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StockCommunity ModFAQLast updatedcreditspoint delta
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pilot namefactionshipcostpilot skillEPTpilot abilitycostcost (100)EPTtierpilot ability (if different)
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---4.5
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Rookie PilotrebelsX-wing212402031.0.3-1
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Tarn MisonrebelsX-wing233When an enemy ship declares you as the target of an attack, you may acquire a target lock on that ship.442231.0.3-1
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Red Squadron PilotrebelsX-wing2344522.513If FFG ever releases a generic "Rogue Squadron" X-wing with an EPT, then the Red Squadron Pilot will lose its EPT gantedĀ in this versionĀ and receive a cost adjustment.1.0.3-0.5
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"Hobbie" KlivianrebelsX-wing255When you acquire or spend a target lock, you may remove 1 stress token from your ship.482431.0.3-1
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Leevan TenzarebelsX-wing2551After you perform a boost action, you may receive 1 stress token to receive 1 evade token.4723.53
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Biggs DarklighterrebelsX-wing255Once per game, at the start of the Combat phase, you may choose that until the end of the round, other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.522621.0.41
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Garven DreisrebelsX-wing266After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it).5125.5131.0.3-0.5
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Kullbee SperadorebelsX-wing2671After you perform a boost or barrel roll action, you may flip your equipped "Servomotors S-foils" Upgrade card.4723.513
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Jek PorkinsrebelsX-wing2671When you receive a stress token, you may remove it and roll 1 attack die. On a <hit> result, deal 1 facedown damage card to this ship.4824131.0.3-2
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Luke SkywalkerrebelsX-wing2881When defending, you may change 1 of your <eye> results to a <evade> result.5326.512When defending, you may change any number of your <eye> results to <evade> results.1.0.3-1.5
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Wes JansonrebelsX-wing2981After you perform an attack, you may remove 1 focus, evade or blue target lock token from the defender.542712After you perform an attack, you may remove 1 focus, evade, reinforce, or blue target lock token from the defender.1.0.4THE Zack Mathews-2
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Wedge AntillesrebelsX-wing2991When attacking, reduce the defender's agility value by 1 (to a minimum of 0)5829121.0.30
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Gold Squadron PilotrebelsY-wing182321631.0.3-2
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Gray Squadron PilotrebelsY-wing2043517.531.0.3-2.5
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"Dutch" VanderrebelsY-wing236After acquiring a target lock, choose another friendly ship at Range 1-2. The ship may immediately acquire a target lock.3919.521.0.3-3.5
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Horton SalmrebelsY-wing258When attacking at Range 2-3, you may reroll any of your blank results.4120.5121.0.3-4.5
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Prototype PilotrebelsA-wing171301531.0.3-2
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Green Squadron PilotrebelsA-wing19314020131.0.31
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Gemmer SojanrebelsA-wing225While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1.4321.531.0.3-0.5
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Arvel CrynydrebelsA-wing236You may declare an enemy ship inside your firing arc that you are touching as the target of your attack.4321.512You may declare an enemy ship inside your firing arc that you are touching as the target of an attack. Overlapping another ship while executing a maneuver does not cause you to skip the "Perform Action" step.1.0.3-1.5
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Jake FarrellrebelsA-wing2471After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.4723.5121.0.3-0.5
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Tycho CelchurebelsA-wing2681You may perform actions even while you have a stress token.4824121.0.3-2
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Outer Rim SmugglerrebelsYT-13002715929.531.0.32.5
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Resistance SympathizerrebelsYT-1300383623131.0.3-7
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ChewbaccarebelsYT-13004251When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability).7035121.0.3-7
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Chewbacca (HoTR)rebelsYT-13004251After another friendly ship at Range 1-3 is destroyed (but has not fled the battlefield), you may perform an attack.7336.5121.0.3-5.5
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Lando CalrissianrebelsYT-13004471After you execute a green manuever, choose one other friendly ship at Range 1. That ship may perform 1 free action on its action bar.7738.512After you execute a green maneuver, choose one other friendly ship at Range 1-2. That ship may perform 1 free action.1.0.3-5.5
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ReyrebelsYT-13004581When attacking or defending, if the enemy ship is inside your firing arc, you may reroll up to 2 of your blank results.7839121.0.3-6
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Han SolorebelsYT-13004691When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.7839111.0.3-7
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Han Solo (HoTR)rebelsYT-13004691When you are placed during setup, you can be placed anywhere in the play area beyond Range 3 of enemy ships.7437111.0.3-9
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Blue Squadron PilotrebelsB-wing222442231.0.30
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Dagger Squadron PilotrebelsB-wing2444723.531.0.3-0.5
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Nera DantelsrebelsB-wing2651You can perform <torpedo> secondary weapon attacks at ships outside your firing arc.5025121.0.3-1
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IbtisamrebelsB-wing2861When attacking or defending, if you have at least one stress token, you may reroll 1 of your dice.5326.512Once per round, when attacking or defending, if you have at least one stress token, you may change one of your dice results to a <hit> or <evade> result.Ibtisam's ability can be used once per round while either attacking or defending, but not both.1.0.3-1.5
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Keyan FarlanderrebelsB-wing2971When attacking, you may remove 1 stress token to change all of your <eye> results to <hit> results.5527.5121.0.3-1.5
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Ten NumbrebelsB-wing3181When attacking, 1 of your <crit> results cannot be cancelled by defense dice.5929.512When attacking, you may choose one of your <hit> or <critical hit> results. That die cannot be canceled by defense dice or evade tokens.1.0.3-1.5
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Rebel OperativerebelsHWK-290161321630
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Roark GarnetrebelsHWK-290194At the start of the combat phase choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that pilot's pilot skill value as 12.422122
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Kyle KatarnrebelsHWK-2902161At the start of the Combat Phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3.482412At the start of the Combat Phase, you may assign 1 focus token to a friendly ship at Range 1-2.3
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Jan OrsrebelsHWK-2902581When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.4924.512-0.5
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Knave Squadron PilotrebelsE-wing27148243-3
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Blackmoon Squadron PilotrebelsE-wing2935125.53-3.5
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Etahn A'bahtrebelsE-wing3251When an enemy ship inside your firing arc at Range 1-3 is defending, the attacker may change 1 of its <hit> results to a <crit> result.5728.512-3.5
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Corran HornrebelsE-wing3581At the start of the End phase, you may perform 1 attack. You may not attack next round.5728.511-6.5
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Bandit Squadron PilotrebelsZ-95122241230
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Tala Squadron PilotrebelsZ-95134261330
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Lieutenant BlountrebelsZ-951761When attacking, the defender is hit by your attack, even if he does not suffer any damage.301513-2
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Airen CrackenrebelsZ-951981After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action.341713-2
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Wild Space FringerrebelsYT-240030250253-5
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Eaden VrillrebelsYT-2400323When performing a primary weapon attack against a stressed ship, roll 1 additional attack dice.52263-6
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"Leebo"rebelsYT-24003451When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve and discard the other.582912-5
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Dash RendarrebelsYT-24003671You may ignore obstacles during the Activation phase and when performing actions.603011You must ignore obstacles during the Activation phase and when performing actions.This over-rides the FFG FAQ about declaring Dash's ability, since his ability must always be considered active during the activation phase.-6
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Warden Squadron PilotrebelsK-wing23238193-4
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Guardian Squadron PilotrebelsK-wing2544120.53-4.5
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Esege TuketurebelsK-wing286When another friendly ship at Range 1-2 is attacking, it may treat your focus tokens as its own.4522.53-5.5
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Miranda DonirebelsK-wing298Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.48242Once per round when attacking a ship inside your firing arc, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.1.0.5-5
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Blue Squadron NovicerebelsT-70 X-wing2424522.53-1.5
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Jess PavarebelsT-70 X-wing2535527.522.5
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Red Squadron VeteranrebelsT-70 X-wing264150253-1
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"Blue Ace"rebelsT-70 X-wing275When performing a boost action, you may use the [1 hard left] or [1 hard right] template.50253-2
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"Snap" WexleyrebelsT-70 X-wing2861After you execute a 2-, 3-, or 4-speed manoeuvre, if you are not touching a ship, you may perform a free boost action.54272-1
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"Red Ace"rebelsT-70 X-wing296The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.5929.52The first time you remove a shield token from your ship each round, if you are unstressed then assign 1 evade token to your ship.0.5
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Nien NunbrebelsT-70 X-wing2971When you receive a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token.562813-1
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Ello AtsyrebelsT-70 X-wing3071While you are not stressed, you may treat your <left sloop> and <right sloop> manoeuvres as white manoeuvres.5728.513-1.5
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Poe Dameron (PS8)rebelsT-70 X-wing3181While attacking or defending, if you have a focus token, you may change 1 of your <eye> results to a <hit> or <evade> result.6231120
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Poe Dameron (PS9)rebelsT-70 X-wing3391While attacking or defending, if you have a focus token, you may change 1 of your <eye> results to a <hit> or <evade> result.6633120
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Lothal RebelrebelsVCX-1003536733.52-1.5
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"Chopper"rebelsVCX-100374At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.70352-2
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Kanan JarrusrebelsVCX-100385When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die.72361-2
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Hera Syndulla (VCX)rebelsVCX-100407When you reveal a green or red manoeuvre, you may rotate your dial to another manoeuvre of the same difficulty.7537.52-2.5
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"Zeb" Orrelios (Attack Shuttle)rebelsAttack Shuttle183When defending, you may cancel <crit> results before <hit> results.30153-3
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Ezra BridgerrebelsAttack Shuttle2041When defending, if you are stressed, you may change 2 of your <eye> results to <evade> results.361812When defending, if you have 1 to 3 stress tokens, you may receive one stress to change 2 of your <eye> results to <evade> results.-2
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Sabine Wren (attack shuttle)rebelsAttack Shuttle2151Immediately before you reveal your manoeuvre, you may perform a free boost or barrel roll action.3517.513-3.5
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Hera Syndulla (attack shuttle)rebelsAttack Shuttle2271When you reveal a green or red manoeuvre, you may rotate your dial to another manoeuvre of the same difficulty.361813-4
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Braylen StrammrebelsARC-170253After you execute a manoeuvre, you may roll an attack die. On a <hit> or <crit> result, remove 1 stress token from your ship.4321.53-3.5
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Thane KyrellrebelsARC-170264After an enemy ship inside your firing arc at Range 1-3 attacks another friendly ship, you may perform a free action.4522.53-3.5
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Shara BeyrebelsARC-1702861When another friendly ship at Range 1-2 is attacking, it may treat your blue target lock tokens as its own.5125.513-2.5
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Norra WexleyrebelsARC-1702971When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 <eye> result to your roll.5829120
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Blue Squadron PathfinderrebelsU-wing232?#VALUE!3#VALUE!
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Heff TobberrebelsU-wing243After an enemy ship executes a manoeuvre that causes it to overlap your ship, you may perform a free action.?#VALUE!3#VALUE!
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Benthic Two TubesrebelsU-wing244After you perform a focus action, you may remove 1 of your focus tokens to assign it to a friendly ship at Range 1-2.?#VALUE!3
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Bodhi RookrebelsU-wing254When a friendly ship acquires a target lock, that ship can lock onto an enemy ship at Range 1-3 of any friendly ship.?#VALUE!3#VALUE!
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Saw GerrerarebelsU-wing2661When a friendly ship at Range 1-2 attacks, if it is stressed or has at least 1 Damage card, it may reroll 1 attack die.?#VALUE!3
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Cassian AndorrebelsU-wing2761At the start of the Activation phase, you may remove 1 stress token from 1 other friendly ship at Range 1-2.?#VALUE!13#VALUE!
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"Zeb" Orrelios (Sabine's TIE)rebelsSabine's TIE Fighter133When defending, you may cancel <crit> results before <hit> results.261330
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Captain RexrebelsSabine's TIE Fighter144After you perform an attack, assign the "Suppressive Fire" Condition card to the defender.3115.531.5
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Sabine Wren (TIE)rebelsSabine's TIE Fighter1551Immediately before you reveal your manoeuvre, you may perform a free boost or barrel roll action.28143-1
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Ashoka TanorebelsSabine's TIE Fighter1771At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action.3115.53-1.5
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Kashyyyk DefenderrebelsAuzituck Gunship2414723.512-0.5
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Wookiee LiberatorrebelsAuzituck Gunship26315226120
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LowhhrickrebelsAuzituck Gunship2851When another friendly ship at Range 1 is defending, you may spend 1 reinforce token. If you do, the defender adds 1 <evade> result.562812When another friendly ship at Range 1 is defending, if the attacker is inside your primary firing arc you may spend 1 reinforce token. If you do, the defender adds 1 <evade> result.Lowhhrick's ability can only be used if the defender is inside his 80 degree primary firing arc.0
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WullffwarrorebelsAuzituck Gunship3071When attacking, if you have no shields and at least 1 Damage card assigned to you, roll 1 additional attack die.5728.52-1.5
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Captain Nym (rebel)rebelScurrg H-6 Bomber3081Once per round, you may prevent a friendly bomb from detonating.?#VALUE!12#VALUE!
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AP-5rebelSheathipede-Class Shuttle151When you perform the coordinate action, after you choose a friendly ship and before it performs a free action, you may receive 2 stress tokens to remove 1 stress token from it.301530
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"Zeb" Orrelios (Sheathipede Shuttle)rebelSheathipede-Class Shuttle163When defending, you may cancel <crit> results before <hit> results.321630
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Ezra Bridger (Sheathipede Shuttle)rebelSheathipede-Class Shuttle1751When defending, if you are stressed, you may change up to 2 of your <eye> results to <evade> results.3517.512When defending, if you have 1 to 3 stress tokens, you may receive one stress to change 2 of your <eye> results to <evade> results.0.5
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Fenn Rau (rebel)rebelSheathipede-Class Shuttle2091When an enemy ship inside your firing arc at Range 1-3 becomes the active ship during the Combat phase, if you are not stressed, you may receive 1 stress token. If you do, that ship cannot spend tokens to modify its dice when attacking this round.4723.5123.5