A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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1 | Outfit | S | P | E | C | I | A | L | Attributes | Boost Sum | Type | Link | |||||||||||||||||
2 | Home | Armored Vault Suit | 3 | 1 | 3 | Common | http://i.imgur.com/WMFPpey.png | ||||||||||||||||||||||
3 | Community Access - Expedition Data | Radiation Suit | 2 | 1 | 2 | Common | http://i.imgur.com/WMFPpey.png | ||||||||||||||||||||||
4 | 9. Weapons | Military Fatigues | 3 | 1 | 3 | Common | http://i.imgur.com/pETZjJN.jpg | ||||||||||||||||||||||
5 | 8. Outfits | Lab Coat | 3 | 1 | 3 | Common | http://i.imgur.com/RZFQoa6.jpg | ||||||||||||||||||||||
6 | 7. Wastes | Wasteland Gear | 3 | 1 | 3 | Common | http://i.imgur.com/jMG19ku.png | ||||||||||||||||||||||
7 | 6. Load Hints | Handyman Jumpsuit | 3 | 1 | 3 | Common | http://i.imgur.com/4XLQ1ac.png | ||||||||||||||||||||||
8 | 5. Happiness | Formal Wear | 3 | 1 | 3 | Common | http://i.imgur.com/QF3mIqy.png | ||||||||||||||||||||||
9 | 4. Consumption | Nightwear | 3 | 1 | 3 | Common | http://i.imgur.com/fLLvTn5.jpg | ||||||||||||||||||||||
10 | 10. Dwellers | Battle Armor | 2 | 1 | 2 | 3 | Common | http://i.imgur.com/gDJmug7.jpg | |||||||||||||||||||||
11 | 1. Training | Wasteland Medic | 2 | 1 | 2 | 3 | Common | http://i.imgur.com/9x8CbRF.png | |||||||||||||||||||||
12 | 1. Training | Leather Armor | 1 | 2 | 2 | 3 | Common | http://i.imgur.com/KudH3Mi.png | |||||||||||||||||||||
13 | 1. Training | Combat Armor | 2 | 1 | 2 | 3 | Common | http://i.imgur.com/uNpKdrI.jpg | |||||||||||||||||||||
14 | 89 | Elder Robe | 4 | 3 | 2 | 7 | Legendary | http://i.imgur.com/kd4DZ81.png | |||||||||||||||||||||
15 | 88 | Commander Uniform | 3 | 4 | 2 | 7 | Legendary | http://i.imgur.com/ULFqIIe.jpg | |||||||||||||||||||||
16 | 87 | Scribe Rothchild's Robe | 2 | 1 | 2 | 2 | 4 | 7 | Legendary | http://i.imgur.com/gTJPQDA.jpg | |||||||||||||||||||
17 | 86 | Heavy Merc Gear | 2 | 3 | 2 | 7 | Legendary | http://i.imgur.com/7N6gPyY.jpg | |||||||||||||||||||||
18 | 85 | Heavy Raider Armor | 3 | 4 | 2 | 7 | Legendary | http://imgur.com/ogtiraP | |||||||||||||||||||||
19 | 84 | Expert Radiation Suit | 3 | 4 | 2 | 7 | Legendary | ||||||||||||||||||||||
20 | 83 | T-60f Power Armor | 1 | 1 | 5 | 3 | 7 | Legendary | http://imgur.com/IAOXoNC | ||||||||||||||||||||
21 | 82 | T-45f Power Armor | 2 | 5 | 2 | 7 | Legendary | ||||||||||||||||||||||
22 | 81 | X-01 Mk VI Power Armor | 5 | 1 | 1 | 3 | 7 | Legendary | http://imgur.com/aOziDaW | ||||||||||||||||||||
23 | 80 | Heavy Battle Armor | 4 | 3 | 2 | 7 | Legendary | http://i.imgur.com/AsOn8Hk.png | |||||||||||||||||||||
24 | 79 | T-51f Power Armor | 2 | 5 | 2 | 7 | Legendary | http://imgur.com/Yh1VBU1 | |||||||||||||||||||||
25 | 78 | Commander Fatigues | 7 | 1 | 7 | Legendary | http://i.imgur.com/aevmQTC.png | ||||||||||||||||||||||
26 | 77 | Sheriff's Duster | 2 | 5 | 2 | 7 | Legendary | http://i.imgur.com/CQ4ifyN.png | |||||||||||||||||||||
27 | 76 | Expert Lab Coat | 7 | 1 | 7 | Legendary | http://i.imgur.com/dTSOaCJ.png | ||||||||||||||||||||||
28 | 75 | Heavy Wasteland Gear | 7 | 1 | 7 | Legendary | http://i.imgur.com/t12zFFh.jpg | ||||||||||||||||||||||
29 | 74 | Expert Jumpsuit | 7 | 1 | 7 | Legendary | http://i.imgur.com/eFFwHD9.jpg | ||||||||||||||||||||||
30 | 73 | Lucky Formal Wear | 7 | 1 | 7 | Legendary | http://i.imgur.com/UDps0dX.jpg | ||||||||||||||||||||||
31 | 72 | Eulogy Jones Suit | 2 | 2 | 1 | 2 | 4 | 7 | Legendary | http://i.imgur.com/laRSpGn.png | |||||||||||||||||||
32 | 71 | Lucky Nightwear | 7 | 1 | 7 | Legendary | http://i.imgur.com/ypokDvN.png | ||||||||||||||||||||||
33 | 70 | Confessor Cromwell's Rags | 2 | 2 | 1 | 2 | 4 | 7 | Legendary | http://i.imgur.com/dT7vE0K.png | |||||||||||||||||||
34 | 69 | Heavy Combat Armor | 4 | 3 | 2 | 7 | Legendary | http://imgur.com/VB5080w | |||||||||||||||||||||
35 | 68 | Autumn's Uniform | 2 | 2 | 2 | 1 | 4 | 7 | Legendary | http://imgur.com/OXYFhnC | |||||||||||||||||||
36 | 67 | Wasteland Surgeon | 4 | 3 | 2 | 7 | Legendary | http://i.imgur.com/qHTkLJf.jpg | |||||||||||||||||||||
37 | 66 | Tunnel Snakes' Outfit | 2 | 1 | 2 | 2 | 4 | 7 | Legendary | http://i.imgur.com/yZbEckN.jpg | kll | ||||||||||||||||||
38 | 65 | Heavy Leather Armor | 3 | 4 | 2 | 7 | Legendary | http://i.imgur.com/mtl1r8n.png | |||||||||||||||||||||
39 | 64 | Heavy Vault Suit | 7 | 1 | 7 | Legendary | |||||||||||||||||||||||
40 | 63 | Three Dog's Outfit | 2 | 5 | 2 | 7 | Legendary | http://i.imgur.com/KytqQhe.jpg | |||||||||||||||||||||
41 | 62 | Bittercup's Outfit | 2 | 2 | 2 | 1 | 4 | 7 | Legendary | http://i.imgur.com/AyRLWDH.png | |||||||||||||||||||
42 | 61 | Tenpenny's Suit | 2 | 2 | 2 | 1 | 4 | 7 | Legendary | http://i.imgur.com/gkOglmh.png | |||||||||||||||||||
43 | 60 | T-60d Power Armor | 2 | 4 | 2 | 6 | Legendary | http://imgur.com/tGZunIC | |||||||||||||||||||||
44 | 59 | T-45d Power Armor | 2 | 4 | 6 | Legendary | http://i.imgur.com/OEgNR71.png | ||||||||||||||||||||||
45 | 58 | X-01 Mk IV Power Armor | 4 | 1 | 1 | 3 | 6 | Legendary | http://imgur.com/wAlohtK | ||||||||||||||||||||
46 | 57 | T-60a Power Armor | 2 | 3 | 2 | 5 | Legendary | http://i.imgur.com/R9dqr1D.png | |||||||||||||||||||||
47 | 56 | X-01 Mk I Power Armor | 3 | 1 | 1 | 3 | 5 | Legendary | |||||||||||||||||||||
48 | 55 | T-51d Power Armor | 3 | 2 | 2 | 5 | Legendary | http://i.imgur.com/s6Mx5r6.jpg | |||||||||||||||||||||
49 | 40 | 7/7/2015 | Section 7 | We've found fixed time events rewarding xp in 5xp increments from 10 all the way to 125. We're missing events for 15xp, 110xp and 120xp. There may be events we haven't recorded. | |||||||||||||||||||||||||
50 | 39 | 8/7/2015 | Section 7 | Screenshots of rewards from fixed events that disagree with what is recorded in section 7.1.4 | |||||||||||||||||||||||||
51 | 38 | 8/7/2015 | Section 7 | A screenshot of a dweller being rewarded with legendary loot form the hourly event. Everything points to this being possible, but we haven't got the screenshot yet. (except for the negative time bug) | |||||||||||||||||||||||||
52 | 37 | It's hard to use however if you don't know if a rare was from an hourly event or fixed event. The best data would be 4 days sampled every 24 hours where you know how many rares came from the 5 fixed events that reward rares. This takes effort, but I'd love you for it. | |||||||||||||||||||||||||||
53 | 36 | 8/7/2015 | Section 7 | Sequenced waste exploration data. If you're sending a geared dweller out for multiple days, please consider recording their progress every 24 hours just like shown in section 7.4. This data is extremely vlauable right now. | |||||||||||||||||||||||||
54 | 35 | Priority dataz we need | |||||||||||||||||||||||||||
55 | 34 | ||||||||||||||||||||||||||||
56 | 33 | 2/7/2015 | Section 7.1 | New Fixed Time Event's found thanks to /u/HabeQuiddim and /u/Riogray at the 75 and 15 hour marks. | |||||||||||||||||||||||||
57 | 32 | 3/7/2015 | Section 7.1 | Evidence for rare/legendary chance increasing with time for the hourly loot drop is looking pretty good. I've made an estimate with the limited data we have so far. | |||||||||||||||||||||||||
58 | 31 | 4/7/2015 | Section 7 | Confirmed bug at 100 items, loot after this is not picked up by dwellers. | |||||||||||||||||||||||||
59 | 30 | 4/7/2015 | Section 7 | The case isn't strong for Luck affecting combat and survivability in the waste. Removes a variable from combat analysis at least. | |||||||||||||||||||||||||
60 | 29 | 8/7/2015 | Section 7 | Pattern: Fixed Events that reward an amount of xp ending in 0 (60,70,80...) reward caps. All found events that reward loot end in 5 (65, 75, 85....). We may be missing some events. | |||||||||||||||||||||||||
61 | 28 | 8/7/2015 | Section 3.1 | My caps income has dissappeared. Bug or something we don't understand about caps on resource collection. Section 3.1 has details. | |||||||||||||||||||||||||
62 | 27 | 8/7/2015 | Section 1 | People in a training room will make others train faster even if they are max stat and don't need to train themselves. | |||||||||||||||||||||||||
63 | 25 | 10/7/2015 | Section 7.7 | Level 1 Dweller has 100 health, there's a combat event ever 100 seconds in the waste. If I assume there's 200xp/hr just for being in the waste, I get some round XP numbers out: Lvl2 needs 4000, lvl5 needs 12000m lvl 8 needs 15000. I don't see a pattern though. | |||||||||||||||||||||||||
64 | 24 | 10/7/2015 | Section 10.3 | Powerleveling to max SPECIAL and level 50. | |||||||||||||||||||||||||
65 | 23 | 10/7/2015 | Section 7.6 | Dmg and xp is fixed for each enemy. You take 0-3 dmaage on success, 1-10 damage on failure and 1/10th the XP of sucess. | |||||||||||||||||||||||||
66 | 23 | 10/7/2015 | Section 10.2 | Legendary Dwellers from the Radio (speculation). | |||||||||||||||||||||||||
67 | 22 | 17/7/15 | Sction 4.1 | Dwellers in the waste do not consume food and water | |||||||||||||||||||||||||
68 | 21 | New Stuff | |||||||||||||||||||||||||||
69 | 20 | ||||||||||||||||||||||||||||
70 | 19 | ||||||||||||||||||||||||||||
71 | 18 | 10. List of Dwellers | |||||||||||||||||||||||||||
72 | 17 | ||||||||||||||||||||||||||||
73 | 16 | 8. List of Outfits | |||||||||||||||||||||||||||
74 | 15 | 7. Waste Wandering | |||||||||||||||||||||||||||
75 | 14 | 6. Hints from the Loading Screen | Mod-Level = 6% *(Room Level -1) | ||||||||||||||||||||||||||
76 | 13 | 5. Happiness | Mod-Group = 2% *(Number of trainees in room - 1) | ||||||||||||||||||||||||||
77 | 12 | 4. Resource Consumption | |||||||||||||||||||||||||||
78 | 11 | 3. Caps, Rushing, Upgrades | where: | ||||||||||||||||||||||||||
79 | 10 | 2. Resource Rooms | Actual Time = Triangle(skill level) * 30 minutes * Mod-Happy / (1+(Mod-Group + Mod-Level)) | ||||||||||||||||||||||||||
80 | 9 | Layout | 1. Training | ||||||||||||||||||||||||||
81 | 8 | ||||||||||||||||||||||||||||
82 | 7 | Any cell shaded in this colour marks an important question that remains unanswered | |||||||||||||||||||||||||||
83 | 6 | Any cell shaded in this colour is a variable to be changed for testing. | |||||||||||||||||||||||||||
84 | 5 | This is a personal worksheet I put together for myself and the foshelter subreddit. Go ahead and copy the data and formulas, but don't claim work as your own. | |||||||||||||||||||||||||||
85 | 4 | Direct all missing data to the thread shown in the first line of this sheet. Section 2.5, 7.0 and other parts of this file should be a complete, single source of truth for the community. Don't hoard and fragment data. | |||||||||||||||||||||||||||
86 | 3 | Guidance | |||||||||||||||||||||||||||
87 | 2 | ||||||||||||||||||||||||||||
88 | 1 | If this sheet has helped you, please upvote the main thread so that others can see it and we grow the stream of data coming in: | Foshelter Efficiency Thread | Author: | TunderProsum | Version 1.5 - 10.07.2015 |