A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Slot | Always #$00 | Licking: #$00 Spitting while Ducking: #$10 Spitting while Standing: #$30 | Always #$00 | Near Yoshi Y Position, Low Byte | Near Yoshi X Position, Low Byte | Swallowing: #$00 Spitting while Ducking: #$09 Spitting while Standing: #$0A | Near Yoshi Y Position, High Byte | Near Yoshi X Position, High Byte | Facing Right: #$00 Facing Left: #$01 | Spitting: #$00 Licking: #$01 | Always #$00 | ||||||||||||||
2 | Normal Range | $AA - Sprite Y Speed | $B6 - Sprite X Speed | $C2 - Misc Table | $D8 - Sprite Y Position, Low Byte | $E4 - Sprite X Position, Low Byte | $14C8 - Sprite State | $14D4 - Sprite Y Position, High Byte | $14E0 - Sprite X Position, High Byte | $157C - Horizontal Direction | $15D0 - Licked Flag | $1626 - Kill Counter | ||||||||||||||
3 | Overslot | |||||||||||||||||||||||||
4 | #$0C | $B6 - sprite X speed for slot 0 | $C2 - misc table $C2 for slot 0 | $CE - sprite data pointer, lowest byte | $E4 - sprite Xpos low byte for slot 0 | $F0 - empty | $14D4 - sprite Ypos high byte for slot 0 | $14E0 - sprite Xpos high byte for slot 0 | $14EC - sprite Y subspeed for slot 0 | $1588 - sprite blocked status for slot 0 | $15DC - disable object interaction flag for slot 0 | $1632 - sprite behind foreground flag for slot 0 | ||||||||||||||
5 | #$0D | $B7 - sprite X speed for slot 1 | $C3 - misc table $C2 for slot 1 | $CF - sprite data pointer, middle byte | $E5 - sprite Xpos low byte for slot 1 | $F1 - empty | $14D5 - sprite Ypos high byte for slot 1 | $14E1 - sprite Xpos high byte for slot 1 | $14ED - sprite Y subspeed for slot 1 | $1589 - sprite blocked status for slot 1 | $15DD - disable object interaction flag for slot 1 | $1633 - sprite behind foreground flag for slot 1 | ||||||||||||||
6 | #$0E | $B8 - sprite X speed for slot 2 | $C4 - misc table $C2 for slot 2 | $D0 - sprite data pointer, highest byte | $E6 - sprite Xpos low byte for slot 2 | $F2 - empty | $14D6 - sprite Ypos high byte for slot 2 | $14E2 - sprite Xpos high byte for slot 2 | $14EE - sprite Y subspeed for slot 2 | $158A - sprite blocked status for slot 2 | $15DE - disable object interaction flag for slot 2 | $1634 - sprite behind foreground flag for slot 2 | ||||||||||||||
7 | #$0F | $B9 - sprite X speed for slot 3 | $C5 - misc table $C2 for slot 3 | $D1 - player Xpos low byte | $E7 - sprite Xpos low byte for slot 3 | $F3 - empty | $14D7 - sprite Ypos high byte for slot 3 | $14E3 - sprite Xpos high byte for slot 3 | $14EF - sprite Y subspeed for slot 3 | $158B - sprite blocked status for slot 3 | $15DF - disable object interaction flag for slot 3 | $1635 - sprite behind foreground flag for slot 3 | ||||||||||||||
8 | #$10 | $BA - sprite X speed for slot 4 | $C6 - misc table $C2 for slot 4 | $D2 - player Xpos high byte | $E8 - sprite Xpos low byte for slot 4 | $F4 - empty | $14D8 - sprite Ypos high byte for slot 4 | $14E4 - sprite Xpos high byte for slot 4 | $14F0 - sprite Y subspeed for slot 4 | $158C - sprite blocked status for slot 4 | $15E0 - disable object interaction flag for slot 4 | $1636 - sprite behind foreground flag for slot 4 | ||||||||||||||
9 | #$11 | $BB - sprite X speed for slot 5 | $C7 - misc table $C2 for slot 5 | $D3 - player Ypos low byte | $E9 - sprite Xpos low byte for slot 5 | $F5 - empty | $14D9 - sprite Ypos high byte for slot 5 | $14E5 - sprite Xpos high byte for slot 5 | $14F1 - sprite Y subspeed for slot 5 | $158D - sprite blocked status for slot 5 | $15E1 - disable object interaction flag for slot 5 | $1637 - sprite behind foreground flag for slot 5 | ||||||||||||||
10 | #$12 | $BC - sprite X speed for slot 6 | $C8 - misc table $C2 for slot 6 | $D4 - player Ypos high byte | $EA - sprite Xpos low byte for slot 6 | $F6 - empty | $14DA - sprite Ypos high byte for slot 6 | $14E6 - sprite Xpos high byte for slot 6 | $14F2 - sprite Y subspeed for slot 6 | $158E - sprite blocked status for slot 6 | $15E2 - disable object interaction flag for slot 6 | $1638 - sprite behind foreground flag for slot 6 | ||||||||||||||
11 | #$13 | $BD - sprite X speed for slot 7 | $C9 - misc table $C2 for slot 7 | $D5 - pointer for wiggler segment positions, lowest byte | $EB - sprite Xpos low byte for slot 7 | $F7 - empty | $14DB - sprite Ypos high byte for slot 7 | $14E7 - sprite Xpos high byte for slot 7 | $14F3 - sprite Y subspeed for slot 7 | $158F - sprite blocked status for slot 7 | $15E3 - disable object interaction flag for slot 7 | $1639 - sprite behind foreground flag for slot 7 | ||||||||||||||
12 | #$14 | $BE - sprite X speed for slot 8 | $CA - misc table $C2 for slot 8 | $D6 - pointer for wiggler segment positions, middle byte | $EC - sprite Xpos low byte for slot 8 | $F8 - empty | $14DC - sprite Ypos high byte for slot 8 | $14E8 - sprite Xpos high byte for slot 8 | $14F4 - sprite Y subspeed for slot 8 | $1590 - sprite blocked status for slot 8 | $15E4 - disable object interaction flag for slot 8 | $163A - sprite behind foreground flag for slot 8 | ||||||||||||||
13 | #$15 | $BF - sprite X speed for slot 9 | $CB - misc table $C2 for slot 9 | $D7 - pointer for wiggler segment positions, highest byte | $ED - sprite Xpos low byte for slot 9 | $F9 - empty | $14DD - sprite Ypos high byte for slot 9 | $14E9 - sprite Xpos high byte for slot 9 | $14F5 - sprite Y subspeed for slot 9 | $1591 - sprite blocked status for slot 9 | $15E5 - disable object interaction flag for slot 9 | $163B - sprite behind foreground flag for slot 9 | ||||||||||||||
14 | #$16 | $C0 - sprite X speed for slot 10 | $CC - misc table $C2 for slot 10 | $D8 - sprite Ypos low byte for slot 0 | $EE - sprite Xpos low byte for slot 10 | $FA - empty | $14DE - sprite Ypos high byte for slot 10 | $14EA - sprite Xpos high byte for slot 10 | $14F6 - sprite Y subspeed for slot 10 | $1592 - sprite blocked status for slot 10 | $15E6 - disable object interaction flag for slot 10 | $163C - sprite behind foreground flag for slot 10 | ||||||||||||||
15 | #$17 | $C1 - sprite X speed for slot 11 | $CD - misc table $C2 for slot 11 | $D9 - sprite Ypos low byte for slot 1 | $EF - sprite Xpos low byte for slot 11 | $FB - empty | $14DF - sprite Ypos high byte for slot 11 | $14EB - sprite Xpos high byte for slot 11 | $14F7 - sprite Y subspeed for slot 11 | $1593 - sprite blocked status for slot 11 | $15E7 - disable object interaction flag for slot 11 | $163D - sprite behind foreground flag for slot 11 | ||||||||||||||
16 | #$18 | $C2 - misc table $C2 for slot 0 | $CE - sprite data pointer, lowest byte | $DA - sprite Ypos low byte for slot 2 | $F0 - empty | $FC - empty | $14E0 - sprite Xpos high byte for slot 0 | $14EC - sprite Y subspeed for slot 0 | $14F8 - sprite X subspeed for slot 0 | $1594 - misc table $1594 for slot 0 | $15E8 - empty | $163E - misc table $163E for slot 0 | ||||||||||||||
17 | #$19 | $C3 - misc table $C2 for slot 1 | $CF - sprite data pointer, middle byte | $DB - sprite Ypos low byte for slot 3 | $F1 - empty | $FD - empty | $14E1 - sprite Xpos high byte for slot 1 | $14ED - sprite Y subspeed for slot 1 | $14F9 - sprite X subspeed for slot 1 | $1595 - misc table $1594 for slot 1 | $15E9 - sprite index for currently processed sprite | $163F - misc table $163E for slot 1 | ||||||||||||||
18 | #$1A | $C4 - misc table $C2 for slot 2 | $D0 - sprite data pointer, highest byte | $DC - sprite Ypos low byte for slot 4 | $F2 - empty | $FE - empty | $14E2 - sprite Xpos high byte for slot 2 | $14EE - sprite Y subspeed for slot 2 | $14FA - sprite X subspeed for slot 2 | $1596 - misc table $1594 for slot 2 | $15EA - sprite index to OAM for slot 0 | $1640 - misc table $163E for slot 2 | ||||||||||||||
19 | #$1B | $C5 - misc table $C2 for slot 3 | $D1 - player Xpos low byte | $DD - sprite Ypos low byte for slot 5 | $F3 - empty | $FF - empty | $14E3 - sprite Xpos high byte for slot 3 | $14EF - sprite Y subspeed for slot 3 | $14FB - sprite X subspeed for slot 3 | $1597 - misc table $1594 for slot 3 | $15EB - sprite index to OAM for slot 1 | $1641 - misc table $163E for slot 3 | ||||||||||||||
20 | #$1C | $C6 - misc table $C2 for slot 4 | $D2 - player Xpos high byte | $DE - sprite Ypos low byte for slot 6 | $F4 - empty | $0100 - gamemode | $14E4 - sprite Xpos high byte for slot 4 | $14F0 - sprite Y subspeed for slot 4 | $14FC - sprite X subspeed for slot 4 | $1598 - misc table $1594 for slot 4 | $15EC - sprite index to OAM for slot 2 | $1642 - misc table $163E for slot 4 | ||||||||||||||
21 | #$1D | $C7 - misc table $C2 for slot 5 | $D3 - player Ypos low byte | $DF - sprite Ypos low byte for slot 7 | $F5 - empty | $0101 - sprite gfx tiles | $14E5 - sprite Xpos high byte for slot 5 | $14F1 - sprite Y subspeed for slot 5 | $14FD - sprite X subspeed for slot 5 | $1599 - misc table $1594 for slot 5 | $15ED - sprite index to OAM for slot 3 | $1643 - misc table $163E for slot 5 | ||||||||||||||
22 | #$1E | $C8 - misc table $C2 for slot 6 | $D4 - player Ypos high byte | $E0 - sprite Ypos low byte for slot 8 | $F6 - empty | $0102 - sprite gfx tiles | $14E6 - sprite Xpos high byte for slot 6 | $14F2 - sprite Y subspeed for slot 6 | $14FE - sprite X subspeed for slot 6 | $159A - misc table $1594 for slot 6 | $15EE - sprite index to OAM for slot 4 | $1644 - misc table $163E for slot 6 | ||||||||||||||
23 | #$1F | $C9 - misc table $C2 for slot 7 | $D5 - pointer for wiggler segment positions, lowest byte | $E1 - sprite Ypos low byte for slot 9 | $F7 - empty | $0103 - sprite gfx tiles | $14E7 - sprite Xpos high byte for slot 7 | $14F3 - sprite Y subspeed for slot 7 | $14FF - sprite X subspeed for slot 7 | $159B - misc table $1594 for slot 7 | $15EF - sprite index to OAM for slot 5 | $1645 - misc table $163E for slot 7 | ||||||||||||||
24 | Nullslot | |||||||||||||||||||||||||
25 | #$FF | $01A9 - stack | $01B5 - stack | $01C1 - stack | $01D7 - stack | $01E3 - stack | $15C7 - sprite offscreen flag for slot 3 | $15D3 - licked flag for slot 3 | $15DF - disable object interaction flag for slot 3 | $167B - fourth tweaker for slot 1 | $16CF - quake sprite flag for slot 2 | $1725 - extended sprite Xpos low byte for slot 6 | ||||||||||||||
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