Teaching KCs through Games
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Game:Age GroupDescriptionNumber of PlayersKCs DevelopedHabits developedTable Top DemonstrationExpansion PacksWhere can I get this amazingness?
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Pandemic8+A co-operative board game where students each take on a role in a disease-fighting super squad to stop a pandemic (disease outbreak) anihilating the world. Players must work together to keep four deadly diseases at bay by using their special abilities and negotiating actions as a team. 2 - 4Participating and Contributing: players need to be able to empathise with the outbreaks of diseases on the board. Relating to Others - students MUST work as a team to win, most of the time players will have to be able to communicate why their strategies are better than others. Thinking - Students need to be able to purposeful about their actions and be held accountable for decisions they make. When an outbreak occurs, they need to strategise in a critical manner to ensure that they do not lose the game!Purposeful, Contributive, Resilient, Resourceful, ResponsiveTable Top: PandemicPandemic has two different expansion packs, "On the Brink" and "In the Lab". Each expansion allows between 6 - 8 players to participate, add further roles, more tricky diseases, a bio-terrorist and even an aeroplane!MIghty Ape or King of Cards (for more expert in person advice)
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Once Upon a Time7+"Once Upon a Time is the award-winning storytelling card game that
encourages creativity and collaborative play. One player is the
Storyteller, and begins telling a story using the fairytale elements on
her Story cards, guiding the plot toward her Ending Card. The other
players use their own cards to interrupt her and become the new
Storyteller. The winner is the first player to use all her Story Cards
and play her Ending Card. The object of the game, though, isn't just to
win, but to have fun telling a story together." Care of King of Cards, NZ.
2 - 6Relating to Others - players need to be able to not only add details that are relevant to the story as a whole. They also need to be able to communicate with their peers in a calm manner when they are trying to take over the story or argue against a players addition. Managing Self - students need to be able to manage their own frustrations/storyline in order to make the game enjoyable for other players. Thinking - students need to be able to use critical thought, and relate what they already know to what they are trying to create. They need to reflect on the story and think about how to play better.Creative, Reflective, Purposeful, Contributive, resoureful and responsiveOnce Upon a TimeOnce Upon a Time has several Expansion packs that enhance/add more details to the storytelling. There are Dark Tales, Knight Tales and Enchanting Tales.
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Story Cubes7+"Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination!" King of Cards, NZ. These fantastic cubes could have endless uses for inspiring poetry, creative writing or simply teaching vocabulary.1+Using Language, Symbols and Text - Students need to be able to interpret the pictorial symbols on the cubes and relate them to text, to turn it into a story. The development of language (oral and written) would also be enhanced with the use of this game, in particular vocabulary and sentence structure. Thinking - Students who are using this game will need to be working hard to think at a relational level, as you can work as a team or indivudally on this game, students will need to reflect on what's already been said and then take the story on from there.Creative, Reflective, Purposeful, Contributive, resoureful and responsiveRory's Story CubesThe original story cubes are a story within themselves, but you can buy the following expansion packs to add more detail/complex story structures to your game: Prehistoria, Voyages, Clues, Enchanted and ActionStory Cubes Website
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Room-259+
Trapped in a prison in which each room has four doors but apparently no exit, the
players must try to find Room 25, the supposed exit to this nightmare.
But some amongst them might be guardians of the prison, waiting for the
right moment to strike. In the co-operative game Room 25, not everyone
wants to escape from imprisonment - but who is the traitor? Each turn,
the player moves are preprogrammed, requiring discussion, negotiation -
and possibly betrayal. 
Room 25 includes five different playing modes, from full co-operation to a solitaire game.
1+Relating to Others - players need to use their powerful skills of co-operation and collaboration to select the moves within the game that will best enable their team to win the game. Thinking - students need to use critical thought to communicate their intentions to the other players. Adventurous, Resourceful, Curious, CollaborativeRoom 25There are not any expansion packs for this game, it is a standalone.King of Cards
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Munchkin10+"Kill the monsters, steal the treasure and stab your buddy" - not a particularly appealing title for an "educational" game, but Munchkin is one of the most widely played and exciting games on the planet. "Munchkin is the mega-hit card game about dungeon adventure . . . with none
of that stupid roleplaying stuff. You and your friends compete to kill monsters
and grab magic items. And what magic items! Don the Horny Helmet and the Boots
of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody
Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime,
and work your way up to the Plutonium Dragon . . ." Complete with a wicked sense of humour, players take on roles as they are assigned.
3 - 6Thinking - players have to strategise their plays both for themselves and against others to ultimately try to win the game. Being resourceful and resilient within this game will ensure that friendships stay intact! Managing Self - Players need to be able to stay calm under pressure and manage their own actions. Particular emphasis needs to be placed on positive interpersonal interactions. Relating to Others - this game will certainly test players' ability to communicate politely under pressure and in a competitive arena.Creative, Reflective, Purposeful, resourceful and responsiveTable Top MunchkinThere are too many to count! All additional card packs that are added will enhance the game play by creating themes to the monsters and items. The game can become more adult or more childish depending on the expansion chosen. See The King of Cards website for more details.
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Panic Station10+From the back of the game: "A team of heavily armed troopers enter a desolate army base. The collective mission is to destroy the alien parasite that lurks within the darkness. Your team only has half an hour to locate the parasite hive and destory it. But one member of your team will transform into a host and attempt to infect the team one at a time." Whilst a co-operative game, the addition of a traitor makes for interesting game play. This game is about the power of deduction and maintaining calmness in the face of paranoia!4 - 6Thinking - players need to be able to recall actions and critically analyse the actions of others in their team to identify the host of the parasite. Participating and Contributing - players work as a team for the greater good of the game and humanity within the games context. Reflective, purposeful, resourceful and responsive
Gamers explain Panic Station
n/a
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King of Tokyo"King of Tokyo is a game from Richard Garfield for 2 to 6 players in which you will be able to play mutant monsters gigantic robots and other aliens all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo. Play a GigaMonster on a rampage and destroying everything in his way!
Lets roll the dice to get the best combinations to heal yourself, to
attack, to buy special cards or to gain Victory Points. It's up to you
to choose the best tactic to become King of Tokyo just in time to get
ride of all your opponents in on devastating attack... The first to gain
20 victory points... or the last Monster standing... wins the game." Care of King of Cards web description.
2 - 6Thinking - students need to strategise in order to come out on top in this game, they will need to use their dice rolls effectively in order to gain an advantage in the game. Managing self - as this is not a co-operative game, students will need to manage themselves to compete appropriately with one another.Resilience, King of TokyoKing of Tokyo: Power Up: Adds an additional feature known as Evolution cards which provide a temporary or permanent feature to the monster you are playing to help you win the game.
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Ticket to Ride8+What is more fun than developing railways ? This game provides players with quests to create railway lines between well known cities within any/every country you could think of barring NZ. Players collect cards and buy different coloured trains to complete their quests, the caveat being if someone has already taken their track. A competitive game, the frustration and exhiliration will engage the most reticent player. Perfect for teaching geography and strategising.2 - 5Thinking - players have to carefully select quests that they will be able to complete before the game finishes (all trains are gone), if they do not they lose the points. The other element to this game is that single tracks are not worth as much as completed quests, leaving the student to have to MANAGE themSELF to choose the most appropriate purchase/route. Resilience, Resourceful, purposeful, reflective, and responsive.Ticket to RideEvery country you could think of! It's tenth anniversary is this year. The original is North America, but you can also purchase 1910 expansion, Europe, Europia 1912, Asia, India, Heart of Africa, Nederland, Nordic Countries, Markin (Germany) and Dice Expansion.King of Cards
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Settlers of Catan10+A frustrating and highly strategic, yet random game, Settlers is an economy building game. Each player needs to collect resources in order to build settlements. You can trade with other players, choose not to and be at the mercy of a dice roll. The player to reach ten points first is the winner.2- 4Thinking - players need to select two spaces on the board for their initial settlements, from which they will gain resources. Numbered counters are placed on top of the resources which correspond to a dice roll, red numbers mean they are likely to be rolled often. Strategic thinking is required! Relating to Others - trading is a big part of this game, if a player is unwilling to trade, it can effect the game play significantly. Teachers should also be aware of the extreme frustration this game builds.Adventurous, Resourceful, Curious, CollaborativeSettlers of CatanSettlers Exapnsion - expands the board to cope with 5 - 6 players. Settlers of Catan Seafarers, Traders and Barbarians, Explorers and Pirates. There are many more which are listed on the King of Cards website.
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Shadows of Camelot
9+Shadows over Camelot is a collaborative game which enables students to play alongside and in collaboration with others against the board. One thing to note is that one player will be working against the others as a traitor. The key is to complete a number of quests and to expose the traitor.3 - 7 Thinking - players need to be able to deduce who the traitor is and analyse what the best next move might be. Relating to Others - communication is key in this game, players must work co-operatively to win against the board. Participating and Contributing - Students work together for the greater good.Resourceful, Curious, Collaborate, Resilient, ReflectiveShadows over CamelotShadows over Camelot have a number of addtional expansion packs, you can see them listed on the King of Cards website.
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Power GridEarning money with electric power? Good idea. Earning LOTS of money with electric power? An even better idea! Should I use coal or oil to generate power in the old-fashioned or will
there be a shortage of those resources in the future? Will there be a
future in burning garbage? Certainly nuclear power is very exciting and
as long as the government will manage the nuclear waste there will be a
lot of profit. Of course, you can use more ecological friendly power and
be independent of resources. But will such power plants be powerful
enough for the customers in the future? Naturally you must watch your
competitors to see what plants they build, which cities they have in
their net, what resources they depend on, and what new power plants they
find interesting.
2 - 6 Thinking - students need to think very carefully about which resources to buy and how to construct their power grid to build a bustling economy. Using Language, Symbols and Text - students will need to understand the power/use of each symbol and how it relates to each action in the game.Resourceful, Curious, Resilient, ReflectivePower GridMany expansions can be added to this game, a number of Asian, American and European countries are available as expansion packs. See King of Cards for more detail.
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Iota7+A simple pattern matching game. This would be perfect for introducing the conept of colour matching, pattern matching and even possibly the ability to teacher algebra. The game consists of small cards which have four different shapes, four different colours and four different numbers on them, the aim is to create rows of four which give you a score. The game ends when all of the cards are matched up and scores added together.2- 4Thinking - You need to get your brain into action, to ensure that no two lines overlap or join. Using Language, Symbols and Text - students will have to connect pictures, as well as colours and numeric symbols to ensure that they can win the game.Purposeful, Contributive and CuriousIotaN/AKing of Cards, Auckland
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Dota 213+ (due to Steam restrictions)DOTA 2 just finished their international tournament with a crowd and company sourced prize pool of 10 million dollars! A very popular online game, players work in teams of five against each other to take the other team's towers. Players need to learn about the different types of characters, which characters counter each other best, what a good team is made up of and many other things!1 - 5 Thinking - you need to develop your ability to strategise, reflect and revell in wins and losses to become better. Relating to Others - players of DOTA 2 must be able to relate to each other in a positive manner, the game play relies upon the students ability to work as a team to knock over towers and use each of their individual abilities together, to counter the other team's offensive. Managing Self - ah the RQ otherwise known as a Rage Quit, players can become angry and frustrated by their lack of success, but they need to manage their emotions and their game play in order to best assist their team.Purposeful, Contributive, Resilient, Resourceful, ResponsiveDota Introduction Part 1You can buy personalised items from the shop, but the game itself is freeSteam Engine (Download from Steam)
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Minecraft7+"Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things. It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea." Sourced from Minecraftsolo or co-opThinking - players need to contemplate the best use of their resources and choose what they want to collect. Using language, symbols and text - players need to comprehend the large amounts of symbols and language that are used to create their very own world, imagination is the limit in this game. Participating and Contributing - players need to understand that they are working in a collaborative world where their actions affect others either adversely and irreversibly.Purposeful, Contributive, Resilient, Resourceful, ResponsiveMinecraft Beginner's GuideLots of mods that make huge levels of more awesome experience!Minecraft.net
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Portal 27+First person puzzle game, you can play solo or in co-op mode to work together through physics and spatial based problems. Shoot portals to walk through walls and windows to get to acheive success in solving different problems. Equipped with a sarcastic and caustic commentator named Glados, this game is fun down to the ground!solo or co-opThinking - players need to contemplate the best use of their portals in order to solve the problems they are facing in the best method possible. They receive feedback in the form of annihilating drones and slippery acid or dropping boxes. Participating and Contributing - in the co-op mode you need to work together to acheive common good against the computer!Purposeful, Contributive, Resourceful, PurposefulPortal 2You can purchase Portal which is the original from Steam as well.Steam Engine (Download from Steam)
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