ABCDEF
1
RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience.
2
Attributes: Use only number don't include the "d", formatting will handle.
3
Derived Stats: Parry and Toughness are calculated automatically.
4
Spent: Use spent column to track how many skill points you have spent; Core Skills are free
5
Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills
6
Bennies (per session)3PlayerLarsson
7
Non-Expiring BenniesCharacter NameReverend Liam Haraldson
8
Power Points12Template
9
Experience78Physical DescriptionLiam is about 22 yeas old 5 feet 7 inches tall and
weighs 170lbs avarage looks and always have a smile on his face
https://i.pinimg.com/564x/3a/ff/cd/3affcd1977112bdce8f365d889ae7752.jpg
10
Conviction1
11
AttributesScore
12
Agilityd8
13
Strengthd10
14
Smartsd6EdgesDescription
15
Spiritd8ARCANE BACKGROUND (BLESSED)Certain characters can call upon the power
of their deity or deities for aid. In the Weird
West, these pious souls are known as the
blessed. Blessed are nuns, priests, or any
average but (relatively) pure-hearted folks
touched by a divine entity. Though rare
in the Weird West, there are also blessed
imams, Buddhist monks, and others of
faith running around with higher powers
covering their holy backsides. When these
folks behave themselves, they can invoke
miracles to help them fight the evils of the
Weird West. Blessed use Faith as their arcane
skill. See page 55.
16
Vigord8ThiefThieves specialize in deceit, treachery, and
acrobatics. They can be invaluable where
traps must be detected, walls must be climbed,
and locks must be picked.
Thieves know how to use protrusions on
walls and window ledges to climb the tallest
of buildings, scampering through streets and
back alleys like cats. They add +1 to Athleticsrolls made to climb in urban areas.
Thieves also know how to use the dark
areas between the streetlights of cities to
conceal their movements, and add +1 to
Stealth rolls when in an urban environment.
Finally, these rogues are—not surprisingly—
adept at Thievery itself, adding +1 to those
rolls in all circumstances.
17
Derived StatsAttractiveIt’s no secret people are more willing to
help those they find physically attractive.
Your character adds +1 to Performance and
Persuasion rolls if the target is attracted to his
general type (gender, sex, species, etc.).
18
Pace (Base of 6)8Martial ArtistThe fighter has trained in basic martial arts.
Her fists and feet are weapons (see Natural
Weapons, page 104) so she’s always considered armed. She adds +1 when striking with
them and causes Strength+d4 damage. If she
already has a Strength damage die from the
Claws racial ability (page 18) or the Brawler
Edge, increase the damage a die type.
Martial Artist does not add to damage from
other Natural Weapons such as fangs or horns.
19
Running Died8Free RunnerYour character practices “parkour” or is just
very skilled at running, jumping, swinging,
scampering up walls, and over obstacles.
As long as there are obstacles she can bound
on, bounce off, or swing on, she moves at her
full Pace on Difficult Ground when on foot.
She also adds +2 to her Athletics rolls when
climbing and in foot Chases (see Chases &
Vehicles page 113).
20
Parry9BrawlerHis fists hit like hammers or his talons cut like
scythes. His body feels like it’s made of stone.
Brawlers increase their Toughness by 1 and
roll Strength +d4 when hitting with their fists
or feet (or claws if they have them). If they
already have a damage die from Claws (page
18), the Martial Artist Edge, etc., increase
the damage die type by one instead.
21
Toughness12BrawnyYour bruiser is very large or very fit. Her Size
increases by +1 (and therefore Toughness
by 1) and she treats her Strength as one die
type higher when determining Encumbrance
(page 67) and Minimum Strength to use
armor, weapons, and equipment without a
penalty (page 66).
Brawny can’t increase a character’s Size
above +3.
22
Skills (12 pts rem)SpentHindrancesDescription
23
Academics (Sm)dClueless (Major)
Your hero doesn’t pay much
attention to the world around
him and can’t seem to find
a haystack in a small pile
of needles.
He suffers a −1 penalty to Common Knowledge and Notice rolls.
24
*Athletics (Ag)d10Illiterate (Minor)Your hero cannot read. He can sign his name and knows what a STOP sign says, but little else.
He also doesn’t know much about math.
He can probably do 2 + 2 = 4, but multiplication and the like are beyond him.
Illiterate characters can’t read or write in any language,
by the way, no matter how many they actually speak.
25
Battle (Sm)dMild Mannered (Minor)Your milquetoast just isn’t threatening.
Maybe he’s a little doughy around the middle,
has a kind face, or a soft voice. Whatever the
issue, he has a hard time looking tough. He
subtracts 2 when making Intimidation rolls.
26
*Common Kno (Sm)d4
27
Driving (Ag)d
28
Faith (Sp)d8RankUpgrade (Planned Advances)
Lifestyle Cost Paid
29
Fighting (Ag)d12Novice (0)
(Specify upgrades from Hindrance points such as Edges, Attributes, etc.)
$0.00
30
Focus (Sp)d1Martial Artist$30.00
31
Gambling (Sm)d62Free Runner$30.00
32
Healing (Sm)d43Brawler$30.00
33
Intimidation (Sp)d4Seasoned (4)Strength d8$30.00
34
Language (Sm)d45Brawny$30.00
35
*Notice (Sm)d86Fleet-Footed$30.00
36
Occult (Sm)d67Bruiser$30.00
37
Performance (Sp)d8Veteran (8)Strength d10$30.00
38
*Persuasion (Sp)d89Block$30.00
39
Repair (Sm)d10Improved Block$30.00
40
Research (Sm)d11First Strike$30.00
41
Riding (Ag)dHeroic (12)Martial Warrior$30.00
42
Science (Sm)d13Fighting d10$30.00
43
Shooting (Ag)d614Fighting d12$30.00
44
Spellcasting (Sm)d15Improved First Strike$30.00
45
*Stealth (Ag)d8Legendary (16)$0.00
46
Survival (Sm)d17$0.00
47
Taunt (Sm)d18$0.00
48
Thievery (Ag)d819$0.00
49
Trade (Sm)d20$0.00
50
Weird Science (Sm)d21$0.00