| A | B | C | D | E | F | G | H | I | J | |
|---|---|---|---|---|---|---|---|---|---|---|
1 | Category | File | Sprite | Name | Perk | Drawback | Load | Set | Description | Words |
2 | Weapon | licon_32_01 | Hunting Sword | Skirmish | 1 | Noble's Hunting Trousse (4) | Though common game have fled far from Doskvol's lightning towers, residents of distinction continue to find use for hunting swords. This one's elegant finials and the staghorn grip hark back to a time when prey were less bipedal. | 38 | ||
3 | Weapon | icon_32_2_16 | Hunter's Throwing Knife | Finesse | 1 | Noble's Hunting Trousse (4) | The smog in Doskvol chokes most nobles who step beyond their estate to extend their reach. But a scoundrel like you, exhaling poison and unburdened by scruples, can just use this throwing knife. | 33 | ||
4 | Weapon | icon_32_2_19 | Hunter's Bodkin | Tinker | 1 (0 with set) | Noble's Hunting Trousse (4) | A hunt need not end in a bloodbath. Might be it ends by a fire, with you contentedly sharpening your knives. This bodkin is conveniently sized for such a domestic task, while still sharp enough to puncture the occasional artery. | 40 | ||
5 | Weapon | Iicon_32_05 | Hunting Cleaver | Wreck | 1 | Noble's Hunting Trousse (4) | Realistically, this weapon's last owner felled their prey with something more finessed. They saved the cleaver for hacking through the joints of boar, deer, and (given the scarring on the blade) leviathan claws. | 33 | ||
6 | Weapon | Iicon_32_26 | Iruvian Dueling Saber | Finesse, Attune | Consumable: Loses attributes after an unspecified number of uses. | 1 | All that is gold does not glitter. And if it glitters in Iruvia, it's obsidian or demonsblood. Never mind the demonic motifs on the pommel and brass-wire inlay. It's the blade's uncanny celerity that suggests more than a blacksmith's touch. | 40 | ||
7 | Weapon | icon_32_2_17 | Skovlan's Grudge | Wreck | Volatile: Akorosi users draw unwanted attention from Skovlanders | 2 | Designed to hack through Imperial units, this two-hander comes with one of its parrying lugs chipped, a sore reminder of the Unity War's outcome. Like many former Skovlander marines, it's reduced now to settling petty back-alley grudges, sometimes without deploying. | 40 | ||
8 | Weapon | icon_32_2_08 | Highland Sword | Command, Wreck | Volatile: User is prone to fits of righteous rage | 2 | Days of squinting through sunbaked battlefields are centuries gone. But this steel catches light by other means. No, you're not imagining it; you're hearing an old Skovlander battle hymn and filling with an uncharacteristic sense of devotion. | 37 | ||
9 | Weapon | Iicon_32_02 | Executioner's Sword | Command, Wreck | Conspicuous: +1 heat if used in an operation | 2 | Why, this used to hang inside one of Charterhall's civic offices. Etched on the blade are scenes of gruesome public executions, meant to frighten Doskvol's many offenders. Must have fetched a pretty price when it went missing the following week. | 40 | ||
10 | Weapon | icon_32_2_28 | Karth Orris's Dueling Saber | Finesse, 10% silver | Conspicuous: +1 heat if used in an operation | 1 | Engraved in the enclosed guard of this dueling sword is a golden bee. You could return it to the Hive's leader, or her soon-to-be-embarrassed mercenary commander for a modest reward. But it was hardly you who lost it, innit? | 39 | ||
11 | Weapon | Iicon_32_25 | Corsair's Downfall | Finesse, Study | Unreliable: Vulnerable to sword-breakers | 1 | Did you know, a corsair at Doskvol Academy motioned to introduce the foreign-born stiletto into their fencing curriculum? The College of Naval Command buried it, of course. The motion, I mean. Well, and the corsair. | 35 | ||
12 | Weapon | Iicon_32_04 | Tycherosi Dagger | Finesse, Attune | Volatile: Every six turns, player must roll a 4 or higher or keep the blade in their loadout | 0 | Whether for back-alley scraps or demonic summonings, this dagger leaves skin-pricks bleeding like arteries. Forward-facing quillons make it an effective parrying weapon, so long as the wielder occasionally shakes off the ghostly chill that passes through their gloves. | 38 | ||
13 | Weapon | icon_32_2_14 | Steel Eater | Skirmish | Volatile: Chance to burn user | 1 | No bigger than a blacksmith's hammer but hungry to undo all one's work, this sword-breaker glows red like it's still on coals. Might be what makes it good at snapping enemy blades. Might be why it'll bite you back. | 39 | ||
14 | Weapon | Iicon_32_11 | Scorpion Tail | Skirmish, Hunt | Volatile: Chance to poison user | 1 | Forged by an Iruvian who preferred hot steel to stars lighting her way, this dagger glows with searing poison from the hundred desert scorpions that crossed her path. Gut your targets or nick their knuckles; either way, they writhe. | 39 | ||
15 | Weapon | Iicon_32_08 | Severosi Inheritance | Consort | Conspicuous: +1 heat if used in an operation | 1 | Likely pilfered from a horse-lord's grave, or prized off an exile in a card game. You could smelt the gold in the hilt, but think of all the guts and armor you'll slash as easily as purses. | 37 | ||
16 | Weapon | Iicon_32_37 | Dravia's Leviathan Tooth | Attune, Wreck | Volatile: For good or ill, ghosts are drawn to the sword like flies to carrion | 2 | Dravia's Grin (4) | Remember Weylinne Dravia? Expect not. Bankers ain't heard from her since her fleet's four captains disappeared on the Void. Their four widows blame the mysterious, spark-craft swords Dravia commissioned, some say with relics from an aggrieved leviathan. | 37 | |
17 | Weapon | Iicon_32_29 | Kitchen cleaver | Survey | Unreliable: A little wobbly with use | 1 | Tie on an apron and no one will question that pervasive stench of death. Underestimating you will be their final misfortune. | 21 | ||
18 | Weapon | icon_32_2_22 | Dravia's Bite | Unknown | Unknown | 1 | Dravia's Grin (4) | Another of the four swords Dravia commissioned for her leviathan hunter captains. Except this one is broken—and started thrumming when you picked it up. Is that Dagger Isle script on the hilt? You should find a blacksmith—and a translator. | 39 | |
19 | Weapon | icon_32_2_09 | Wooden practice sword | Consort | Unreliable, Consumable | 1 | For precious scoundrels and feeding campfires. Why not go beg your friends for a real weapon? Fetch. | 17 | ||
20 | Weapon | Iicon_32_38 | Negotiator | Wreck, Command | Conspicuous: +1 heat if used in an operation | 2 | Certainly answers the question, What do you get when you cross an unconscionably large sword with a mace the size of your head? But begs the question, Who has the bloody nerve to swing it? | 35 | ||
21 | Weapon | Iicon_32_07 | The Billhook | Command, Wreck, Skirmish | Conspicuous: +1 heat per use in an operation | 2 | Drop that. I mean it; drop it. That's too fine a make for a butcher, but too splashy for a Billhook—which means it's from the personal collection of Erin, Coran, or Tarvul Keel himself. Leave it where it lies and run for the shadows. | 44 |