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1 | UPDATED: | 18-AUG-2017 13:18HRS (MT) | Reason: TASK FORCE ANTILLES updated with New (updated) information. | |||||||||||||||||||||||
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3 | Phoenix Home - Garm Bel Iblis only adds 2 Command Tokens to the Pelta Frigate at the Start of Turn 1 and Turn 5. Every time CarribeanNinja says it should be differently, he loses his next tournament game. | Solar Corona - If you have one Red Die, roll it, and get an ACC, you must cancel it - but as you have Gathered and Rolled Dice, you may use "Add" die effects to regain an attack Pool. For Example, Ackbar to gain 2 Red Dice, or Paragon/Defiance to gain a Die of any colour.. Concentrate Fire will not help on its own as you have no colours to add to the pool initially, but will add a die in conjunction with other 'add' effects, as long as those effects are not on their own and require a colour die in the pool. | ||||||||||||||||||||||||
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5 | Relay / Centigore - Squadrons that are activated through a RELAY Squadron are still counted as being activated by the Ship giving the Squadron command, for the purposes of special bonuses or upgrades that apply to the Squadron Command, such as, but not limited to, Flight Controllers, Yavaris or Independance. There is no limit to the amount of times a Relay Squadron may be used to Relay per turn. | Admiral Sloane - If the Enemy spends your defense token through the use of Admiral Sloane, you CANNOT spend it to gain its benefit during the same attack, as the same defense token cannot be spent twice during an attack. As a "Spend" effect, this can cause an Exhausted Token to be Discarded. | ||||||||||||||||||||||||
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7 | Jamming Barrier / General Cracken / Obstructed - The removal of half of the die pool (rounding down) for Jamming Barrier shares its timing with removing a single die for any obstruction. The Shooting Player must be careful in which order he does both effects. | Dual Turbolaser Turrets - Upgrade cards must be resolved from Start to Finish. You cannot "Pause" between the Add effect, and the Remove Effect, in order to Add additional dice or do additional Rerolls. This includes Quad Turbolaser Cannons - the additional Die will only be added once the Dual Turbolaser Turret card is fully resolved, as it is also a "While Attacking" effect and subject to an Add. | ||||||||||||||||||||||||
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9 | Boarding Troopers - You may Discard a Squadron Token and still Resolve a Squadron Dial to utilise Squadrons (and vice versa). One Defense Token cannot be spent twice with a single resolution of this card, however, you can target mutliples of the same kind of token. | Boarding Engineers - You may Discard a Squadron Token and Still Resolve a Squadron Dial to utilise Squadrons (and vice versa). - When the Boarding Engineers card is resolved, pick up and look at all of the face down cards. Do not pick up any further cards that are added (due to, for example, structural damage) - only the cards that were originally face-down when the card was declared are revealed and able to be chosen from. | ||||||||||||||||||||||||
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11 | Undeadguy - if Undeadguy asks their opponent to fly their ships off the Board, Undeadguy immediately loses the game. Because that seems fairer. | External Racks - The Standard Caveats for adding dice apply. You must have at least one die in your pool, that has been rolled, before you can add a die to it. External racks can be used on Anti-Squadron Shots, however, as every attack made against squadrons in a firing arc are counted as separate attacks for card effects, only a single "shot" will have the External Rack bonus. | ||||||||||||||||||||||||
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13 | General Rieekan - The Player of General Rieekan does not need to apply his effect to the first ship or unique squadron that is destroyed in a turn - he can elect to forgo the effect, 'saving' it for a later destruction, but of course, can only apply it once per turn at the most. | Task Force: Antillies - Only one copy of the Task Force Antilles card can be utilised, and is used after the opponent has calculated Total Damage and immediately before any one individual damage point is applied. Critical effects including the Default Critical, XX9 and APT cannot be floated to the secondary target, and will only apply to the Target ship. | ||||||||||||||||||||||||
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15 | The Grand Inquisitor - Only effects that cause "The Enemy Ship" to change its speed will trigger the Grand Inquisitor. Effects that empower "the opponent" to change the Speed of a ship will not. Effects that *would* change the speed include doing so via a Navigate Dial/Token, and the Phylom Q7 Tractor Beams. Effects that would not include G8 Experimental Projectors, and the "Comms Noise" Critical Effect. | Hondo Ohnaka - The Utilising player takes two differing Command Tokens from the supply and places them on ships of their choice. Their opponent then does the same with the two differing but remaining command tokens, taking them, again, from the supply. Because Hondo is a friend to all, and totally wouldn't screw you over, my friend! | ||||||||||||||||||||||||
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