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Asset Differences
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Simple Path TracerPath Tracer Toolkit
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All plugin functions made in C++
Examples are made in blueprints

Completely made in blueprints
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The modularity of this plugin makes it easier to solve more complex problems.
The set of functions included in this plugin is: allows you to create more complex
path drawing scenarios, and edit the path before drawing.
Master Blueprint with all possible settings at once.
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Due to better performance,
it is more suitable for projects where many paths will be drawn at the same time.

More suitable for simple scenarios such as drawing
the path of one character or the boundaries of a movement zone.
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Ability to use unique textures for all types of paths.

For main paths, you can only use a solid color or a dashed line.
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Ability to generate UVs for paths and customize them using the mesh.
(UVs can be edited in both the mesh and the material at the same time)

UV is adjusted using the material.
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The drawn path is a flat line, containing the minimum number of polygons,
therefore more suitable for top-down projects.
(However, the plugin has examples for creating Cross paths,
where horizontal and vertical lines are drawn simultaneously)
Screenshot:
https://drive.google.com/file/d/14Quk11q2dZg4gKGv7utMaSrEJg9ovwZO/view?usp=sharing
To draw the path, you can use your own unit size mesh.
The default is a cylindrical mesh, therefore, the path will be clearly visible from any angle.
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Contains an updated version of Colored Path.
More opportunities and optimization for a path consisting of different segments.
Contains Basic version of Colored Path.
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Contains an improved version of transparency for the start and end of the path.
Contains a basic version of the path with transparency.
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Contains Borders, borders with the ability to customize a unique texture along the border.
Basic ability to close a path.
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Differences in additional content:
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Ability to bake a path into a single static mesh.

Color Path with the ability to customize the color gradient.

Assets with arrows, always pointing exactly to the end point.

Basic group movement map example.

Start and end markers.

More variations of materials and material functions.

Procedural circle and square materials for rapid prototyping directly in-engine
without constant need to correct textures in a standalone graphics editor.

Procedural drop shadow effects for marker textures that improve visual readability.

Texture baker — lets you bake textures to easily increase performance
once you have finished generating your procedural materials.

Basic global map example.

Basic turn-based game example with.
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