| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | Recipe | Ingredients | Effect(s) | Use | Value | ||||||||||||||||||||||
2 | Anti-Venom | 2 venom sacs, Herbs, empty bottle | Cure 10 levels of the Poisoned Status | Drank | 5 Copper | ||||||||||||||||||||||
3 | Apothecary's Acid | 2 Liquid Foliage, Empty Bottle | Explodes on impact, dealing 3D10 acid damage in a 5 ft() area, anyone affected loses 1 Armor and 3 DR | Thrown | 1 Silver | ||||||||||||||||||||||
4 | Apothecary's Breath of Air | 2 Sky Foliage, Empty Bottle | When drank, you are immune to drowning for 1 rotation. | Drank | 1 Silver | ||||||||||||||||||||||
5 | Apothecary's Earth Spike | 2 Solid Foliage, Empty Bottle | On impact, the potion becomes a series of rough stones and covers all adjacent spaces with 2 caltrops each. They can be collected, but are destroyed when stepped on. | Thrown | 1 Silver | ||||||||||||||||||||||
6 | Apothecary's Fireball | 2 Destructive Foliage, Empty Bottle | Explodes on impact, dealing 5D10 fire damage in a 5 ft() area | Thrown | 1 Silver | ||||||||||||||||||||||
7 | Apothecary's Healing Tincture | 2 Healing Foliage, Empty Bottle | When drank it restores 5D10 health | Drank | 1 Silver | ||||||||||||||||||||||
8 | Apothecary's Ice Field | 2 Solid Foliage, Empty Bottle | On impact, freezing gas fills the area. Anyone within 5 ft() gains 1 level of chilled and must succeed an SR 10 Vigor roll or be frozen. | Thrown | 1 Silver | ||||||||||||||||||||||
9 | Apothecary's Lightning | 2 Sky Foliage, Empty Bottle | On impact, a bolt of lightning streaks from the bottle, hitting the nearest being. They take 4D10 electric damage. This cannot be avoided. | Thrown | 1 Silver | ||||||||||||||||||||||
10 | Apothecary's Magic Bomb | 2 Destructive Foliage, Empty Bottle | Explodes on impact, dealing 7D10 magic damage to anyone in the space where it lands. | Thrown | 1 Silver | ||||||||||||||||||||||
11 | Apothecary's Plague | 2 Destructive Foliage, Empty Bottle | Explodes on impact, filling a 10 ft() area with diseased gas that lasts for 1 rotation. Anyone in the gas takes D4 disease damage and gains D4 diseased each rotation at the beginning of their turn. | Thrown | 1 Silver | ||||||||||||||||||||||
12 | Apothecary's Poison Cloud | 2 Liquid Foliage, Empty Bottle | Explodes on impact, filling a 10 ft() area with poisonous gas that lasts for 1 rotation. Anyone in the gas gains D4 levels of poisoned and takes D10 poison damage per rotation for 1 rotation after they leave the cloud. | Thrown | 1 Silver | ||||||||||||||||||||||
13 | Apothecary's Sonic Blast | 2 Sky Foliage, Empty Bottle | On impact, concentrated sound fills a 15 ft() area dazing everyone and dealing 2D10 Sonic Damage. | Thrown | 1 Silver | ||||||||||||||||||||||
14 | Apothecary's Water Bomb | 2 Liquid Foliage, Empty Bottle. | Explodes on impact, covering everyone with 5 ft() in water Everyone affected has -4 Dodge, -5 feet of movement speed, and -4 when rolling VS freezing for 1 minute. | Thrown | 1 Silver | ||||||||||||||||||||||
15 | Basic Healing Potion | 3 Herbs, empty bottle | Restore 10+2D20 health | Drank | 1 Silver | ||||||||||||||||||||||
16 | Blood Chill | Powdered turquoise, Mushroom, empty bottle | Target has 20 less AP for 1 rotation. If the target does not use AP, they lose one swift action. | Thrown | 5 Copper | ||||||||||||||||||||||
17 | Burn Heal | Potent herb, Herbs, empty bottle | Heals 1 level of burn | applied | 5 Copper | ||||||||||||||||||||||
18 | Cigarette | 1 tobacco seed, 5 paper | Makes 20 +2 Charisma and +1 to rolls against fear effects for 15 minutes Reduces Psionic Stress SR by 1 | Burn | 1 Copper | ||||||||||||||||||||||
19 | False Tongue | 4 Algae, venom Sac, empty bottle | Must lie for 15 minutes | Applied | 4 Silver | ||||||||||||||||||||||
20 | Hair Growth Tonic | Powdered citrine, water, wax | Makes 7 User's hair is stopped from falling out. If used at least once daily for 30 days, it will regrow to normal. If the user has the Hair Loss bio-mod, it is removed. If user's hair isn't falling out, their hair begins to grow longer. | Applied | 5 Silver | ||||||||||||||||||||||
21 | Healing Salve | 2 Herbs, empty bottle | When applied to a character they are cured of 4D10 levels of Bleeding and regain 5D10 health | Applied | 3 Copper | ||||||||||||||||||||||
22 | Lamp Oil | 2 Animal Fat | Oil for a lamp | -- | 5 Copper | ||||||||||||||||||||||
23 | Moondust | 2x Powdered Moonstone, 10x Alchemic Salts, Flour | Makes 30 Can be applied to food so Felaina can eat it. This can be used like salt, one unit of moondust is enough for a meal. | -- | 8 Copper | ||||||||||||||||||||||
24 | Mugen Blender | Mugen Fluid, any alcohol, 4 Herb | Makes 3 The drinker gains +60DR vs Mugen guns and +75DR vs Radiation, Enervation, and Dissonance for 3 rotations The drinker gains 2D12 Radiation and takes 2D20 damage. | Drink | 5 Silver | ||||||||||||||||||||||
25 | Poison - Common | Venom sac | Gain 4 units of Poison - Common | Applied | 7 Copper | ||||||||||||||||||||||
26 | Poison - Common | 2 Liquid Foliage | Gain 4 units of Poison - Common | Applied | 7 Copper | ||||||||||||||||||||||
27 | Poison - Lesser | Poison - Common, water | Gain 6 units of Poison - Lesser | Applied | 2 Copper | ||||||||||||||||||||||
28 | Poison - Lesser | Venom sac, water | Gain 6 units of Poison - Lesser | Applied | 2 Copper | ||||||||||||||||||||||
29 | Potion of Fragments | Slime, Vinegar | When thrown all enemies within 5ft() take 3D4 damage and gain D6 bleeding. Adding a powdered gem causes this to deal an additional D6 damage of a chosen element. | Thrown | 1 Silver | ||||||||||||||||||||||
30 | Potion of Sands | 3 of any powereded gems, Mushroom, empty bottle | Target has -3 to hit for 2 rotations | Thrown | 2 Silver | ||||||||||||||||||||||
31 | Pseudo Gem - Amethyst | 3 Destructive Foliage | A mixture extracted from filtered and purified flora growing near a source of powerful magic such as blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
32 | Pseudo Gem - Black Gem | 3 Black Magic Foliage | A mixture extracted from filtered and purified flora growing near a source of mind blight. They can be used in place of powdered gems. | -- | 2 Silver | ||||||||||||||||||||||
33 | Pseudo Gem - Citrine | 3 Solid Foliage | A mixture extracted from filtered and purified flora growing near a source of earth (such as a desert) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
34 | Pseudo Gem - Clear Gem | 3 Clear Foliage | A mixture extracted from filtered and purified flora growing near a source of blight. They can be used in place of powdered gems. | -- | 2 Silver | ||||||||||||||||||||||
35 | Pseudo Gem - Diamond | 3 Liquid Foliage | A mixture extracted from filtered and purified flora growing near a source of acid (Such as a swamp) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
36 | Pseudo Gem - Emerald | 3 Liquid Foliage | A mixture extracted from filtered and purified flora growing near a source of poison (Such as a swamp or poison dragon den) or blight. This can also be made using naturally poisonous plants. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
37 | Pseudo Gem - Moonstone | 3 Celestial Foliage | A mixture extracted from filtered and purified flora growing near a source of pure moonlight (Such as a natural forest grotto or the bottom of a clean lake) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
38 | Pseudo Gem - Morganite | 3 Sky Foliage | A mixture extracted from filtered and purified flora growing near a source of loud noise (Such as city centers), silence (such as the subsurface), or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
39 | Pseudo Gem - Quartz | 3 Sky Foliage | A mixture extracted from filtered and purified flora growing near a source of powerful winds (Such as a mountain side, desert, or ocean coast) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
40 | Pseudo Gem - Ruby | 3 Destructive Foliage | A mixture extracted from filtered and purified flora growing near a source of fire (such as a volcano) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
41 | Pseudo Gem - Sapphire | 3 Liquid Foliage | A mixture extracted from filtered and purified flora growing near a source of pure water (Such as a glacial lake) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
42 | Pseudo Gem - Topaz | 3 Sky Foliage | A mixture extracted from filtered and purified flora found near the location of lightning strikes or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
43 | Pseudo Gem - Turquoise | 3 Solid Foliage | A mixture extracted from filtered and purified flora growing near a source of ice (Such as glaciers and the arctic) or blight. They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities. | -- | 3 Copper | ||||||||||||||||||||||
44 | Rad Potion | Water, Blight Sample - Normal | Target gains 25 rads | Thrown | 5 Copper | ||||||||||||||||||||||
45 | Scorching Water | Powdered ruby, powdered diamond, water | Target gains level 1 burn | Thrown | 1 Silver | ||||||||||||||||||||||
46 | Slow Healing Potion | Potent herb, Herbs, empty bottle | Restore 5 health per turn for 2 Rotations | Drank | 8 Copper | ||||||||||||||||||||||
47 | Snake Oil | Water, Herbs | Does nothing, but looks like a random potion. SR 10 Cognition to identify as Snake Oil | Drank | 3 Silver | ||||||||||||||||||||||
48 | Soother | Water, Potent herb, Herbs | Removes 100 Non-lethal damage | Applied | 3 Silver | ||||||||||||||||||||||
49 | Stress Reliever | 4 Herb, dirt, water | Incense, reduces psionic stress by 1 per rotation of all who smell its smoke. This can burn for a total of 50 rotations, it can be extinguished and re-lit at any time. | Burned | 4 Silver | ||||||||||||||||||||||
50 | Wing Oil | fat, apple, honey, empty bottle | Protects wings from weather and temperature | Applied | 1 Silver | ||||||||||||||||||||||
51 | Withering Potion | Powdered emerald, 2 Mushroom, empty bottle | Target takes 20% less healing for 2 rotation | Thrown | 1 Silver | ||||||||||||||||||||||
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