A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ◄PVKII Vanilla Weapon / Class Stats► | //ADD DAMAGE PER SECOND FOR ALL WEPS CHARGED/NONCHARGED ALL DIRECTIONS. | |||||||||||||||
2 | PVKII Beta Version 3.5.5. | Compiled by Fish & Thufir. | //POLISH ROW/COLUMN/CELL SIZES | ||||||||||||||
3 | //NEED ALL PARRYDAMAGE REDUCTION INFO (LIGHT, MEDIUM, HEAVY, CHARGED, UNCHARGED ETC.) AND COMBO INFO | ||||||||||||||||
4 | //ST v = Stab/Thrust | LR < > = Left/Right | OH ^ = Overhead. | //NEED CLASH STUN INFO CONFIRMATION. | |||||||||||||||
5 | //Damage is listed as Uncharged-Fully Charged. | ||||||||||||||||
6 | //Fully Charging Attacks increases Damage of the Weapon by 20%, with lesser or greater effect depending on it's Base Damage / Attack Direction Damage Modifier / # of String Hits landed on Target. | ||||||||||||||||
7 | //Medium Weapons cannot Perfect Parry Heavy Weapons, and the Dagger cannot Perfect Parry any Weapon. Fully Charged Attacks can never be Perfect Parried regardless of Weapon Type. | ||||||||||||||||
8 | //Two Weapons Clashing at Full Charge results in Both Players taking No Damage and being Stunned at 180 Speed for 1 Second. | ||||||||||||||||
9 | //FURTHER PARRY INFO GOES HERE | ||||||||||||||||
10 | //COMBO DAMAGE INFO GOES HERE | ||||||||||||||||
11 | |||||||||||||||||
12 | <Shields> | ||||||||||||||||
13 | HP | Range | ST v Min/Max | LR < > Min/Max | OH ^ Min/Max | Bash Damage | Base D. | Startup/Recovery Time | Startup Global | String Global | Recovery Global | DPS | |||||
14 | MaceShield (MAA) 170 | 50 | 39-55 | 45-59 | 45-59 | 5-10/60 | 45 | 0.23/0.58 | 0.9 | 0.8 | 0.85 | ||||||
15 | SeaxShield (Gest) 200 | 50 | 40-53 | 45-60 | 45-60 | 5-10/60 | 46 | 0.38/0.58 | 1 | 1 | 1 | ||||||
16 | SwordShield (HK) 300 | 50 | 34-48 | 40-53 | 40-53 | 5-10/53 | 40 | 0.34/0.53 | 1 | 1 | 1 | ||||||
17 | VikingShield (Husc) 380 | 50 | 34-43 | 34-48 | 34-48 | 5-10/48 | 36 | 0.3/0.45 | 1 | 1 | 1 | ||||||
18 | |||||||||||||||||
19 | <Heavy Weapons> | ||||||||||||||||
20 | Range | ST v Min/Max | LR < > Min/Max | OH ^ Min/Max | Base Damage | Startup/Recovery Time | Startup Global | String Global | Recovery Global | DPS | |||||||
21 | TwoSword (HK) | 72 | 70-95 | 78-107 | 78-107 | 80 | 0.83/1.3 | 0.8 | 1.35 | 0.95 | |||||||
22 | TwoAxe (Husc) | 63 | 61-84 | 69-94 | 69-94 | 69 | 0.46/1.0 | 0.65 | 1.2 | 0.95 | |||||||
23 | BigAxe (Zerk) | 67 | 52-69 | 57-76 | 57-76 | 60 | 0.55/1.15 | 1 | 1.5 | 1.1 | |||||||
24 | BigAxe (Zerk) Special | 67 | 60-83 | 69-93 | 66-88 | 60 | 0.44/0.92 | 1 | 1.5 | 1.1 | |||||||
25 | |||||||||||||||||
26 | <Medium Weapons> | ||||||||||||||||
27 | Range | ST v Min/Max | LR < > Min/Max | OH ^ Min/Max | Base Damage | Startup/Recovery Time | Startup Global | String Global | Recovery Global | DPS | |||||||
28 | Spear (Gest) | 96 | 46-59 | 35-48 | 46-59 | 37 | 0.46/0.9 | 1 | 1 | 1 | |||||||
29 | Halberd (MAA) | 80 | 55-75 | 55-75 | 55-75 | 45 | 0.46/1.0 | 0.7 | 1.5 | 0.7 | |||||||
30 | Cutlass2 (Capt) | 55 | 54-71 | 54-78 | 57-78 | 59 | 0.42/0.6 | 1 | 1 | 1 | |||||||
31 | Cutlass (Skirm) | 50 | 35-49 | 41-54 | 41-54 | 42 | 0.3/0.42 | 1 | 1 | 1 | |||||||
32 | ArcherSword (Arch) | 50 | 35-49 | 41-54 | 41-54 | 42 | 0.36/48 | 1 | 1 | 1 | |||||||
33 | AxeSword (Zerk) | 45 | 34-48 | 26-26 | 26-26 | 27 | 0.3 Mow, 0.27/0.6 Stab | 1 | 1 | 1 | |||||||
34 | AxeSword (Zerk) Special | 45 | 40-56 | 31-31 | 31-31 | 27 | 0.24 Mow, 0.216/0.48 Stab | 1 | 1 | 1 | |||||||
35 | |||||||||||||||||
36 | <Light Weapons> | ||||||||||||||||
37 | Range | ST v Min/Max | LR < > Min/Max | OH ^ Min/Max | Base Damage | Startup/Recovery Time | Startup Global | String Global | Recovery Global | DPS | |||||||
38 | Dagger (SS) | 45 | 31-43 | 24 | 24 | 25 | 0.3 Mow, 0.27/0.6 Stab | 0.6 | 0.9 | 0.6 | |||||||
39 | Parrot (Capt Hook) | 40 | 17-22 | 19-26 | 19-26 | 20 | 0.36/0.48 | 1 | 1 | 1 | //Cannot Parry. | ||||||
40 | |||||||||||||||||
41 | <Ranged Weapons> | ||||||||||||||||
42 | Damage | Speed | Gravity | Bullet Drop | Charge Time | Start Ammo | Max Ammo | Pickup Gives | Accuracy(Jump) | Accuracy(Run) | Accuracy(Still) | Accuracy(HipFire) | Accuracy(Aim) | Reload TIme | DPS | ||
43 | Blunderbuss (Capt) | 6*15=90 | 3500 | 250 | 4 | 5 | 3 | 20° | |||||||||
44 | Flintlock (Skirm) | 40 | ? | ? | 6 | 12 | 6 | 20° | 15° | 10° | |||||||
45 | SSFlintlock (SS) | 45 | 3750 | 250 | 20 | 30 | 10 | 10° | 5° | ||||||||
46 | SSRifle (SS) | 100 | 6000 | 80 | 5 | 10 | 5 | ||||||||||
47 | Crossbow (Arch) | 97 | 3500 | 0.9 | 5 | 10 | 5 | ||||||||||
48 | Crossbow2 (MAA) | 70 | 2600 | 0.9 | 2 | 4 | 2 | //All Headshots deal 150% Damage. | |||||||||
49 | LongBow (Arch) | 29-80 | 2500 | 0.9 | 1 | 20 | 30 | 15 | //All Non-Bullet Ranged Weapons deal up to 50% Less Damage if Target Closer Than 2m / 200hlu | ||||||||
50 | ThrowAxe (Husc) | 26-60 | 1500 | 1 | 1 | 4 | 6 | 3 | //All Xbows deal 25% Less Damage if not Aiming Down the Sights. | ||||||||
51 | Javelin (Gest) | 47-95 | 1500 | 1 | 1 | 2 | 3 | 2 | //All Ammo can be Picked Up from where it lands on the Map except for Bullets, if you own it. Stays 30 Seconds after Landing. | ||||||||
52 | //Some Objects can "Eat" Ammo preventing it from being Picked Up, depending on it's Material. | ||||||||||||||||
53 | <Other Weapons> | ||||||||||||||||
54 | Damage | ||||||||||||||||
55 | Flying Parrot (Capt) | 7 | |||||||||||||||
56 | Keg (Skirm) | 160 | //Explosive Damage is Absorbed 75% by Armor and Shields instead of the Normal 60% (Keg/SS/CaptSpecial). | ||||||||||||||
57 | Chest Throw | 12 | |||||||||||||||
58 | |||||||||||||||||
59 | <Specials> | ||||||||||||||||
60 | Damage | HP Dmg Req. | Other Stats | //All Specials cause Knockback and Stun(1-2s) each hit. Exception: Berserker and Man-At-Arms. | |||||||||||||
61 | Pirates | //Weapons or Specials that cause Explosions deal AoE Damage that fades the further away you are from the Center, but hit an Unlimited Amount of Players and Stuns Teammates. | |||||||||||||||
62 | Skirmisher | 135 (27*5) | 165 | Fast Start / Fast Non-Steerable Charge / Knockback. | //Extra Special Damage can be dealt against Multiple Players, since the Damage will max out on one Player even if many hits remain. | ||||||||||||
63 | Captain | 125 | 190 | AoE Explosive Damage / Knockback / Must Reload First. | |||||||||||||
64 | Sharpshooter | 115 | 165 | AoE Explosive Damage / Slow Startup / Chargeable / Knockback. | //Shield Bashes = 4x Special Charge. | //Parrot Kills = 15 Special Charge. | |||||||||||
65 | |||||||||||||||||
66 | Vikings | ||||||||||||||||
67 | Berserker | 190 | 20% Damage / +45 Speed Boost / +50 Temporary HP / 15s Duration. | ||||||||||||||
68 | Huscarl | 135 (27*5) | 200 | Immediate Start / Strong Knockback / Steerable Charge / Blocks Projectiles and Explosives. | |||||||||||||
69 | Gestir | 150 (25*6) | 185 | Slow Startup / Steerable Charge / Knockback. | |||||||||||||
70 | |||||||||||||||||
71 | Knights | ||||||||||||||||
72 | Heavy Knight | 135 (27*5) | 260 | Fast Start / AoE Knockback / Immobilizes HK / Cannot Use While Moving. | |||||||||||||
73 | Archer | 120 *3 | 165 | 120 Static Damage 3 Arrows Max 1 per Target 360 Max Damage over 3 Targets. | |||||||||||||
74 | Man-At-Arms | 2/Sec | 210 | 1s Start / 6s Duration / +20% Speed / 120 Range AoE / 1.5s Linger. | Debuff = +25% Damage Taken / Cannot Perfect Parry / Speed Lowered To 180 (Same For All Classes). | ||||||||||||
75 | |||||||||||||||||
76 | <Classes> | ||||||||||||||||
77 | HP | Armor | Total HP | Speed | //Jump = +5% Speed. | //Backwards = -10% Speed. | //Blocking = -20% Speed. | //Parrying = -30% Speed. | |||||||||
78 | Pirates | ||||||||||||||||
79 | Skirmisher | 100 | 90 | 190 | 260 | //Parrying = -78 Speed (260->182). | //Keg = -100 Speed (260->160). | ||||||||||
80 | Captain | 125 | 160 | 285 | 210 | //Parrying = -63 Speed (210->147). | //Reloading = -90 Speed (210->120). | ||||||||||
81 | Sharpshooter | 100 | 80 | 180 | 210 | //Parrying = -63 Speed (210->147). | //Aiming = -90 Speed (210->120). | //Reloading = -90 Speed (210->120). | |||||||||
82 | |||||||||||||||||
83 | Vikings | ||||||||||||||||
84 | Berserker | 155 | 100 | 255 | 235 | //During Special = +45 Speed (235->280). | /Parrying = -70 Speed (235->165). | ||||||||||
85 | Huscarl | 130 | 170 | 300 | 200 | //Blocking VikingShield = -40 Speed (200->160). | //Charging Throwaxe = -25 Speed (200->175). //Parrying = -60 Speed (200->140). | ||||||||||
86 | Gestir | 115 | 120 | 235 | 210 | //Blocking SeaxShield = -42 Speed (210->168). | //Parrying = -63 Speed (210->147). | ||||||||||
87 | |||||||||||||||||
88 | Knights | ||||||||||||||||
89 | Heavy Knight | 125 | 215 | 340 | 190 | //Blocking SwordShield = -40 Speed (190->150). | //Parrying = -57 Speed (190->133). | ||||||||||
90 | Archer | 100 | 80 | 180 | 210 | //Charging LongBow = -30 Speed (210->180). | //Parrying = -63 Speed (210->147). | ||||||||||
91 | Man-At-Arms | 105 | 130 | 235 | 225 | //Blocking MaceShield = -45 Speed (225->180). | //Parrying = -67 Speed (225->158). | //Aiming = -105 Speed (225->120). | |||||||||
92 | |||||||||||||||||
93 | //The HK has an Effective Health of 312.5, since without Pickups he dies with 27.5 Armor left. | ||||||||||||||||
94 |