A | B | C | |
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1 | 3.10 | 3.11 | Notes |
2 | Adamant 20% increased Armour 10% chance when Hit for double Armour effect +250 to Armour while affected by a Guard Skill Buff Regenerate 0.5% of Life per second while affected by a Guard Skill Buff Enemies have -5% to Total Physical Damage Reduction against your Hits | Adamant 20% increased Armour +400 to Armour while affected by a Guard Skill Buff Regenerate 1.5% of Life per second while affected by a Guard Skill Buff | Contextual. Probably more of a buff since the cluster is mainly taken for defense. |
3 | Adrenaline 6% increased maximum Life 20% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching | Adrenaline 6% increased maximum Life 10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching | Slight nerf. |
4 | Aligned Spirits
10% increased maximum Mana Minions deal 20% increased Damage 15% reduced Mana Cost of Minion Skills | Aligned Spirits 15% increased maximum Mana Minions deal 20% increased Damage 15% reduced Mana Cost of Minion Skills | Slight buff. |
5 | Ambidexterity 50% increased Attack Damage with Main Hand 20% increased Attack Speed with Off Hand Attack Skills deal 50% increased Damage with Ailments while Dual Wielding | Ambidexterity 50% increased Attack Damage with Main Hand 20% increased Attack Speed with Off Hand Attack Skills deal 25% increased Damage with Ailments while Dual Wielding | Big nerf for ailment builds, negligible otherwise. |
6 | Antifreeze +20% to Cold Resistance 40% chance to Avoid being Frozen 6% chance to Avoid Cold Damage from Hits | Antifreeze +1% to maximum Cold Resistance +20% to Cold Resistance 30% chance to Avoid being Frozen | Contextual. In most cases not worth chasing. |
7 | Antivenom +17% to Chaos Resistance Unaffected by Poison | Antivenom +1% to maximum Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned | Overall a nerf, though Divine Flesh would probably prefer the new one. |
8 | Arcane Chemistry 15% increased maximum Mana 25% increased Mana Recovery from Flasks 15% reduced Flask Charges used Flasks applied to you have 8% increased Effect | Arcane Chemistry 15% increased maximum Mana 25% increased Mana Recovery from Flasks 10% reduced Flask Charges used Flasks applied to you have 8% increased Effect | Slight nerf. |
9 | Arcane Will 20% increased maximum Mana Regenerate 2 Mana per second 20% increased Mana Recovery from Flasks Gain 4% of Maximum Mana as Extra Maximum Energy Shield | Arcane Will 20% increased maximum Mana Regenerate 3 Mana per second 20% increased Mana Recovery from Flasks Gain 3% of Maximum Mana as Extra Maximum Energy Shield | Contextual. Old one was better on high mana pools, new one better on small ones. |
10 | Art of the Gladiator 12% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity | Art of the Gladiator 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity | Slight nerf. |
11 | Ash, Frost and Storm 20% increased Elemental Damage 20% reduced Reflected Elemental Damage taken +6% to all Elemental Resistances | Ash, Frost and Storm 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Non-Damaging Ailments on you | Overall a slight buff. Big functionality change aimed at DPS at the expense of a rare source of reduced reflect. |
12 | Aspect of the Panther
+3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 16% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding +10 to maximum Life | Aspect of the Panther +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 15% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding 20% increased Evasion Rating | Slight buff. |
13 | Assassination +35% to Critical Strike Multiplier 30% increased Critical Strike Chance | Assassination +25% to Critical Strike Multiplier 25% increased Critical Strike Chance | Nerf. |
14 | Assert Dominance 10% increased Area Damage 15% increased Area of Effect if you've Killed Recently 10% increased Area of Effect if you've Killed at least 5 Enemies Recently | Assert Dominance 25% increased Area of Effect if you've Killed at least 5 Enemies Recently | Nerf. |
15 | Atrophy 20% increased Chaos Damage 4% increased Cast Speed with Chaos Skills +8% to Chaos Resistance +10% to Chaos Damage over Time Multiplier | Atrophy +10% to Chaos Damage over Time Multiplier 20% increased Chaos Damage 4% increased Cast Speed | Nerf. |
16 | Battle Rouse
+15 to maximum Mana 15% increased maximum Mana 8% of Damage taken gained as Mana over 4 seconds when Hit | Battle Rouse +15 to maximum Mana 15% increased maximum Mana 10% of Damage taken gained as Mana over 4 seconds when Hit | Slight buff. |
17 | Berserking 12% increased Attack Speed | Berserking 6% increased Attack Speed +10 to Maximum Rage | Slight buff. The nodes leading to it are better now, too. |
18 | Blast Cascade
+30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 15% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | Blast Cascade +30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | Slight nerf. |
19 | Blood Siphon 10% increased maximum Life +5 Life gained on Kill +20 to Strength | Blood Siphon 10% increased maximum Life +10 Life gained on Kill +20 to Strength | Slight buff. |
20 | Bloodletting +8% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies 25% increased Damage with Bleeding Bleeding you inflict deals Damage 10% faster 5% reduced Damage taken from Bleeding Enemies | Bloodletting +8% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies 25% increased Damage with Bleeding Bleeding you inflict deals Damage 5% faster | Big nerf. RDT gone, slower bleed. |
21 | Breath of Lightning
20% increased Lightning Damage 20% increased Shock Duration on Enemies 10% chance to Shock 15% increased Effect of Shock | Breath of Lightning 20% increased Lightning Damage 20% increased Shock Duration on Enemies 15% chance to Shock 20% increased Effect of Shock | Slight buff. |
22 | Breath of Rime
+10% to Cold Damage over Time Multiplier 20% increased Cold Damage 20% increased Freeze Duration on Enemies 10% chance to Freeze 15% increased Effect of Chill | Breath of Rime +10% to Cold Damage over Time Multiplier 20% increased Cold Damage 20% increased Freeze Duration on Enemies 10% chance to Freeze 20% increased Effect of Chill | Slight buff. |
23 | Brinkmanship +2 to Melee Strike Range 10% increased Area of Effect if you have Stunned an Enemy Recently Melee Skills have 10% increased Area of Effect 5% reduced Area Damage taken from Hits | Brinkmanship +2 to Melee Strike Range 10% increased Area of Effect if you have Stunned an Enemy Recently Melee Skills have 10% increased Area of Effect +10 to Strength | Big nerf. RDT gone. |
24 | Brutal Infamy 40% increased Damage with Hits and Ailments against Unique Enemies | Brutal Infamy Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies | Big buff. |
25 | Capacitor 12% increased Movement Speed while Shocked 40% reduced Effect of Shock on you | Capacitor You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground | Contextual. Prevents compound shock and neutralizes the shocked ground but is worse at reducing its effect and doesn't give the movement speed. |
26 | Charging Offensive
Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 20% chance to gain an Endurance Charge when Hit while Channelling 20% chance to gain a Frenzy Charge when Hit while Channelling | Charging Offensive Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling | Slight nerf. Won't affect the functionality too much. |
27 | Chip Away 25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently 20% increased Brand Attachment range | Chip Away Brand Recall grants 20% increased Brand Attachment range to recalled Brands Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40% | The change forces a more active gameplay. |
28 | Circling Oblivion
20% increased Damage over Time 20% increased Duration of Ailments on Enemies 15% increased Skill Effect Duration | Circling Oblivion 25% increased Damage over Time 25% increased Duration of Ailments on Enemies | Nerf. Skill duration gone. |
29 | Claws of the Falcon Claw Attacks deal 16% increased Damage with Hits and Ailments 12% increased Accuracy Rating with Claws +30% to Critical Strike Multiplier with Claws | Claws of the Falcon Claw Attacks deal 25% increased Damage with Hits and Ailments 15% increased Accuracy Rating with Claws +30% to Critical Strike Multiplier with Claws | Buff. |
30 | Cold-Blooded Killer
20% increased Cold Damage Recover 2% of Life on Kill | Cold-Blooded Killer +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy | Slight nerf. Cold DoT users won't notice the change but non-DoT cold users will. |
31 | Coldhearted Calculation 12% increased Attack Damage 12% increased Spell Damage 20% increased Mana Regeneration Rate +20 to Intelligence | Coldhearted Calculation 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence | The change makes it better for DoTs and secondary damage and worse for e.g. wanders and other builds that translated spell damage into attack damage. |
32 | Command of Steel Attack Skills deal 25% increased Damage while holding a Shield 6% increased Attack Speed while holding a Shield +3% Chance to Block Attack Damage while holding a Shield | Command of Steel 1% increased Damage per 1% Chance to Block Attack Damage +3% Chance to Block Attack Damage while holding a Shield | Insane buff. |
33 | Conservation of Energy
8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech | Conservation of Energy 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech | Nerf. |
34 | Coordination 12% increased Attack Speed 6% increased Cast Speed +10 to Dexterity and Intelligence | Coordination 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence | It's kind of a wash. |
35 | Corruption 15% increased Chaos Damage 15% increased Damage over Time +10% to Chaos Damage over Time Multiplier | Corruption 25% increased Chaos Damage 20% increased Effect of Withered | Contextual. Builds that capitalize on wither will probably find it better, others won't. |
36 | Crackling Speed 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Shock +15% to Critical Strike Multiplier | Crackling Speed 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Shock | Nerf. |
37 | Cry Wolf 30% increased Warcry Duration Warcries count as having 10 additional nearby Enemies 30% increased Warcry Buff Effect | Cry Wolf Exerted Attacks deal 25% increased Damage Warcries have minimum of 10 Power | Depends on whether 30% warcry buff effect was better than 25% increased damage, but it's likely that it was. |
38 | Crystal Skin +5% to all Elemental Resistances 5% reduced Elemental Damage taken 15% chance to Avoid Elemental Ailments | Crystal Skin +5% to all Elemental Resistances +1% to all maximum Elemental Resistances 15% chance to Avoid Elemental Ailments | Big nerf. Builds that go there would've gotten much more from RDT than max res. |
39 | Dark Arts 5% increased Cast Speed while Dual Wielding 10% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% increased Mana Regeneration if you've used a Movement Skill Recently +10 to Dexterity and Intelligence | Dark Arts 5% increased Cast Speed while Dual Wielding 5% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% increased Mana Regeneration if you've used a Movement Skill Recently +10 to Dexterity and Intelligence | Nerf. |
40 | Deadly Draw 20% increased Physical Damage with Bows Bow Attacks have 10% chance to cause Bleeding 30% increased Damage Over Time with Bow Skills Bleeding you inflict deals Damage 15% faster | Deadly Draw 20% increased Physical Damage with Bows Bow Attacks have 15% chance to cause Bleeding 30% increased Damage Over Time with Bow Skills Bleeding you inflict deals Damage 10% faster | Nerf. You can cap bleed chance without it, but faster bleeds are precious. |
41 | Defiance Attack Skills deal 20% increased Damage while holding a Shield 25% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield | Defiance Attack Skills deal 24% increased Damage while holding a Shield 40% increased Defences from Equipped Shield +3% Chance to Block Attack Damage while holding a Shield | Slight buff. |
42 | Dervish +2% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding | Dervish +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding | Slight buff. |
43 | Destroyer 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 12% increased Accuracy Rating with Two Handed Melee Weapons | Destroyer 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies | Slight buff. Accuracy has become easier to come by (and it's wasted entirely if RT is taken) while stun duration has become more valuable. |
44 | Destructive Apparatus
40% increased Mine Duration 10% increased Mine Throwing Speed Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% 20% increased Mine Damage | Destructive Apparatus 40% increased Mine Duration 10% increased Mine Throwing Speed Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% | Big nerf. |
45 | Devastating Devices 50% increased Critical Strike Chance with Traps 50% increased Critical Strike Chance with Mines +30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines | Devastating Devices 50% increased Critical Strike Chance with Traps 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Traps +25% to Critical Strike Multiplier with Mines | Nerf. |
46 | Dire Torment +20% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | Dire Torment +20% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance | Slight buff. |
47 | Disciple of the Forbidden +1 to Minimum Power Charges 5% chance to gain a Power Charge on Kill 5% increased Damage per Power Charge | Disciple of the Forbidden +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge | Big buff. |
48 | Disciple of the Slaughter +1 to Minimum Frenzy Charges 5% chance to gain a Frenzy Charge on Kill 5% increased Damage per Frenzy Charge | Disciple of the Slaughter +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge | Big buff. |
49 | Disciple of the Unyielding +1 to Minimum Endurance Charges 5% chance to gain an Endurance Charge on Kill 5% increased Damage per Endurance Charge | Disciple of the Unyielding +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge | Big buff. |
50 | Disciples 1% additional Physical Damage Reduction per Summoned Sentinel of Purity You lose Virulence 30% slower Minions deal 20% increased Damage while you are affected by a Herald | Disciples Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Speed | HoP builds traded 4–5% PDR for some valuable minion CDR. HoAg builds lost everything. |
51 | Dismembering 30% increased Melee Critical Strike Chance +30% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks | Dismembering 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks | Nerf. |
52 | Divine Fury Gain 5% of Physical Damage as Extra Fire Damage 12% increased Elemental Damage Fire Spells have 15% of Physical Damage Converted to Fire Damage 12% increased Physical Damage | Divine Fury Gain 5% of Physical Damage as Extra Fire Damage 12% increased Elemental Damage Fire Spells have 25% of Physical Damage Converted to Fire Damage 12% increased Physical Damage | Buff. |
53 | Divine Judgement 18% increased Elemental Damage Damage Penetrates 5% Elemental Resistances +6% to Fire Damage over Time Multiplier 10% increased Effect of Non-Damaging Ailments | Divine Judgement 50% increased Elemental Damage | Contextual. Fire DoT builds will definitely love this. Cold and lightning builds using ailments... hard to tell. Overall seems more like a buff. |
54 | Divine Wrath Gain 5% of Physical Damage as Extra Lightning Damage 12% increased Elemental Damage Lightning Spells have 15% of Physical Damage Converted to Lightning Damage 12% increased Physical Damage | Divine Wrath Gain 5% of Physical Damage as Extra Lightning Damage 12% increased Elemental Damage Lightning Spells have 25% of Physical Damage Converted to Lightning Damage 12% increased Physical Damage | Buff. |
55 | Dragon Hunter 30% increased Armour +20% to Fire Resistance 5% additional Physical Damage Reduction | Dragon Hunter 30% increased Armour +20% to Fire Resistance 15% chance to Defend with Double Armour | Nerf. PDR works on DoTs and builds stacking it gain more out of it than out of armor. |
56 | Dreamer 25% increased maximum Mana 15% increased Mana Regeneration Rate | Dreamer
20% increased maximum Mana 15% increased Mana Regeneration Rate 5% reduced Mana Cost of Skills | A buff in most situations but requires an extra small node to reach now. |
57 | Drive the Destruction 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech | Drive the Destruction 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit | Trading a valuable source of MTR for conditional damage and a mostly-useless chance to maim (bosses). Debatable. |
58 | Dynamo 16% increased maximum Mana 5% reduced Mana Cost of Skills | Dynamo 20% increased maximum Mana Guard Skills have 25% increased Duration Recover 20% of Mana over 1 second when you use a Guard Skill | Big functionality change, better for builds that can take advantage of it. |
59 | Efficient Explosives
25% increased Mine Damage 12% reduced Mana Reservation of Skills that throw Mines 20% increased Mine Duration | Efficient Explosives 25% increased Mine Damage 15% reduced Mana Reservation of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time | Big buff. |
60 | Elemental Focus 10% chance to Avoid Elemental Ailments 10% increased Duration of Elemental Ailments on Enemies 16% increased Elemental Damage 10% increased Effect of Non-Damaging Ailments | Elemental Focus 10% chance to Avoid Elemental Ailments 10% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments | Buff. |
61 | Endbringer 25% increased Damage for each Herald affecting you | Endbringer 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald | Huge nerf. |
62 | Enduring Bond Minions deal 20% increased Damage Minions deal 20% increased Damage if you've used a Minion Skill Recently 15% increased Skill Effect Duration 15% increased Minion Duration | Enduring Bond Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy | Contextual. Phantasms and SRS will definitely benefit from this, but permanent minions won't, and the general skill duration bonus has been lost yet again. |
63 | Entropy 27% increased Damage over Time 5% increased Skill Effect Duration | Entropy 23% increased Damage over Time 10% increased Skill Effect Duration | Slight buff. |
64 | Essence Extraction 15% increased Mana Regeneration Rate 15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask | Essence Extraction 25% increased Mana Regeneration Rate 15% increased Flask Charges gained Mana Flasks gain 1 Charge every 3 seconds Remove a random Elemental Ailment when you use a Mana Flask | Buff. |
65 | Essence Sap 0.6% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks 20% increased total Recovery per second from Mana Leech | Essence Sap 0.6% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech +2 Mana gained for each Enemy hit by your Attacks 50% increased total Recovery per second from Mana Leech | Buff. |
66 | Eternal Suffering +5% to Chaos Damage over Time Multiplier Chaos Skills have 30% increased Skill Effect Duration | Eternal Suffering 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy | Contextual. Non-hit chaos DoT builds would prefer the old one. |
67 | Evil Eye Enemies you Curse take 5% increased Damage 5% chance to Dodge Attack Hits from Cursed Enemies | Evil Eye Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds | Contextual. Old one was better for dodge-stacking builds, new one better for mostly everyone else. |
68 | Executioner 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 50% increased Damage with Hits against Enemies that are on Low Life 8% increased Area of Effect if you've Killed Recently | Executioner 24% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments 50% increased Damage with Hits against Enemies that are on Low Life 12% increased Area of Effect if you've Killed Recently | Slight buff. |
69 | Expeditious Munitions
20% increased Trap Damage 30% increased Trap Trigger Area of Effect 8% increased Trap Throwing Speed | Expeditious Munitions 20% increased Trap Damage 30% increased Trap Trigger Area of Effect 10% increased Trap Throwing Speed | Slight buff. |
70 | Expert Sabotage
30% increased Mine Damage Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed | Expert Sabotage Mines have 20% increased Detonation Speed Mines have a 10% chance to be Detonated an Additional Time | Big nerf. |
71 | Explosive Runes You can Cast an additional Brand 20% increased Brand Damage 10% increased Brand Attachment range | Explosive Runes You can Cast an additional Brand 20% increased Brand Damage 20% increased Brand Attachment range | Buff. |
72 | Fatal Blade 60% increased Critical Strike Chance with Swords +30% to Critical Strike Multiplier with Swords Sword Attacks deal 10% increased Damage with Hits and Ailments | Fatal Blade 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords | Big nerf. |
73 | Fearsome Force Minions deal 15% increased Damage Minions have 10% increased Area of Effect Minions have 10% increased Area of Effect if you have used a Minion Skill Recently +10 to Intelligence | Fearsome Force Minions deal 10% increased Damage Minions have 15% increased Area of Effect Minions have 10% increased Area of Effect if you have used a Minion Skill Recently +10 to Intelligence | Slight buff. |
74 | Fearsome Warrior 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill | Fearsome Warrior Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill | Big buff. |
75 | Feller of Foes Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes | Feller of Foes Axe Attacks deal 30% increased Damage with Hits and Ailments +30% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes | Nerf. |
76 | Fingers of Frost 12% increased Cold Damage Enemies Become Chilled as they Unfreeze 10% chance to Freeze Enemies which are Chilled 10% increased Effect of Chill +10% to Cold Damage over Time Multiplier | Fingers of Frost 25% increased Cold Damage Enemies Become Chilled as they Unfreeze 15% chance to Freeze Enemies which are Chilled 20% increased Effect of Chill | Overall a buff. Freezing is done via hits which have anti-synergy with DoT. |
77 | Fire Attunement 40% reduced Ignite Duration on you 50% reduced Extra Damage taken from Critical Strikes while Ignited | Fire Attunement 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground | Huge nerf. Reduced incoming crit damage is extremely valuable, the new stats are nothing in comparison. |
78 | Flash Freeze 24% increased Cold Damage 20% increased Projectile Speed 10% chance to Freeze 10% increased Effect of Chill | Flash Freeze 24% increased Cold Damage 20% increased Projectile Speed 10% chance to Freeze 20% increased Effect of Chill | Slight buff. |
79 | Flexible Sentry 3% Chance to Block Spell Damage 25% chance to Avoid Elemental Ailments +3% Chance to Block Attack Damage | Flexible Sentry 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Non-Damaging Ailments on you | Buff. |
80 | Forbidden Words 25% increased Area of Effect of Curse Skills 5% increased Effect of your Curses Curse Skills have 5% reduced Mana Reservation | Forbidden Words 5% increased Effect of your Curses 25% increased Area of Effect of Curse Aura Skills 4% reduced Mana Reservation of Curse Auras | Nerf. |
81 | Force Shaper Gain 4% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed 20% increased Physical Damage 10% reduced Damage taken over Time | Force Shaper Gain 4% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed 20% increased Physical Damage | Big nerf. |
82 | From the Shadows Dagger Attacks deal 15% increased Damage with Hits and Ailments 6% increased Attack Speed with Daggers 15% increased Accuracy Rating with Daggers 10% chance to gain Phasing for 4 seconds on Kill | From the Shadows Dagger Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Daggers 15% increased Accuracy Rating with Daggers 10% chance to gain Phasing for 4 seconds on Kill | Buff. |
83 | Fury Bolts 10% increased Global Accuracy Rating 20% increased Projectile Damage +20 to Strength | Fury Bolts 10% increased Global Accuracy Rating 10% increased Projectile Speed 20% increased Projectile Damage +20 to Strength | Buff. |
84 | Galvanic Hammer 10% increased Accuracy Rating with Maces or Sceptres 25% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance | Galvanic Hammer 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance | Slight buff. |
85 | Gladiator's Perseverance 20% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 20% increased Attack Damage while Leeching | Gladiator's Perseverance 20% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments 0.6% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech 30% increased Attack Damage while Leeching | Buff. |
86 | Graceful Assault 20% increased Attack Damage 30% increased Evasion Rating during Onslaught 20% increased Onslaught Effect 10% chance to gain Onslaught for 4 seconds on Kill | Graceful Assault 20% increased Attack Damage 30% increased Evasion Rating during Onslaught 30% increased Onslaught Effect 10% chance to gain Onslaught for 4 seconds on Kill | Slight buff. |
87 | Grand Design You can Cast an additional Brand Brand Skills have 20% increased Duration 10% increased Brand Activation frequency 20% increased Brand Attachment range | Grand Design 10% increased Cast Speed with Brand Skills Brand Skills have 10% increased Duration 20% increased Brand Attachment range | Nerf. |
88 | Grave Intentions
Minions have +15% to Chaos Resistance Minions have 25% chance to gain Unholy Might for 4 seconds on Kill Minions gain 10% of Maximum Life as Extra Maximum Energy Shield | Grave Intentions Minions have +20% to Chaos Resistance Minions have 25% chance to gain Unholy Might for 4 seconds on Kill Minions gain 10% of Maximum Life as Extra Maximum Energy Shield | Slight buff. |
89 | Gravepact Minions deal 15% increased Damage Minions have 8% increased Attack Speed 30% increased Minion Accuracy Rating Minions have 5% chance to deal Double Damage | Gravepact Minions deal 15% increased Damage Minions have 6% increased Attack Speed 30% increased Minion Accuracy Rating Minions have 4% chance to deal Double Damage | Nerf. |
90 | Harrier
9% increased Attack Speed 5% increased Cast Speed 5% increased Movement Speed | Harrier 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed | A wash. I guess cast speed is marginally better in this part of the tree. |
91 | Harvester of Foes Axe Attacks deal 20% increased Damage with Hits and Ailments 15% increased Attack Speed while Leeching 12% increased Accuracy Rating with Axes | Harvester of Foes Axe Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 12% increased Accuracy Rating with Axes 10% increased Impale Effect | Big buff. The attack speed isn't conditional anymore, and impale effect is amazing. |
92 | Hasty Reconstruction 20% increased Trap Damage 10% increased Cooldown Recovery Speed for throwing Traps | Hasty Reconstruction 20% increased Trap Damage 10% increased Cooldown Recovery Speed for throwing Traps Skills which Throw Traps have +1 Cooldown Use | Buff. |
93 | Hatchet Master Axe Attacks deal 25% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes 40% increased Global Evasion Rating when on Full Life | Hatchet Master Axe Attacks deal 28% increased Damage with Hits and Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage | Overall a buff. The evasion rating is conditional and is much easier to come by in general. |
94 | Haunting Shout 20% increased Warcry Cooldown Recovery Speed Enemies Taunted by your Warcries are Intimidated Enemies Taunted by your Warcries are Unnerved | Haunting Shout Enemies Taunted by your Warcries are Intimidated | Nerf. |
95 | Hematophagy 1% of Physical Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech 30% increased Damage while Leeching | Hematophagy 1% of Physical Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 100% increased total Recovery per second from Life Leech 30% increased Damage while Leeching | Big buff. |
96 | Heraldry 20% increased Effect of Herald Buffs on you 10% reduced Mana Reservation of Herald Skills | Heraldry Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder | Overall a massive nerf to stacking builds. |
97 | Hex Breaker 8% increased Attack and Cast Speed while Channelling Immune to Curses while Channelling | Hex Breaker 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds | Nerf. |
98 | Hibernator 40% reduced Freeze Duration on you 15% additional Physical Damage Reduction while Frozen | Hibernator 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground | Big functionality change. Old one gave you protection for when you get frozen, new one makes you less susceptible to chills and freezes. Debatable. |
99 | Hired Killer 6% increased maximum Life +10 Life gained on Kill | Hired Killer 6% increased maximum Life Recover 2% of Life on Kill | Huge buff unless you have less than 500 life. |
100 | Hit and Run Attack Skills deal 20% increased Damage while Dual Wielding 4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently | Hit and Run Attack Skills deal 25% increased Damage while Dual Wielding 3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently | Slight nerf overall. |
101 | Holy Conquest 5% increased Movement Speed 20% increased Damage with Brand Skills 10% increased Brand Activation frequency | Holy Conquest 5% increased Movement Speed Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds 10% increased Cast Speed with Brand Skills | Nerf. |
102 | Holy Dominion
+12% to all Elemental Resistances 12% increased Elemental Damage 5% chance to Freeze, Shock and Ignite 12% increased Physical Damage | Holy Dominion +12% to all Elemental Resistances 12% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage | Buff. |
103 | Holy Fire +12% to Fire Damage over Time Multiplier 20% increased Fire Damage 15% chance to Ignite | Holy Fire +10% to Fire Damage over Time Multiplier 20% increased Fire Damage 15% chance to Ignite Ignites you inflict deal Damage 5% faster | Buff. 2% FDoT can be forgiven for quicker ignites which are a rare stat. |
104 | Hulking Corpses Minions have 20% increased maximum Life 20% increased Raised Zombie Size Raised Zombies have 5% chance to Taunt Enemies on Hit | Hulking Corpses Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit | Buff. |
105 | Hunter's Gambit +10% to Chaos Damage over Time Multiplier 24% increased Damage with Bows 10% increased Skill Effect Duration 24% increased Damage Over Time with Bow Skills Poisons you inflict deal Damage 10% faster | Hunter's Gambit +10% to Chaos Damage over Time Multiplier 24% increased Damage with Bows 10% increased Skill Effect Duration 24% increased Damage Over Time with Bow Skills | Big nerf. |
106 | Inexorable 20% increased Armour Regenerate 0.2% of Life per second per Endurance Charge 10% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary Enemies have -5% to Total Physical Damage Reduction against your Hits | Inexorable 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary | Overall a small buff. The cluster is taken for its defense, so the 5% overwhelm is not a critical loss there, but higher regen and a more reliable EC generation are good. |
107 | Insightfulness 10% increased maximum Energy Shield 10% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield +10 to Intelligence | Insightfulness 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield +10 to Intelligence | Buff. |
108 | Insulated +20% to Lightning Resistance 40% chance to Avoid being Shocked 6% chance to Avoid Lightning Damage from Hits | Insulated +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked | Contextual. In most cases not worth chasing. |
109 | Lead By Example 4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds 4% chance to deal Double Damage if you've Warcried in the past 8 seconds | Lead By Example When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity | Old one was better for solo, new one for summoners and group play. |
110 | Light of Divinity 15% increased Spell Damage 4% increased Cast Speed 20% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | Light of Divinity 20% increased Spell Damage 20% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | Slight nerf. In most cases cast speed is more valuable point-for-point. |
111 | Liquid Inspiration 15% increased maximum Mana 30% increased Mana Recovery from Flasks 5% increased Mana Recovery Rate during Effect of any Mana Flask | Liquid Inspiration 15% increased maximum Mana 30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask | A very rare mana recovery rate mod was traded for a charge generator. Probably better for most builds but will break some others |
112 | Longshot 20% increased Projectile Speed 20% increased Projectile Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets | Longshot 25% increased Projectile Speed 20% increased Projectile Damage Projectiles gain Damage as they travel farther, dealing up to 40% increased Damage with Hits to targets | Slight buff. |
113 | Lord of the Dead Minions have 10% increased maximum Life Minions deal 15% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons 30% increased Minion Accuracy Rating | Lord of the Dead Minions have 15% increased maximum Life Minions deal 15% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons | Big nerf. Minion accuracy is extremely valuable and far harder to increase than life. Temporary minions don't even need extra life. |
114 | Lust for Carnage 12% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 20% increased total Recovery per second from Life Leech | Lust for Carnage 12% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech | Buff. |
115 | Magmatic Strikes Gain 5% of Physical Damage as Extra Fire Damage 24% increased Fire Damage with Attack Skills | Magmatic Strikes Gain 5% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage 24% increased Fire Damage with Attack Skills | Buff. |
116 | Mana Flows 16% increased maximum Mana 40% increased Mana Regeneration Rate +20 to Intelligence +10 to maximum Mana | Mana Flows 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence | Nerf. There goes one of the best mana nodes on the tree, although it had no business being in the Duelist area to begin with. |
117 | Martial Experience 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 50% increased total Recovery per second from Life Leech Enemies have -12% to Total Physical Damage Reduction against your Hits 0.8% of Physical Attack Damage Leeched as Life | Martial Experience 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction | Overall a buff, but builds with no other fixed sources of life leech should be wary. |
118 | Master of Fear Enemies you Curse are Intimidated Enemies you Curse are Unnerved | Master of Fear Enemies you Curse are Unnerved | Big nerf. |
119 | Master of Force Enemies have -5% to Total Physical Damage Reduction against your Hits +20 to Strength 20% increased Physical Damage 4% chance to deal Double Damage 20% reduced Reflected Physical Damage taken | Master of Force Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage | Big change, overall a slight nerf. Anti-reflect gone, whether damage became better or worse depends on the build. |
120 | Mental Rapidity 8% increased Cast Speed 10% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate | Mental Rapidity 10% increased Cast Speed 10% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate | Slight buff. |
121 | Method to the Madness 22% increased Chaos Damage +8% to Chaos Damage over Time Multiplier +8% to Chaos Resistance | Method to the Madness 22% increased Chaos Damage +1% to maximum Chaos Resistance +12% to Chaos Resistance | Overall a slight buff, particularly for Divine Flesh users. The node is now dead to CI, however. |
122 | Mob Mentality 20% increased Warcry Cooldown Recovery Speed You and nearby Party members gain 5 Rage when you Warcry | Mob Mentality Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power | Old one was definitely better for group play, new one seems better for solo. It may be better for solo builds that can quickly generate rage, but others will have it worse. |
123 | Nightstalker Dagger Attacks deal 20% increased Damage with Hits and Ailments +20% to Critical Strike Multiplier with Daggers +150 to Accuracy Rating with Daggers 40% increased Critical Strike Chance with Daggers | Nightstalker Dagger Attacks deal 20% increased Damage with Hits and Ailments +20% to Critical Strike Multiplier with Daggers +150 to Accuracy Rating with Daggers 25% increased Elusive Effect | Overall a slight buff. Elusive effect is harder to come by than crit chance. |
124 | Non-Flammable +20% to Fire Resistance 40% chance to Avoid being Ignited 6% chance to Avoid Fire Damage from Hits | Non-Flammable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited | Max fire resistance is a bit more valuable than cold and lightning, so this one is a definite buff. |
125 | Numbing Elixir 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 3% additional Physical Damage Reduction during Effect of any Life or Mana Flask | Numbing Elixir 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask | Big functionality change, overall a buff. |
126 | One with the River 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistance 5% reduced Elemental Damage taken while Stationary | One with the River 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistance | Big nerf. Another source of RDT gone. |
127 | Path of the Hunter +20 to Accuracy Rating 12% increased Projectile Damage +20 to Dexterity | Path of the Hunter +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity | Slight buff. |
128 | Path of the Warrior +10 to Armour +20 to Strength 12% increased Physical Damage Enemies have -5% to Total Physical Damage Reduction against your Hits | Path of the Warrior +50 to Armour +20 to Strength 16% increased Physical Damage | Nerf. 5% overwhelm made this node worth taking, 4% phys damage and 40 extra base armor won't replace it. |
129 | Peace Amidst Chaos 8% increased maximum Life 2% additional Physical Damage Reduction while stationary Regenerate 2% of Life per second while stationary | Peace Amidst Chaos 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary | Nerf. |
130 | Poisonous Fangs +5% to Damage over Time Multiplier for Poison Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks | Poisonous Fangs +10% to Damage over Time Multiplier for Poison Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Poison Duration 10% chance to Poison on Hit with Attacks | Slight buff. |
131 | Practical Application 25% chance to Avoid interruption from Stuns while Casting +20 to Strength and Dexterity | Practical Application 25% chance to Avoid interruption from Stuns while Casting +25 to Strength and Dexterity | Slight buff. |
132 | Precise Commander You and nearby Allies have 50% increased Critical Strike Chance You and nearby Allies have +15% to Critical Strike Multiplier | Precise Commander You and nearby Allies have 30% increased Critical Strike Chance You and nearby Allies have +12% to Critical Strike Multiplier | Big nerf. |
133 | Precise Focus 50% increased Critical Strike Chance while Channelling +30% to Critical Strike Multiplier if you've been Channelling for at least 1 second | Precise Focus 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second | Huge nerf. |
134 | Precise Retaliation 80% increased Critical Strike Chance if you haven’t Blocked Recently +40% to Critical Strike Multiplier if you have Blocked Recently | Precise Retaliation 60% increased Critical Strike Chance if you haven’t Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently | Big nerf. |
135 | Precision 10% increased Global Accuracy Rating 4% increased Movement Speed 5% increased Attack and Cast Speed +20 to Dexterity | Precision 10% increased Global Accuracy Rating 5% increased Movement Speed 6% increased Attack and Cast Speed +20 to Dexterity | Slight buff. |
136 | Pressure Points Your Critical Strikes have a 5% chance to deal Double Damage 40% increased Critical Strike Chance | Pressure Points Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance | Nerf. |
137 | Primal Manifestation 24% increased Totem Damage 20% increased Totem Life 20% increased Totem Duration 24% increased Damage with Brand Skills Brand Skills have 20% increased Duration | Primal Manifestation 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration | Buff. The cluster was in a bad place for brands, anyway. |
138 | Primeval Force Damage with Weapons Penetrates 5% Elemental Resistance 20% increased Elemental Damage during any Flask Effect 20% increased Elemental Damage with Attack Skills 10% reduced Reflected Elemental Damage taken | Primeval Force Damage with Weapons Penetrates 5% Elemental Resistance 20% increased Elemental Damage during any Flask Effect 20% increased Elemental Damage with Attack Skills | Nerf. |
139 | Provocateur 40% increased Critical Strike Chance against Taunted Enemies +15% to Critical Strike Multiplier against Taunted Enemies 15% increased Warcry Buff Effect | Provocateur 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies | Big nerf. |
140 | Pure Agony +1 to maximum number of Sentinels of Purity +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald | Pure Agony +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald | Nerf. |
141 | Pure Commander Purity of Elements has 30% increased Aura Effect Purity of Fire has 30% increased Aura Effect Purity of Ice has 30% increased Aura Effect Purity of Lightning has 30% increased Aura Effect | Pure Commander Purity of Elements has 30% increased Aura Effect Purity of Fire has 10% increased Aura Effect Purity of Ice has 10% increased Aura Effect Purity of Lightning has 10% increased Aura Effect | Big nerf. |
142 | Purity of Flesh 8% increased maximum Life +8% to Chaos Resistance +10 to Strength | Purity of Flesh 10% increased maximum Life +8% to Chaos Resistance | Slight buff. |
143 | Purposeful Harbinger 10% increased Effect of Auras on You for each Herald affecting you | Purposeful Harbinger Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% | Nerf. |
144 | Rattling Bellow Enemies Taunted by you take 5% increased Damage Warcry Skills have 40% increased Area of Effect | Rattling Bellow Exerted Attacks have 8% chance to deal Double Damage +20 to Strength | Old one was better for summoners and group play, new one better for solo. |
145 | Readiness +4% chance to Evade Attack Hits if you haven't been Hit Recently | Readiness 30% chance to avoid Bleeding 30% chance to avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | Debatable. Chance to avoid bleeding and impale are not that useful, and the 30% increased EV is in most cases worse than 4% flat chance, but maybe it's better all together. |
146 | Remarkable You can Cast an additional Brand 12% increased Cast Speed with Brand Skills | Remarkable 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand | More brands total vs. faster brand generation and a slight hit to cast speed. Debatable. |
147 | Replenishing Presence 8% increased effect of Non-Curse Auras from your Skills Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies | Replenishing Presence 8% increased effect of Non-Curse Auras from your Skills You and nearby Allies Regenerate 1.00% of Life per second | Overall a nerf, but non-stacking builds will see a slight benefit. |
148 | Revelry +25 to maximum Mana 15% increased maximum Mana +2 Mana gained for each Enemy hit by your Attacks | Revelry +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies | Overall a buff. The +2 mana wasn't very useful and it's easy to get on a jewel, the new bonus is somewhat better. |
149 | Revenge of the Hunted 12% increased Damage 18% increased Evasion Rating 8% increased maximum Life | Revenge of the Hunted 12% increased Damage 20% increased Evasion Rating 8% increased maximum Life | Slight buff. |
150 | Ribcage Crusher Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently | Ribcage Crusher Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently | Slight buff. |
151 | Runesmith 12% increased Brand Activation frequency You can Cast an additional Brand Brand Skills deal 30% increased Damage to Enemies they're Attached to Brand Skills have 10% increased Duration | Runesmith You can Cast an additional Brand 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them | Slight buff overall. |
152 | Sanctuary +3% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield +3% Chance to Block Attack Damage while holding a Shield | Sanctuary +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield +4% Chance to Block Attack Damage while holding a Shield | Buff. |
153 | Savage Response +50% to Critical Strike Multiplier if you've taken a Savage Hit Recently 40% increased Critical Strike Chance | Savage Response +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance | Big nerf. The bonus is so conditional that the node is not worth it anymore. |
154 | Seeker Runes 25% increased Damage with Brand Skills Unattached Brands gain 20% increased Brand Attachment Range per second | Seeker Runes 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% | Slight nerf. |
155 | Self-Fulfilling Prophecy +1% to Critical Strike Chance of Herald Skills +25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently | Self-Fulfilling Prophecy +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently | Nerf. |
156 | Serpent Stance 40% increased Global Critical Strike Chance while wielding a Staff +35% to Global Critical Strike Multiplier while wielding a Staff | Serpent Stance 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently | Big buff. Staff block is always welcome. |
157 | Shamanistic Fury 30% increased Totem Damage 15% increased Totem Placement speed | Shamanistic Fury 25% increased Totem Damage 25% increased Totem Placement speed | Slight buff overall. |
158 | Shocking Strikes
15% chance to Shock 30% increased Critical Strike Chance against Shocked Enemies 24% increased Lightning Damage with Attack Skills 15% increased Effect of Shock | Shocking Strikes 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies 24% increased Lightning Damage with Attack Skills 15% increased Effect of Shock | Slight buff. |
159 | Silent Steps 20% increased Evasion Rating 60% chance to Avoid Blind 5% reduced Damage taken from Blinded Enemies | Silent Steps +200 to Evasion Rating 20% increased Evasion Rating 60% chance to Avoid Blind 10% chance to Blind Enemies on Hit with Attacks | Overall a nerf. It was a good cheap source of RDT, the blind is good but does not compensate the loss. |
160 | Singular Focus Channelling Skills deal 15% increased Damage 4% additional Physical Damage Reduction while Channelling Channelling Skills have 6% increased Attack and Cast Speed | Singular Focus Channelling Skills have 6% increased Attack and Cast Speed Channelling Skills deal 15% increased Damage 25% increased Effect of Infusion | Overall a nerf. Defense was more valuable than a bit of extra damage. |
161 | Skullbreaker 8% reduced Enemy Stun Threshold +20% to Critical Strike Multiplier | Skullbreaker 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier | Nerf. |
162 | Sleepless Sentries 20% increased Totem Damage 20% increased Totem Duration Attack Skills have +1 to maximum number of Summoned Ballista Totems | Sleepless Sentries 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently | Nerf. |
163 | Snowforged 25% increased Fire Damage 25% increased Cold Damage +10% to Fire and Cold Resistances 30% increased Critical Strike Chance | Snowforged 30% increased Fire Damage 30% increased Cold Damage +10% to Fire and Cold Resistances 30% increased Critical Strike Chance | Slight buff. |
164 | Soul Siphon +10 to maximum Mana 18% increased maximum Mana +5 Mana gained on Kill | Soul Siphon +10 to maximum Mana 18% increased maximum Mana +10 Mana gained on Kill | Slight buff. |
165 | Soul of Steel +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances 5% additional Physical Damage Reduction | Soul of Steel +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances | Huge nerf. Not really worth taking anymore for left- and bottom-side builds since 3–4 extra life nodes will almost always do more for your EHP than 1% max res. |
166 | Spiked Concoction Flasks applied to you have 10% increased Effect 5% increased Attack and Cast Speed during any Flask Effect | Spiked Concoction 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask | Buff. |
167 | Spirit Void 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech 20% increased total Recovery per second from Mana Leech | Spirit Void 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech 60% increased total Recovery per second from Mana Leech | Buff. |
168 | Spring Back
6% increased maximum Energy Shield 10% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate | Spring Back 8% increased maximum Energy Shield 5% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate | It's kind of a wash, but I feel like this node was more valuable for those who needed the faster start. |
169 | Static Blows
20% increased Shock Duration on Enemies 40% increased Critical Strike Chance against Shocked Enemies 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Shock | Static Blows 20% increased Shock Duration on Enemies 40% increased Critical Strike Chance against Shocked Enemies 30% increased Damage if you have Shocked an Enemy Recently 20% increased Effect of Shock | Nerf. |
170 | Steelwood Stance Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +4% Chance to Block Attack Damage while wielding a Staff | Steelwood Stance Staff Attacks deal 30% increased Damage with Hits and Ailments 20% increased Armour +600 Armour if you've Blocked Recently +6% Chance to Block Attack Damage while wielding a Staff | Buff. |
171 | Stoic Focus +4% Chance to Block Attack Damage while Channelling +4% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage | Stoic Focus +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage | Nerf. |
172 | Storm Weaver 25% increased Cold Damage 25% increased Lightning Damage 20% increased Mana Regeneration Rate 15% increased Effect of Non-Damaging Ailments | Storm Weaver 30% increased Cold Damage 30% increased Lightning Damage 20% increased Mana Regeneration Rate 20% increased Effect of Non-Damaging Ailments | Buff. |
173 | Stubborn Student 20% increased Armour 15% increased maximum Mana 4% additional Physical Damage Reduction | Stubborn Student 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana | Overall a nerf. A solid amount of PDR for everyone who could use it vs. a far less reliable defense only for MoM/Archmage builds. |
174 | Successive Detonations 20% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +8% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% | Successive Detonations 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% | Nerf. |
175 | Surefooted Striker 40% increased Critical Strike Chance with Two Handed Melee Weapons 8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently | Surefooted Striker 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently | Nerf. |
176 | Surprise Sabotage +15% to Critical Strike Multiplier with Traps +15% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances | Surprise Sabotage +10% to Critical Strike Multiplier with Traps +10% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances | Nerf. |
177 | Swagger +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 10% chance to gain an Endurance Charge when you Block 10% chance to gain a Frenzy Charge when you Block | Swagger +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 15% chance to gain an Endurance Charge when you Block 15% chance to gain a Frenzy Charge when you Block | Buff. |
178 | Testudo 60% increased Block Recovery +20 Mana gained when you Block 40% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield | Testudo 60% increased Block Recovery Recover 20 Life when you Block 60% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield | Solid buff. Using block to sustain mana is never a good idea. |
179 | Thaumophage
0.6% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | Thaumophage
0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | Slight buff. |
180 | Tribal Fury Strike Skills target 1 additional nearby Enemy 12% increased Melee Damage | Tribal Fury Strike Skills target 1 additional nearby Enemy | Technically a big buff since it's no longer anoint-only. |
181 | True Strike +12% to Critical Strike Multiplier 45% increased Critical Strike Chance | True Strike +15% to Critical Strike Multiplier 45% increased Critical Strike Chance | Surprisingly, a crit buff |
182 | Unpredictable Offensive 5% chance to Dodge Attack Hits while Channelling Channelling Skills have 10% increased Attack Speed 20% chance to Avoid being Stunned while Channelling | Unpredictable Offensive 5% chance to Dodge Attack Hits while Channelling Channelling Skills have 10% increased Attack Speed 30% chance to Avoid being Stunned while Channelling | Buff. |
183 | Unstable Munitions 24% increased Trap Damage 8% increased Area of Effect 40% increased Trap Trigger Area of Effect | Unstable Munitions 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect | Buff. |
184 | Vicious Bite Minions have 50% increased Critical Strike Chance Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier | Vicious Bite Minions have 50% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier | Big change. The main three summons lost a lot of damage, but other minions can now have what remains. |
185 | Victim Maker Curse Skills have 50% increased Skill Effect Duration 25% increased Damage with Hits and Ailments against Cursed Enemies | Victim Maker Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired | Tricky. Would only really work for manual or CwDT cursing but the benefits have become greater. |
186 | Vitality Void 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech | Vitality Void 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Recovery per second from Life Leech 60% increased total Recovery per second from Life Leech | Buff. |
187 | Volatile Mines Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% 20% increased Mine Damage | Volatile Mines Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% | Nerf. |
188 | Warning Call 20% increased Warcry Cooldown Recovery Speed 50% increased Melee Critical Strike Chance if you've Warcried Recently +35% to Melee Critical Strike Multiplier if you've Warcried Recently | Warning Call Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% | Overall a nerf. 100% increased armor is not that great. |
189 | Weapon Artistry +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 4% increased Attack Speed 16% increased Attack Damage +10 to Strength and Dexterity | Weapon Artistry +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% increased Attack Speed +10 to Strength and Dexterity | Kind of a wash. |
190 | Wicked Pall 35% increased Chaos Damage 20% increased Skill Effect Duration | Wicked Pall 35% increased Chaos Damage 10% increased Skill Effect Duration | Nerf. |
191 | Will of Blades 25% increased Critical Strike Chance 25% increased Physical Damage | Will of Blades 40% increased Critical Strike Chance 20% increased Physical Damage | Buff. |
192 | Wrapped in Flame 20% increased Burning Damage +15% to Fire Damage over Time Multiplier while Burning Regenerate 1.50% of Life per second while Burning | Wrapped in Flame 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning | Big change. Hefty regen and FDoT multiplier were ditched for QoL and a convenient source of a great rare debuff. Not as bad as it seems and is more useful for non-RF builds. |
193 | |||
194 | |||
195 | Ping me there or at moozooh#3956 on Discord if I've missed something. | ||
196 | New nodes on the second sheet (change below). |
A | B | |
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1 | Node | Notes |
2 | Anointed Flesh +5% to all Elemental Resistances +1% to all maximum Elemental Resistances 15% reduced Elemental Ailment Duration on you 15% reduced Effect of Non-Damaging Ailments on you | Strong node, good positioning. Overall better than the new Soul of Steel in both regards. |
3 | Bannerman
15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies | Very niche. Active banner gameplay is somewhat rare, and the 15% effect will only apply to a selected few DPS auras. |
4 | Brand Equity
You can Cast an additional Brand Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Speed | A replacement for one of the lost sources of an additional brand, very similar to the old Grand Design. |
5 | Cry Wolf
Exerted Attacks deal 25% increased Damage Warcries have minimum of 10 Power | Eh. A conditional 25% increase isn't anything to write home about, and the power floor bonuses are available elsewhere, but as a singular node it's okay I guess. |
6 | Discord Artisan
Herald Skills have 20% increased Area of Effect 15% increased Damage for each Herald affecting you 10% reduced Mana Reservation of Herald Skills | Solid. |
7 | Escalation
15% increased Warcry Speed 15% increased Warcry Cooldown Recovery Speed 20% increased Damage for each time you've Warcried Recently | Seems to be the node to take if you intend to double-down on warcries. |
8 | Forethought
20% increased maximum Mana 10% increased Mana Cost of Skills | Niche. |
9 | Harpooner
20% chance to Impale Enemies on Hit with Two Handed Weapons 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 25% increased Impale Duration | Needs the new keystone to work well. |
10 | Measured Fury
Warcries Exert 1 additional Attack | Niche. |
11 | Natural Authority
Enemies Taunted by your Warcries take 5% increased Damage Warcries Debilitate Enemies for 1 second 15% increased Warcry Buff Effect | The debuff is strong but very short, not too helpful without extra means of increasing its length. |
12 | Ricochet Projectiles deal 20% increased Damage for each time they have Chained | Very nice for builds that can take advantage of it! |
13 | Serpentine Spellslinger
Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +8% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit with Spell Damage | A rare source of a chaos resistance debuff. |
14 | Split Shot
Projectiles have 50% chance for an additional Projectile when Forking | Interesting, although I doubt it will make forking a popular mechanic. |
15 | Towering Threat
8% increased maximum Life 10% increased Area of Effect | Okayish, but cluster jewels have better life notables. Great to have on a Megalomaniac. |
16 | Undertaker
30% increased Damage if you have Consumed a corpse Recently Skills which create corpses have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently | A must for the relevant builds. |
17 | Versatile Stance
10% increased Attack Speed if you’ve changed Stance Recently 30% increased Damage while in Blood Stance 15% increased Area of Effect while in Sand Stance | Would've been okay for one point, but counting the travel nodes it's not worth the investment. |
18 | Window of Opportunity
15% reduced Skill Effect Duration Debuffs on you expire 15% faster | Strong for some very niche builds, horrible for everyone else. |