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PART WORKSHOP
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Post potential Parts in this section for tweaks and commentary - I'll transfer them to the appropriate sections after vetting them. Feel free to make comments on eachother's stuff, too.
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NAMECATEGORYTYPEEFFECT
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And.Stay.BackOffensePassive+1 Attack vs Racers behind you
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Testtttt.CatDefenseConsumableOnce per turn, redirects an attack from yourself to a Racer immediately before or behind you. If attacked twice in a round, part breaks.
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Punishment.GluttonUtilityPassiveIf you were hit last turn, gain a +5 bonus to shilling this turn
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Emergency.RepairUtilityConsumableThis part will freely and automatically activate itself if your vehicle has exactly 1 remaining HP at the start of your turn. Restores 1d4 HP.
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Defensive.On.FireDefense
Passive
PassiveWhen on fire, increase armour by +5
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Corrosive.SprayOffense
Consumable
PassiveCloud of acid surrounds you. If a racer stays 1 space in front or behind you for more than 3 turns, that racer loses 1 point of armor.
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Dimensional.RippleDefenseConsumableWraps user in a bubble of space-time. If you defend when this part is active, you gain +2 to your defense rating.
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Prcsn.RevectorizerDefenseConsumableDecide a new target for an attack that would hit you. A new target will be automatically chosen against a killing blow if part hasn't been used yet.
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Ultrasonic.BlastUtilityPassiveRacer in front and behind of you take a 2 point penalty to all Shilling rolls. Does not stack with itself.
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Kinematic.AssistOffenseConsumableAdd your mobility modifier to a single attack you make
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Tesla.CoilOffenseConsumableStrike an opponent with a lightning bolt. Does 1d4 damage, plus 1d4 for every movement roll above 15 made by that target during his turn
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Wpn.Nano.MorphUtilityConsumableChanges one of your weapons into that of a fellow racer who is within 2 Positions of you. You do not have to use your altered weapon on the same turn it was transformed, but you can only use it once before it transforms back
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Weather.ControlUtilityConsumableExceedingly powerful, but costly to use. Takes 2d4 HP to activate. Creates local weather pattern around a target of your choice. Choose weather effect: Snow - limits visibility; -2 to all Attack and Mobility rolls. Rain - 4 to all Mobility rolls. Microburst - roll a 1d6 for all parts that racer owns. On a 6, that part is lost. Localized Nova Burst - 1d4 damage to target and anyone who overtakes target
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Its.A.HemiUltilityPassive+1 Mobility
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Vile.WaftOffenseConsumableAssault target with vile fumes. Target suffers a 1d4+1 point penalty to all Shilling rolls for 1d4+1 turns.
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EMP.WaveOffenseConsumableTarget is unable to use Defend action for 1 turn.
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Kick.MeOffenseConsumableVictim takes 1 damage every time they are passed for 1d4 turns
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Razzle.DazzleDefensePassiveCover your vehicle in this strange nano-paste to make it blend into the environment. You gain advantage on all attacks launched on you (opponent rolls attack dice twice; lowest result applies) whenever your vehicle makes no mobility rolls for a turn.
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SONY.VegasUtilityPassiveWhenever you Shill, roll twice. Highest result applies. 5 turn cooldown.
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CPU.OverclockUtilityPassiveGrants your vehicle +1 Action per turn, but your vehicle will unavoidably overheat and explode in 2d4+2 turns. Inform the GM that you're using this part; he will make the roll in secret so that your death remains a ~surprise~
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CPU.UnderclockUtilityPassiveTemporarily underclock your board computer. Gain +3 temporary stat points and distribute them in any way you see fit. You will only be able to take 1 Action per turn. Lasts for 2d4+2 turns after which the part deletes itself; cannot be used concurrently with CPU.Overclock
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Loveless's.RevengeUtilityConsumableVictim is forced to outrun a giant spinning sawblade.
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Titanium.UndercarriageUtilityPassiveReinforces your weapons' structural strength. If you make a melee attack (== the person directly in front or behind of you), your gain +1 on your attack roll
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Doppler.ShiftDefenseConsumableFor 1 turn, attacks cumulatively deal half damage for every position beyond adjacent the attacker is away from you rounded down.
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Patch.JobDefensePassive+1 Health (+4 HP)
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Turtle.PowerMovementPassiveYour defend rolls, divided by two is your mobility for this round.
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Point.DefenseUtilityPassiveImmune to Point loss from last position in race
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Canned.LaughterUtilityPassiveWhenever you roll a critical fail, gain some Points. The more catastrophic the failure, the more points gained.
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Inspiring.LeitmotifUtilityPassiveWhenever you roll a critical success, gain some Points. The more awesome the success, the more points gained.
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Kidney.ShotOffensePassiveThe attack bonus you gain against Shilling targets is doubled.
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Luck.ReverserUtilityConsumableMay turn one roll of 5 or less into a crit.
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Try.AgainUtilityConsumableUse your Special immeditely but add 2 turns to the cooldown
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Force.FieldDefensePassiveGet one extra 'Defend' action if you already defended twice this turn.
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Reverse.DiceUtilityPassiveAll die rolls are reversed for this racer. For example, on a d20 1 becomes 20, 2 becomes 19 etc.
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