SNOW Variable Descriptions
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Instructions
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- To change a variable, open your console (~) and type the full Variable Name followed by the Variable Value you wish to change it to. Press Enter to confirm Value change
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- To see the current Variable Value, simply press Enter after entering the Variable Name
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- Some Variables have in-game descriptions. To access the descriptions, type the Variable Name followed by a "?" and press Enter
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- If you type the first part of a Variable Name and press Tab, you will autocomplete and display any Variables with the same prefix (this is useful when you want to see all the Variables of a certain feature)
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- If you have some Variables that you think we should look at, please fill out this form:
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https://docs.google.com/forms/d/1i4M51YUyxH09iu-Re5D5aB4xxXbWywI42IJZNADllxs/viewform
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Variable GroupVariable NameCurrent ValueDescription
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Debugpl_skiAirDisplayDebugInfo0Displays in-air debug information
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pl_skiDisplayDebugInfo0Displays general debug information
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pl_skiDrawDirections0Displays velocity direction visual debug
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pl_skiGrindingMagnetVisualDebug0Displays grinding "magnet" visual debug
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pl_skiGrindingVisualDebug0Displays grinding visual debug
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pl_skiGroundContactQueryDebug0Displays visual debug for determining if the player should enter in-air state
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pl_skiTrickInputDebugMode0Displays trick input debug information
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Globalpl_skiAirDensity1.27Global air density value, used for calculating air drag
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pl_skiDragCoefficient1.2On-ground drag coefficient value, used for calculating air drag
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pl_skiFootIK0Enables/Disables IK
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pl_skiMode0Toggles skiing/snowboarding
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Ridingpl_skiAlignmentTypeRatioMultiplier5
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pl_skiAlignToGroundMaxMomentumLength0.5When the angular velocity length is less or equal to this value, we will start aligning to ground
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pl_skiMinFallAngle91Minimum slope angle required for player to start falling
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pl_skiMinSlideAngle91Minimum slope angle required for player to start sliding
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pl_skiMinGroundtimeForJump0.5Minimum time on ground to request a jump
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pl_skiGroundAlignmentSpeed20Speed at which the skis align to the normal of the slope
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pl_skiGroundAlignmentSpeedStopping2Speed at which the skis align to the normal of the slope when stopping
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pl_skiGroundContactMaxVelocityNormalDot0.5
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pl_skiGroundContactQueryMaxHitDistance0.2
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pl_skiGroundContactQuerySphereSize0.2
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pl_skiStopFriction1.8Friction force is multiplied by this amount when stopping
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pl_skiStoppedMaxVelocityLength0.5Maximum velocity length to consider the player stopped
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pl_skiBackwardsForceForwardMinVelocity5When skier velocity is equal to or below this value, the skier can abort skiing backwards by pushing forward.
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pl_skiHighSpeedMinVelocityLength30Minimum velocity length required to consider the player as traveling with high speed
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pl_skiSidewaysMaxDot0.2Value from 0 to 1 indicating whether we are skiing sideways.
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pl_skiMaxClimbAngle91Minimum slope angle required for player to start climbing
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pl_skiMaxJumpAngle91Minimum slope angle required for player to start jumping
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Turningpl_skiTuckingFrontalAreaMultiplier0.3Frontal area is multiplied by this amount when tucking, resulting in a reduced drag force.
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pl_skiTuckingMinVelocityLength15Minimum velocity length required for player to start tucking instead of pushing forward
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pl_skiTurningFrictionIncrease0.7Multiplier for velocity loss caused by weaving
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pl_skiTurningSpeedMultMax0.1Turning speed multiplier at maximum velocity
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pl_skiTurningSpeedMultMaxTucking0.05Turning speed multiplier at maximum velocity when tucked
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pl_skiTurningSpeedMultMin1.3Turning speed multiplier at minimum velocity
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pl_skiTurningSpeedMultMinTucking0.5Turning speed multiplier at minimum velocity when tucked
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pl_skiVelocityAlignMinimumSpeed0.1 Minimum speed at which velocity is re-aligned to the rotation of the skis
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pl_skiVelocityAlignToSkiRotationSpeed10Speed at which velocity is re-aligned to the rotation of the skis
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pl_skiHardTurningFrictionIncrease2.3Multiplier for velocity loss caused by performing a hard turn
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pl_skiHardTurningSpeedMultMax0.8Hard turning speed multiplier at maximum velocity
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pl_skiHardTurningSpeedMultMin2Hard turning speed multiplier at minimum velocity
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Ground Trickspl_skiButterTurningSpeedMultMax9Buttering turning speed multiplier at maximum velocity
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pl_skiButterTurningSpeedMultMin9Buttering turning speed multiplier at minimum velocity
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pl_skiAutoTurnSpeed20Rotation speed when performing a revert
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pl_skiFlubberMode0*jiggle*
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pl_skiJumpHeight10
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pl_skiJumpRaycheckMinDist0.5Minimum raycast hit distance from the front of the skis in order to request a jump
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Air Trickspl_skiTrickFailPenaltyTime1.5Duration for inability to perform tricks, following input failure.
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pl_skiTrickImpulseMultMaxHoldTime0.25he max hold time the system will consider when calculating impulse multiplier. (holdTime / x)
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pl_skiTrickMinimumTimeForScore0.3Minimum time performing a trick in order to receive a score. (In seconds)
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pl_skiTrickNoInputResetTime1Time after which input is reset, if no additional input has been made in that time.
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pl_skiTrickRotationFinalAnglePercentag0.8Allowed percentage difference on the last angle we check, to allow slight deviations in angles yet still completing it e.g. 170 can be considered a 180.
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pl_skiTrickRotationMultipleInputAnglePercentage0.64Percentage of complete angle a rotation has to complete when using multiple inputs
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pl_skiAirRotationDamping0
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pl_skiAirRotationDragMultiplier160
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pl_skiAirRotationForceMultiplier20000
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pl_skiAirRotationForceMultiplierBoosting60000
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pl_skiAirRotationForceMultiplierGrinding1.2
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pl_skiBoostInAirFrontalAreaMultiplier0.9 Frontal area is multiplied by this amount when boosting in air, resulting in a reduced drag force.
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Slidingpl_skiGrindingGroundAlignmentSpeed5
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pl_skiGrindingMagnetDotLimit0.2
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pl_skiGrindingMagnetLerpSpeed0.25The speed at which player velocity is lerped towards the grindable entity
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pl_skiGrindingMagnetRange1The range at which the grindable entity lerp system searches for grindable entities, in relation to the player.
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pl_skiGrindingTurningSpeed2Rotation speed when grinding
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pl_skiGrindingTurningSpeedBoosting4Rotation speed when grinding with shift
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pl_skiGrindingVelocityAlignmentSpeed30
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Landingpl_skiLandingNormalMaxAngle35Max angle at landing to give the player a normal landing. More will result in a bad landing!
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pl_skiLandingPerfectMaxAngle5Max angle at landing to give the player a perfect landing.
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pl_skiBigLandingMinVelocity15Minimum landing velocity to consider as a big landing
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pl_skiMinAirTimeForLand0.3Minimum time in air to play landing effects
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pl_skiAlignToGroundLandingPositionPredictionTime8Time in seconds we use to determine where the player will be.
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pl_skiAlignToGroundSpeed0.15Speed at which the player's rotation is aligned to the normal of the object below.
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Crashingpl_skiAlwaysFatalImpactVelocity30Velocity at which any impact will resolve in immediate player death
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pl_skiFatalImpactVelocity10The velocity at which the player will die instantaneously in case of impact, in case the impact angle is sufficient. (See pl_skiFatalMinImpactAngle)
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pl_skiFatalLandingAngleMinVelocity10
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pl_skiFatalMinImpactAngle80Min impact angle for a collision to be considered valid when calculating impact fatality
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pl_skiRockAlwaysFatalImpactVelocity20Rock impact velocity at which any impact will resolve in immediate player death
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pl_skiWobbleImpactVelocity20The velocity at which the player will wobble in case of impact
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pl_skiWobbleMinImpactAngle50Min impact angle for a collision to be considered valid when calculating impact wobble
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Scoringpl_skiTrickScore25Score per second for grabs
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pl_skiFlipScore55Score per flip
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