1) Click on File and select "Make a Copy"
|2) Follow the CharGen directions below. Drop downs and Grey boxes (outside the normal color palatte) are meant to be filled in by the person doing Char Gen.|
3) Print and Play! (Printing tested in Chrome only)
Red Markets Character Generation Directions
|Current Suggestions in Development||Progress|
1. Pick your Taker’s name
|1) "Live" Damage Tracker||50%|
2. Write a Soft and Weak spot
|Click Here:||✓||2) Resetting upgrades when new gear is chosen.||0%|
3. Pick a Tough Spot or roll for it
<- Random Tough Spot
|3) Checksum for Dependents vs. CHA||0%|
Unhide from here -
|4) Adding checkboxes for Refresh||0%|
- to here, for a list of Tough Spots
|5) Correctly calculating the double cost of the second profession skill.||0%|
4. Assign 1 free Potential to every category: STR, SPD, ADP, INT, CHA, WILL
a. Assign 5 more Potential as you see fit
b. Potential is capped at 3 during Character Creation
5. Assign 20 skill points
a. Skill points trade at a one-to-one ratio at character generation. Advancement works differently
b. The first Profession X skill trades at one-to-one, but a second trades at 2-to- 1, a third at 3-to-1, etc.
|c. Specializations are limited by the Potential AND skill they are under, and each point of specialization costs skill points. Melee: Sword 2 costs four skill points – 2 for Melee and 2 for Melee: Sword|
6. Ensure no skills exceed their associated Potential. Reallocate excess skill points.
7. List as many Dependents as the Taker’s CHA
8. Buy and upgrade gear with starting 10 bounty.
a. Cost is upkeep only at Char. Gen
b. Cost to purchase gear in game is upkeep x2.
9. Come up with you Taker's Retirement Plan (or choose the Standard)
|Creator of Red Markets: Caleb Stokes|
Creator of Character Template: Adam Briskin-Limehouse
All Rights Reserved to the Creator of Red Markets
DO NOT CHANGE WITHOUT ATTRIBUTION OR PERMISSION
|Send Bug Reports (w/ version number), requests for updates, comments, etc. to:|
or on LifeLines, look me up as Sarge, here:
|0.73||Added a piece of custom gear <Winter Gear> for 10KL campaign.||6/27/2017|
|0.72||Corrected the Qualities of the Heavy Rifle so that they would populate correctly.||5/4/2017|
|0.71||Corrected expenses for Dependents for the Bait tough spot. (Should be doubled)||5/4/2017|
|0.70||Updated the Gear+Bounty tab so that Upgrades automatically deduct from starting bounty.||5/1/2017|
|0.60||Added Gear+Bounty tab and did troubleshooting on Character Sheet||4/29/2017|
|0.50||Template Created and Tested by author, NC, GB, and CH.||4/28/2017|