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1 | Column1.pack_name | Column1.type_name | Column1.real_name | Column1.subname | Column1.text | Column1.traits | Health | Damage | Horror | Fight | Evade | Column1.encounter_name | ||||||||||||
2 | Core Set | Enemy | Mob Enforcer | <b>Prey</b> - Bearer only. Hunter. [action] Spend 4 resources: <b>Parley</b>. Discard Mob Enforcer. | Humanoid. Criminal. | 3 | 1 | 0 | 4 | 3 | ||||||||||||||
3 | Core Set | Enemy | Silver Twilight Acolyte | <b>Prey</b> - Bearer only. Hunter. <b>Forced</b> - After Silver Twilight Acolyte attacks: Place 1 doom on the current agenda. | Humanoid. Cultist. Silver Twilight. | 3 | 1 | 0 | 2 | 3 | ||||||||||||||
4 | Core Set | Enemy | Stubborn Detective | <b>Prey</b> - Bearer only. Hunter. While Stubborn Detective is at your location, treat your investigator as if his or her printed text box were blank (except for [[Traits]]). | Humanoid. Detective. | 2 | 1 | 0 | 3 | 2 | ||||||||||||||
5 | Core Set | Enemy | Ghoul Priest | <b>Prey</b> - Highest [combat]. Hunter. Retaliate. | Humanoid. Monster. Ghoul. Elite. | 5 per investigator | 2 | 2 | 4 | 4 | The Gathering | |||||||||||||
6 | Core Set | Enemy | Flesh-Eater | <b>Spawn</b> - Attic. | Humanoid. Monster. Ghoul. | 4 | 1 | 2 | 4 | 1 | The Gathering | |||||||||||||
7 | Core Set | Enemy | Icy Ghoul | <b>Spawn</b> - Cellar. | Humanoid. Monster. Ghoul. | 4 | 2 | 1 | 3 | 4 | The Gathering | |||||||||||||
8 | Core Set | Enemy | The Masked Hunter | Silently Stalking | <b>Spawn</b> - Engaged with Prey. <b>Prey</b> - Most clues. Hunter. The Masked Hunter gets +2 health per investigator. While you are engaged with The Masked Hunter, you cannot discover or spend clues. | Humanoid. Cultist. Elite. | 4 | 2 | 1 | 4 | 2 | The Midnight Masks | ||||||||||||
9 | Core Set | Enemy | "Wolf-Man" Drew | The Cannibal | <b>Spawn</b> - Downtown. <b>Forced</b> - When "Wolf-Man" Drew attacks: Heal 1 damage from him. | Humanoid. Cultist. | 4 | 2 | 0 | 4 | 2 | Cult of Umôrdhoth | ||||||||||||
10 | Core Set | Enemy | Herman Collins | The Undertaker | <b>Spawn</b> - Graveyard. [action] Choose and discard 4 cards from your hand: <b>Parley.</b> Add Herman Collins to the victory display. | Humanoid. Cultist. | 4 | 1 | 1 | 3 | 4 | Cult of Umôrdhoth | ||||||||||||
11 | Core Set | Enemy | Peter Warren | The Occult Professor | <b>Spawn</b> - Miskatonic University. [action] Spend 2 clues: <b>Parley.</b> Add Peter Warren to the victory display. | Humanoid. Cultist. | 3 | 1 | 0 | 2 | 3 | Cult of Umôrdhoth | ||||||||||||
12 | Core Set | Enemy | Victoria Devereux | The Collector | <b>Spawn</b> - Northside. [action] Spend 5 resources: <b>Parley.</b> Add Victoria Devereux to the victory display. | Humanoid. Cultist. | 3 | 1 | 0 | 3 | 2 | Cult of Umôrdhoth | ||||||||||||
13 | Core Set | Enemy | Ruth Turner | The Mortician | <b>Spawn</b> - St. Mary's Hospital. <b>Forced</b> - After Ruth Turner is evaded: Add her to the victory display. | Humanoid. Cultist. | 4 | 1 | 0 | 2 | 5 | Cult of Umôrdhoth | ||||||||||||
14 | Core Set | Enemy | Umôrdhoth | The Devourer Below | Hunter. Massive. Umôrdhoth gets +4 health per investigator. <b>Forced</b> - At the end of each investigator's turn: Ready Umôrdhoth. [action] If you control Lita Chantler: "It's only after her!" You throw Lita to Umôrdhoth in order to spare your lives. <b>(→R3)</b> | Ancient One. Elite. | 6 | 3 | 3 | 5 | 6 | The Devourer Below | ||||||||||||
15 | Core Set | Enemy | Swarm of Rats | Hunter. | Creature. | 1 | 1 | 0 | 1 | 3 | Rats | |||||||||||||
16 | Core Set | Enemy | Ghoul Minion | Humanoid. Monster. Ghoul. | 2 | 1 | 1 | 2 | 2 | Ghouls | ||||||||||||||
17 | Core Set | Enemy | Ravenous Ghoul | <b>Prey</b> - Lowest remaining health. | Humanoid. Monster. Ghoul. | 3 | 1 | 1 | 3 | 3 | Ghouls | |||||||||||||
18 | Core Set | Enemy | Acolyte | <b>Spawn</b> - Any empty location. <b>Forced</b> - After Acolyte enters play: Place 1 doom on it. | Humanoid. Cultist. | 1 | 1 | 0 | 3 | 2 | Dark Cult | |||||||||||||
19 | Core Set | Enemy | Wizard of the Order | <b>Spawn</b> - Any empty location. Retaliate. <b>Forced</b> - At the end of the mythos phase: Place 1 doom on Wizard of the Order. | Humanoid. Cultist. | 2 | 1 | 0 | 4 | 2 | Dark Cult | |||||||||||||
20 | Core Set | Enemy | Hunting Nightgaunt | Hunter. While attempting to evade Hunting Nightgaunt, double the negative modifier of each revealed chaos token. | Monster. Nightgaunt. | 4 | 1 | 1 | 3 | 1 | Nightgaunts | |||||||||||||
21 | Core Set | Enemy | Screeching Byakhee | <b>Prey</b> - Lowest remaining sanity. Hunter. While engaged with an investigator with remaining sanity 4 or fewer, Screeching Byakhee gets +1 fight and +1 evade. | Monster. Byakhee. | 4 | 1 | 2 | 3 | 3 | Agents of Hastur | |||||||||||||
22 | Core Set | Enemy | Yithian Observer | <b>Prey</b> – Fewest cards in hand. <b>Forced</b> - When Yithian Observer attacks you: Discard 1 card at random from your hand. If you cannot, Yithian Observer deals +1 damage and +1 horror for this attack. | Monster. Yithian. | 4 | 1 | 1 | 4 | 3 | Agents of Yog-Sothoth | |||||||||||||
23 | Core Set | Enemy | Relentless Dark Young | <b>Prey</b> - Lowest [agility]. <b>Forced</b> - At the end of the round: Heal 2 damage from Relentless Dark Young. | Monster. Dark Young. | 5 | 2 | 1 | 4 | 2 | Agents of Shub-Niggurath | |||||||||||||
24 | Core Set | Enemy | Goat Spawn | Hunter. Retaliate. <b>Forced</b> - After Goat Spawn is defeated: Each investigator at this location takes 1 horror. | Humanoid. Monster. | 3 | 1 | 0 | 3 | 2 | Agents of Shub-Niggurath | |||||||||||||
25 | Core Set | Enemy | Young Deep One | <b>Prey</b> - Lowest [combat]. Hunter. <b>Forced</b> - After Young Deep One engages you: Take 1 horror. | Humanoid. Monster. Deep One. | 3 | 1 | 1 | 3 | 3 | Agents of Cthulhu | |||||||||||||
26 | The Dunwich Legacy | Enemy | The Experiment | Something Went Terribly Wrong | Massive. The Experiment gets +3[per_investigator] health. <b>Forced</b> - When the enemy phase begins: Ready The Experiment. <b>Objective</b> - If The Experiment is defeated, advance to act 3b. | Monster. Abomination. Elite. | 7 | 2 | 2 | 4 | 2 | Extracurricular Activity | ||||||||||||
27 | The Dunwich Legacy | Enemy | Clover Club Pit Boss | <b>Prey</b> - Highest [intellect]. Hunter. <b>Forced</b> - After an investigator at Clover Club Pit Boss's location gains any number of clues: Clover Club Pit Boss readies, engages that investigator, and makes an immediate attack. | Criminal. Elite. | 4 | 2 | 0 | 3 | 3 | The House Always Wins | |||||||||||||
28 | The Dunwich Legacy | Enemy | Thrall | <b>Spawn</b> - Location with the most clues. Retaliate. | Humanoid. Monster. Abomination. | 2 | 1 | 1 | 2 | 2 | Bishop's Thralls | |||||||||||||
29 | The Dunwich Legacy | Enemy | Wizard of Yog-Sothoth | <b>Prey</b> - Least cards in hand. Hunter. <b>Forced</b> - When the engaged investigator draws a [[Hex]] or [[Pact]] card: Wizard of Yog-Sothoth attacks that investigator. | Humanoid. Sorcerer. | 3 | 1 | 2 | 4 | 3 | Bishop's Thralls | |||||||||||||
30 | The Dunwich Legacy | Enemy | Whippoorwill | Aloof. Hunter. Each investigator at Whippoorwill's location gets -1 [willpower], -1 [intellect], -1 [combat], and -1 [agility]. | Creature. | 1 | 0 | 1 | 2 | 4 | Whippoorwills | |||||||||||||
31 | The Dunwich Legacy | Enemy | Avian Thrall | <b>Prey</b> - Lowest [intellect]. Hunter. While Avian Thrall is being attacked using a [[Ranged]], [[Firearm]], or [[Spell]] asset, it gets -3 fight. | Creature. Monster. Abomination. | 4 | 1 | 1 | 5 | 3 | Beast Thralls | |||||||||||||
32 | The Dunwich Legacy | Enemy | Lupine Thrall | <b>Spawn</b> - Farthest location from you. <b>Prey</b> - Lowest [agility]. Hunter. Retaliate. | Creature. Monster. Abomination. | 3 | 1 | 1 | 4 | 4 | Beast Thralls | |||||||||||||
33 | The Dunwich Legacy | Enemy | O'Bannion's Thug | While O'Bannion's Thug is engaged with you, you cannot gain resources. | Human. Criminal. Syndicate. | 2 | 2 | 0 | 4 | 2 | Naomi's Crew | |||||||||||||
34 | The Dunwich Legacy | Enemy | Mobster | Retaliate. <b>Forced</b> - After Mobster attacks you: Lose 1 resource. | Human. Criminal. Syndicate. | 2 | 1 | 0 | 2 | 2 | Naomi's Crew | |||||||||||||
35 | The Dunwich Legacy | Enemy | Conglomeration of Spheres | <b>Prey</b> - Lowest [willpower]. Hunter. <b>Forced</b> - After you perform an attack against the Conglomeration of Spheres using a [[Melee]] card: Discard that card. | Monster. Abomination. | 6 | 1 | 1 | 1 | 4 | Hideous Abominations | |||||||||||||
36 | The Dunwich Legacy | Enemy | Servant of the Lurker | <b>Prey</b> - Lowest [agility]. Hunter. <b>Forced</b> - When Servant of the Lurker attacks you: Discard the top 2 cards of your deck. | Monster. Abomination. | 5 | 2 | 2 | 4 | 2 | Hideous Abominations | |||||||||||||
37 | The Miskatonic Museum | Enemy | Hunting Horror | Spawned from the Void | Hunter. Retaliate. <b>Forced</b> - At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [skull], [cultist], [tablet], [elder_thing], or [auto_fail] symbol, ready Hunting Horror. <b>Forced</b> - When Hunting Horror leaves play, place it in the void. | Monster. Elite. | 3 | 1 | 1 | 2 | 2 | The Miskatonic Museum | ||||||||||||
38 | The Essex County Express | Enemy | Grappling Horror | Hunter. While you are engaged with Grappling Horror, you cannot move. | Monster. Abomination. | 3 | 1 | 1 | 3 | 2 | Essex County Express | |||||||||||||
39 | The Essex County Express | Enemy | Emergent Monstrosity | <b>Spawn</b> - The location to your right (or your location if there is no location to your right). Emergent Monstrosity enters play exhausted. | Monster. Abomination. | 5 | 2 | 2 | 4 | 3 | Essex County Express | |||||||||||||
40 | Blood on the Altar | Enemy | Silas Bishop | Infused With Evil | Massive. Silas Bishop cannot make attacks of opportunity. | Monster. Abomination. Elite. | 6 per investigator | 2 | 2 | 3 | 7 | Blood On The Altar | ||||||||||||
41 | Blood on the Altar | Enemy | Servant of Many Mouths | <b>Spawn</b> - Any empty location. Retaliate. [reaction] After you defeat Servant of Many Mouths: Discover 1 clue at any location. | Humanoid. | 2 | 2 | 3 | 1 | Blood On The Altar | ||||||||||||||
42 | Undimensioned and Unseen | Enemy | Brood of Yog-Sothoth | Massive. Brood of Yog-Sothoth gets +1[per_investigator] health and cannot be damaged or attacked except using the ability on Esoteric Formula. | Monster. Abomination. | 1 | 2 | 2 | 6 | 3 | Undimensioned and Unseen | |||||||||||||
43 | Where Doom Awaits | Enemy | Seth Bishop | Sorcerer of Dunwich | Retaliate. | Humanoid. Sorcerer. Elite. | 3 per investigator | 1 | 1 | 5 | 5 | Where Doom Awaits | ||||||||||||
44 | Where Doom Awaits | Enemy | Devotee of the Key | <b>Spawn</b> - Base of the Hill. <b>Forced</b> - At the end of the enemy phase, Devotee of the Key moves once toward Sentinel Peak. If Devotee of the Key is already at Sentinel Peak, discard it and add 2 doom to the current agenda, instead. | Humanoid. Sorcerer. | 3 | 1 | 1 | 3 | 3 | Where Doom Awaits | |||||||||||||
45 | Where Doom Awaits | Enemy | Crazed Shoggoth | <b>Spawn</b> - Nearest [[Altered]] location. <b>Forced</b> - When Crazed Shoggoth attacks: If this attack would defeat an investigator, that investigator is instead killed. | Monster. Shoggoth. | 6 | 2 | 2 | 3 | 4 | Where Doom Awaits | |||||||||||||
46 | Lost in Time and Space | Enemy | Yog-Sothoth | The Lurker Beyond the Threshold | Massive. Hunter. Retaliate. Yog-Sothoth gets +6[per_investigator] health. Yog-Sothoth cannot be evaded and cannot make attacks of opportunity. [reaction] When Yog-Sothoth attacks you: Instead of taking up to X horror, you may discard the top X cards from your deck. Then, if you have no cards in your deck, you are driven insane. | Ancient One. Elite. | 4 | 1 | 5 | 4 | Lost in Time and Space | |||||||||||||
47 | Lost in Time and Space | Enemy | Interstellar Traveler | <b>Spawn</b> - Any [[Extradimensional]] location. Hunter. <b>Forced</b> - When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location. | Monster. Yithian. | 3 | 1 | 2 | 4 | 2 | Lost in Time and Space | |||||||||||||
48 | Lost in Time and Space | Enemy | Yithian Starseeker | <b>Spawn</b> - Another Dimension. Retaliate. <b>Forced</b> - When Yithian Starseeker attacks an investigator with more than 10 cards in his or her discard pile: Place 1 doom on Yithian Starseeker. | Monster. Yithian. | 4 | 2 | 1 | 3 | 5 | Lost in Time and Space | |||||||||||||
49 | The Path to Carcosa | Enemy | Graveyard Ghouls | <b>Prey</b> - William Yorick only. Hunter. While Graveyard Ghouls is engaged with you, cards cannot leave your discard pile. | Humanoid. Monster. Ghoul. | 3 | 1 | 1 | 3 | 2 | ||||||||||||||
50 | The Path to Carcosa | Enemy | The Thing That Follows | <b>Spawn</b> - Location farthest from you. <b>Prey</b> - Bearer only. Hunter. <b>Forced</b> - When The Thing That Follows would be defeated: Instead shuffle it into its bearer's deck. | Monster. Curse. | 2 | 1 | 1 | 3 | 3 | ||||||||||||||
51 | The Path to Carcosa | Enemy | The Man in the Pallid Mask | <b>Spawn</b> - Location farthest from all investigators. Aloof. [action]: <b>Investigate.</b> Your location gets +2 shroud for this investigation. If you succeed, instead of discovering clues, defeat The Man in the Pallid Mask. | Humanoid. Elite. | 3 | 1 | 4 | 4 | Curtain Call | ||||||||||||||
52 | The Path to Carcosa | Enemy | Royal Emissary | Messenger from Aldebaran | <b>Prey</b> - Lowest [willpower]. Massive. Hunter. Retaliate. <b>Forced</b> - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror. | Monster. Elite. | 4 | 2 | 4 | 2 | Curtain Call | |||||||||||||
53 | The Path to Carcosa | Enemy | Constance Dumaine | A Little Too Sociable | Hunter. While Constance Dumaine is exhausted, she gets +3 fight. | Monster. Lunatic. Elite. | 6 | 2 | 4 | 1 | ||||||||||||||
54 | The Path to Carcosa | Enemy | Jordan Perry | An Imposing Presence | Hunter. <b>Forced</b> - At the beginning of the enemy phase: Heal 1 damage from Jordan Perry. | Monster. Lunatic. Elite. | 8 | 1 | 1 | 2 | 2 | |||||||||||||
55 | The Path to Carcosa | Enemy | Ishimaru Haruko | Just Skin and Bones | Hunter. <b>Forced</b> - After you deal damage to Ishimaru Haruko by an effect other than an attack: Draw the top card of the encounter deck. | Monster. Lunatic. Elite. | 4 | 4 | 1 | 6 | 3 | |||||||||||||
56 | The Path to Carcosa | Enemy | Sebastien Moreau | Savage Hysteria | Hunter. Retaliate. Sebastien Moreau's attacks cannot be canceled. | Monster. Lunatic. Elite. | 5 | 2 | 2 | 3 | 3 | |||||||||||||
57 | The Path to Carcosa | Enemy | Ashleigh Clarke | Songs Die Unheard | Hunter. Each investigator at Ashleigh Clarke's location does not draw cards during the upkeep phase. | Monster. Lunatic. Elite. | 5 | 2 | 2 | 4 | ||||||||||||||
58 | The Path to Carcosa | Enemy | Dianne Devine | Mercurial and Mischevious | Aloof. Each investigator at Dianne Devine's location cannot discover or take control of clues. <b>Forced</b> - At the beginning of the enemy phase: Find the [[Bystander]] asset with the fewest clues on it. Move Dianne Devine to that asset's location, if able. | Humanoid. Cultist. Elite. | 3 | 2 | 2 | The Last King | ||||||||||||||
59 | The Path to Carcosa | Enemy | Swift Byakhee | <b>Prey</b> - Lowest remaining sanity. Hunter. Retaliate. <b>Forced</b> - When Swift Byakhee would move via the hunter keyword: Instead, move it (one location at a time) until it enters its prey's location. If it moved more than one location by this effect, it does not attack this phase. | Monster. Byakhee. | 3 | 1 | 1 | 2 | 2 | Byakhee | |||||||||||||
60 | The Path to Carcosa | Enemy | Beast of Aldebaran | Massive. While assigning damage and horror from Beast of Aldebaran's attack, you must assign as much damage and horror as possible to a single card before assigning it to another card. | Monster. Elite. | 7 | 2 | 1 | 3 | 5 | Inhabitants of Carcosa | |||||||||||||
61 | The Path to Carcosa | Enemy | Spawn of Hali | <b>Prey</b> - Most horror. Retaliate. <b>Forced</b> - After you successfully evade Spawn of Hali by 2 or less: Take 1 horror. | Monster. | 4 | 1 | 2 | 4 | 2 | Inhabitants of Carcosa | |||||||||||||
62 | The Path to Carcosa | Enemy | Poltergeist | Cannot be damaged except by [[Spell]], [[Relic]], or encounter cards. [action] <b>Parley.</b> Test [intellect] (3) to attempt to banish the geist. If you succeed, deal it 1 damage. | Monster. Geist. | 2 | 2 | 3 | 4 | Hauntings | ||||||||||||||
63 | The Path to Carcosa | Enemy | Maniac | <b>Forced</b> - After Maniac engages you: Take 1 damage and deal 1 damage to Maniac. | Humanoid. Lunatic. | 4 | 1 | 3 | 1 | Hastur's Gift | ||||||||||||||
64 | The Path to Carcosa | Enemy | Young Psychopath | <b>Forced</b> - After Young Psychopath engages you: You must either take 1 horror, or Young Psychopath gets +3 fight until the end of the investigation phase. | Humanoid. Lunatic. | 2 | 1 | 1 | 2 | 3 | Hastur's Gift | |||||||||||||
65 | The Path to Carcosa | Enemy | Fanatic | <b>Spawn</b> - Revealed location with the most clues. <b>Forced</b> - After Fanatic enters play: Move 1 clue from Fanatic's location to Fanatic. <b>Forced</b> - When you defeat Fanatic: Take control of all of its clues. | Humanoid. Cultist. | 2 | 1 | 3 | 3 | Cult of the Yellow Sign | ||||||||||||||
66 | The Path to Carcosa | Enemy | Agent of the King | <b>Prey</b> - Most clues. Hunter. <b>Forced</b> - After Agent of the King attacks you: Move 1 of your clues to Agent of the King. <b>Forced</b> - When you defeat Agent of the King: Take control of all of its clues. | Humanoid. Cultist. | 4 | 1 | 2 | 4 | 2 | Cult of the Yellow Sign | |||||||||||||
67 | The Path to Carcosa | Enemy | Roach Swarm | X is the shroud value of Roach Swarm's location. | Creature. | 2 | 1 | -2 | 3 | Decay & Filth | ||||||||||||||
68 | Echoes of the Past | Enemy | Possessed Oathspeaker | A Damnable Fate | Hunter. Retaliate. Cannot be damaged during act 1 or act 2. <b>Forced</b> - At the beginning of the enemy phase: The investigators must either ready Possessed Oathspeaker or place 1 doom on it. <b>Objective</b> - If Possessed Oathspeaker is defeated: <b>(→R3)</b> | Monster. Servitor. Elite. | 5 per investigator | 2 | 2 | 4 | 3 | Echoes of the Past | ||||||||||||
69 | Echoes of the Past | Enemy | Seeker of Carcosa | <b>Spawn</b> - Any empty Historical Society location. Aloof. <b>Forced</b> - At the end of the mythos phase: Move 1 clue from Seeker of Carcosa's location to Seeker of Carcosa (if you cannot, place 1 doom on Seeker of Carcosa, instead). | Humanoid. Cultist. | 3 | 1 | 2 | 2 | Echoes of the Past | ||||||||||||||
70 | The Unspeakable Oath | Enemy | Daniel Chesterfield | …Or At Least, What's Left of Him | <b>Prey</b> - Highest [combat]. [action] If you control Clasp of Black Onyx: <b>Parley.</b> You show Daniel the clasp, and he staggers backward, collapsing into a motionless husk. Add him to the victory display. | Humanoid. Lunatic. Elite. | 4 | 1 | 1 | 3 | 3 | The Unspeakable Oath | ||||||||||||
71 | The Unspeakable Oath | Enemy | Asylum Gorger | <b>Spawn</b> - Basement Halls. Hunter. Asylum Gorger cannot make attacks of opportunity, and cannot attack during the same phase it moved from its hunter keyword. | Monster. Abomination. | 5 | 3 | 3 | 4 | 4 | The Unspeakable Oath | |||||||||||||
72 | The Unspeakable Oath | Enemy | Mad Patient | <b>Spawn</b> - Nearest Asylum Halls. <b>Prey</b> - Most remaining sanity. <b>Forced</b> - When you attack Mad Patient: Take 1 horror. | Humanoid. Lunatic. | 2 | 1 | 2 | 3 | The Unspeakable Oath | ||||||||||||||
73 | A Phantom of Truth | Enemy | The Organist | Hopeless, I Defied Him | Hunter. Cannot be damaged. <b>Forced</b> - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round). | Humanoid. Avatar. Elite. | 3 | 5 | 3 | A Phantom of Truth | ||||||||||||||
74 | A Phantom of Truth | Enemy | The Organist | Draped in Mystery | Aloof. Cannot be damaged. <b>Forced</b> - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead. | Humanoid. Avatar. Elite. | 1 | 3 | 5 | A Phantom of Truth | ||||||||||||||
75 | A Phantom of Truth | Enemy | Stealthy Byakhee | Hunter. While Stealthy Byakhee is exhausted, it gets -3 fight. | Monster. Byakhee. | 2 | 2 | 1 | 5 | 3 | A Phantom of Truth | |||||||||||||
76 | The Pallid Mask | Enemy | Specter of Death | A Force From Beyond | <b>Spawn</b> - The starting location. Hunter. Retaliate. While Specter of Death is exhausted, it takes 1 less damage from each attack made against it. <b>Forced</b> - After you fail a skill test while attempting to evade Specter of Death: It attacks you. | Monster. Geist. Elite. | 5 per investigator | 2 | 2 | 3 | 3 | The Pallid Mask | ||||||||||||
77 | The Pallid Mask | Enemy | Catacombs Docent | <b>Spawn</b> - Nearest unrevealed location. [action]: <b>Parley.</b> Test [intellect] (4) to interpret the guide's ravings. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.) | Humanoid. Lunatic. | 2 | 1 | 3 | 2 | The Pallid Mask | ||||||||||||||
78 | The Pallid Mask | Enemy | Corpse Dweller | <b>Spawn</b> - Discard a [[Humanoid]] enemy at any location and spawn Corpse Dweller at that location (if there are no [[Humanoid]] enemies in play, discard Corpse Dweller and it gains surge instead). Hunter. Retaliate. | Monster. | 5 | 2 | 1 | 3 | 4 | The Pallid Mask | |||||||||||||
79 | Black Stars Rise | Enemy | Tidal Terror | <b>Spawn</b> - Porte de l'Avancée or Chapel of St. Aubert. Hunter. | Monster. | 4 | 1 | 2 | 4 | 2 | Black Stars Rise | |||||||||||||
80 | Black Stars Rise | Enemy | Rift Seeker | <b>Forced</b> - After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play. [action] Place 1 doom on each agenda in play and take 2 horror: <b>Parley.</b> Discard Rift Seeker. | Monster. Byakhee. Cultist. | 3 | 1 | 1 | 3 | 4 | Black Stars Rise | |||||||||||||
81 | Dim Carcosa | Enemy | Hastur | The King in Yellow | Cannot be damaged except by story card effects. <b>Forced</b> - At the beginning of the enemy phase, if Hastur is ready: Hastur attacks each investigator, in player order <i>(regardless of their location)</i>. If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well. [action]: Test [willpower] (X), where X is Hastur's fight value. If you succeed, exhaust Hastur. Any investigator may trigger this action. | Ancient One. Elite. | 7 per investigator | 2 | 4 | 2 | Dim Carcosa | |||||||||||||
82 | Dim Carcosa | Enemy | Hastur | Lord of Carcosa | <b>Prey</b> - Most remaining sanity. Hunter. Massive. If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well. While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], "+1," "0," or "-1" token that investigator reveals as a [auto_fail] token. | Ancient One. Elite. | 9 per investigator | 2 | 3 | 3 | Dim Carcosa | |||||||||||||
83 | Dim Carcosa | Enemy | Hastur | The Tattered King | <b>Prey</b> - Most remaining sanity. Hunter. If Hastur's attack deals you horror in excess of your sanity, you take 1 damage, as well. While Hastur is being attacked or evaded by an investigator with no remaining sanity, treat each [elder_sign], "+1," "0," or "-1" token that investigator reveals as a [auto_fail] token. | Ancient One. Elite. | 8 per investigator | 4 | 3 | 2 | Dim Carcosa | |||||||||||||
84 | Dim Carcosa | Enemy | Creature Out of Demhe | <b>Spawn</b> - Depths of Demhe. Massive. <b>Forced</b> - When Creature out of Demhe's location or a connecting location is flipped over, if Creature out of Demhe is ready: It attacks each investigator at that location. | Monster. | 4 | 1 | 1 | 5 | 2 | Dim Carcosa | |||||||||||||
85 | Dim Carcosa | Enemy | Winged One | <b>Spawn</b> - Bleak Plains. Retaliate. <b>Forced</b> - After a location is flipped over, if Winged One is ready and unengaged: Move it once toward that location. | Monster. Byakhee. | 3 | 3 | 1 | 3 | 4 | Dim Carcosa | |||||||||||||
86 | The Forgotten Age | Enemy | Serpents of Yig | <b>Prey</b> - Father Mateo only. Hunter. <b>Revelation</b> - Search the chaos bag for the [elder_sign] chaos token and seal it on Serpents of Yig. | Humanoid. Monster. Serpent. | 3 | 1 | 1 | 2 | 2 | ||||||||||||||
87 | The Forgotten Age | Enemy | Ichtaca | Keeper of the Eztli | Alert. Retaliate. [action]: <b>Parley.</b> Test [intellect] (4) to convince Ichtaca you are not her enemy. If you succeed, place 1 clue on her. If you fail and Ichtaca is ready, she attacks you. | Humanoid. Eztli. Elite. | 4 | 2 | 5 | 4 | The Untamed Wilds | |||||||||||||
88 | The Forgotten Age | Enemy | Harbinger of Valusia | The Sleeper Awakens | Alert. Hunter. Retaliate. Harbinger of Valusia can retaliate while exhausted. <b>Forced</b> - After Harbinger of Valusia is successfully attacked or evaded: Place 1 resource on it. Then, if there are 2[per_investigator] resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.) | Humanoid. Monster. Serpent. Elite. | 10 per investigator | 2 | 2 | 3 | 3 | The Doom of Eztli | ||||||||||||
89 | The Forgotten Age | Enemy | Pit Viper | <b>Forced</b> - After Pit Viper deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area. | Creature. Serpent. | 1 | 1 | 3 | 3 | Serpents | ||||||||||||||
90 | The Forgotten Age | Enemy | Boa Constrictor | Hunter. <b>Forced</b> - After Boa Constrictor attacks you: During the next upkeep phase, your exhausted cards cannot ready. | Creature. Serpent. | 4 | 1 | 1 | 4 | 2 | Serpents | |||||||||||||
91 | The Forgotten Age | Enemy | Brood of Yig | Hunter. Brood of Yig gets +1 fight for each vengeance point in the victory display. | Humanoid. Monster. Serpent. | 3 | 1 | 1 | 2 | 2 | Agents of Yig | |||||||||||||
92 | The Forgotten Age | Enemy | Serpent from Yoth | While there are 1 or more vengeance points in the victory display, Serpent from Yoth gains retaliate. While there are 2 or more vengeance points in the victory display, Serpent from Yoth gains hunter. While there are 3 or more vengeance points in the victory display, Serpent from Yoth takes 1 less damage from each attack made against it. | Humanoid. Monster. Serpent. | 5 | 1 | 2 | 3 | 3 | Agents of Yig | |||||||||||||
93 | The Forgotten Age | Enemy | Eztli Guardian | <b>Spawn</b> - Any empty location ([[Ancient]], if able). Alert. Aloof. <b>Forced</b> - When enemies attack during the enemy phase, if Eztli Guardian is ready and unengaged: It attacks each investigator in each connecting location. | Humanoid. Eztli. | 2 | 1 | 4 | 2 | Guardians of Time | ||||||||||||||
94 | The Forgotten Age | Enemy | Brotherhood Cultist | Hunter. Brotherhood Cultist gets +1 fight and +1 evade for each doom on it. <b>Forced</b> - When you initiate an attack against Brotherhood Cultist: Place 1 doom on Brotherhood Cultist. | Humanoid. Cultist. | 3 | 1 | 2 | 2 | Pnakotic Brotherhood | ||||||||||||||
95 | The Forgotten Age | Enemy | Fang of Yig | <b>Prey</b> - Poisoned investigator. Retaliate. While Fang of Yig is engaged with a poisoned investigator, that investigator cannot play cards or commit cards to skill tests. | Humanoid. Monster. Serpent. | 3 | 1 | 1 | 3 | 3 | Yig's Venom | |||||||||||||
96 | Threads of Fate | Enemy | Harlan Earnstone | Crazed by the Curse | <b>Revelation</b> - Switch this card with the [[Bystander]] version of Harlan Earnstone, removing that version from the game. Attach the set-aside Relic of Ages to Harlan Earnstone. Advance to Act 3a - "Recover the Relic." <b>Forced</b> - After you successfully evade Harlan Earnstone by 3 or more: Add him to the victory display. | Humanoid. Cursed. Elite. | 2 | 1 | 1 | 4 | 3 | Threads of Fate | ||||||||||||
97 | Threads of Fate | Enemy | Henry Deveau | Alejandro's Kidnapper | <b>Revelation</b> - Switch this card with the [[Bystander]] version of Henry Deveau, removing that version from the game. Attach the set-aside Alejandro Vela to Henry Deveau. Advance to Act 3c - "Alejandro's Plight." Retaliate. | Humanoid. Conspirator. Elite. | 3 | 1 | 1 | 4 | 2 | Threads of Fate | ||||||||||||
98 | Threads of Fate | Enemy | Maria DeSilva | Knows More Than She Lets On | <b>Revelation</b> - Switch this card with the [[Bystander]] version of Maria DeSilva, removing that version from the game. Remember that she is "Ichtaca's prey." Advance to Act 3e - "The Brotherhood is Revealed." Retaliate. | Humanoid. Conspirator. Elite. | 4 | 1 | 1 | 3 | 2 | Threads of Fate | ||||||||||||
99 | The Boundary Beyond | Enemy | Padma Amrita | Cold-Blooded Charmer | Alert. Retaliate. Hunter. While Padma Amrita is ready, clues cannot be discovered from each [[Ancient]] location. <b>Forced</b> - After Padma Amrita attacks you: If you have at least 1 clue, flip 1 of your clues to its doom side. Otherwise, take 3 horror. | Humanoid. Serpent. Servitor. Elite. | 3 per investigator | 5 | 3 | The Boundary Beyond | ||||||||||||||
100 | The Boundary Beyond | Enemy | Serpent of Tenochtitlán | While Serpent of Tenochtitlán is at an [[Ancient]] location with clues on it, it gains retaliate and alert. Otherwise, it gains hunter. <b>Forced</b> - After Serpent of Tenochtitlán deals you damage from its attack: If you are not poisoned, put a set-aside Poisoned weakness into play in your threat area. | Humanoid. Monster. Serpent. | 5 | 1 | 1 | 3 | 3 | The Boundary Beyond |