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AD&D 1E EQUIPMENT LIST
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ArmourEnc.Cost GPACAC (ranged)
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Padded1109-
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Leather or hide1158-
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Lamellar1257-
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Scale mail2506-
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Chain mail2755-
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Chain mail, elven1-5-
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Laminar31504-
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Plate mail34003-
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Shield, small, wood¹13-1-1
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Shield, small¹110-1-1
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Shield, medium²210-1-1
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Shield, large³315-1-2
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* It is assumed that an appropriate type of head armoring will be added to the suit of armor.
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¹ A small shield can be counted against only one attack per melee round.
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² A normal-sized shield can effectively be counted against two attacks per melee round.
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³ A large shield is counted against up to three attacks per round. You may allow them to add + 2 to this armor class rating with respect to small (non-war engine or giant hurled) missiles.
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Attacks from the right flank and rear always negate the advantage of a shield.
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Range⁺Weapon vs AC
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ArmsCost GPEncumbranceDamageSpeedFire rateSML1098765432
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Unarmed--1d21----0000-3-3-3-3-3
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Dagger¹211d423/21020300/00/0+1/0+2/0+3/0+3/-1+3/-2+3/-2+3/-3
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Mace811d65----0000+1+1+100
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Axe, hand411d641102030+1+10000-1-1-1
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Sword, short811d63----+1+100000-1-1
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Hammer, war²711d86----0000+1+2+2+10
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Mace, heavy²1011d87----0000+1+2+200
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Axe, battle811d86----+1+100+100-1-1
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Sword1011d85----+1+100000-1-1
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Quarterstaff*³221d66----0000+1+2+200
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Spear⁴211d661204060000000-1-1-1
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Mace, great*²⁵2521d109----0000+1+2+200
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Axe, great*²⁵1221d108----+2+100+10000
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Sword, great*²2521d107----+2+10000000
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Polearm*⁴1522d49----0000+1+2+2+1+1
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Lance*⁶⁷631d88----0000000-1-1
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Spear, long*⁶⁸331d813----000000-1-1-1
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Bow, long*²6021d8-3/270140210+1+100000-1-1
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Bow, short*1511d6-3/250100150+1+10000-1-1-1
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Javelin⁹111d6-1306090000000-1-1-1
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Sling, bullet⁰1-1d4-1801602400000+1+2+1+10
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Sling, stone⁰1-1d3-140801200000+1+2+100
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* Requires two hands to use.
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¹ First weapon vs AC values applies when opponent is rear attacked, caught unaware, or grappled; second value applies when thrown.
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² Requires Str 13. If a one-handed weapon, requires Str 13 to use one-handed.
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³ +1 AC bonus versus melee attacks.
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⁴ Double damage (apply modifiers after) when set against a charge.
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⁵ Chance to dismount rider on a natural 19-20 attack roll.
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⁶ Double damage (apply modifiers after) when used on a charging mount.
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⁷ 1d10 damage when used on a charging mount.
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⁸ Can fight in multiple ranks.
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⁹ Can be recovered after thrown.
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⁰ Requires two weapon proficiencies to use. Str damage adjustment applies to damage rolls.
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⁺ Adjust by -2 at medium ranges, -5 at long ranges.
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AmmunitionEnc.Cost GPCost SP
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Arrow1 (20)-2
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Arrow, silver1 (20)4-
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Bullet, sling1 (12)-1
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Bullet, sling, silver1 (12)1-
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Bullet, stone1 (12)--
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ClothingEnc.Cost GP
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Common clothes-4
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Artisan/craftsman clothes-5
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Clerical vestments-10
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Winter clothes16
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Scholar's robes-5
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Adventurer's clothes-8
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Travel clothes-6
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Peasant clothes-1
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Courtier clothes-25+
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Noble clothes-50+
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Royal regalia-100+
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HerbsEnc.Cost GPCost SPCost CP
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Belladona, sprig--4-
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Garlic, bud---5
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Wolvesbane, sprig--10-
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UnencumberedEncumbered
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MountsCost GPTravel (hex)MovementMax enc.Travel (hex)MovementMax enc.
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Camel, single-250615483980
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Camel, double-2504126026100
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Horse, draft12539303/2645
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Horse, war250415222933
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Horse, riding175518185/2927
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Horse, riding, fine250+6241631224
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Mule20412182627
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Reindeer2539103/2612
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AnimalsCost GPCost SPCost CP
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Bull20--
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Cat, domestic-1-
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Chicken--2
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Cow10--