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5 | THIS LIST IS OUTDATED , NEEDS UPDATING |
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10 | |
11 | Thoughts after playing higher elo games: |
12 | After a lot of testing, potential Tier 1 Junglers: |
13 | TOP 5 JUNGLERS: Twisted Fate, Lee sin, Xin Zhao, Fiddle, Pantheon |
14 | |
15 | |
16 | Fiddle : Fast jungle clear, no jungle item required, insane late-game scaling/team-fighting, can gank early, amazing sustain, scales well with gold, incredible objective control (dragon/baron). |
17 | Lee Sin: High mobility, can sustain jungle early, can gank level 3, extremely strong early game (good skirmish), decent clear speed, good objective control (% hp damage on Q). |
18 | Nasus: |
19 | Nunu |
20 | Pantheon |
21 | Rengar |
22 | Shaco: |
23 | Vi |
24 | Warwick |
25 | Wukong: Decent jungle clear, good late-game scaling/team fighting, scales well with gold. ** test buff camp buff ** |
26 | Xin Zhao |
27 | |
28 | Why I ruled out specific junglers from being tier 1: |
29 | Elise: She has better itemization, however her itemization becomes irrelevant compared to other junglers/enemies due to slower clear speed & no bonus conservation gold & simply worse scaling than other junglers. You end up not being able to scale as well mid-late game unless you're extremely fed. |
30 | Kha'Zix: He can definitely still snowball, however he has a very tough early game, ganks a lot later than most, and his overall damage build (Warrior,Brutalizer/hexdrinker,last whisper) costs more which delays his tankiness/mid-late game viability. Also nerfed again & usually you lose your first buff before you can even pull off your first gank |
31 | Shyvana: Farm junglers are a lot better this patch, but it's extremely difficult to put a champion like Shyvana as a high tier jungler due to all the potential of her being kited even if she becomes farmed & has a lot of flare stacks. Pulling ganks off in laning phase is incredibly difficult against good players with her. |
32 | Sion: Sion is a lot better due to the direct buffs, however there is still a lot of room for skilled players to outplay Sion, due to his long charging Q and being able to sidestep his ult. Also is hurt due to lack of conservation & %bonushp on golem. |
33 | Udyr: While Phoenix Udyr is a lot better, he still has a lot of faults. It's difficult to pull off ganks, if you're trying to get your devourer within a decent time. It's also very difficult to make use of Udyr in team fights/sieging or anti-siege scenarios. In team fight he can be kited & stunned before he hits anyone or engages. And during sieges you find yourself sitting there watching due to you not having any long range wave clear & not able to hit the tower or really pull |
34 | off an engage on the enemy due to your E being a ramping speed-up. |
35 | Zac: Zac's lack of ganking ability early & lack of bonus conservation gold & mediocre jungle clear speed is not worth the trade-off for his late game ability. Nerfs in previous patches have really hit this champion hard. |
36 | |
37 | Still unsure, needs testing: |
38 | Mundo |
39 | Rammus |
40 | test khazix, wukong clear buff camp buff |
41 | |
42 | TESTING Jungle Clear Speed/Routes with Jarvan: |
43 | blue side | red start | no smite leash | to blue buff | camp afterwards ::: | you have to back afterwards Level 2: 2:18 Level 3: 3:14 Ganking Time: 3:14 with 3/4hp |
44 | blue side | golem start | no smite leash -> to red buff -> wraiths afterwards -> go back and straight to blue Level 2: 2:28 Level 3: 2:54 Ganking Time: 3:45 |
45 | blue side | gromp start | no smite leash -> to blue buff -> wolves -> go back and straight to red Level 2: 2:08 Level 3: 2:54 Ganking Time: 3:48 |
46 | Alternative options (still needs testing): smite your blue after leash , do gromp wolves after ::::: smite gromp after leash do blue wolves after |
47 | purple side | blue start | no smite leash -> to red buff -> camp afterwards Level 2: Level 3: Ganking Time: |
48 | purple side | gromp start | no smite leash -> to blue buff -> wolves -> go back and straight to red Level 2: Level 3: Ganking Time: |
49 | purple side | golem start | no smite leash -> to red buff -> wraiths -> go back and straight to blue Level 2: Level 3: Ganking Time: |
50 | |
51 | XP Table (Will work on later): |
52 | First camp gives 300 xp, buff gives 200 xp. second gromp gives 160? |
53 | |
54 | Champion Notes(Jungle Items): |
55 | Aatrox(*Skirmishers or Rangers->Devourer) |
56 | AD Malzahar(Rangers->Warrior) |
57 | AP Amumu(Rangers->Magus) |
58 | Cho'Gath(Rangers->Juggernaut) |
59 | Diana(Rangers->Magus) |
60 | Elise(Rangers->Juggernaut) |
61 | Eve(Stalkers or *Rangers-> *Warrior or Magus (still needs testing, try warrior then trinity force)) *Save chilling smite for ganks* |
62 | Fiddlesticks(Don't buy jungle item, start Amplifying Tome) |
63 | Gragas(Rangers->Magus) |
64 | Hecarim 21-9(Rangers->Warrior) |
65 | Jarvan(Rangers->Warrior) |
66 | Kha'Zix(Rangers->Warrior, Max W Evolve W every game? ) ** be very careful pre level-3 ** |
67 | Lee(*Rangers or Poacher->Warrior) ** personally I don't like poachers, get Q first W second and start buff, do wolves, go to second buff, then gank ** |
68 | Malphite( |
69 | Maokai(Rangers->Juggernaut) |
70 | Master Yi(*Skirmisher's or Rangers-> Devourer) |
71 | Mundo cloth start(Rangers->Juggernaut) |
72 | Nasus(*Rangers or Stalkers -> Juggernaut) *start E , Q second , W third. do first buff wolves second buff gank , go rangers (don't finish into juggernaut till after trinity force) , max R>E>W>Q |
73 | Nautilus(Rangers->Juggernaut) |
74 | Nocturne(Rangers or Stalkers or *Skirmishers (still needs testing)-> Devourer |
75 | Nunu(Rangers->Juggernaut) 9-21 |
76 | Olaf( |
77 | Pantheon(Rangers->Warrior) |
78 | Rammus (Ranger's -> Juggernaut) |
79 | Rengar(*Rangers or Skirmishers->Devourer) ** be very careful pre level-3 ** |
80 | Sejuani(Rangers->Juggernaut) |
81 | Shaco(Rangers->Warrior) ** Will do more testing for tank shaco (full tank after Warrior) & DPS shaco (shiv/tiamat) ** *test ap quint shaco* |
82 | Shen( |
83 | Shyvana(Rangers->Devourer) |
84 | Sion(Rangers->Juggernaut) |
85 | Skarner(Rangers->Warrior or Juggernaut(Still needs testing) |
86 | Tank Amumu (Rangers->Juggernaut) * if you are going to play amumu go AP quints or clear will be hard * |
87 | Trundle(Rangers->Juggernaut) |
88 | Udyr(Rangers->Devourer) ** need to test Rangers->Juggernaut ** Skill order: R,Q,E,W Max Order: R>W>E>Q make 2 rune pages: 1 attack speed runes/masteries | 1 cdr runes/masteries |
89 | Vi(*Rangers or Skirmishers(if they have invis champ)->Warrior) ** do buff camp buff , warrior -> brutalizer/hexdrinker (one of them) -> trinity force -> tank items (randuins/banshee's/finish maw/etc..) |
90 | Volibear(*Rangers or Skirmisher's, still needs testing -> Juggernaut) |
91 | Warwick(Skirmishers->Devourer) |
92 | Wukong(Rangers->Warrior) ** be very careful pre level-3 ** |
93 | Xin Zhao(Rangers -> Devourer) ** Start Q W second, clear first buff to wolves to second buff, gank ** go devourer ghostblade then tank |
94 | Yorick( |
95 | Zac *ap quints* (Rangers->Juggernaut) |
96 | |
97 | COLOR KEY: |
98 | This color means the champion did really well (high tier jungler) |
99 | This color means the champion has potential to be T1 but needs more testing |
100 | This color means the champion is medicore. |
101 | * = More likely to get this item |
102 | |
103 | Timers: |
104 | Raptors, Gromp, Wolves, Golems 100 second spawn |
105 | Crab 180 second spawn |
106 | Razor Sharp(Oracles) lasts for 90 seconds |
107 | |
108 | DOs & DONTs: |
109 | |
110 | DOs: |
111 | Counterjungle (leave one little monster) ** Clear buffs completely if you have time so you can get the timer and xp ** |
112 | Smite Wraiths |
113 | Smite enemy Wolves |
114 | Try to save smite for wraiths if you don't need it to kill buffs |
115 | Start bot side (on the golem camp/gromp) with carry junglers (rengar,kha'zix) |
116 | Ask for strong leash (to 10-20% HP on first camp) |
117 | Buy Skirmisher if they have invis lane champ (akali,talon,rengar,shaco,vayne) if you can afford to (not talking about gold, talking about jungler needs) |
118 | Juggle (run back and forth to reaggro dragon while it's charging up it's auto attack) dragon (very easy to do now) |
119 | |
120 | DONTs: |
121 | Smite Crab (unless contested) |
122 | Buy Stalkers on carry junglers who farm (Rengar, Kha'Zix, Jarvan) |
123 | Try to do risky barons |
124 | Early dragons with non sustain junglers |
125 | ** You can smite any camp if you are going to back afterwards, or wraiths are not up ** |
126 | |
127 | NOTES: |
128 | Harder to maintain vision control & start dragons in this patch |
129 | Tank Junglers are a lot better in this season due to itemization, scaling, and carry junglers having a tougher time early. (Does not mean tank junglers are better than carry junglers) |
130 | If you are playing a feral flare (devourer) jungler, buy it ASAP to start stacking |
131 | Hybrid (AD/AP) champions highly benefit from first dragon, securing it becomes priority |
132 | Hard to make poacher's effective because of the long respawn timers of camps |
133 | If you are playing a carry jungler and don't get a good leash on your first camp (golems/gromp) just do your first buff after and go back (level 2) straight to your second buff |
134 | General Statement:Efficiency of jungle items (best to worst): Rangers>Skirmishers>Stalkers>Poachers |
135 | SMITING RED GIVES HP BACK, SMITING BLUE GIVES MANA BACK : |
136 | Sustain Junglers (Fiddle/Warwick/Pantheon/Elise): Start first buff(leash) to second buff(smite it) camp afterwards |
137 | Non-sustain/low sustain junglers(Rengar,Kha'zix,Wukong,Udyr): First camp(strong leash) to first buff(smite it) to second camp, back and buy jungle item, then second buff |
138 | When you have Rangers try to smite red buff at the perfect hp or when it's lower than your smite damage to get maximum hp out of smiting it (it heals for your % current missing hp) |