A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | |||||||||||||||||||||||||||
2 | To use: | ||||||||||||||||||||||||||
3 | 1) Click on File and select "Make a Copy" | ||||||||||||||||||||||||||
4 | 2) Follow the CharGen directions below. Drop downs and Grey boxes (outside the normal color palatte) are meant to be filled in by the person doing Char Gen. | ||||||||||||||||||||||||||
5 | 3) Print and Play! (Printing tested in Chrome only) | ||||||||||||||||||||||||||
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7 | Red Markets Character Generation Directions | Current Suggestions in Development | Progress | ||||||||||||||||||||||||
8 | 1. Pick your Taker’s name | 1) "Live" Damage Tracker | 85% | ||||||||||||||||||||||||
9 | 2. Write a Soft and Weak spot | Click Here: | ✓ | 2) Resetting upgrades when new gear is chosen. | 0% | ||||||||||||||||||||||
10 | 3. Pick a Tough Spot or roll for it | 10 | Roach | <- Random Tough Spot | 3) Checksum for Dependents vs. CHA | 0% | |||||||||||||||||||||
11 | Unhide from here - | 4) Adding checkboxes for Refresh | 0% | ||||||||||||||||||||||||
42 | - to here, for a list of Tough Spots | 5) Correctly calculating the double cost of the second profession skill. | 0% | ||||||||||||||||||||||||
43 | 4. Assign 1 free Potential to every category: STR, SPD, ADP, INT, CHA, WILL | 6) Adding a checkbox for Malfuntioning Equipment | 0% | ||||||||||||||||||||||||
44 | a. Assign 5 more Potential as you see fit | ||||||||||||||||||||||||||
45 | b. Potential is capped at 3 during Character Creation | ||||||||||||||||||||||||||
46 | 5. Assign 20 skill points | ||||||||||||||||||||||||||
47 | a. Skill points trade at a one-to-one ratio at character generation. Advancement works differently | ||||||||||||||||||||||||||
48 | b. The first Profession X skill trades at one-to-one, but a second trades at 2-to- 1, a third at 3-to-1, etc. | ||||||||||||||||||||||||||
49 | c. Specializations are limited by the Potential AND skill they are under, and each point of specialization costs skill points. Melee: Sword 2 costs four skill points – 2 for Melee and 2 for Melee: Sword | ||||||||||||||||||||||||||
50 | 6. Ensure no skills exceed their associated Potential. Reallocate excess skill points. | ||||||||||||||||||||||||||
51 | 7. List as many Dependents as the Taker’s CHA | ||||||||||||||||||||||||||
52 | 8. Buy and upgrade gear with starting 10 bounty. | ||||||||||||||||||||||||||
53 | a. Cost is upkeep only at Char. Gen | ||||||||||||||||||||||||||
54 | b. Cost to purchase gear in game is upkeep x2. | ||||||||||||||||||||||||||
55 | 9. Come up with you Taker's Retirement Plan (or choose the Standard) | ||||||||||||||||||||||||||
56 | |||||||||||||||||||||||||||
57 | Creator of Red Markets: Caleb Stokes Creator of Character Template: Adam Briskin-Limehouse All Rights Reserved to the Creator of Red Markets DO NOT CHANGE WITHOUT ATTRIBUTION OR PERMISSION | Send Bug Reports (w/ version number), requests for updates, comments, etc. to: <alimehouse@gmail.com> or on LifeLines, look me up as Sarge, here: | |||||||||||||||||||||||||
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59 | <https://goo.gl/nBmSk9> | ||||||||||||||||||||||||||
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61 | Version Information | ||||||||||||||||||||||||||
62 | Number | Information | Date | ||||||||||||||||||||||||
63 | 0.74 | Added a piece of custom gear <Gillie Suit> for Arthur C. Improved efficiency of Gear list formulas. | 2/23/2018 | ||||||||||||||||||||||||
64 | 0.73 | Added a piece of custom gear <Winter Gear> for 10KL campaign. | 6/27/2017 | ||||||||||||||||||||||||
65 | 0.72 | Corrected the Qualities of the Heavy Rifle so that they would populate correctly. | 5/4/2017 | ||||||||||||||||||||||||
66 | 0.71 | Corrected expenses for Dependents for the Bait tough spot. (Should be doubled) | 5/4/2017 | ||||||||||||||||||||||||
67 | 0.70 | Updated the Gear+Bounty tab so that Upgrades automatically deduct from starting bounty. | 5/1/2017 | ||||||||||||||||||||||||
68 | 0.60 | Added Gear+Bounty tab and did troubleshooting on Character Sheet | 4/29/2017 | ||||||||||||||||||||||||
69 | 0.50 | Template Created and Tested by author, NC, GB, and CH. | 4/28/2017 | ||||||||||||||||||||||||
70 |