ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
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OutfitSPECIALAttributesBoost SumTypeLink
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HomeArmored Vault Suit313Common
http://i.imgur.com/WMFPpey.png
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Community Access - Expedition Data
Radiation Suit212Common
http://i.imgur.com/WMFPpey.png
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9. WeaponsMilitary Fatigues313Common
http://i.imgur.com/pETZjJN.jpg
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8. OutfitsLab Coat313Common
http://i.imgur.com/RZFQoa6.jpg
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7. WastesWasteland Gear313Common
http://i.imgur.com/jMG19ku.png
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6. Load HintsHandyman Jumpsuit313Common
http://i.imgur.com/4XLQ1ac.png
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5. HappinessFormal Wear313Common
http://i.imgur.com/QF3mIqy.png

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4. ConsumptionNightwear313Common
http://i.imgur.com/fLLvTn5.jpg
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10. DwellersBattle Armor2123Common
http://i.imgur.com/gDJmug7.jpg
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1. TrainingWasteland Medic2123Common
http://i.imgur.com/9x8CbRF.png
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1. TrainingLeather Armor1223Common
http://i.imgur.com/KudH3Mi.png
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1. TrainingCombat Armor2123Common
http://i.imgur.com/uNpKdrI.jpg
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89Elder Robe4327Legendary
http://i.imgur.com/kd4DZ81.png
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88Commander Uniform3427Legendary
http://i.imgur.com/ULFqIIe.jpg
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87Scribe Rothchild's Robe212247Legendary
http://i.imgur.com/gTJPQDA.jpg
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86Heavy Merc Gear2327Legendary
http://i.imgur.com/7N6gPyY.jpg
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85Heavy Raider Armor3427Legendaryhttp://imgur.com/ogtiraP
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84Expert Radiation Suit3427Legendary
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83T-60f Power Armor11537Legendary
http://imgur.com/IAOXoNC
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82T-45f Power Armor2527Legendary
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X-01 Mk VI Power Armor
51137Legendary
http://imgur.com/aOziDaW
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80Heavy Battle Armor4327Legendary
http://i.imgur.com/AsOn8Hk.png
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79T-51f Power Armor2527Legendary
http://imgur.com/Yh1VBU1
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78Commander Fatigues717Legendary
http://i.imgur.com/aevmQTC.png
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77Sheriff's Duster2527Legendary
http://i.imgur.com/CQ4ifyN.png
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76Expert Lab Coat717Legendary
http://i.imgur.com/dTSOaCJ.png
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75Heavy Wasteland Gear717Legendary
http://i.imgur.com/t12zFFh.jpg
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74Expert Jumpsuit717Legendary
http://i.imgur.com/eFFwHD9.jpg
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73Lucky Formal Wear717Legendary
http://i.imgur.com/UDps0dX.jpg
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72Eulogy Jones Suit221247Legendary
http://i.imgur.com/laRSpGn.png
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71Lucky Nightwear717Legendary
http://i.imgur.com/ypokDvN.png
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Confessor Cromwell's Rags
221247Legendary
http://i.imgur.com/dT7vE0K.png
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69Heavy Combat Armor4327Legendary
http://imgur.com/VB5080w
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68Autumn's Uniform222147Legendary
http://imgur.com/OXYFhnC
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67Wasteland Surgeon4327Legendary
http://i.imgur.com/qHTkLJf.jpg
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66Tunnel Snakes' Outfit212247Legendary
http://i.imgur.com/yZbEckN.jpg
kll
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65Heavy Leather Armor3427Legendary
http://i.imgur.com/mtl1r8n.png
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64Heavy Vault Suit717Legendary
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63Three Dog's Outfit2527Legendary
http://i.imgur.com/KytqQhe.jpg
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62Bittercup's Outfit222147Legendary
http://i.imgur.com/AyRLWDH.png
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61Tenpenny's Suit222147Legendary
http://i.imgur.com/gkOglmh.png
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60T-60d Power Armor2426Legendary
http://imgur.com/tGZunIC
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59T-45d Power Armor246Legendary
http://i.imgur.com/OEgNR71.png
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58
X-01 Mk IV Power Armor
41136Legendary
http://imgur.com/wAlohtK
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57T-60a Power Armor2325Legendary
http://i.imgur.com/R9dqr1D.png
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56X-01 Mk I Power Armor31135Legendary
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55T-51d Power Armor3225Legendary
http://i.imgur.com/s6Mx5r6.jpg
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407/7/2015Section 7We've found fixed time events rewarding xp in 5xp increments from 10 all the way to 125. We're missing events for 15xp, 110xp and 120xp. There may be events we haven't recorded.
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398/7/2015Section 7Screenshots of rewards from fixed events that disagree with what is recorded in section 7.1.4
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388/7/2015Section 7A screenshot of a dweller being rewarded with legendary loot form the hourly event. Everything points to this being possible, but we haven't got the screenshot yet. (except for the negative time bug)
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37It's hard to use however if you don't know if a rare was from an hourly event or fixed event. The best data would be 4 days sampled every 24 hours where you know how many rares came from the 5 fixed events that reward rares. This takes effort, but I'd love you for it.
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368/7/2015Section 7Sequenced waste exploration data. If you're sending a geared dweller out for multiple days, please consider recording their progress every 24 hours just like shown in section 7.4. This data is extremely vlauable right now.
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35Priority dataz we need
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332/7/2015Section 7.1New Fixed Time Event's found thanks to /u/HabeQuiddim and /u/Riogray at the 75 and 15 hour marks.
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323/7/2015Section 7.1Evidence for rare/legendary chance increasing with time for the hourly loot drop is looking pretty good. I've made an estimate with the limited data we have so far.
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314/7/2015Section 7Confirmed bug at 100 items, loot after this is not picked up by dwellers.
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304/7/2015Section 7The case isn't strong for Luck affecting combat and survivability in the waste. Removes a variable from combat analysis at least.
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298/7/2015Section 7Pattern: Fixed Events that reward an amount of xp ending in 0 (60,70,80...) reward caps. All found events that reward loot end in 5 (65, 75, 85....). We may be missing some events.
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288/7/2015Section 3.1My caps income has dissappeared. Bug or something we don't understand about caps on resource collection. Section 3.1 has details.
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278/7/2015Section 1People in a training room will make others train faster even if they are max stat and don't need to train themselves.
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2510/7/2015Section 7.7Level 1 Dweller has 100 health, there's a combat event ever 100 seconds in the waste. If I assume there's 200xp/hr just for being in the waste, I get some round XP numbers out: Lvl2 needs 4000, lvl5 needs 12000m lvl 8 needs 15000. I don't see a pattern though.
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2410/7/2015Section 10.3Powerleveling to max SPECIAL and level 50.
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2310/7/2015Section 7.6Dmg and xp is fixed for each enemy. You take 0-3 dmaage on success, 1-10 damage on failure and 1/10th the XP of sucess.
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2310/7/2015Section 10.2Legendary Dwellers from the Radio (speculation).
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2217/7/15Sction 4.1Dwellers in the waste do not consume food and water
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21New Stuff
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1810. List of Dwellers
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168. List of Outfits
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157. Waste Wandering
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146. Hints from the Loading ScreenMod-Level = 6% *(Room Level -1)
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135. HappinessMod-Group = 2% *(Number of trainees in room - 1)
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124. Resource Consumption
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113. Caps, Rushing, Upgradeswhere:
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102. Resource Rooms
Actual Time = Triangle(skill level) * 30 minutes * Mod-Happy / (1+(Mod-Group + Mod-Level))
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9Layout1. Training
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7Any cell shaded in this colour marks an important question that remains unanswered
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6Any cell shaded in this colour is a variable to be changed for testing.
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5This is a personal worksheet I put together for myself and the foshelter subreddit. Go ahead and copy the data and formulas, but don't claim work as your own.
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4Direct all missing data to the thread shown in the first line of this sheet. Section 2.5, 7.0 and other parts of this file should be a complete, single source of truth for the community. Don't hoard and fragment data.
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3Guidance
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1If this sheet has helped you, please upvote the main thread so that others can see it and we grow the stream of data coming in:
Foshelter Efficiency Thread
Author:
TunderProsum
Version 1.5 - 10.07.2015