| A | B | C | D | E | F | G | H | I | J | K | L | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | User Action | Description | Availablilty | Action Type | Platform | Self Serve | Source | Point Rate | Frequency / Caps | Notes | |||
2 | flat rate | % multiplier | # multiplier | ||||||||||
3 | ex. 1,000 points | ex. 10% multiplier | ex. 2x multiplier | ||||||||||
4 | Connect X (Twitter) | User links social app ID to client's Engage campaign | Now | Identity | X | UA | 1x / user | ||||||
5 | Connect Discord | User links social app ID to client's Engage campaign | Now | Identity | Discord | UA | 1x / user | ||||||
6 | Connect Email | User links email to client's Engage campaign | Now | Identity | UA | 1x / user | |||||||
7 | Connect Wallet | User connects wallet to client's Engage campaign | Now | Identity | Web3 | UA | 1x / user | **Working on supporting multiple wallet connections. | |||||
8 | Connect IMX Passport | Now | Identity | Web3 | UA | 1x / user | |||||||
9 | Follow [account] on X (Twitter) | User follows specified account on X | Now | Social | X | UA | 1x / user / account | Self-serve - new Tweets can be added whenever needed. | |||||
10 | Join Discord server | User joins specified Discord server | Now | Social | Discord | UA | 1x / user / server | Self-serve - new Tweets can be added whenever needed. | |||||
11 | Like Tweet ID [#####] | User likes a specified Tweet ID on X | Now | Social | X | 1st Party Twitter | 1x / user / post | Self-serve - new Tweets can be added whenever needed. | |||||
12 | Retweet/ Quote Tweet Tweet ID [#####] | User retweets a specified Tweet ID on X | Now | Social | X | 1st Party Twitter | 1x / user / post | Self-serve - new Tweets can be added whenever needed. | |||||
14 | Refer a Player | Campaign participants can share a unique referral code/link, that will credit them as referring other users to the campaign. Entered on Signup. | Now | Bonus | UA | UA | #x referrals / user # points earned Uncapped | Points can be awarded for: - Flat points per referral. - Additional % of referred users' points paid out to referrer. | |||||
15 | Follow URL Link | Q4 | Social | UA | UA | Uncapped | Work in progress. | ||||||
16 | In-Game Actions | User completes in-game action communicated to Helika in an in-game event, for example: - Create character - Complete tutorial - Win match - Use in-game currency - Use in-game items - Clear level / story mode - Community actions (ex. add friend) | Now | Game | Game | SDK | #x / user Uncapped | ||||||
17 | Web Actions | User completes action in-browser communicated to Helika in a web event, for example: - Download game - Sign up for early access | Now | Web | Web | SDK | #x / user Uncapped | Requires Web SDK to be embedded on client's web pages. | |||||
18 | Hold NFT **based on highest tier of NFT held | User holds specified NFT(s) | Q4 | Bonus | Web3 | Chain Index | 1x / user | Contract Address must be from a supported chain. Points will be rewarded at the end of the campaign to deter gaming. Activity will be supported during the campaign with a frontend component that shows which bonus tier the user is on based on the highest level of NFT they're currently holding. | |||||
19 | Hold NFT **based on # of NFTs held | User holds specified NFT(s) | Q4 | Bonus | Web3 | Chain Index | 1x / user | Contract Address must be from a supported chain. Points will be rewarded at the end of the campaign to deter gaming. Activity will be supported during the campaign with a frontend component that shows the point scoring mechanics as plaintext (ie. # / % multiplier for each NFT and how holding multiple NFTs stacks the bonus multiplier). No point projections/previews of point balances with the multiplier applied in real time. | |||||