PVKII Vanilla Database
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◄PVKII Vanilla Weapon / Class Stats►
//ADD DAMAGE PER SECOND FOR ALL WEPS CHARGED/NONCHARGED ALL DIRECTIONS.
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PVKII Beta Version 3.5.5.
Compiled by Fish & Thufir.
//POLISH ROW/COLUMN/CELL SIZES
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//NEED ALL PARRYDAMAGE REDUCTION INFO (LIGHT, MEDIUM, HEAVY, CHARGED, UNCHARGED ETC.) AND COMBO INFO
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//ST v = Stab/Thrust | LR < > = Left/Right | OH ^ = Overhead.
//NEED CLASH STUN INFO CONFIRMATION.
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//Damage is listed as Uncharged-Fully Charged.
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//Fully Charging Attacks increases Damage of the Weapon by 20%, with lesser or greater effect depending on it's Base Damage / Attack Direction Damage Modifier / # of String Hits landed on Target.
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//Medium Weapons cannot Perfect Parry Heavy Weapons, and the Dagger cannot Perfect Parry any Weapon. Fully Charged Attacks can never be Perfect Parried regardless of Weapon Type.
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//Two Weapons Clashing at Full Charge results in Both Players taking No Damage and being Stunned at 180 Speed for 1 Second.
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//FURTHER PARRY INFO GOES HERE
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//COMBO DAMAGE INFO GOES HERE
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<Shields>
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HPRangeST v Min/MaxLR < > Min/MaxOH ^ Min/MaxBash DamageBase D.
Startup/Recovery Time
Startup GlobalString Global
Recovery Global
DPS
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MaceShield (MAA) 170
5039-5545-5945-595-10/60450.23/0.580.90.80.85
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SeaxShield (Gest) 200
5040-5345-6045-60
5-10/60460.38/0.58111
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SwordShield (HK) 300
5034-4840-5340-535-10/53400.34/0.53111
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VikingShield (Husc) 380
5034-4334-4834-485-10/48360.3/0.45111
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<Heavy Weapons>
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RangeST v Min/MaxLR < > Min/MaxOH ^ Min/Max
Base Damage
Startup/Recovery Time
Startup GlobalString Global
Recovery Global
DPS
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TwoSword (HK)7270-9578-10778-107800.83/1.30.81.350.95
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TwoAxe (Husc)6361-8469-9469-94690.46/1.00.651.20.95
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BigAxe (Zerk)6752-6957-7657-7660
0.55/1.15
11.51.1
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BigAxe (Zerk) Special6760-8369-9366-8860
0.44/0.92
11.51.1
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<Medium Weapons>
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RangeST v Min/MaxLR < > Min/MaxOH ^ Min/MaxBase Damage
Startup/Recovery Time
Startup GlobalString Global
Recovery Global
DPS
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Spear (Gest)9646-5935-4846-59370.46/0.9111
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Halberd (MAA)8055-7555-7555-75450.46/1.00.71.50.7
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Cutlass2 (Capt)5554-7154-7857-78590.42/0.6111
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Cutlass (Skirm)5035-4941-5441-54420.3/0.42111
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ArcherSword (Arch)5035-4941-5441-54420.36/48111
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AxeSword (Zerk)4534-4826-2626-2627
0.3 Mow, 0.27/0.6 Stab
111
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AxeSword (Zerk) Special
4540-5631-3131-3127
0.24 Mow, 0.216/0.48 Stab
111
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<Light Weapons>
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RangeST v Min/MaxLR < > Min/MaxOH ^ Min/MaxBase Damage
Startup/Recovery Time
Startup GlobalString Global
Recovery Global
DPS
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Dagger (SS)4531-43242425
0.3 Mow, 0.27/0.6 Stab
0.60.90.6
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Parrot (Capt Hook)4017-2219-2619-2620
0.36/0.48
111//Cannot Parry.
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<Ranged Weapons>
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DamageSpeedGravityBullet DropCharge Time
Start Ammo
Max AmmoPickup GivesAccuracy(Jump)Accuracy(Run)Accuracy(Still)Accuracy(HipFire)Accuracy(Aim)Reload TImeDPS
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Blunderbuss (Capt)6*15=90350025045320°
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Flintlock (Skirm)
40??612620°15°10°
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SSFlintlock (SS)45375025020301010°
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SSRifle (SS)1006000805105
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Crossbow (Arch)9735000.95105
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Crossbow2 (MAA)7026000.9242
//All Headshots deal 150% Damage.
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LongBow (Arch)
29-8025000.91203015
//All Non-Bullet Ranged Weapons deal up to 50% Less Damage if Target Closer Than 2m / 200hlu
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ThrowAxe (Husc)26-60150011463
//All Xbows deal 25% Less Damage if not Aiming Down the Sights.
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Javelin (Gest)47-95150011232
//All Ammo can be Picked Up from where it lands on the Map except for Bullets, if you own it. Stays 30 Seconds after Landing.
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//Some Objects can "Eat" Ammo preventing it from being Picked Up, depending on it's Material.
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<Other Weapons>
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Damage
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Flying Parrot (Capt)7
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Keg (Skirm)160
//Explosive Damage is Absorbed 75% by Armor and Shields instead of the Normal 60% (Keg/SS/CaptSpecial).
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Chest Throw12
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<Specials>
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DamageHP Dmg Req.Other Stats
//All Specials cause Knockback and Stun(1-2s) each hit. Exception: Berserker and Man-At-Arms.
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Pirates
//Weapons or Specials that cause Explosions deal AoE Damage that fades the further away you are from the Center, but hit an Unlimited Amount of Players and Stuns Teammates.
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Skirmisher135 (27*5)165
Fast Start / Fast Non-Steerable Charge / Knockback.
//Extra Special Damage can be dealt against Multiple Players, since the Damage will max out on one Player even if many hits remain.
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Captain125190
AoE Explosive Damage / Knockback / Must Reload First.
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Sharpshooter115165
AoE Explosive Damage / Slow Startup / Chargeable / Knockback.
//Shield Bashes = 4x Special Charge.
//Parrot Kills = 15 Special Charge.
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Vikings
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Berserker190
20% Damage / +45 Speed Boost / +50 Temporary HP / 15s Duration.
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Huscarl135 (27*5)200
Immediate Start / Strong Knockback / Steerable Charge / Blocks Projectiles and Explosives.
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Gestir150 (25*6)185
Slow Startup / Steerable Charge / Knockback.
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Knights
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Heavy Knight135 (27*5)260
Fast Start / AoE Knockback / Immobilizes HK / Cannot Use While Moving.
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Archer120 *3165
120 Static Damage 3 Arrows Max 1 per Target 360 Max Damage over 3 Targets.
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Man-At-Arms2/Sec210
1s Start / 6s Duration / +20% Speed / 120 Range AoE / 1.5s Linger.
Debuff = +25% Damage Taken / Cannot Perfect Parry / Speed Lowered To 180 (Same For All Classes).
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<Classes>
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HPArmorTotal HPSpeed
//Jump = +5% Speed.
//Backwards = -10% Speed.
//Blocking = -20% Speed.
//Parrying = -30% Speed.
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Pirates
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Skirmisher10090190260
//Parrying = -78 Speed (260->182).
//Keg = -100 Speed (260->160).
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Captain125160285210
//Parrying = -63 Speed (210->147).
//Reloading = -90 Speed (210->120).
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Sharpshooter10080180210
//Parrying = -63 Speed (210->147).
//Aiming = -90 Speed (210->120).
//Reloading = -90 Speed (210->120).
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Vikings
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Berserker155100255235
//During Special = +45 Speed (235->280).
/Parrying = -70 Speed (235->165).
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Huscarl130170300200
//Blocking VikingShield = -40 Speed (200->160).
//Charging Throwaxe = -25 Speed (200->175). //Parrying = -60 Speed (200->140).
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Gestir115120235210
//Blocking SeaxShield = -42 Speed (210->168).
//Parrying = -63 Speed (210->147).
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Knights
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Heavy Knight125215340190
//Blocking SwordShield = -40 Speed (190->150).
//Parrying = -57 Speed (190->133).
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Archer10080180210
//Charging LongBow = -30 Speed (210->180).
//Parrying = -63 Speed (210->147).
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Man-At-Arms105130235225
//Blocking MaceShield = -45 Speed (225->180).
//Parrying = -67 Speed (225->158).
//Aiming = -105 Speed (225->120).
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//The HK has an Effective Health of 312.5, since without Pickups he dies with 27.5 Armor left.
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