2018 Winter Singleplayer Time Trial Tournament Standings
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Week 1 (Jan 6-Jan 13)
Levels (5 retries)Players
Week 1
StandingsTime
Average-Time Diff
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Tutorial & Beginner I
CylinderKnotDKman00EguyEl_RoberteNetroeplipswichhPerksIncanLlamaIr0haLeeNature Freakobee58RadiantVibeRegislianRosieTue27XedronZavist1Xedron449.08129.88
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Training Wheels29.8635.3123.6324.9727.2528.2724.0526.0822.1027.3933.3425.0224.0931.0622.6329.832Eguy483.4595.51
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Haphazard26.4022.6320.3522.8824.2825.5826.3024.7318.5725.5128.4627.3217.5824.8918.7724.383Rosie495.4683.50
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Feeling Frictional20.6215.0110.3313.3219.2728.267.479.1910.9323.3721.9410.759.2613.418.8429.894El_Robert506.0072.96
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Gems34.8021.5421.2722.1734.4741.1018.8618.5720.9037.2138.5018.4730.7220.8213.9137.645hPerks511.9567.01
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Fundamentals of Physics23.2631.2119.2717.6119.2337.0421.9432.3422.8828.3022.7014.0820.8220.5616.2028.796Regislian515.9163.05
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Downhill Skipping23.6217.1216.3619.4224.9427.2816.9219.2815.1429.6828.8016.6220.4221.8814.2521.907CylinderKnot559.9419.02
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SJBLocomotion22.5824.6627.0124.5227.5732.9518.6620.5555.5429.0927.0424.6239.3722.3923.4335.568DKman00560.8318.13
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GHMHunting Around60.00124.0086.0087.00126.00129.0099.00120.0063.0077.00140.00110.0080.00120.0090.00168.009Tue27561.7717.19
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LMSky High Circuit36.0635.2731.1530.7646.6931.4133.7231.8231.7230.0035.0730.1731.0836.8536.0333.2410Lee562.5116.45
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FBRush Hour35.6032.6033.4533.7535.4045.0135.2332.9638.0343.3833.7735.5032.8045.4132.8036.0811IncanLlama578.710.25
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Into the Deep29.6616.8316.0618.2423.1828.4917.5115.8218.5330.9727.9618.0815.2316.8216.6327.3212eNetro615.29-36.33
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Trained to Fade23.2427.2118.0328.1127.5522.9517.5018.4027.0131.8322.4720.1218.7922.1316.7118.0113obee58635.75-56.79
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El Titiritero10.314.909.765.487.5210.8010.1410.0515.0635.608.775.258.345.065.0810.6914eplipswich706.22-127.26
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Unseasonably Cold17.1913.3313.9614.4717.3918.1118.1517.4032.8626.3017.6514.5513.5315.1915.2822.3615Nature Freak740.48-161.52
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Having a Blast26.2413.9718.7219.4027.6932.7116.9016.5225.5244.9520.3416.4914.6622.8014.2332.6416Zavist780.06-201.10
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Side-Stroller46.3429.9030.3634.4932.3651.8234.4030.0435.8749.1636.5731.3129.7735.5129.6438.5917Ir0haDNFDNF
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Transporter Lock22.3618.5021.5424.4424.1026.1822.1635.5529.2326.0724.6422.2318.4122.1521.3741.3418RadiantVibeDNFDNF
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High Rise, Quick Fall24.0527.9019.9921.6021.6125.7420.9548.4126.8261.0822.2016.0717.8824.0014.4887.48Average:578.96
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Racing Spirits31.6433.4230.9224.3733.0934.8839.4336.5435.8037.9829.2334.2632.0131.3431.0541.09
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FBRailgun16.1115.5215.2919.0015.7028.6412.6614.4617.0045.6116.3025.0020.709.507.7515.23
Most Best Records:
Xedron (6)
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Total Time (sec)559.94560.83483.45506.00615.29706.22511.95578.710.00562.51740.48635.750.00515.91495.46561.77449.08780.06
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Rank (Top 15 Survive)782412145111710151318639116
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Gem Hunt/Madness Raw Scores
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Hunting Around18612216015912011714712618316910613616612615678
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Gem Hunt/Madness Levels
Duration (sec)
Max Score
Bonus stats for each week:
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Hunting Around60-Best Time/Score per level
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Eliminated players
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1st2nd3rd
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Legend:
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GHM: There are various rules and features regarding Gem Hunt/Madness, eg. special formulas for converting scores to times, going OOB in Gem Madness levels, etc. Refer to the tab "About GHM" for more information.
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LM: For Lap Mode levels, there is a chance that lag might cause players to not be able to finish even though they complete all laps (due to the trigger not being detected). Hence, referees must be extra cautious and take note of the time when monitoring this level (Print-screen when runner reaches the finish pad). Highly recommended to video-record these levels for easy trace-back.
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FB: Finish Bug. The finish pads of levels with this bug won't be able to register you finishing. As such, referees must remember to print screen/save a screenshot the moment the runner reaches the finish pad (or video-record the run if you can).
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SJB: Super Jump Bug. The Super Jump (SJ) in Locomotion cannot be grabbed properly. If you aren't able to grab the SJ the first time, a free retry will be awarded. Players can then choose to use the free retry for this level, or save it for another level. If you use the free retry for this level, and you still can't grab the SJ properly the 2nd time, then the best time from the two runs of this level will be used.
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