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multiplaName
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https://gamelabgraz.com/gdc-talks/
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https://www.gdcvault.com/play/1025179/Level-Design-Workshop-Invisible-IntuitionJulia Herold
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https://www.gdcvault.com/play/1025667/-Slay-the-Spire-SuccessEdith Hofer
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https://www.gdcvault.com/play/1025672/2014-vs-2018-The-ShapeGeorg Niess
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https://www.gdcvault.com/play/1025676/How-to-Make-Games-andMagdalena Mayerhofer
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https://www.gdcvault.com/play/1025676/How-to-Make-Games-andStefanie Plasch
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https://www.gdcvault.com/play/1025677/A-Cruel-Fate-Emergent-TragediesStefan Thurner
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https://www.gdcvault.com/play/1025678/-Kingdoms-and-CastlesAlex Kumer
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https://www.gdcvault.com/play/1025680/Tips-from-the-Trenches-An
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https://www.gdcvault.com/play/1025691/-SubnauticaAlexander Thien
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https://www.gdcvault.com/play/1025692/Failure-WorkshopNico Seddiki
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https://www.gdcvault.com/play/1025694/Letting-Go-A-Florence
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https://www.gdcvault.com/play/1025695/Exploring-the-Tech-and-DesignFlorian Glawogger
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https://www.gdcvault.com/play/1025696/How-to-Run-a-StudioAdi Huseinbegovic
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https://www.gdcvault.com/play/1025698/IndieDaniel Kulmer
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https://www.gdcvault.com/play/1025699/TechChui Ting Cheung
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https://www.gdcvault.com/play/1025704/Games-that-Change-Lives-SocialFlorian Patrick Löbl
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https://www.gdcvault.com/play/1025705/25-Years-of-Building-CommunityJohannes Pesenhofer
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https://www.gdcvault.com/play/1025707/Game-Discoverability-Day-Getting-Your
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https://www.gdcvault.com/play/1025708/Game-Discoverability-Day-Crowdfunding-Your
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https://www.gdcvault.com/play/1025709/Game-Discoverability-Day-Paid-Acquisition
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https://www.gdcvault.com/play/1025710/Game-Discoverability-Day-NOTICE-ME
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https://www.gdcvault.com/play/1025711/Game-Discoverability-Day-Discoverability-from
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https://www.gdcvault.com/play/1025712/Game-Discoverability-Day-Free-vs
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https://www.gdcvault.com/play/1025713/Game-Discoverability-Day-Why-Forums
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https://www.gdcvault.com/play/1025714/Frag-You-Pay-Me-Getting
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https://www.gdcvault.com/play/1025716/I-Can-t-Hear-YouOliver Reichmann
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https://www.gdcvault.com/play/1025719/Accessible-Player-Experiences-A-New
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https://www.gdcvault.com/play/1025724/GDC-Microtalks-2019-Lightning-Fast
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https://www.gdcvault.com/play/1025727/Giving-Back-to-the-CommunityGeorg Schadler
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https://www.gdcvault.com/play/1025730/Ethics-in-the-GameThersa Dietinger
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https://www.gdcvault.com/play/1025731/-Slay-the-Spire-MetricsDaniel Ainikkal
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https://www.gdcvault.com/play/1025732/-Mooncrash-Resetting-the-Immersive
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https://www.gdcvault.com/play/1025735/Feeding-the-Maw-Managing-a
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https://www.gdcvault.com/play/1025736/Environment-Design-as-Spatial-CinematographyYannick Felgitscher
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https://www.gdcvault.com/play/1025739/Game-Preservation-Best-Practices-AMarkus Petritz
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https://www.gdcvault.com/play/1025742/A-Deep-Dive-into-theMarcel Schanes
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https://www.gdcvault.com/play/1025746/Making-of-ASTRO-BOT-RescueDavid Wörgötter
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https://www.gdcvault.com/play/1025748/Have-Laptop-Will-Telecommute-Working
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https://www.gdcvault.com/play/1025749/Freelancing-How-to-Live-theBenedikt Gross
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https://www.gdcvault.com/play/1025754/Solving-an-Invisible-Problem-DesigningPatricia Rohrbacher
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https://www.gdcvault.com/play/1025755/Beating-the-Burnout-Finding-SuccessDohr Daniel
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https://www.gdcvault.com/play/1025757/Lessons-Learned-from-Job-Simulator
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https://www.gdcvault.com/play/1025758/-Reigns-Game-of-ThronesChristoph Prüll
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https://www.gdcvault.com/play/1025763/
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https://www.gdcvault.com/play/1025764/-Devil-May-Cry-5Marvin Wolfgang Stepan
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https://www.gdcvault.com/play/1025765/Procedurally-Crafting-Manhattan-for-MarvelDavid Mischak
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https://www.gdcvault.com/play/1025766/1-500-Slot-Machines-WalkTobias Stöckl
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https://www.gdcvault.com/play/1025767/Playing-with-Magic-Interactive-Worlds
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https://www.gdcvault.com/play/1025772/-Into-the-Breach-DesignFelix Wallner
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https://www.gdcvault.com/play/1025773/Making-Games-That-Stand-OutMarvin Kulmer
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https://www.gdcvault.com/play/1025775/-Tetris-World-Championship-BuildingSamuel Sommer
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https://www.gdcvault.com/play/1025778/Everyone-Watching-This-IsAlexander Sartory
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https://www.gdcvault.com/play/1025779/The-State-Future-of-ARIvan Vrsalović
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https://www.gdcvault.com/play/1025783/Legal-Battle-Royale-Not-BoringMartin Heider
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https://www.gdcvault.com/play/1025787/Experimental-GameplayThomas Breinstampf
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https://www.gdcvault.com/play/1025788/-Dead-Cells-What-theFlorian Marcher
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https://www.gdcvault.com/play/1025789/-The-Missing-An-Attempt
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https://www.gdcvault.com/play/1025792/-09-to-19-AMario Meglitsch
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https://www.gdcvault.com/play/1025794/-Cultist-Simulator-Designing-anLeonhard Brunner
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https://www.gdcvault.com/play/1025795/A-Survival-Guide-for-GameThorsten Bandel
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https://www.gdcvault.com/play/1025796/Networking-Etiquette-for-the-ModernEmir Salkic
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https://www.gdcvault.com/play/1025800/Micro
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https://www.gdcvault.com/play/1025801/Fair-Play-Alliance-Keynote-(Presented
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https://www.gdcvault.com/play/1025803/Player-Behavior-Research-Microtalks-(PresentedAhmed Mujkic
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https://www.gdcvault.com/play/1025843/Animation-Bootcamp-Animation
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https://www.gdcvault.com/play/1025898/Art-Direction-Bootcamp-Building-aLudwig Reinhardt
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https://www.gdcvault.com/play/1026104/10-Lessons-Learned-About-Establishing
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https://www.gdcvault.com/play/1026108/Getting-Started-Publishing-and-Beyond
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https://www.gdcvault.com/play/1026111/The-Future-of-XR-Development
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https://www.gdcvault.com/play/1026112/Keynote-Video-Games-as-Punk
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https://www.gdcvault.com/play/1026114/Making-Big-Decisions-with-BigMarkus Ruplitsch
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https://www.gdcvault.com/play/1026116/Grow-Your-Game-with-Twitch
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https://www.gdcvault.com/play/1026117/-Alexa-Give-Your-GameMichael Weiß
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https://www.gdcvault.com/play/1026119/-Monetization-Strategies-that-DriveChristopher Oser
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https://www.gdcvault.com/play/1026124/glTF-and-WebGL-(Presented-byGeorg Schuh
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https://www.gdcvault.com/play/1026125/OpenXR-The-State-of-the
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https://www.gdcvault.com/play/1026126/Vulkan-The-State-of-the
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https://www.gdcvault.com/play/1026127/Making-Use-of-New-Vulkan
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https://www.gdcvault.com/play/1026131/Game-Publishing-3-0-Battle
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https://www.gdcvault.com/play/1026134/Maximizing-the-Influencer-Potential-for
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https://www.gdcvault.com/play/1026138/Getting-Started-with-Machine-LearningJosip Letica
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https://www.gdcvault.com/play/1026140/Multiplayer-Made-Easy-How-toMathias Kahr
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https://www.gdcvault.com/play/1026146/Follow-the-DOTS-Presenting-the
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https://www.gdcvault.com/play/1026148/Shader-Graph-Ready-for-ProductionPhilipp Drescher
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https://www.gdcvault.com/play/1026150/-Hot-New-Terrain-Features
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https://www.gdcvault.com/play/1026152/Google-Cloud-Keynote-(Presented-by
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https://www.gdcvault.com/play/1026153/Matchmaking-Innovation-Best-Practices-withRaphael Göttfried
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https://www.gdcvault.com/play/1026155/Agones-Scaling-Multiplayer-Game-ServersMichael Hebesberger
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https://www.gdcvault.com/play/1026157/Applying-AI-in-Games-withArwin Roubal
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https://www.gdcvault.com/play/1026159/Exploring-the-Ray-Traced-FutureArmin Pasalic
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https://www.gdcvault.com/play/1026163/-Shadows-of-the-TombPaul Weissensteiner
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https://www.gdcvault.com/play/1026164/Image-to-Image-Translation-forMarkus Buchsteiner
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https://www.gdcvault.com/play/1026165/A-Fast-Forward-Through-Ray
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https://www.gdcvault.com/play/1026166/Galaxy-GameDev-Bringing-Maximum-Boost
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https://www.gdcvault.com/play/1026168/A-Quick-Look-Inside-Your
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https://www.gdcvault.com/play/1026170/How-to-Build-a-200Jakob Rupitz
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https://www.gdcvault.com/play/1026172/Unity-AI-and-Machine-LearningLea Zinkanell
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https://www.gdcvault.com/play/1026174/Interactive-Streaming-and-the-FutureRaphael Hollenstein