| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
1 | Company/Manufacturer | Product | Path/Bank | Program | Notes | Examples | Demo |
2 | Welcome to the SDK Sound Sources spreadsheet! This spreadsheet aims to document the sources of sounds used in various video game software developement kits. You can check out more resources down below. | ||||||
3 | We only ask that you do not claim this information as your own. This information is freely available for anyone to share and discuss: For crediting, this documentation is managed by the VGM Resources community and the various communities related to it. | ||||||
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5 | Finder's Treasure Chest | ||||||
6 | |||||||
7 | Everything you'll need for video game and video game music research. If you are an editor, scroll down to find some guidelines and rules on how to edit the spreadsheet! | ||||||
8 | Downloads | ||||||
9 | SNES SDK Samples | Compiled by demoknight tf2/Pinci, Mr. Skeltal | |||||
10 | Genesis SDK Samples | ||||||
11 | N64 SDK Samples | ||||||
12 | GBA SDK Samples | ||||||
13 | PS5 SDK Samples | ||||||
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31 | Spreadsheet Editor Rules | ||||||
32 | |||||||
33 | 1. Only list confirmed sources. | Entries should be verified beyond reasonable doubt, preferably with a demo. If you must add an incomplete entry, or keep a note of something that hasn't been found yet, create and add it to a "Stuff to Find" section below the game. If it is unused, denote it as such. | |||||
34 | 2. List games in order of release date. | Each game in a section should be ordered by the time it first released in any region unless otherwise stated. Different game versions that have separate soundtracks (for example, a prototype or remaster OST) can have a separate listing made for it if needed. | |||||
35 | 3. Do not reinterpret patch names. | Write patch/preset names exactly how they are displayed on the product or patch list in question. Do not abbreviate*, expand, reorder, or attempt to clarify the patch name in any way. Use the notes section if you must append any clarifications. | |||||
36 | 4. Keep track names consistent. | We understand that sometimes soundtrack titles are not especially clear or even occasionally flat out do not exist, but please try to keep every listed instance the same. It can get confusing when one track is given three different names in a single section.* | |||||
37 | 5. List all sounds used. | Every unique sound should have an entry: see the note* for more details. | |||||
38 | 6. List things alphanumerically. | Straightforward: entries should be listed from 0-9, A-Z in that order, starting from the leftmost column going to the right. Note that this does not apply to the examples column or the stuff-to-find section. | |||||
39 | 7. List all sound examples. | Preferably, list all instances of a sound being used in the game. For a sound used in too many tracks to count, put "Used throughout the soundtrack, such as in []" and try to fill in only the most distinct instances of that sound. | |||||
40 | 8. Handle disputes correctly. | Place a comment on the sheet if you are challenging a find (particularly those without audio demonstrations), and put important developments in the comment thread. Do not delete or erase the entry or move it to "stuff to find" until the dispute is resolved. | |||||
41 | |||||||
42 | To Do: | ||||||
43 | |||||||
44 | - Add color to the rest of each Mario game | ||||||
45 | - Add color to each Square-Enix game | ||||||
46 | - Add stars to games that have earned them (See 5 Star system below in Editor's Guide to Listings) | ||||||
47 | |||||||
48 | Editor's Guide to Listings | ||||||
49 | |||||||
50 | General Guidelines | ||||||
51 | Text over white is black | Text over Custom Color 4 is white | Arrows (->) are used for subfolders/subareas | Font used is Fira Sans in Bold | Song 1, Song 2, Song 3 | ||
52 | - | - | See note | -Used throughout the soundtrack- | |||
53 | How to List Product-Specific Formats | ||||||
54 | - | Roland SC-Series Sound Module | SC-XX Map | 000 005 E.Piano 1 | See note for SC-Series & SD-Series | ||
55 | - | Roland SD-Series Sound Module | (GM2 or GS) -> (Set) | 037 000 Slap Bass 1 | ^^^ | ||
56 | - | Roland JV/XV-Series Sound Module | PRESET/RHYTHM -> PRESET | 108 Nylon Gtr/1 PopDrumSet 1 | |||
57 | - | Sampler Format Product Name | (Directory 1) -> (Directory 2) | Patch Name | |||
58 | - | Audio Format Product Name | Track XX - Track Title -> TS X:XX / Sample XX | Sample Name | |||
59 | - | Audio Format Product Name | Track XX - Track Title (-> Sample XX, Optional) | Timestamp X:XX | |||
60 | - | Sound Ideas Product Name | XXXX-XX-XX | TITLE | DESCRIPTION | ||
61 | How to List Reused Sources: Two Options | ||||||
62 | All other instruments come from Blank. | ||||||
63 | - | - | Same Directory | Same Patch | (Reused, ripped) From (Blank Game) | ||
64 | - | - | ^^ Option 1: See note ^^ | See tutorial | |||
65 | - | - | ^^ Option 2: See note ^^ | ||||
66 | Game Title Area: What do these stars mean? ★★★★★ | ||||||
67 | - | - | ^^ 5 Stars Key: See note ^^ | See note for how to add stars easily | |||
68 | Bonus: Table of Contents (how to add new links) | Jump to top | |||||
69 | 1. Click a cell and select "insert link" | ||||||
70 | 2. Under "text", type the name of the section you are planning to add | ||||||
71 | 3. Under "link", add and modify this template: 'NAME OF TAB'!A(x):G(x) | For example, this line is Line 88 of the Rules tab, so linking to this line would be 'Rules'!A88:G88 | |||||
72 | 4. Press "apply" | ||||||
73 | 5. Change the color of the newly-created text to Custom Color 22 (THIS COLOR) | ||||||
74 | OPTIONAL: Add "JUMP TO TOP" box to the first game in the newly-added section. | The link would be 'NAME OF TAB'!A1. Example is shown above. | |||||
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79 | As always, give credit when reposting this info please, out of respect to all of the people who found it. | ||||||
80 | Notice: | ||||||
81 | If you wish to become an editor, please join the Discord server and contact Tori#0358 on Discord via DMs. | ||||||