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1
Grades
Identifier
StandardConceptPractice(s)
Lessons - Unit#.Lesson#
2
9-103A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
Computing SystemsAbstraction
3
9-103A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
Computing SystemsAbstraction1.71.8
4
9-103A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
Computing SystemsTesting3.7
5
9-103A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
Networks & the InternetAbstraction2.12.22.32.42.52.6
6
9-103A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
Networks & the InternetCommunicating10.610.7
7
9-103A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
Networks & the InternetComputational Problems10.9
10.10
8
9-103A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
Networks & the InternetTesting10.9
10.10
9
9-103A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
Networks & the InternetCommunicating
10
9-103A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
Data & AnalysisAbstraction1.21.31.41.51.61.71.8
11
9-103A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
Data & AnalysisComputational Problems1.91.10
12
9-103A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
Data & AnalysisAbstraction9.19.29.39.49.89.9
13
9-103A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
Data & AnalysisAbstraction5.65.7
14
9-103A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
Algorithms & Programming
Creating3.5
15
9-103A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
Algorithms & Programming
Abstraction5.15.25.35.45.95.105.115.125.135.14
5.15
5.16
5.17
16
9-103A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
Algorithms & Programming
Computational Problems4.55.55.65.75.8
17
9-103A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
Algorithms & Programming
Creating3.23.33.43.63.83.93.104.124.134.14
5.13
5.15
5.16
5.178.4
18
9-103A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
Algorithms & Programming
Computational Problems4.94.104.11
19
9-103A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
Algorithms & Programming
Creating7.67.77.87.97.108.4
20
9-103A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
Algorithms & Programming
Creating3.33.43.83.93.108.4
21
9-103A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
Algorithms & Programming
Communicating
22
9-103A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
Algorithms & Programming
Testing1.21.63.33.43.53.83.93.108.4
23
9-103A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
Algorithms & Programming
Collaborating3.33.43.53.83.93.105.135.145.155.16
5.17
24
9-103A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
Algorithms & Programming
Communicating3.33.43.53.83.93.105.135.145.155.16
5.17
8.4
25
9-103A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
Impacts of ComputingInclusion1.121.132.72.810.110.210.510.8
10.11
10.12
10.13
26
9-103A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
Impacts of ComputingInclusion
27
9-103A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
Impacts of ComputingComputational Problems
28
9-103A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
Impacts of ComputingCollaborating10.110.210.510.8
10.11
10.12
10.13
29
9-103A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
Impacts of ComputingCommunicating1.111.121.132.72.8
30
9-103A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
Impacts of ComputingCommunicating10.310.4
31
9-103A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
Impacts of ComputingCommunicating2.72.810.310.4
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