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The Scoured Stars Invasion
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GM NameAID TOKEN (2)BOOSTEDDATE RECEIVEDEFFECTS
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GM Gustavef10/17Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one
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GM DebugAMP
attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of
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GM Eddv9/13
the attacker’s next turn. In Subtiers 5–6 and 7–8, this additional damage increases to 2d8. To Boost: Succeed at an attack roll against
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GM Masked Ferret9/19
an AC equal to an Average skill check DC. Boosted Effect: +1d8 damage.
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GM Z3ROXHard Knowledge (Culture)10/22
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GM Jon30041X9/24
First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.
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In Subtiers 5–6 and 7–8, the amount restored increases to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect:
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(=+1d6 HP or SP restored.)
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Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required
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by crew actions for 1 round. To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional
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action, just as though the ship’s captain had successfully used the orders action.
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Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the
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benefits available at 1st level; the effect lasts 1 round. In Subtiers 5–6 and 7–8, the effects available to 6th-level envoys are added
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to the list of conditions the effect can suppress. To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one
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nonpermanent condition instead of suppressing it.
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Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical
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Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table
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granting the benefit. To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard)
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should be noted on the Aid Token.
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Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To
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Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: break enchantment, lesser
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remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. Only these spells may be granted. Expending
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resources that produce the effects of these spells can also boost this Aid Token.
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