Master Arena - Weapons
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PLAYER DEFAULT HP = 100 / PLAYER MAX HP = 150 / NO ARMOR SYSTEM = NO DAMAGES REDUCTION.
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WeaponsHead (Hp)Torso (Hp)Legs (Hp)Foots (Hp)Fire Rate (s)
MaxAmmo
EquipTimeSpread
ShotCost
Primary Fire
ShotCost
Secondary Fire
Type
Damage Radius
SpeedMomentumTransfer
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Melee (delta tick damages)88881inf0.300n/amelee300Instant0
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Electrogun (delta tick damages)
97650.1600.3012InstantHit0Instant50 000
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Plasma101010100.115500.3011 to 20Projectile10150005000
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SMG1510750.125 / 0.55600.3
0.035 / 0.045 (burst)
17InstantHit0Instant0
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ShotGun (one shell)88840.75 - 0.85120.30.1 / 0.1512Projectile4 uu137501000
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Grenade Launcher (mutiplier)
primary : 65Hp
Secondary : 60 Hp
x1.5x1.25x1.0x1.00.9 - 0.9120.3012Projectile650 uu - 670 uu3500150 000
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Rocket (mutiplier)
Primary : 75 Hp
Secondary: 1HP
x1.5x1.25x1.0x1.01.15120.3010Projectile512uu / 1024 uu8250100 000 / (160000 x Impact %) on Z
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FlashRifle754535250.6/0.55120.3011InstantHit0Instant0
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Sniper100856550180.301n/aInstantHit0Instant0
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CombosDamages
Damage Radius
Speed
MomentumTransfer
Combo Ammo Cost
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FlashRifle beam Hit FlashBall250 HP512 uu240010000002
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Pickups
Respawn Time (s)
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+5 Energy5
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5 Hp10
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25 Hp30
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50 Hp45
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100 Hp60
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Carnage90
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Weapons30
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