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2 | Fire Emblem: Werewolf Edition | |||||
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6 | By Victini | |||||
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8 | Rules | 1. Players must, every day, vote to lynch someone | ||||
9 | 2. Those who do not vote to lynch someone will be given a grace-smite the first time, and will be smitten the second time | |||||
10 | 3. Players can only vote for those that are still alive | |||||
11 | 4. Players are not allowed to post screenshots of any conversation regarding the game | |||||
12 | 5. Players must invite me to every conversation regarding the game | |||||
13 | 6. Dead players cannot reveal information about anything regarding the game on the thread. They may say nonsense though | |||||
14 | 7. Quoting rules by Gideon | |||||
15 | 8. Have fun ^^ | |||||
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21 | Order of Powers | |||||
22 | Smite, Raven, Reaver, Dragon, Lynch, Marshall, Sentinel, Saint, Whisper, Marksman, Archsage, Wolfkill, Lion, Order, Chaos | |||||
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24 | Additional Notes | |||||
25 | Most games won't need additional notes, probably. Feel free to remove rows 24-38. | |||||
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39 | ROLE | POWER | NOTES | |||
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41 | Beorc (Villagers) | |||||
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43 | Win Condition: All Laguz are dead | |||||
44 | Vanguard | Lynch vote counts as 2 | ||||
45 | Trueblade | 20% chance to dodge powers used against them (doesn't include lynch and wolfkill) | ||||
46 | Sentinel | Every 2 nights, can kill a target. | ||||
47 | Reaver | Thrice per game, can roleblock a target (doesn't include lynch and wolfkill). | ||||
48 | Marksman | Each night, can silence a target. Target will not be able to speak for a day. | ||||
49 | Whisper | Each night, can spy on a target. They will be told the target's role. Will not be told the alignment of a Branded | ||||
50 | Archsage | Each night, can target someone. If they will be wolfkilled that night, and they target a Laguz, they will live and a hint will be posted on the thread regarding the Laguz. Cannot use power again until the Laguz who is hinted in the thread is dead. | ||||
51 | Marshall | Each night, can defend a target. If the target will be killed that night (doesn't include lynch), they will kill the killer and die in the process. | ||||
52 | Villager | That person that does nothing really important | ||||
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58 | Laguz (Wolves) | |||||
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60 | Win Condition: All Beorc are dead | |||||
61 | Wolf | Lynch vote counts as 2 | ||||
62 | Raven | Thrice per game, can fly over the house of a target. The target's target (for their power) will be randomized. Nothing happens if the target didn't use their power on that night | ||||
63 | Dragon | Twice per game, can intercept the lynch and kill a target of their choice. The second time, they will die too | ||||
64 | Lion | Can kill a target every 2 nights | ||||
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69 | Neutral | |||||
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71 | Win Condition(s): See below | |||||
72 | God(dess) of Order | Can only be lynched if the Vanguard has also voted to lynch them. If killed by any other means, will revive instantly. Every 3 nights, can turn 1 person into stone. Stoned people cannot do anything for a day. Vanguard & God of Chaos cannot be stoned. Wins when either no one dies in any day, or when both the Vanguard and Wolf are dead | ||||
73 | God(dess) of Chaos | Must possess somone different (can possess someone who's possessed before, but cannot be back2back) every day. Will be able to control the possessed's lynch vote and power target. The possessed cannot do anything while they are being possessed. Removes any status (e.g. silenced) of the possessed. Dies if the person that is possessed dies. Wins by staying alive to the end of the game | ||||
74 | Branded | Sides with the Laguz if they are targeted by the Laguz. Sides with the Beorc if they are targeted by Beorc powers (doesn't include lynch). If targeted by both sides on the same night, remains neutral. If they aren't targeted by anyone by the end of the game, they win by staying alive | ||||
75 | RNG-screwer | Only Nobody can have this role. When alive, all powers will have only a 50% chance of succeeding. Wins by getting lynched | ||||
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81 | Abilities/Misc. | |||||
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83 | Additional power, held alongside a role. | |||||
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