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RecipeIngredientsEffect(s)UseValue
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Anti-Venom2 venom sacs, Herbs, empty bottleCure 10 levels of the Poisoned StatusDrank5 Copper
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Apothecary's Acid2 Liquid Foliage, Empty BottleExplodes on impact, dealing 3D10 acid damage in a 5 ft() area, anyone affected loses 1 Armor and 3 DRThrown1 Silver
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Apothecary's Breath of Air2 Sky Foliage, Empty BottleWhen drank, you are immune to drowning for 1 rotation. Drank1 Silver
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Apothecary's Earth Spike2 Solid Foliage, Empty BottleOn impact, the potion becomes a series of rough stones and covers all adjacent spaces with 2 caltrops each.
They can be collected, but are destroyed when stepped on.
Thrown1 Silver
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Apothecary's Fireball2 Destructive Foliage, Empty BottleExplodes on impact, dealing 5D10 fire damage in a 5 ft() areaThrown1 Silver
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Apothecary's Healing Tincture2 Healing Foliage, Empty BottleWhen drank it restores 5D10 healthDrank1 Silver
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Apothecary's Ice Field2 Solid Foliage, Empty BottleOn impact, freezing gas fills the area. Anyone within 5 ft() gains 1 level of chilled and must succeed an SR 10 Vigor roll or be frozen. Thrown1 Silver
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Apothecary's Lightning2 Sky Foliage, Empty BottleOn impact, a bolt of lightning streaks from the bottle, hitting the nearest being. They take 4D10 electric damage.
This cannot be avoided.
Thrown1 Silver
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Apothecary's Magic Bomb2 Destructive Foliage, Empty BottleExplodes on impact, dealing 7D10 magic damage to anyone in the space where it lands. Thrown1 Silver
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Apothecary's Plague2 Destructive Foliage, Empty BottleExplodes on impact, filling a 10 ft() area with diseased gas that lasts for 1 rotation.
Anyone in the gas takes D4 disease damage and gains D4 diseased each rotation at the beginning of their turn.
Thrown1 Silver
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Apothecary's Poison Cloud2 Liquid Foliage, Empty BottleExplodes on impact, filling a 10 ft() area with poisonous gas that lasts for 1 rotation.
Anyone in the gas gains D4 levels of poisoned and takes D10 poison damage per rotation for 1 rotation after they leave the cloud.
Thrown1 Silver
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Apothecary's Sonic Blast2 Sky Foliage, Empty BottleOn impact, concentrated sound fills a 15 ft() area dazing everyone and dealing 2D10 Sonic Damage.Thrown1 Silver
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Apothecary's Water Bomb2 Liquid Foliage, Empty Bottle. Explodes on impact, covering everyone with 5 ft() in water
Everyone affected has -4 Dodge, -5 feet of movement speed, and -4 when rolling VS freezing for 1 minute.
Thrown1 Silver
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Basic Healing Potion3 Herbs, empty bottleRestore 10+2D20 healthDrank1 Silver
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Blood ChillPowdered turquoise, Mushroom, empty bottleTarget has 20 less AP for 1 rotation.
If the target does not use AP, they lose one swift action.
Thrown5 Copper
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Burn HealPotent herb, Herbs, empty bottleHeals 1 level of burnapplied5 Copper
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Cigarette 1 tobacco seed, 5 paperMakes 20
+2 Charisma and +1 to rolls against fear effects for 15 minutes
Reduces Psionic Stress SR by 1
Burn1 Copper
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False Tongue4 Algae, venom Sac, empty bottleMust lie for 15 minutesApplied4 Silver
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Hair Growth TonicPowdered citrine, water, waxMakes 7
User's hair is stopped from falling out. If used at least once daily for 30 days, it will regrow to normal. If the user has the Hair Loss bio-mod, it is removed.
If user's hair isn't falling out, their hair begins to grow longer.
Applied5 Silver
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Healing Salve2 Herbs, empty bottleWhen applied to a character they are cured of 4D10 levels of Bleeding and regain 5D10 healthApplied3 Copper
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Lamp Oil2 Animal FatOil for a lamp--5 Copper
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Moondust 2x Powdered Moonstone, 10x Alchemic Salts, FlourMakes 30
Can be applied to food so Felaina can eat it. This can be used like salt, one unit of moondust is enough for a meal.
--8 Copper
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Mugen Blender Mugen Fluid, any alcohol, 4 HerbMakes 3
The drinker gains +60DR vs Mugen guns and +75DR vs Radiation, Enervation, and Dissonance for 3 rotations
The drinker gains 2D12 Radiation and takes 2D20 damage.
Drink5 Silver
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Poison - Common Venom sacGain 4 units of Poison - CommonApplied7 Copper
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Poison - Common 2 Liquid FoliageGain 4 units of Poison - CommonApplied7 Copper
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Poison - Lesser Poison - Common, waterGain 6 units of Poison - LesserApplied2 Copper
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Poison - Lesser Venom sac, waterGain 6 units of Poison - LesserApplied2 Copper
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Potion of FragmentsSlime, VinegarWhen thrown all enemies within 5ft() take 3D4 damage and gain D6 bleeding.
Adding a powdered gem causes this to deal an additional D6 damage of a chosen element.
Thrown1 Silver
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Potion of Sands3 of any powereded gems, Mushroom, empty bottleTarget has -3 to hit for 2 rotationsThrown2 Silver
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Pseudo Gem - Amethyst3 Destructive FoliageA mixture extracted from filtered and purified flora growing near a source of powerful magic such as blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Black Gem3 Black Magic FoliageA mixture extracted from filtered and purified flora growing near a source of mind blight. They can be used in place of powdered gems.--2 Silver
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Pseudo Gem - Citrine3 Solid FoliageA mixture extracted from filtered and purified flora growing near a source of earth (such as a desert) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Clear Gem3 Clear FoliageA mixture extracted from filtered and purified flora growing near a source of blight.
They can be used in place of powdered gems.
--2 Silver
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Pseudo Gem - Diamond3 Liquid FoliageA mixture extracted from filtered and purified flora growing near a source of acid (Such as a swamp) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Emerald3 Liquid FoliageA mixture extracted from filtered and purified flora growing near a source of poison (Such as a swamp or poison dragon den) or blight. This can also be made using naturally poisonous plants.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Moonstone3 Celestial FoliageA mixture extracted from filtered and purified flora growing near a source of pure moonlight (Such as a natural forest grotto or the bottom of a clean lake) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Morganite3 Sky FoliageA mixture extracted from filtered and purified flora growing near a source of loud noise (Such as city centers), silence (such as the subsurface), or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Quartz3 Sky FoliageA mixture extracted from filtered and purified flora growing near a source of powerful winds (Such as a mountain side, desert, or ocean coast) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Ruby3 Destructive FoliageA mixture extracted from filtered and purified flora growing near a source of fire (such as a volcano) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Sapphire3 Liquid FoliageA mixture extracted from filtered and purified flora growing near a source of pure water (Such as a glacial lake) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Topaz3 Sky FoliageA mixture extracted from filtered and purified flora found near the location of lightning strikes or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Pseudo Gem - Turquoise3 Solid FoliageA mixture extracted from filtered and purified flora growing near a source of ice (Such as glaciers and the arctic) or blight.
They can be used in place of powdered gems, expert alchemists can even combine them into true gems of different sizes and qualities.
--3 Copper
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Rad PotionWater, Blight Sample - NormalTarget gains 25 radsThrown5 Copper
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Scorching WaterPowdered ruby, powdered diamond, waterTarget gains level 1 burnThrown1 Silver
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Slow Healing PotionPotent herb, Herbs, empty bottleRestore 5 health per turn for 2 RotationsDrank8 Copper
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Snake Oil Water, HerbsDoes nothing, but looks like a random potion. SR 10 Cognition to identify as Snake OilDrank3 Silver
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SootherWater, Potent herb, HerbsRemoves 100 Non-lethal damageApplied3 Silver
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Stress Reliever4 Herb, dirt, waterIncense, reduces psionic stress by 1 per rotation of all who smell its smoke. This can burn for a total of 50 rotations, it can be extinguished and re-lit at any time. Burned4 Silver
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Wing Oilfat, apple, honey, empty bottleProtects wings from weather and temperatureApplied1 Silver
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Withering PotionPowdered emerald, 2 Mushroom, empty bottleTarget takes 20% less healing for 2 rotationThrown1 Silver
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