ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
SlotAlways #$00Licking: #$00
Spitting while Ducking: #$10
Spitting while Standing: #$30
Always #$00Near Yoshi Y Position, Low ByteNear Yoshi X Position, Low ByteSwallowing: #$00
Spitting while Ducking: #$09
Spitting while Standing: #$0A
Near Yoshi Y Position, High ByteNear Yoshi X Position, High ByteFacing Right: #$00
Facing Left: #$01
Spitting: #$00
Licking: #$01
Always #$00
2
Normal Range$AA - Sprite Y Speed$B6 - Sprite X Speed$C2 - Misc Table $D8 - Sprite Y Position, Low Byte$E4 - Sprite X Position, Low Byte$14C8 - Sprite State$14D4 - Sprite Y Position, High Byte$14E0 - Sprite X Position, High Byte$157C - Horizontal Direction$15D0 - Licked Flag$1626 - Kill Counter
3
Overslot
4
#$0C$B6 - sprite X speed for slot 0$C2 - misc table $C2 for slot 0$CE - sprite data pointer, lowest byte$E4 - sprite Xpos low byte for slot 0$F0 - empty$14D4 - sprite Ypos high byte for slot 0$14E0 - sprite Xpos high byte for slot 0$14EC - sprite Y subspeed for slot 0$1588 - sprite blocked status for slot 0$15DC - disable object interaction flag for slot 0$1632 - sprite behind foreground flag for slot 0
5
#$0D$B7 - sprite X speed for slot 1$C3 - misc table $C2 for slot 1$CF - sprite data pointer, middle byte$E5 - sprite Xpos low byte for slot 1$F1 - empty$14D5 - sprite Ypos high byte for slot 1$14E1 - sprite Xpos high byte for slot 1$14ED - sprite Y subspeed for slot 1$1589 - sprite blocked status for slot 1$15DD - disable object interaction flag for slot 1$1633 - sprite behind foreground flag for slot 1
6
#$0E$B8 - sprite X speed for slot 2$C4 - misc table $C2 for slot 2$D0 - sprite data pointer, highest byte$E6 - sprite Xpos low byte for slot 2$F2 - empty$14D6 - sprite Ypos high byte for slot 2$14E2 - sprite Xpos high byte for slot 2$14EE - sprite Y subspeed for slot 2$158A - sprite blocked status for slot 2$15DE - disable object interaction flag for slot 2$1634 - sprite behind foreground flag for slot 2
7
#$0F$B9 - sprite X speed for slot 3$C5 - misc table $C2 for slot 3$D1 - player Xpos low byte$E7 - sprite Xpos low byte for slot 3$F3 - empty$14D7 - sprite Ypos high byte for slot 3$14E3 - sprite Xpos high byte for slot 3$14EF - sprite Y subspeed for slot 3$158B - sprite blocked status for slot 3$15DF - disable object interaction flag for slot 3$1635 - sprite behind foreground flag for slot 3
8
#$10$BA - sprite X speed for slot 4$C6 - misc table $C2 for slot 4$D2 - player Xpos high byte$E8 - sprite Xpos low byte for slot 4$F4 - empty$14D8 - sprite Ypos high byte for slot 4$14E4 - sprite Xpos high byte for slot 4$14F0 - sprite Y subspeed for slot 4$158C - sprite blocked status for slot 4$15E0 - disable object interaction flag for slot 4$1636 - sprite behind foreground flag for slot 4
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#$11$BB - sprite X speed for slot 5$C7 - misc table $C2 for slot 5$D3 - player Ypos low byte$E9 - sprite Xpos low byte for slot 5$F5 - empty$14D9 - sprite Ypos high byte for slot 5$14E5 - sprite Xpos high byte for slot 5$14F1 - sprite Y subspeed for slot 5$158D - sprite blocked status for slot 5$15E1 - disable object interaction flag for slot 5$1637 - sprite behind foreground flag for slot 5
10
#$12$BC - sprite X speed for slot 6$C8 - misc table $C2 for slot 6$D4 - player Ypos high byte$EA - sprite Xpos low byte for slot 6$F6 - empty$14DA - sprite Ypos high byte for slot 6$14E6 - sprite Xpos high byte for slot 6$14F2 - sprite Y subspeed for slot 6$158E - sprite blocked status for slot 6$15E2 - disable object interaction flag for slot 6$1638 - sprite behind foreground flag for slot 6
11
#$13$BD - sprite X speed for slot 7$C9 - misc table $C2 for slot 7$D5 - pointer for wiggler segment positions, lowest byte$EB - sprite Xpos low byte for slot 7$F7 - empty$14DB - sprite Ypos high byte for slot 7$14E7 - sprite Xpos high byte for slot 7$14F3 - sprite Y subspeed for slot 7$158F - sprite blocked status for slot 7$15E3 - disable object interaction flag for slot 7$1639 - sprite behind foreground flag for slot 7
12
#$14$BE - sprite X speed for slot 8$CA - misc table $C2 for slot 8$D6 - pointer for wiggler segment positions, middle byte$EC - sprite Xpos low byte for slot 8$F8 - empty$14DC - sprite Ypos high byte for slot 8$14E8 - sprite Xpos high byte for slot 8$14F4 - sprite Y subspeed for slot 8$1590 - sprite blocked status for slot 8$15E4 - disable object interaction flag for slot 8$163A - sprite behind foreground flag for slot 8
13
#$15$BF - sprite X speed for slot 9$CB - misc table $C2 for slot 9$D7 - pointer for wiggler segment positions, highest byte$ED - sprite Xpos low byte for slot 9$F9 - empty$14DD - sprite Ypos high byte for slot 9$14E9 - sprite Xpos high byte for slot 9$14F5 - sprite Y subspeed for slot 9$1591 - sprite blocked status for slot 9$15E5 - disable object interaction flag for slot 9$163B - sprite behind foreground flag for slot 9
14
#$16$C0 - sprite X speed for slot 10$CC - misc table $C2 for slot 10$D8 - sprite Ypos low byte for slot 0$EE - sprite Xpos low byte for slot 10$FA - empty$14DE - sprite Ypos high byte for slot 10$14EA - sprite Xpos high byte for slot 10$14F6 - sprite Y subspeed for slot 10$1592 - sprite blocked status for slot 10$15E6 - disable object interaction flag for slot 10$163C - sprite behind foreground flag for slot 10
15
#$17$C1 - sprite X speed for slot 11$CD - misc table $C2 for slot 11$D9 - sprite Ypos low byte for slot 1$EF - sprite Xpos low byte for slot 11$FB - empty$14DF - sprite Ypos high byte for slot 11$14EB - sprite Xpos high byte for slot 11$14F7 - sprite Y subspeed for slot 11$1593 - sprite blocked status for slot 11$15E7 - disable object interaction flag for slot 11$163D - sprite behind foreground flag for slot 11
16
#$18$C2 - misc table $C2 for slot 0$CE - sprite data pointer, lowest byte$DA - sprite Ypos low byte for slot 2$F0 - empty$FC - empty$14E0 - sprite Xpos high byte for slot 0$14EC - sprite Y subspeed for slot 0$14F8 - sprite X subspeed for slot 0$1594 - misc table $1594 for slot 0$15E8 - empty$163E - misc table $163E for slot 0
17
#$19$C3 - misc table $C2 for slot 1$CF - sprite data pointer, middle byte$DB - sprite Ypos low byte for slot 3$F1 - empty$FD - empty$14E1 - sprite Xpos high byte for slot 1$14ED - sprite Y subspeed for slot 1$14F9 - sprite X subspeed for slot 1$1595 - misc table $1594 for slot 1$15E9 - sprite index for currently processed sprite$163F - misc table $163E for slot 1
18
#$1A$C4 - misc table $C2 for slot 2$D0 - sprite data pointer, highest byte$DC - sprite Ypos low byte for slot 4$F2 - empty$FE - empty$14E2 - sprite Xpos high byte for slot 2$14EE - sprite Y subspeed for slot 2$14FA - sprite X subspeed for slot 2$1596 - misc table $1594 for slot 2$15EA - sprite index to OAM for slot 0$1640 - misc table $163E for slot 2
19
#$1B$C5 - misc table $C2 for slot 3$D1 - player Xpos low byte$DD - sprite Ypos low byte for slot 5$F3 - empty$FF - empty$14E3 - sprite Xpos high byte for slot 3$14EF - sprite Y subspeed for slot 3$14FB - sprite X subspeed for slot 3$1597 - misc table $1594 for slot 3$15EB - sprite index to OAM for slot 1$1641 - misc table $163E for slot 3
20
#$1C$C6 - misc table $C2 for slot 4$D2 - player Xpos high byte$DE - sprite Ypos low byte for slot 6$F4 - empty$0100 - gamemode$14E4 - sprite Xpos high byte for slot 4$14F0 - sprite Y subspeed for slot 4$14FC - sprite X subspeed for slot 4$1598 - misc table $1594 for slot 4$15EC - sprite index to OAM for slot 2$1642 - misc table $163E for slot 4
21
#$1D$C7 - misc table $C2 for slot 5$D3 - player Ypos low byte$DF - sprite Ypos low byte for slot 7$F5 - empty$0101 - sprite gfx tiles$14E5 - sprite Xpos high byte for slot 5$14F1 - sprite Y subspeed for slot 5$14FD - sprite X subspeed for slot 5$1599 - misc table $1594 for slot 5$15ED - sprite index to OAM for slot 3$1643 - misc table $163E for slot 5
22
#$1E$C8 - misc table $C2 for slot 6$D4 - player Ypos high byte$E0 - sprite Ypos low byte for slot 8$F6 - empty$0102 - sprite gfx tiles$14E6 - sprite Xpos high byte for slot 6$14F2 - sprite Y subspeed for slot 6$14FE - sprite X subspeed for slot 6$159A - misc table $1594 for slot 6$15EE - sprite index to OAM for slot 4$1644 - misc table $163E for slot 6
23
#$1F$C9 - misc table $C2 for slot 7$D5 - pointer for wiggler segment positions, lowest byte$E1 - sprite Ypos low byte for slot 9$F7 - empty$0103 - sprite gfx tiles$14E7 - sprite Xpos high byte for slot 7$14F3 - sprite Y subspeed for slot 7$14FF - sprite X subspeed for slot 7$159B - misc table $1594 for slot 7$15EF - sprite index to OAM for slot 5$1645 - misc table $163E for slot 7
24
Nullslot
25
#$FF$01A9 - stack$01B5 - stack$01C1 - stack$01D7 - stack$01E3 - stack$15C7 - sprite offscreen flag for slot 3$15D3 - licked flag for slot 3$15DF - disable object interaction flag for slot 3$167B - fourth tweaker for slot 1$16CF - quake sprite flag for slot 2$1725 - extended sprite Xpos low byte for slot 6
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