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Feature (number of poor & okay ratings)Comments
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MMGs (615)Out of date (8)
Buying and selling at GE prices not feasible (5)
Some guides not realistic with speed/output and just seem to be made for the sake of having them
Hard to sort/filter. Can't sort multiple requirements.
Combat money making guides assume too high kph - needs more of a range. Add average profit per kill.
Guides for profitabe shop runs, I know there is some wiki user created content. It just is hidden and seems very unorganized.
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Monster strat (457)Too focused on high combat levels/elite methods (barrows guide good example for taking all combat levels into account) (8)
Recommend gear not representative of what levels players are likely to have for the content (10)
Out of date (6)
Lack of mid level monster guides (3)
More information about minimum requirements to kill monsters effectively (2)
telos/aod money making guides are straight up shit
More guides bossing solo
An expansion of the "best in slot" equipment for melee/range/mage gear, with alternatives (both cheaper & lower requirements, or non-degradable gear etc). Tiers of BiS equipment.
Incorporating group-finding methods on pages for group bosses.
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Skill training guides (335)Need more detail/updating (7)
Add inventory/equipment set up images like the ones in boss guides (2)
Use a common format across all skill training guides
Information about best perks for training the skill
Skill training guides are usually inefficient compared to combining several skills like slayer with combat
More information about cost-effective skill training methods.
Explore more options than fastest and cheapest.
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Images (325)Images could be bigger or scaleable
Wikia pictures had a viewing style similar to Picasso, where there is no black or white background - I really miss that
The "popover" image viewer thing is really slow.
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Calculators (316)Calculators could also be a lot more user-friendly with buttons for selecting which bonuses you're using (similar to runehq) instead of dropdowns and typing numbers (3)
Would be far quicker to navigate with a fixed width or a maximum stretch - on widescreen displays they can be difficult to use as the stretched sections make it hard to see what's what, with the labels offset to the left and the dropdown icons way to the right.
[[Calculators]] could do with being more user-friendly; there are too many to list them on the same page in this manner.
Would be far quicker to navigate with a fixed width or a maximum stretch - on widescreen displays they can be difficult to use as the stretched sections make it hard to see what's what, with the labels offset to the left and the dropdown icons way to the right.
Some calculators have a lot of options. It would be nice if those options link to wiki articles describing the option or where it comes from
Skill calculators ability to fetch user details is inconsistent
I don't think the calculators are well done. Take a look at lunagang.nl, they have amazing calculators that are easy to use

Out dated (4): Missing bonus XP and boost options, portables, pulse cores. Fletching calculator doesn't include bows. Smithing lacks calculators for # bars needed in different scenarios.
Too many calculators based on gp cost efficiency, this is rarely useful for ironman and doesnt give the base data.
The invention calculators (and maybe other calculators) need ways to adjust item prices on something other than their GE prices because none of the cheapest items are actually possible to buy for their listed prices.
Most calculators for item disassembly don't include untradeable items, when they form a large portion of all items disassembled for components.
Don't show how much time it will take til level
Don't show bundle (combined skilling methods?) skills like gem tip mining
needs calculators for " i have these materials to use. what lvl will i be after?" like tip.it skill planners. if they exist, well, make them easier to find, because i couldnt
Add Player-Owned Ports Voyage calculator (2)
Add Barrows droprate calculator
Add POF calculator
Add calculator for Shark Soups in the Arc
Add damage calculator for legacy mode
Invention component cost calculator/table is slow to load, especially on mobile

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Maps (285)Maps of larger area - can't tell location from small area (3)
Wish the maps images could be scaled in-frame to be larger (they shrink based on window size iirc)
Higher resolution maps
Fairy Ring map was recently updated but the image itself is too big to use as effectively as the old map.
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NPC pages (238)Sometimes NPC pages don't clearly display location (6)
Some missing maps
Quest boss data is often inaccurate (xp drops, immunities, ...)
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Bestiary (226)Better search options in the bestiary would be nice, like searching by "dragons with weakness "ranged" or "demons with defence level below 75" etc (5)
Needs updating
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Lore/history (194)Spoilers tags regarding lore (3)
Citations on lore pages should be more widespread.
I think some of the lore stuff needs updating/rewriting to encompass more of the recent updates. Pages like "History" for example are fun to read but don't contain the most recent lore information
Lore is hard to understand btw, it's not very chronological sometimes especially when it comes to lore that indirectly comes from quests rather than lore books
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Item pages (194)More/clearer information about rare items and how to obtain them (3)
Pages with calculators/charts to compare gear (2)
For most items to find out what it does I have to read 5-6 sentences. It would be awesome to have all important question in first sentence or highlighted
Better information on which quest items can be destroyed after a quest
Page listing all items required for quests
Certain items do not have the "where to buy" correctly or updated, the most common case i see is with black weaponry. In the store page you can see the item, but in the item page u cant see the store
Some of the item reclaim/sacrifice costs don't reflect correct values
Put what items can be re obtained from diango if killed in wildy like golden godswords could be retrieved or lost
More frequent price updates
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Drop tables (184)More information about drop rates - not just common/uncommon etc - like OSRS (14)
Drop tables need more clarity on what things like "Very Rare" mean (3)
Information about alch prices in drop tables (2)
Not accurate for F2P drops (2)
Some drops incorrect (2)
Add average gold per kill to enemies that have runemetrics drop rates (2)
The consistency of drop rates is sometimes incorrect between pages. e.g. one page the drop rate might be rare and another page it is
Most of your herb drops aren't matching other pages e.g. Helwyr to Grimy
Data streams dont get recorded on wiki anymore
Add total chance of getting a drop. For example a single nex item is 1/500 but a chance at getting any drop from nex is 1/20.
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Charm logs (168)
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Quest guides (108)Quick guides missing essential information/confusing/need updating (6)
Quest guides can be cluttered/more focus on where to go, and where to use/place items (4)
Few quest guides are slightly outdated (3)
All quest guides should have a minimap picture of where they start, with enough context to let people find their way there/more location information (2)
Hard to locate NPCs (2)
Where I had to find something clickable or enter-able and I couldn't find it with text alone, so maybe for those things, adding a few more pictures could help (2)
On the quest pages, embed the images inline with the guide instead of giving it its own column.
Some of the miniquest quick guides don't reflect the same style as the regular quest quick guides (i.e. can't click a checklist as you progress through the steps).
Some quests say tool belt can't be used when it can.
Please add a " search function " into Quest list
Make the quest guides checkable step by step with the green backgound, the way its done with puzzles in quests
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OtherMany pages outdated after mining and smithing rework (3)
Some items, like urns, have many pages that describe the same object yet have differing information, such as one version describing how the object works and the other doing a full detail on its crafting (2)
Sometimes I have difficulty figuring out how to reach a location/NPC in game (the "getting there" section is sometimes missing or unhelpful) (2)
Lots of pages with "This needs to be updated for UPDATE FROM YEARS AGO" kinda banners
Longbows' pages should be brought back and properly flagged as removed content instead of being deleted when shieldbows replaced them
When looking for information about a dungeon or place to complete some in-game objective for the first time, finding out the requirements and map point to get there is often inconsistent in quality and availability. For me it would have been helpful to have a standardised sub-heading with an anchor, detailing requirements and how to get there for most places in the game. I understand if I'm not the main-demographic for the wiki.
Darken the outline in the Achievements splash page.
Complete the achievement quick guides, seperate them from task difficulty (not everyone is going to do easy through elite all at once)
More info on Deep Sea Fishing & other new minigames. Including drop rates of rewards. More info on drop rates in general. Especially for clues.
Combat related content badly needs improvement. Focus first on adding in full detail for all the combat abilities.
Some pages are basically empty. Like an quest NPC page can have no directions or screenshots to show where they are.
The action bars guide could be more helpful if it had combinations for those that don't yet have access to ALL abilities.
Recommend ability bars for common situations.
Change the Miniquest list so you can easily scroll through and see exp rewards on all like the quest exp page
I can't find info on how many pts each type of completed clue scroll gives
Detailed exp/hour on the "ivy" and "crystal tree" section of woodcutting training for P2P.
More info on Daily challenges, a lot of the content is hard to navigate and out of date
Better organization of the images of the player owned farm. It'll be better if you'd organise them for ex. Red dragon: baby stage- adolescences stage- adult-elder (might be nice to add it to the growth scheme 'Time per stage' ?)
More information on music
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