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Level:3awake.Minjun MoonDream MoonWardrobifier
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230 XPNext level at 250 XPMale and HumanClass of TimeHandWardrobeHand
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unlicensedDoctor[UD]Land of Storm and BeatsWeirdly Heavy Medical BookExample accessoryOpen Finger Leather Gloves
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bonk"i call this drink 'moffee' haha"AccessoryAccessoryAccessory
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SkillStatBonusTotaldoctor scrubs
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AthleticsStr+0+4AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+101613 / 2913Weirdly Heavy Medical Book | Tier 0 TomeKind
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AcrobaticsDex+0+1Temporary HP45%Hit Die Rolleverything you need and don't need to know in one book!
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Sleight of HandDex+0+11d8+1
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StealthDex+0+0
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EngineeringInt+0+2Lesser slots0Greater slots0
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InvestigationInt+0+2Speed30 ft.Passive PerceptionProficiency+2He knows the whole thing by memory.
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OccultInt+0+2Initiative+018Open Finger Leather Gloves | Tier 0 FistKind
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Animal HandlingWis+0+4This shit is tattered, but clean.
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InsightWis+0+7Ability ScoresArmor Class14Status Debuffs
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MedicineWis+0+12Strength14 (2)+0Rupture0
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PerceptionWis+0+8Constitution12 (1)Fortitude13Sunder0
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SanityWis+0+6Dexterity10 (0)+0Fade0Always helps him when scaling buildings.
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SurvivalWis+0+4Intelligence14 (2)Reflex14Cripple0Example accessory | Tier 0 Apparel
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DeceptionCha+0-1Wisdom18 (4)+0Setback0This is a placeholder text.
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IntimidationCha+0-1Charisma8 (-1)Will13Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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"But no one asks how am I."
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Resourcesdoctor scrubs
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BPNameNameNameNamescrubbie
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0 | 5 | | | |
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Current0CurrentCurrentCurrentCurrent
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Maximum5MaximumMaximumMaximumMaximum
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Weirdly Heavy Medical BookTomeKindTier0StatWISHit+6 to hitOpen Fingered Leather GlovesFistKindTier0StatSTRHit+4 to hit
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TypeSpecial One-Handed Esoteric WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Double Brutality WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Heavy ReadingQd6+WIS1d6+4Major action: Make a melee attack against a single target within range. [Base damage: Qd6+INT, basic]PunchQd6+STR1d6+2Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic]
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LectureQd3+WIS1d3+4Major action: In this essay I will— Make an Engineering, Animal Handling, Medicine, or Sanity check against all targets of choice within special range, targeting Will resistance. For each target, if you break resistance, you inflict Lethal (damage roll, 1 minute) in place of damage. Lethal from Lecture stacks to twice the maximum value of the damage roll. [Base damage: Qd3+INT]Cheap ShotQd6+STR1d6+2Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR]
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Stand Up Straightd20+d20+Major action: Were you raised in a barn? Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is Impaired for 2 rounds.KneecapQd6+STR1d6+2Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR]
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Hilarious PunQd4+WIS1d4+4Major action: Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is knocked Prone. If you fail to break resistance, you take 2Q true damage and feel bad about yourself. [Base damage: Qd4+INT]JabQd21d2Reaction: Make a melee attack against a single target within range. [Base damage: Qd2]
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I've Read About This!Major action: When used in a strife, your first skill check next turn has advantage. If the skill check imparts any conditions on a success, choose one condition and extend its duration by one round. You can forego the advantage to extend it by two rounds instead.Hail of BlowsQd41d4Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4]
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Font of KnowledgeMajor action: Did you know? You and all allies are Warded (Q) and add +Q to all HP and temp HP gained for 1 minute while within special range.
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Anatomical StudiesMinor action: You Distract, but Aim dice can be used on the check, and you can choose to use Occult or Medicine to make it.
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Range: 5 feet (melee), 60 feet (ranged, special), Esoteric: INT/WISRange: 5 feet

Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects.

FistKind does not count as a free hand for the purposes of casting psionics.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Enlightenment, Harmony, StrategistKeystone Path: when taken, you cannot enter any other Keystone Paths.

Path of Harmony uses a resource called Balance Points (BP). You have a maximum of 5 BP when you enter this Path. You gain 1 BP whenever you land an attack roll or skill check, up to 2 BP per round. You lose all BP after 1 minute out of a strife. Additionally, whenever you add stat modifiers to a damage roll, you add your Wisdom modifier as well.
Expertise: First AidThrough hands-on experience and practice, you understand how to use a first aid kit. Whenever applying first aid with such a kit, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Mantrika Mahakala, Harmony, StrategistYour damaging attacks/grapples inflict Doom (P). You can add Doom's value an additional time if you spent 5 BP as part of the attack. Whenever you inflict Doom (such as through attacking/grappling), you may Assail and gain an additional BP from it. You cannot gain more than 2 BP per round.Knack: ConcentrationYou have an aptitude with keen senses, filtering out unnecessary stimuli and sensing minute stimuli that others might miss. Whenever you can bring this knack to bear, you add one stakes die.
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Pick this when you have four Steps of your pillar!harPick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!Time on my side: cost 2 TP for the next minute you have P turns per round one after the other. Afterwards gain P levels of exhaustion and receive 2d8 flaws to all checks until you complete a long rest
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (unnaturally large bag Modus)
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T0Build Grist250What kind of captchalogue deck do you have?Packratblood vial weird
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T1110candies from gas station)
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T220Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)tome of time manipulation
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T30first aid
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars3785
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T? (Reality Grist)1unnaturally large bagMedicine
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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