NAME HEREASKED BY RIGHT> WRITE CHARACTER NAME HEREASKED BY RIGHT> WRITE CHARACTER NAME HEREASKED BY RIGHT> WRITE CHARACTER NAME HERE
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BONDSBONDSBONDSBONDSBONDS
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WEAPONSEQUIPMENTWEAPONSEQUIPMENTWEAPONSEQUIPMENTWEAPONSEQUIPMENTWEAPONSEQUIPMENT
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ASSAULTLMGRocket LauncherADVANCED EQUIPMENTASSAULTLMGRocket LauncherADVANCED EQUIPMENTASSAULTLMGRocket LauncherADVANCED EQUIPMENTASSAULTLMGRocket LauncherADVANCED EQUIPMENTASSAULTLMGRocket LauncherADVANCED EQUIPMENT
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ENGINEERCarbineAutoturretThese dropdowns can be used by experienced characters to select CLASS ITEMS from advancements.ENGINEERCarbineAutoturretThese dropdowns can be used by experienced characters to select CLASS ITEMS from advancements.ENGINEERCarbineAutoturretThese dropdowns can be used by experienced characters to select CLASS ITEMS from advancements.ENGINEERCarbineAutoturretThese dropdowns can be used by experienced characters to select CLASS ITEMS from advancements.ENGINEERCarbineAutoturretThese dropdowns can be used by experienced characters to select CLASS ITEMS from advancements.
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MEDICAssault RifleRevive GrenadeMEDICAssault RifleRevive GrenadeMEDICAssault RifleRevive GrenadeMEDICAssault RifleRevive GrenadeMEDICAssault RifleRevive Grenade
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FORCE RECONSniper RifleProximity Motion DetectorFORCE RECONSniper RifleProximity Motion DetectorFORCE RECONSniper RifleProximity Motion DetectorFORCE RECONSniper RifleProximity Motion DetectorFORCE RECONSniper RifleProximity Motion Detector
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JET TROOPERCarbineC4JET TROOPERCarbineC4JET TROOPERCarbineC4JET TROOPERCarbineC4JET TROOPERCarbineC4
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This section used only for sessions beyond the first
ADVANCEMENTS
This section used only for sessions beyond the first
ADVANCEMENTS
This section used only for sessions beyond the first
ADVANCEMENTS
This section used only for sessions beyond the first
ADVANCEMENTS
This section used only for sessions beyond the first
ADVANCEMENTS
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ASSAULTDefault WeaponLMG[1D6+2 DMG, OVERKILL]Default EquipmentRocket Launcher[2D6-1 DMG, 5 AP, IMPRECISE, 3 USES]ASSAULTDefault WeaponLMG[1D6+2 DMG, OVERKILL]Default EquipmentRocket Launcher[2D6-1 DMG, 5 AP, IMPRECISE, 3 USES]ASSAULTDefault WeaponLMG[1D6+2 DMG, OVERKILL]Default EquipmentRocket Launcher[2D6-1 DMG, 5 AP, IMPRECISE, 3 USES]ASSAULTDefault WeaponLMG[1D6+2 DMG, OVERKILL]Default EquipmentRocket Launcher[2D6-1 DMG, 5 AP, IMPRECISE, 3 USES]ASSAULTDefault WeaponLMG[1D6+2 DMG, OVERKILL]Default EquipmentRocket Launcher[2D6-1 DMG, 5 AP, IMPRECISE, 3 USES]
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Projector ShieldEquipment[DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands]Projector ShieldEquipment[DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands]Projector ShieldEquipment[DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands]Projector ShieldEquipment[DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands]Projector ShieldEquipment[DAMAGE REDUCTION 3 from front, TOGGLE. occupies both hands]
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Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]
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Sticky GrenadeEquipment[Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn]Sticky GrenadeEquipment[Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn]Sticky GrenadeEquipment[Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn]Sticky GrenadeEquipment[Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn]Sticky GrenadeEquipment[Best-of-2D6 DMG, 5 AOE, STICKY, 1 USES, detonates end of your next turn]
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ENGINEERDefault WeaponCarbine[1D6 DMG]Default EquipmentAutoturret[Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player]ENGINEERDefault WeaponCarbine[1D6 DMG]Default EquipmentAutoturret[Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player]ENGINEERDefault WeaponCarbine[1D6 DMG]Default EquipmentAutoturret[Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player]ENGINEERDefault WeaponCarbine[1D6 DMG]Default EquipmentAutoturret[Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player]ENGINEERDefault WeaponCarbine[1D6 DMG]Default EquipmentAutoturret[Worst-of-2D6 DMG, 3 HP, 3 HP, DEPLOYABLE, acts immediately after last player]
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Anti-Material RifleWeapon[Best of 2D6 DMG, 8 AP, 8 AP, SCOPED]Anti-Material RifleWeapon[Best of 2D6 DMG, 8 AP, 8 AP, SCOPED]Anti-Material RifleWeapon[Best of 2D6 DMG, 8 AP, 8 AP, SCOPED]Anti-Material RifleWeapon[Best of 2D6 DMG, 8 AP, 8 AP, SCOPED]Anti-Material RifleWeapon[Best of 2D6 DMG, 8 AP, 8 AP, SCOPED]
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Anti-Tank MinesEquipment[4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m]Anti-Tank MinesEquipment[4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m]Anti-Tank MinesEquipment[4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m]Anti-Tank MinesEquipment[4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m]Anti-Tank MinesEquipment[4 DMG, ∞ AP, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by vehicle within 5m]
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Bubble ShieldEquipment[3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside]Bubble ShieldEquipment[3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside]Bubble ShieldEquipment[3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside]Bubble ShieldEquipment[3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside]Bubble ShieldEquipment[3 HP, 3 HP, DEPLOYABLE, shield projector at center, broadcasts 2m, 2-person bubble that reduces, targets inside gain DAMAGE REDUCTION 2 against attacks from outside]
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FIELD MEDICDefault WeaponAssault Rifle[1D6+1 DMG]Default EquipmentRevive Grenade[10 AOE, 1 USES, revives all friendlies hit]FIELD MEDICDefault WeaponAssault Rifle[1D6+1 DMG]Default EquipmentRevive Grenade[10 AOE, 1 USES, revives all friendlies hit]FIELD MEDICDefault WeaponAssault Rifle[1D6+1 DMG]Default EquipmentRevive Grenade[10 AOE, 1 USES, revives all friendlies hit]FIELD MEDICDefault WeaponAssault Rifle[1D6+1 DMG]Default EquipmentRevive Grenade[10 AOE, 1 USES, revives all friendlies hit]FIELD MEDICDefault WeaponAssault Rifle[1D6+1 DMG]Default EquipmentRevive Grenade[10 AOE, 1 USES, revives all friendlies hit]
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Shield AmplifierEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field]Shield AmplifierEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field]Shield AmplifierEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field]Shield AmplifierEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field]Shield AmplifierEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside gain an additional 1 MAX SHIELDS and gain 1 SHIELDS upon entering field]
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Recharging FieldEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn]Recharging FieldEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn]Recharging FieldEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn]Recharging FieldEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn]Recharging FieldEquipment[10 AOE, 3 HP, 3 HP, DEPLOYABLE, field projector at center, friendlies inside restore SHIELDS to full after last player’s turn]
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Smoke GrenadesEquipment[10 AOE, 2 USES, blocks line-of-sight outside of and through smoke]Smoke GrenadesEquipment[10 AOE, 2 USES, blocks line-of-sight outside of and through smoke]Smoke GrenadesEquipment[10 AOE, 2 USES, blocks line-of-sight outside of and through smoke]Smoke GrenadesEquipment[10 AOE, 2 USES, blocks line-of-sight outside of and through smoke]Smoke GrenadesEquipment[10 AOE, 2 USES, blocks line-of-sight outside of and through smoke]
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FORCE RECONDefault WeaponSniper Rifle[1D6+2 DMG, SCOPED]Default EquipmentProximity Motion Detector[30 AOE, 1 HP, 1 HP, DEPLOYABLE]FORCE RECONDefault WeaponSniper Rifle[1D6+2 DMG, SCOPED]Default EquipmentProximity Motion Detector[30 AOE, 1 HP, 1 HP, DEPLOYABLE]FORCE RECONDefault WeaponSniper Rifle[1D6+2 DMG, SCOPED]Default EquipmentProximity Motion Detector[30 AOE, 1 HP, 1 HP, DEPLOYABLE]FORCE RECONDefault WeaponSniper Rifle[1D6+2 DMG, SCOPED]Default EquipmentProximity Motion Detector[30 AOE, 1 HP, 1 HP, DEPLOYABLE]FORCE RECONDefault WeaponSniper Rifle[1D6+2 DMG, SCOPED]Default EquipmentProximity Motion Detector[30 AOE, 1 HP, 1 HP, DEPLOYABLE]
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SMGWeapon[1D6+1 DMG]SMGWeapon[1D6+1 DMG]SMGWeapon[1D6+1 DMG]SMGWeapon[1D6+1 DMG]SMGWeapon[1D6+1 DMG]
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Proximity MinesEquipment[3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m]Proximity MinesEquipment[3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m]Proximity MinesEquipment[3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m]Proximity MinesEquipment[3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m]Proximity MinesEquipment[3 DMG, 5 AOE, 1 HP, 1 HP, DEPLOYABLE, 2 USES, triggered by infantry passing within 5m]
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Scanning BinocularsEquipment[Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus]Scanning BinocularsEquipment[Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus]Scanning BinocularsEquipment[Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus]Scanning BinocularsEquipment[Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus]Scanning BinocularsEquipment[Scan single squad as SAFE ACTION to learn their HP, SHIELDS, ARMOR, and items, next attack by self or ally against scanned squad gets +1 bonus]
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JET TROOPERDefault WeaponCarbine[1D6 DMG]Default EquipmentC4[1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated]JET TROOPERDefault WeaponCarbine[1D6 DMG]Default EquipmentC4[1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated]JET TROOPERDefault WeaponCarbine[1D6 DMG]Default EquipmentC4[1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated]JET TROOPERDefault WeaponCarbine[1D6 DMG]Default EquipmentC4[1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated]JET TROOPERDefault WeaponCarbine[1D6 DMG]Default EquipmentC4[1D6+5 DMG, 5 AP, 5 AOE, 1 HP, 1 HP, STICKY, 2 USES, must be manually detonated]
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Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]Frag GrenadeEquipment[1D6+1 DMG, 5 AOE, 1 USES]
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EMP GrenadeEquipment[10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0]EMP GrenadeEquipment[10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0]EMP GrenadeEquipment[10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0]EMP GrenadeEquipment[10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0]EMP GrenadeEquipment[10 AOE, 1 USES, destroys all DEPLOYABLES and sets all SHIELDS to 0]
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