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https://settlers-united.com/en/
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New Random Balancing
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ImplementedNot eligible (2.1)Not Evaluated (yet)
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egypt l3 at 80 mana
Flood of Fish cost reduced from 10 to 4 and 3 fish per mine
Samurai for all wepaons
Goldsmelter x2 (Asi) x1,5 (Roman)
amaz 1 Stone for small Tower +1 Builder
Amazon - 100 % Hp but 10% less iron bars from laboratoy
roman l3 delayed from 110 to 120 mana
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Ch'ih-Yu's Shield immune to convert, weaken and freeze
Egypt 1,25-1,33? Mana
asia: 1 or 2 Axe (1 wandering Woodcutter to make space)
amaz soldiers: 8% HP instead of -20 HP (L1 92 HP, L2 110 HP, L3 138 HP)
Egypt +3 shovels, -1 pickaxe
asian woodcutter 7 hits
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Ch'ih-Yu's Shield cost reduced from 20 to 15
Strengthen: 33% speed increase, Healing
max. 147 Mana for Stone to Iron
5 more Manacost for ban (4 Pyramids needed)
Strengthen Soldiers immune to convert
asian farm bugfix
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Asian tower -1 woodshield AoE
12% Damage reduction "Chi'ih-Yu's Shield" (from 33%)
2 Mana for the Spell "Fish to Meat" (was 10 Mana)
Strengthen Soldiers cost reduced from 25 to 20
asian smelter/smith ca. -3 sec
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special swamp in range of asian starting tower
Tombstone etc. +8
-4 Mana "Chi'ih-Yu's Shield" (2 big Tempel = 1 Shieldspell)
max. 133 Mana for "Fish to Meat"
Cursed arrows imune to convert
asian fisher second attempt
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Asian mines accelarated and more food efficient
wood/stone stack 11/12
startwamp more accessable
16 Mana for the Spell "Horus' Heat" (was 20 Mana)
4 additional starting wood for Amazons
gold production 1 coal + 2 goldore=2gold
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more lakes
egypt brewery and sphinx half speed, but double mana for barrel
Samu + movespeed + Armor
8 Mana for the Spell "Forest Fire" (was 20 Mana)
Amazon l3 at 90 mana
amazone tower -1 wood or -1 stone
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second attempt for egyptian fishermen
egypt brewery randomly 1 or 2 beer for 1 wheat/water, increase sphinx speed by 50%
Soldiers + HP
asia fishers second attempt
8 additional starting wood for Asians
egyptian brewery/sphinx x0.5 but mana x2
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Snowsmelting + dmg
asia Shield + HP regeneration
ANTAGONIST IDEA (evaluate as one change)
3 additional shovels and 1 axe for asians
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Estimated Original Balance
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game phasesuper earlyearlyearly midlate midearly latelate super late
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minute0-1515-3030-4545-6060-7575-9090+total
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Ägy10104544643
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Amaz267910101054
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Asi565855640
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Römer87101089860
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Estimated Effect Induced by Changes
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game phasesuper earlyearlyearly midlate midearly latelate super late
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minute0-1515-3030-4545-6060-7575-9090+total
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Ägy0012,52,51,50,54,5
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Amaz00000000
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Asi213,521,50,50,510
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Römer00000000
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Predicted New Balance
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game phasesuper earlyearlyearly midlate midearly latelate super late
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minute0-1515-3030-4545-6060-7575-9090+total
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Ägy101057,56,55,56,551
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Amaz267910101054
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Asi778,5106,55,56,551
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Römer87101089860
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DefinitionsEvaluation
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Weight
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Balance1
Shift of power dynamic
score<1not eligible
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balance<1not eligible
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Uniqueness1
To what extend the given change adds/reduces the uniqueness of the given race
anything -5not eligible
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elseeligible
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Logic 1
Harmony/disharmony with the original game logic (philosophie)
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Transparency0,5
How noticeable the given change is (-5=for everyone, +5=not even best players)
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Strategic Depth (railroading)1
Whether the change increases the amount of valid strategic options
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Universality 0,1
Compatibility with other game modes
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1. Changes for Egyptians
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egypt l3 at 80 mana (IN DISCUSSION)
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?-5-4-3-2-1012345?
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Balance
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late mid +1,5; early late +2, late+1
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Uniqueness
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late l3 is characteristic
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Logic
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Asian is similar, temples should give 8 mana
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Transparency
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l3 min 60 is noticable
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Strategic Depth (railroading)
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Universality
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Score?
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egyptian brewery/sphinx x0.5 but mana x2
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?-5-4-3-2-1012345?
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Balance
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Uniqueness
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Logic
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Transparency
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Strategic Depth (railroading)
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Universality
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Score?
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second attempt for egyptian fishermen (max (1-x)x -> x = 1/2)
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?-5-4-3-2-1012345YES
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Balance
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+1 early mid; +1 late mid; 0,5 early late; 0,5 late; 0,5 superlate
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Uniqueness
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