Shader Forge Feature list
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Shader Forge
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LinksFeature list
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Polycount threadby Joachim 'Acegikmo' Holmér
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Implemented
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Unity forum threadHalf-implementedRight-Click -> Insert comment, if you want to comment on things!
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Not implemented
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Post-Release
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Potentially cancelled/moved(You might need to be logged in in order to do so)
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Features
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Screenshots
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OverviewReal-time mesh previewWorks in both Unity Pro and Free
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Custom mesh selection
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Append & Component visualizationComponent visualization
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Instruction count display2013-06-21
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Node hotkeysSame as UDK is using in their Material editor
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Blending modesBlend modesAdditive / Multiplicative / Alpha blended / Custom2013-06-21
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Z write toggle2013-06-22
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TransparencyDepth testing2013-06-22
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Backface culling2013-06-22
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Frontface culling2013-06-22
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Node browserContext menu and/or sidebar2013-06-29
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Node browser search box2013-06-29
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Double-sided (Cull off)2013-07-01
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Alpha ClippingCutout / Alpha clip / DiscardOne-bit alpha support - Sorts properly2013-06-30
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Camera panning2013-06-30
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Hierarchal movement of nodes2013-06-30
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MIP input (textures/cubemaps)6/31/2013
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Property naming2013-09-02
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Auto-compile toggle2013-09-02
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New in 0.10Selection box / Multiselect
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New in 0.07Render order tagsBase+offset2013-09-08
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New in 0.07Light type togglesSingle directional / Multi-light
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Half-Lambert lightingSet wrap lighting to 1 for half-lambert2013-08-24
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New in 0.10Multi-select nodes
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Node serializationSave/Load nodes in shader file, 2013-08-27
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Editor serializationSupport assembly reloads (Recompiling scripts / entering game mode)2013-08-01
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New in 0.11LightmapsCurrently somewhat broken
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Somewhat worked in 0.07, fixed in 0.12Shadow casting
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Somewhat worked in 0.07, fixed in 0.12Shadow receiving
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New in 0.14Physically based lighting
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New in 0.14Show only valid connectorsWhile making a new connection
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New in 0.14Property sorting
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Node documentationAll nodes
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Tooltips
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Vertex lighting supportSomewhat works
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New in 0.15Node commenting
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User GuideBasic usage of features
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TutorialsPractical and theoretical walkthroughs
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Shader Forge config file
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Deferred lighting support
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Output channelsMake shader only output to specific channels
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Node auto-layout button
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Handle S shaped connectionsWorks somewhat in the Bezier mode
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Mouseover channel previewEg. Hovering cursor on R output shows the red component only in the node
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Global variables
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Camera zoom
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Value type precision controlSwitch between float, half and fixed
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Node function saving/loading
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Node nesting
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Config File
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Base implementation
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Default value overrides
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Vertex instruction thresholdSoft (Warning) and hard (Limit) thresholds
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Fragment instruction thresholdSoft (Warning) and hard (Limit) thresholds
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Shader Inputs
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DiffuseColor of the surface
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SpecularColor and intensity of specular light reflection
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NormalTangent-space surface normal
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TransparencyAlphaTransparency of the surface
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Alpha ClippingAlpha ClipOne-bit alpha cutout
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Gloss / Specular PowerRoughness of the specular reflection2013-06-27
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Diffuse PowerRoughness of the diffuse reflection2013-06-27
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EmissionEmission2013-06-27
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TransmissionThe color + intensity of backlighting2013-07-01
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Wrap Lighting2013-08-24
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New in Beta 0.16Custom Lighting
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New in Beta 0.16Specular Ambient Light
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New in Beta 0.16Diffuse Ambient Light
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New in Beta 0.15Outline Width
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New in Beta 0.15Outline Color
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New in 0.09RefractionRefraction offset vector
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New in 0.12Vertex offsetPer-vertex position offset
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New in 0.12TesselationDX11 geometry shader tesselation
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New in 0.12DisplacementDX11 geometry shader displacement
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Anisotropic DirectionMicronormals for anisotropic specularity
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Nodes
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Material parameters
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