Gamajig - Metrics
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Common TreeHumanoids Tree
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IDNamePrice
Dependence
EffectIDNamePrice
Dependence
Effect
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01Demography I15-+1 to AN36Market Optimization75-The most valuable resource sold by the player has 1 more rank.
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02Demography II2501+1 to AN37Secret Negociation5-Draw a card. Can be developed once per turn.
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03Demography III5002+1 to AN
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04Training I15-+1 to AS
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05Training II2504+1 to ASDroids Tree
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06Training III5005+1 to ASIDNamePrice
Dependence
Effect
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07Military Power I5003
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+1 to AN and +1 to AS38Tech Masters75-Whenever the player buys a tech from the common tech tree, he gets a -5 kGC reduction on a random other available tech.
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08Military Power II7507+1 to AN and +1 to AS39Self Hack5-Gets a +1 to AN, AS or Di for one turn. Can be developed once per turn.
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09Gold Leader100-Double the minigame bonus during a fight.
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10Evasive moves30-The player's army gets +2 to AN and +2 to AS during a defense battle (invasion attempt on a player's planet/moon).
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11Central HQ110-You can try to invade by force one more planet/moon per turn.Primitive aliens Tree
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12Negociation I20-+1 to DiIDNamePrice
Dependence
Effect
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13Negociation II3012+1 to Di40Consume50-Next turn and for 3 turns, all resources sold by the player get 1 more rank. After 3 turns, all resources sold by the player get 1 less rank for 5 turns.
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14Negociation III6013+1 to Di and +2 to Ga41Enrage5-If you fail to invade a planet/moon this turn, your army gets a +2 to AN and +2 to AS at your second attempt, and another +1 to AN and +1 to AS at your third attempt. Can be developed once per turn and only before a invasion attempt.
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15New Gamajig I20-+2 to Ga
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16New Gamajig II3015+2 to Ga
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17New Gamajig III6016+2 to Ga and +1 to DiAdvanced aliens Tree
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18Smooth talk I6013
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+2 to Ga and +1 to DiIDNamePrice
Dependence
Effect
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19Smooth talk II9018+2 to Ga and +1 to Di42Mind Coordination75-Every developed Secret technology you own gives you a +2 Ga bonus. Every time you buy a Secret Technology, you get +2 Ga.
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20Subtle negociator80-The alliance process now takes 2 turns instead of 3.43Coming in peace5-The player starts an alliance process on an available planet/moon. It will take one less turn. Can be developed once per turn.
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21Pulling strings80-Finance points now gives you 3 extra turns instead of 2.
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22Transport I20-Reveals the first planet of a new star system.
The player is able to spread on this planet.
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23Transport II6022Reveals the first planet of all systems if it's not already the case.
The player is able to spread on these planets.
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24Transport III8023Reveals all the planets and moons of the map.
The player is able to spread on these planets.
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25Galactic Senat100-At the begining of your turn, draw an extra card.
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26Backstep to jump forward15-At anytime, you can delete one of your Secret technologies to earn 150 kGC or +3 Ga.
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27Stong Kin50-You can play you Special Race tech twice per turn instead of once.
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28Natural Abilities50-Your Special race tech now costs 3 instead of 5.
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29Weaponery Secret20+-+1 to AN, -5 kGC to tech 01, 02, 03
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30Armoring Secret20+-+1 to AS, -5 kGC to tech 04, 05, 06
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31Manipulation Secret20+-+1 to Di, -5 kGC to tech 11, 12, 13
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32Slush fund Secret20+-+1 to Fi, -5 kGC to tech 14, 15, 16
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33Hyperspace Secret20+-Reveal all planets and moons in all system on which on already spread.
You can spread on planets/moons even if their orbit is not next to one of a planet/moon in which you already spread.
-5 kGC to tech 19, 20, 21
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34Politics Secret20+-At the begining of your turn, you can pay 6 kGC and draw a card.
-20 kGC to tech 22
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35Victory Secret20+
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