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1 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | test | Region | Date Difference (Used for redesign purposes only) | ||||||||||
43 | Arkane Studios | Lyon | France | Dev Tester | Mid | On-Site | 3/28/2025 | https://jobs.zenimax.com/requisitions/view/3264 | Office | Must be fluent in French and English | 0 | Europe | 0 | |||||||||||
78 | Epic Games | Vancouver | British Columbia | Canada | Concept Artist | Mid | On-Site | 3/28/2025 | https://www.epicgames.com/site/en-US/careers/jobs/5473719004 | Maya, Blender, ZBrush | 0 | North America | 7 | |||||||||||
164 | Techland | Wrocław | Poland | Producer | Mid | On-Site | 3/26/2025 | https://techland.net/job-offers/producer-24 | JIRA | Must be fluent in English | 0 | Europe | 5 | |||||||||||
170 | Wargaming | Prague | Central Bohemia | Czech Republic | Project Manager | Manager / Supervisor | Hybrid | 3/26/2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6741327 | JIRA, Miro | Must be fluent in English | 0 | Europe | 5 | ||||||||||
171 | Wizcorp | Tokyo | Japan | Technical Artist | Mid | Remote | 3/26/2025 | https://apply.workable.com/wizcorp/j/333AFCD492/ | Unreal, C#, C++ | Must reside in Japan | 0 | Asia | 2 | |||||||||||
172 | Studio Elevation | Farnborough | United Kingdom | England | Animator, 3D | Lead | Remote | 3/26/2025 | https://ndreams.com/careers/5DF1F5C270 | Maya, Blender | Must be based in the UK | 0 | ||||||||||||
186 | Skydance Animation Madrid | Madrid | Spain | CFX Artist | Senior | Hybrid | 3/26/2025 | https://jobs.lever.co/skydance/78d65feb-9be6-4162-b55b-2d9324aab691 | Marvelous | 0 | Europe | 33 | ||||||||||||
190 | Scavengers Studio | Montreal | Québec | Canada | Gameplay Animator, 3D | Mid | Remote | 3/26/2025 | https://www.scavengers.ca/journal/now-hiring-3d-gameplay-animator-remote-work-canada | Maya, Unreal | Candidates must be legally eligible to work in Canada and work from within Canada within Eastern Time (ET): UTC -5 zone to ensure smooth communication and collaboration. 6-month contract | 0 | ||||||||||||
201 | Epic Games | Cary | North Carolina | United States | Art Director | Mid | On-Site | 3/26/2025 | https://www.epicgames.com/site/en-US/careers/jobs/5475126004 | Character Art Director | 0 | North America | 2 | |||||||||||
229 | Atmosphere Visual Effects | Vancouver | British Columbia | Canada | Compositor | Senior | Remote | 3/25/2025 | https://www.atmosphere-vfx.com/jobs/job-39 | Nuke | 0 | |||||||||||||
230 | Highdive | Montreal | Québec | Canada | Environment Artist | Mid | Hybrid | 3/25/2025 | https://job-boards.greenhouse.io/highdive/jobs/4607843007 | 3ds Max, Maya, Substance, ZBrush, Photoshop | 0 | North America | 12 | |||||||||||
260 | RABCAT | Vienna | Austria | Head of Art & Audio | Head | On-Site | 3/25/2025 | https://www.linkedin.com/feed/update/urn:li:activity:7302699922263281664/ | 0 | |||||||||||||||
343 | Insomniac Games | Burbank | California | United States | VFX Artist | Senior | Remote | 3/24/2025 | https://job-boards.greenhouse.io/insomniac/jobs/5480513004 | Houdini, Maya, Unreal, Unity, PopcornFX, MEL, Python, VEX, HLSL, Substance Designer, After Effects, Office, Blender, Nuke | Must be US-based | 0 | North America | 18 | ||||||||||
362 | IGG Canada | Vancouver | British Columbia | Canada | Gameplay/Systems Designer | Mid | On-Site | 3/21/2025 | https://igg.bamboohr.com/careers/261 | Office, Unity | 0 | North America | 7 | |||||||||||
381 | Meta | Seattle | Washington | United States | Producer | Senior | Hybrid | 3/21/2025 | https://www.metacareers.com/jobs/2013531909168841/ | Shotgrid, Asana, JIRA, Trello | Art Producer for their Horizon Worlds team | 0 | North America | 7 | ||||||||||
387 | Rocksteady Studios | London | United Kingdom | England | Gameplay Programmer | Senior | Hybrid | 3/21/2025 | https://careers.wbd.com/global/en/job/R000091413/Senior-Gameplay-Programmer | C++, Unreal | 0 | Europe | 7 | |||||||||||
390 | Boulder Media | Dublin | Ireland | 2D Animation Team Lead | Lead | Hybrid | 3/21/2025 | https://63cfe2b674b466401a5d1aa2.kenjo.io/2d-animation-team-lead-530298 | Harmony | Starts in May. Apply by March 26th. Must be eligible to work in Ireland | 0 | Europe | 7 | |||||||||||
402 | Wargaming | Berlin | Berlin | Germany | Level Artist | Lead | On-Site | 3/21/2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6502699 | Must be fluent in English | 0 | Europe | 7 | |||||||||||
423 | Techland | Wrocław | Poland | Concept Artist | Senior | On-Site | 3/21/2025 | https://techland.net/job-offers/senior-character-concept-artist-26 | Photoshop | For characters | 0 | Europe | 7 | |||||||||||
424 | Techland | Wrocław | Poland | FX Artist | Lead | On-Site | 3/21/2025 | https://techland.net/job-offers/lead-fx-artist-69 | Photoshop, Embergen, Substance Designer, 3ds Max, Maya, Houdini, Realflow, FumeFX | Must be fluent in English | 0 | Europe | 7 | |||||||||||
581 | Prep Point Studio | Auckland | New Zealand | Roto Artist | Mid | Remote | 3/18/2025 | https://www.linkedin.com/jobs/view/4183464528 | Nuke, Silhouette | Must be based in New Zealand | 0 | Oceania/Australia | 10 | |||||||||||
582 | VOID Interactive | Dublin | Ireland | Animator, 3D | Mid | Remote | 3/18/2025 | https://void.bamboohr.com/careers/72 | Maya, MotionBuilder, Unreal | First Person Animator. For Irish residents/citizens, this role is offered as a full-time employee position. For applicants based outside of Ireland, this role will be offered as a contractor position | 0 | Europe | 10 | |||||||||||
608 | Hammer Creative | London | United Kingdom | England | Producer | Mid | Hybrid | 3/18/2025 | https://hammercreative.applytojob.com/apply/qITmXhAdCc/Producer | Office, Google Suite | 0 | Europe | 10 | |||||||||||
609 | Freefolk | London | United Kingdom | England | Compositor | Mid | All options | 3/18/2025 | https://freefolk.com/jobs/ | Nuke | Immediate start. Must be within a 4-hour time zone of the UK | 0 | Europe | 10 | ||||||||||
629 | Aesir Interactive | Munich | Bavaria | Germany | Producer | Senior | On-Site | 3/17/2025 | https://aesir.jobs.personio.de/job/146472 | JIRA, Confluence, Office | Must be fluent in English | 0 | Europe | 11 | ||||||||||
643 | FULOSO | Selangor | Malaysia | Technical Artist | Mid | On-Site | 3/17/2025 | https://www.linkedin.com/jobs/view/4180066816 | Maya, 3ds Max, Blender, Unreal, Unity, Python, MEL, HLSL | 0 | Asia | 11 | ||||||||||||
644 | FULOSO | Selangor | Malaysia | VFX Artist | Mid | On-Site | 3/17/2025 | https://www.linkedin.com/jobs/view/4180069224 | Unreal, Unity, Houdini, After Effects | 0 | Asia | 11 | ||||||||||||
659 | Framestore | Mumbai | Maharashtra | India | Animator, 3D | Lead | On-Site | 3/17/2025 | https://framestore.recruitee.com/o/animation-lead | Maya, MEL, Python | 0 | Asia | 11 | |||||||||||
718 | Fin Design + Effects | Sydney | New South Wales | Australia | Environment Artist | Mid | Hybrid | 3/17/2025 | https://finvfx.bamboohr.com/careers/41 | 0 | Oceania/Australia | 11 | ||||||||||||
719 | Fin Design + Effects | Sydney | New South Wales | Australia | Pipeline TD | Mid | Hybrid | 3/17/2025 | https://finvfx.bamboohr.com/careers/40 | 0 | Oceania/Australia | 11 | ||||||||||||
741 | Skybound Games | Los Angeles | California | United States | Producer | Senior | Remote | 3/14/2025 | https://www.linkedin.com/jobs/view/4129625679 | 0 | North America | 14 | ||||||||||||
771 | Cloud Imperium Games | Manchester | United Kingdom | England | Sound Designer | Mid | On-Site | 3/14/2025 | https://cloudimperiumgames.com/jobs/uk/sound-designer-vehicle-manchester | Wwise, Lumberyard, Reaper, Izotope | For vehicles | 0 | Europe | 14 | ||||||||||
805 | KRAFTON | Montreal | Québec | Canada | Narrative Director | Director | On-Site | 3/13/2025 | https://boards.greenhouse.io/studiokraftonboard/jobs/7906381002 | Must be fluent in French and English | 0 | North America | 15 | |||||||||||
877 | Mac Guff | Paris | Île-de-France | France | Lighting Artist | Senior | On-Site | 3/12/2025 | https://www.linkedin.com/feed/update/urn:li:activity:7301570226599464961/ | Starts ASAP | 0 | Europe | 16 | |||||||||||
901 | Nintendo | Redmond | Washington | United States | Graphic Designer | Mid | Hybrid | 3/12/2025 | https://careers.nintendo.com/job-openings/listing/250000003F.html | Photoshop, Illustrator, InDesign | Must be legally eligible to work in the US | 0 | North America | 16 | ||||||||||
902 | Avalanche Studios | Stockholm | Uppland | Sweden | UI/UX Designer | Senior | Hybrid | 3/12/2025 | https://jobs.lever.co/avalanchestudios/baaaace8-7d80-466b-b1dd-fb4c32825846 | JIRA | 0 | Europe | 16 | |||||||||||
925 | Wētā FX | Wellington | Wellington | New Zealand | Rendering Research Engineer | Senior | On-Site | 3/12/2025 | https://careers.wetafx.co.nz/jobs/1557 | C++ | 0 | Oceania/Australia | 16 | |||||||||||
952 | Rockstar Games | Dundee | Scotland | UI Tools Programmer | Mid | On-Site | 3/11/2025 | https://job-boards.greenhouse.io/rockstargames/jobs/6502182003 | C#, C++, JIRA, Perforce | 0 | Europe | 17 | ||||||||||||
1031 | Creative Assembly | Horsham | United Kingdom | England | Brand Development Manager | Manager / Supervisor | Hybrid | 3/10/2025 | https://jobs.jobvite.com/creative-assembly/job/oRcvvfwN | Office | 0 | Europe | 18 | |||||||||||
1033 | Creative Assembly | Horsham | United Kingdom | England | Production Director | Director | Hybrid | 3/10/2025 | https://jobs.jobvite.com/creative-assembly/job/okxyvfwE | JIRA | Franchise Production Director | 0 | Europe | 18 | ||||||||||
1034 | Creative Assembly | Horsham | United Kingdom | England | QA Engineer | Mid | Hybrid | 3/10/2025 | https://jobs.jobvite.com/creative-assembly/job/oW6AvfwR | 0 | Europe | 18 | ||||||||||||
1035 | Creative Assembly | Horsham | United Kingdom | England | UI/UX Designer | Mid, Senior | Hybrid | 3/10/2025 | https://jobs.jobvite.com/creative-assembly/job/oIAyvfw5 | Figma, Photoshop, Illustrator, After Effects | 0 | Europe | 18 | |||||||||||
1036 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Compositor | Mid | On-Site | 3/10/2025 | https://app.sesametime.com/jobs/3doublesproducciones/5aaf505b-a35b-4e8c-8b83-395b1a542a0e/overview | Nuke | 0 | Europe | 18 | ||||||||||||
1047 | ILM - Vancouver | Vancouver | British Columbia | Canada | Modeling Supervisor | Manager / Supervisor | Hybrid | 3/10/2025 | https://jobs.disneycareers.com/job/vancouver/modeling-supervisor-feature-animation-and-vfx/391/68141208080 | Maya, ZBrush | 0 | North America | 18 | |||||||||||
1048 | Epic Games | Montreal | Québec | Canada | Art Director | Mid | On-Site | 3/10/2025 | https://www.epicgames.com/site/en-US/careers/jobs/5470548004 | 0 | North America | 18 | ||||||||||||
1088 | BioWare | Edmonton | Alberta | Canada | Technical Artist | Senior | Hybrid | 3/7/2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist/208465 | Unreal, Python, C++ | 0 | North America | 21 | |||||||||||
1097 | Scanline VFX | Los Angeles | California | United States | Project Manager | Manager / Supervisor | Hybrid | 3/7/2025 | https://jobs.lever.co/scanlinevfx/b6a423e1-3e5b-4aa9-92a5-d8b2054f8bb9 | 0 | North America | 21 | ||||||||||||
1142 | All in One Games | Rouziers-de-Touraine | France | 3D Artist | Mid | Remote | 3/6/2025 | https://aio-games.notion.site/RIG-Animateur-ice-freelance-1a6efa1292648038984ce9ae4cd82c69 | Blender, Maya, Unity | For rigging, skinning, and animating | 0 | Europe | 22 | |||||||||||
1146 | Amber | Bucharest | Romania | UI Artist | Senior | Hybrid | 3/6/2025 | https://jobs.jobvite.com/amberstudiocareers/job/oLYyvfww | Unity, Unreal, Photoshop, Illustrator | 0 | Europe | 22 | ||||||||||||
1147 | Amber | Bucharest | Romania | VFX Artist | Mid | Hybrid | 3/6/2025 | https://jobs.jobvite.com/amberstudiocareers/job/obHvvfwC | Unreal, Unity, Adobe CS, Houdini, Blender, Maya | 0 | Europe | 22 | ||||||||||||
1169 | ILM - Sydney | Sydney | New South Wales | Australia | Lighting Supervisor | Manager / Supervisor | On-Site | 3/6/2025 | https://jobs.disneycareers.com/job/sydney/lighting-supervisor/391/77246649568 | Katana, Maya, Nuke, Clarisse | 0 | Oceania/Australia | 22 | |||||||||||
1170 | ILM - Sydney | Sydney | New South Wales | Australia | Modeler | Lead | On-Site | 3/6/2025 | https://jobs.disneycareers.com/job/sydney/lead-modeler/391/78273859680 | ZBrush, Maya, Houdini | 0 | Oceania/Australia | 22 | |||||||||||
1174 | ILM - Vancouver | Vancouver | British Columbia | Canada | Modeler | Lead | Hybrid | 3/6/2025 | https://jobs.disneycareers.com/job/vancouver/lead-creature-modeler/391/68024984752 | Maya, ZBrush | Creature Modeler | 0 | North America | 22 | ||||||||||
1221 | Theorycraft Games | Los Angeles | California | United States | Gameplay Engineer | Mid | Remote | 3/5/2025 | https://www.theorycraftgames.com/gameplayengineer | Unreal, C++ | Must be within 3 timezones of PST | 0 | North America | 23 | ||||||||||
1248 | Beenox | Quebec City | Québec | Canada | Gameplay Programmer | Internship | On-Site | 3/5/2025 | https://careers.beenox.com/ca/fr/job/R024922/Stagiaire-en-programmation-Gameplay | C++, C | Must be fluent in French or English | 0 | North America | 23 | ||||||||||
1249 | Beenox | Quebec City | Québec | Canada | Production Internship | Internship | On-Site | 3/5/2025 | https://careers.beenox.com/ca/fr/job/R024921/Stagiaire-en-production | JIRA, Excel | Must be fluent in French and English | 0 | North America | 23 | ||||||||||
1299 | Lemon Sky Studios | Shah Alam | Malaysia | 2D Artist | Junior, Mid | On-Site | 3/4/2025 | https://lemonskystudios.bamboohr.com/careers/111 | 0 | Asia | 24 | |||||||||||||
1304 | Avalanche Studios | Stockholm | Uppland | Sweden | Gameplay Programmer | Senior | Hybrid | 3/4/2025 | https://jobs.lever.co/avalanchestudios/ebab290f-5284-446d-93b5-be692f37c0ac | C++, Unreal | 0 | Europe | 24 | |||||||||||
1310 | Blizzard | Irvine | California | United States | Concept Artist | Mid | Hybrid | 3/4/2025 | https://careers.blizzard.com/global/en/job/R024945/Concept-Artist-Overwatch-2-Irvine-CA | Photoshop, Painter | For Overwatch 2 | 0 | North America | 24 | ||||||||||
1320 | Rodeo FX | Montreal | Québec | Canada | Flame Artist | Senior | Hybrid | 3/3/2025 | https://jobs.smartrecruiters.com/RodeoFX/744000045177210-senior-flame-artist | Flame, Mocha, Nuke | 0 | North America | 25 | |||||||||||
1327 | Socialpoint | Barcelona | Catalonia | Spain | UI/UX Designer | Senior | Hybrid | 3/3/2025 | https://job-boards.greenhouse.io/socialpoint/jobs/6468235 | Unity, Figma, Adobe CS | Principal role | 0 | Europe | 25 | ||||||||||
1377 | Ubisoft | Taguig | Philippines | 3D Artist | Mid | Hybrid | 3/3/2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000045558362-3d-artist | Softimage, 3ds Max, Maya, XSI, Lightwave, ZBrush, Quixel, Substance, Photoshop | 0 | Asia | 25 | ||||||||||||
1409 | Guerrilla Games | Amsterdam | Netherlands | Cinematic Designer | Mid | Hybrid | 2/28/2025 | https://boards.greenhouse.io/guerrilla/jobs/7469607002 | Premiere, After Effects | Cinematic Technical Designer | 0 | Europe | 28 | |||||||||||
1462 | FIXFX | Glasgow | Scotland | Production Coordinator | Mid | On-Site | 2/27/2025 | https://www.linkedin.com/feed/update/urn:li:activity:7300857513036468225/ | VFX Coordinator. Connect via LinkedIn if interested | 0 | Europe | 29 | ||||||||||||
1466 | Amber | Guadalajara | Mexico | UI Artist | Senior | Remote | 2/27/2025 | https://jobs.jobvite.com/amberstudiocareers/job/op9vvfwi | Photoshop, Illustrator, Unreal, Unity | 0 | North America | 29 | ||||||||||||
1497 | Cloud Imperium Games | Manchester | United Kingdom | England | UI Programmer | Senior | On-Site | 2/27/2025 | https://cloudimperiumgames.com/jobs/uk/senior-principal-ui-programmer-manchester | C++ | Principal role | 0 | Europe | 29 | ||||||||||
1516 | Blink Industries | London | United Kingdom | England | Animator, 2D | Junior | Hybrid | 2/27/2025 | https://talent.sage.hr/jobs/3878c5d8-e2fc-49bf-a04b-2311e444ffd4 | Harmony | Must be available from end of April to end of September. Must have the right to work in the UK | 0 | Europe | 29 | ||||||||||
1544 | Brand New School | New York City | New York | United States | Producer | Mid | Hybrid | 2/26/2025 | https://www.brandnewschool.com/jobs/4186445004 | Google Sheets, Google Docs, Word, Excel | 0 | North America | 30 | |||||||||||
1556 | Miniclip | Lisbon | Portugal | Product Manager | Manager / Supervisor | Hybrid | 2/26/2025 | https://careers.miniclip.com/job/Lisbon-Product-Manager/993304055/ | 0 | Europe | 30 | |||||||||||||
1557 | Miniclip | Lisbon | Portugal | Product Manager | Senior | Hybrid | 2/26/2025 | https://careers.miniclip.com/job/Lisbon-Senior-Product-Manager/993116055/ | 0 | Europe | 30 | |||||||||||||
1617 | Illumination | Santa Monica | California | United States | Graphic Designer | Internship | Hybrid | 2/25/2025 | https://jobs.lever.co/illumination/d420d03c-f508-489e-9116-a9d898bb2556 | Adobe CS | For consumer products. Must be authorized to work in the US | 0 | North America | 31 | ||||||||||
1645 | The Sequence Group | Vancouver | British Columbia | Canada | Animator, 3D | Lead | On-Site | 2/24/2025 | https://www.linkedin.com/feed/update/urn:li:activity:7299849218024771585/ | Looking for someone with mocap experience. Connect via LinkedIn if interested | 0 | North America | 32 | |||||||||||
1658 | Digital Domain | Vancouver | British Columbia | Canada | Texture Artist | Mid | On-Site | 2/24/2025 | http://careers.digitaldomain.com/ | Maya, Mari, Substance, Mudbox, ZBrush, Nuke, Photoshop | Be sure to select Vancouver first in the "Select a studio location" menu | 0 | North America | 32 | ||||||||||
1665 | DNEG | London | United Kingdom | England | Layout TD | Mid | On-Site | 2/24/2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/omKtvfwO | Maya, Houdini, Nuke, Python, Renderman, Arnold, Mantra | For their DNEG Animation division | 0 | Europe | 32 | ||||||||||
1672 | Barnstorm Visual Effects | Montreal | Québec | Canada | Animator, 3D | Mid, Senior | Remote | 2/21/2025 | https://barnstormvfx.bamboohr.com/careers/122 | Maya, Shotgrid | At this time they are only accepting applications from those artists residing in Quebec and are legally eligible to work in Canada | 0 | North America | 35 | ||||||||||
1727 | Yatta | Bristol | United Kingdom | England | Motion Designer | Mid | Hybrid | 2/21/2025 | https://www.ifyoucouldjobs.com/jobs/2384716217 | Adobe Suite, Cinema 4D | 0 | Europe | 35 | |||||||||||
1768 | Netflix Animation Studios | Vancouver | British Columbia | Canada | CFX Artist | Mid | Hybrid | 2/20/2025 | https://explore.jobs.netflix.net/careers/job/790301136356 | Houdini, Maya, Vellum, VEX, Python | 0 | North America | 36 | |||||||||||
1774 | 8849 | Paris | Île-de-France | France | 3D Artist | Senior | On-Site | 2/20/2025 | https://www.linkedin.com/posts/8849sas_8849-recrute-activity-7298338804178771968-RrmP | Houdini | For March through May | 0 | Europe | 36 | ||||||||||
1775 | Black Kite Studios | London | United Kingdom | England | Production Scheduler | Mid | On-Site | 2/20/2025 | https://joinus.blackkitestudios.com/jobs/5227231-production-scheduler | CETA | 0 | Europe | 36 | |||||||||||
1781 | Skydance Animation Madrid | Madrid | Spain | Production Manager | Manager / Supervisor | On-Site | 2/20/2025 | https://skydance.com/job/?id=dc2738a7-6d91-4590-876d-d29b5c232a1b | Shotgrid, Office | 0 | Europe | 36 | ||||||||||||
1785 | Scorewarrior | Limassol | Cyprus | 2D Artist | Mid | On-Site | 2/20/2025 | https://scorewarrior.recruitee.com/o/2d-artist | Photoshop | 0 | Asia | 36 | ||||||||||||
1806 | Walt Disney Imagineering | Celebration | Florida | United States | VFX Designer | Associate | On-Site | 2/20/2025 | https://jobs.disneycareers.com/job/orlando/associate-visual-effects-designer-ct/391/77649525920 | Adobe CS, Cinema 4D, Maya, Unreal | 0 | North America | 36 | |||||||||||
1860 | nDreams | Farnborough | United Kingdom | England | Project Manager | Manager / Supervisor | Hybrid | 2/19/2025 | https://ndreams.com/careers/A7E53380D6 | Office | 6-month contract | 0 | Europe | 37 | ||||||||||
1950 | Playtika | Bucharest | Romania | 2D Artist | Senior | Hybrid | 2/18/2025 | https://www.playtika.com/position/?gh_jid=4535514101 | Photoshop | 2-year contract. Must be fluent in English | 0 | Europe | 38 | |||||||||||
1951 | Playtika | Bucharest | Romania | Animator, 2D | Senior | Hybrid | 2/18/2025 | https://www.playtika.com/position/?gh_jid=4535511101 | After Effects, Photoshop, Spine | 2-year contract. Must be fluent in English | 0 | Europe | 38 | |||||||||||
1988 | Graphic Cell Inc. | East Moline | Illinois | United States | Motion Designer | Mid | Remote | 2/18/2025 | https://jobs.motionographer.com/jobs/359788333-motion-graphics-designer-at-graphiccell-inc | After Effects, Blender, Cinema 4D | Must be a resident of the US | 0 | North America | 38 | ||||||||||
2000 | ILM - London | London | United Kingdom | England | Compositor | Lead | Hybrid | 2/18/2025 | https://jobs.disneycareers.com/job/london/senior-compositor-ilm-london/391/73950617744 | Nuke | 0 | Europe | 38 | |||||||||||
2001 | Disney Digital Entertainment | Glendale | California | United States | Animator, 3D | Lead | Remote | 2/18/2025 | https://www.disneycareers.com/en/job/glendale/sr-manager-lead-character-animator/391/77232581440 | Maya, Unreal | Senior Manager, Lead Character Animator | 0 | North America | 38 | ||||||||||
2002 | Disney Television Animation | Glendale | California | United States | Planning & Operations Intern | Internship | On-Site | 2/18/2025 | https://jobs.disneycareers.com/job/glendale/disney-television-animation-studio-planning-and-operations-intern-summer-fall-2025/391/77536652160 | This goes approximately from June to December. Must be enrolled in an accredited college/university pursuing a degree taking at least one class at time of application OR currently participating in a Disney College Program or Disney Internship. Must possess unrestriced work authorization for the US | 0 | North America | 38 | |||||||||||
2003 | Disney Branded Television | Burbank | California | United States | Casting Intern | Internship | On-Site | 2/18/2025 | https://jobs.disneycareers.com/job/burbank/disney-branded-television-casting-intern-summer-fall-2025/391/77536652176 | Office | This internship is to support the Disney Branded Television Casting team in both Live-Action and TV Animation. This goes approximately from June to December. Must be enrolled in an accredited college/university pursuing a degree taking at least one class at time of application OR currently participating in a Disney College Program or Disney Internship. Must possess unrestriced work authorization for the US | 0 | North America | 38 | ||||||||||
2004 | Archetype Entertainment | Austin | Texas | United States | Animation Engineer | Lead | On-Site | 2/18/2025 | https://jobs.hasbro.com/job/Lead-Animation-Engineer/1263691300/ | Unreal, Unity, Maya, 3ds Max, ZBrush, Photoshop | 0 | North America | 38 | |||||||||||
2005 | People Can Fly | Montreal | Québec | Canada | Level Artist | Senior | Hybrid | 2/18/2025 | https://jobs.smartrecruiters.com/PeopleCanFly/744000043048245-senior-level-artist-remote | Unreal, Unity, Maya, 3ds Max, ZBrush, Photoshop | Must be fluent in English | 0 | North America | 38 | ||||||||||
2006 | Flying Bark Productions | Sydney | New South Wales | Australia | Software Developer | Mid | Hybrid | 2/18/2025 | https://flyingbark.bamboohr.com/careers/161 | Maya, Python, USD, Unreal, Unity, Blender, Houdini | For their rigging & animation pipeline | 0 | Oceania/Australia | 38 | ||||||||||
2007 | Flying Bark Productions | Sydney | New South Wales | Australia | Farm Wrangler/Technical Artist | Mid | Hybrid | 2/18/2025 | https://flyingbark.bamboohr.com/careers/160 | Katana, Maya, Nuke, Python, MEL | 0 | Oceania/Australia | 38 | |||||||||||
2008 | Framestore | Chicago | Illinois | United States | Compositor | Internship | Hybrid | 2/18/2025 | https://framestore.recruitee.com/o/chicago-launchpad-internship-2025-compositing | Nuke, Flame | Starts June 9th and goes to September 26th. Apply by March 31st | 0 | North America | 38 | ||||||||||
2009 | Framestore | Chicago | Illinois | United States | FX Artist | Internship | Hybrid | 2/18/2025 | https://framestore.recruitee.com/o/chicago-launchpad-internship-2025-cg | Houdini, Maya, Arnold | Starts June 9th and goes to September 26th. Apply by March 31st | 0 | North America | 38 | ||||||||||
2010 | Framestore | Chicago | Illinois | United States | Generalist, 3D | Internship | Hybrid | 2/18/2025 | https://framestore.recruitee.com/o/chicago-launchpad-internship-2025-cg | Houdini, Maya, Arnold | Starts June 9th and goes to September 26th. Apply by March 31st | 0 | North America | 38 | ||||||||||
2011 | Framestore | Chicago | Illinois | United States | Lighting Artist | Internship | Hybrid | 2/18/2025 | https://framestore.recruitee.com/o/chicago-launchpad-internship-2025-cg | Houdini, Maya, Arnold | Starts June 9th and goes to September 26th. Apply by March 31st | 0 | North America | 38 | ||||||||||
2012 | Framestore | Chicago | Illinois | United States | Look Development Artist | Internship | Hybrid | 2/18/2025 | https://framestore.recruitee.com/o/chicago-launchpad-internship-2025-cg | Houdini, Maya, Arnold | Starts June 9th and goes to September 26th. Apply by March 31st | 0 | North America | 38 |