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1 | RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience. | |||||
2 | Attributes: Use only number don't include the "d", formatting will handle. | |||||
3 | Derived Stats: Parry and Toughness are calculated automatically. | |||||
4 | Spent: Use spent column to track how many skill points you have spent; Core Skills are free | |||||
5 | Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills | |||||
6 | Bennies (per session) | 3 | Player | Larsson | ||
7 | Non-Expiring Bennies | Character Name | Reverend Liam Haraldson | |||
8 | Power Points | 12 | Template | |||
9 | Experience | 78 | Physical Description | Liam is about 22 yeas old 5 feet 7 inches tall and weighs 170lbs avarage looks and always have a smile on his face https://i.pinimg.com/564x/3a/ff/cd/3affcd1977112bdce8f365d889ae7752.jpg | ||
10 | Conviction | 1 | ||||
11 | Attributes | Score | ||||
12 | Agility | d8 | ||||
13 | Strength | d10 | ||||
14 | Smarts | d6 | Edges | Description | ||
15 | Spirit | d8 | ARCANE BACKGROUND (BLESSED) | Certain characters can call upon the power of their deity or deities for aid. In the Weird West, these pious souls are known as the blessed. Blessed are nuns, priests, or any average but (relatively) pure-hearted folks touched by a divine entity. Though rare in the Weird West, there are also blessed imams, Buddhist monks, and others of faith running around with higher powers covering their holy backsides. When these folks behave themselves, they can invoke miracles to help them fight the evils of the Weird West. Blessed use Faith as their arcane skill. See page 55. | ||
16 | Vigor | d8 | Thief | Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to Athleticsrolls made to climb in urban areas. Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to Stealth rolls when in an urban environment. Finally, these rogues are—not surprisingly— adept at Thievery itself, adding +1 to those rolls in all circumstances. | ||
17 | Derived Stats | Attractive | It’s no secret people are more willing to help those they find physically attractive. Your character adds +1 to Performance and Persuasion rolls if the target is attracted to his general type (gender, sex, species, etc.). | |||
18 | Pace (Base of 6) | 8 | Martial Artist | The fighter has trained in basic martial arts. Her fists and feet are weapons (see Natural Weapons, page 104) so she’s always considered armed. She adds +1 when striking with them and causes Strength+d4 damage. If she already has a Strength damage die from the Claws racial ability (page 18) or the Brawler Edge, increase the damage a die type. Martial Artist does not add to damage from other Natural Weapons such as fangs or horns. | ||
19 | Running Die | d8 | Free Runner | Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full Pace on Difficult Ground when on foot. She also adds +2 to her Athletics rolls when climbing and in foot Chases (see Chases & Vehicles page 113). | ||
20 | Parry | 9 | Brawler | His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from Claws (page 18), the Martial Artist Edge, etc., increase the damage die type by one instead. | ||
21 | Toughness | 12 | Brawny | Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty (page 66). Brawny can’t increase a character’s Size above +3. | ||
22 | Skills (12 pts rem) | Spent | Hindrances | Description | ||
23 | Academics (Sm) | d | Clueless (Major) | Your hero doesn’t pay much attention to the world around him and can’t seem to find a haystack in a small pile of needles. He suffers a −1 penalty to Common Knowledge and Notice rolls. | ||
24 | *Athletics (Ag) | d10 | Illiterate (Minor) | Your hero cannot read. He can sign his name and knows what a STOP sign says, but little else. He also doesn’t know much about math. He can probably do 2 + 2 = 4, but multiplication and the like are beyond him. Illiterate characters can’t read or write in any language, by the way, no matter how many they actually speak. | ||
25 | Battle (Sm) | d | Mild Mannered (Minor) | Your milquetoast just isn’t threatening. Maybe he’s a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, he has a hard time looking tough. He subtracts 2 when making Intimidation rolls. | ||
26 | *Common Kno (Sm) | d4 | ||||
27 | Driving (Ag) | d | ||||
28 | Faith (Sp) | d8 | Rank | Upgrade (Planned Advances) | Lifestyle Cost Paid | |
29 | Fighting (Ag) | d12 | Novice (0) | (Specify upgrades from Hindrance points such as Edges, Attributes, etc.) | $0.00 | |
30 | Focus (Sp) | d | 1 | Martial Artist | $30.00 | |
31 | Gambling (Sm) | d6 | 2 | Free Runner | $30.00 | |
32 | Healing (Sm) | d4 | 3 | Brawler | $30.00 | |
33 | Intimidation (Sp) | d4 | Seasoned (4) | Strength d8 | $30.00 | |
34 | Language (Sm) | d4 | 5 | Brawny | $30.00 | |
35 | *Notice (Sm) | d8 | 6 | Fleet-Footed | $30.00 | |
36 | Occult (Sm) | d6 | 7 | Bruiser | $30.00 | |
37 | Performance (Sp) | d8 | Veteran (8) | Strength d10 | $30.00 | |
38 | *Persuasion (Sp) | d8 | 9 | Block | $30.00 | |
39 | Repair (Sm) | d | 10 | Improved Block | $30.00 | |
40 | Research (Sm) | d | 11 | First Strike | $30.00 | |
41 | Riding (Ag) | d | Heroic (12) | Martial Warrior | $30.00 | |
42 | Science (Sm) | d | 13 | Fighting d10 | $30.00 | |
43 | Shooting (Ag) | d6 | 14 | Fighting d12 | $30.00 | |
44 | Spellcasting (Sm) | d | 15 | Improved First Strike | $30.00 | |
45 | *Stealth (Ag) | d8 | Legendary (16) | $0.00 | ||
46 | Survival (Sm) | d | 17 | $0.00 | ||
47 | Taunt (Sm) | d | 18 | $0.00 | ||
48 | Thievery (Ag) | d8 | 19 | $0.00 | ||
49 | Trade (Sm) | d | 20 | $0.00 | ||
50 | Weird Science (Sm) | d | 21 | $0.00 | ||