B | C | D | E | F | G | |
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9 | Character | Context | sec | Vocal SFX | Narration/Dialogue | |
10 | Written by BornToBeEmon, edited and nitpicked by Nametaken. | |||||
11 | * "dolls" (and moreover "T-dolls", short for "tactical dolls"), in the context of the Girls' Frontline plot, is essentially a term meaning "android". The idea is that they're all these kind-of robots who can get shot at and blown up by bombs and then easily reconstructed afterward. | |||||
12 | ** also, you may notice certain speech bubbles in the rightmost panels that doesn't necessarily match up to the actual script's dialogue. this is intentional as I'm essentially re-writing a lot of the dialogue. english is (quite literally) not the artist's first language. :V | |||||
15 | HK4 | HK416 -- Yaddle | ||||
16 | HK4 | 226 words, 52 seconds of vocal SFX | ||||
17 | HK4 | "HK416 is a serious and foul-mouthed Doll* who takes great pride in her status as an Elite T-Doll and her combat performances." Basically, you want to aim for a very straightforward "army woman" type of tone. She doesn't take shit. Has that sort of wallflower determination to her. Middling in pitch. Definitely a tad lower than the below reference files. | ||||
18 | HK4 | Voice reference. Click the play buttons underneath any Japanese line. Being in Japanese, you should focus more on capturing the overall feel of the character rather than trying to 1:1 mimic their voice. | ||||
19 | Sca | Scarecrow -- EmpressBlue | ||||
20 | Sca | 113 words, 4 seconds of vocal SFX | ||||
21 | Sca | "Scarecrow is apt at collecting and analyzing information but less effective than other ringleaders in combat and overall less ranked. She has a serious and rational mind." In this comic, she works for the Architect (as seen below) and serves as a grounded straight-man. Scarecrow should overall come across as more... toned-down, calm than the other two. Not necessarily monotone, but very in-charge of her emotions. Note the reference's inflections, but definitely lowest in pitch out of the three. | ||||
22 | Sca | Voice reference. Click the play buttons underneath any Japanese line (on the "Assimilated (General)" category). Being in Japanese, you should focus more on capturing the overall feel of the character rather than trying to 1:1 mimic their voice. | ||||
23 | Arc | Architect -- Nami955 | ||||
24 | Arc | 292 words, 3 seconds of vocal SFX | ||||
25 | Arc | "Architect is a long-range combat Doll specialized in autonomous artillery attacks. She's described as a constantly cheerful (and somewhat dumb) Doll who has both little enmity for her enemies and little allegiance toward her friends. Her only passion is to destroy." She's not like, Harley Quinn levels of "lol i'm craaazy 🤪" or anything, but she should at least come off as unhinged. She COULD fly off the handle one day, but not quite yet. Play up her ditziness. Pitch is probably in-line with the voice references. Fairly high. | ||||
26 | Arc | Voice reference. Click the play buttons underneath any Japanese line (on the "Assimilated (General)" category). Being in Japanese, you should focus more on capturing the overall feel of the character rather than trying to 1:1 mimic their voice. | ||||
47 | i'll probably TTS this stuff | There's been a strange uptick in activity at an abandoned factory. Doesn't seem too serious... but command wants it checked out. | ||||
48 | HK4 | firm | Understood and received- over and out. | |||
49 | ... | |||||
50 | HK4 | first line is monologue to self, second is still firm | (What would they want with a place like this...?) ...Komman-dant, I have entered the facility. What is your next objective? Over. | |||
51 | Proceed to the provided coordinates. But be careful— Sangvis may have anticipated our operation. If they jam our communications, we won't be able to provide backup. Your success here is CRITICAL. | |||||
52 | HK4 | the slighest bit annoyed, she doesn't like being talked down to | I understand, but you don't need to be so melodramatic about it. I'm the one on the ground here. | (cont. from above) | ||
53 | Yes, and YOU'RE our only unit that can carry this out. Best of luck... | |||||
54 | HK4 | stops being annoyed | ...Komman-dant, objective is in sight, over. | (cont. from above) | ||
55 | ||||||
56 | HK4 | she's annoyed again :/ | Goddammit. Of course that pencil-pusher had to go and jinx it... oh well. | |||
57 | HK4 | someone WHOOSHes behind you. this is that brief moment of suspicion before she confirms it for you | Mh-? | |||
58 | SCA | sarcastically endearing. | Nighty-night. | |||
59 | HK4 | you're down and out, on the floor. camera is at ant's-eye-view level. | Nnnhh... | |||
60 | SCA | calm, firm | ...Scarecrow here. 416's ours. Didn't even put up a fight. | |||
61 | ARC | through walkie-talkie. the sort of tone where she's like, clasping her hands together | Wonderful! Bring her to base... I'll be waiting eagerly...! | |||
62 | SCA | calm, contrasting architect's glee | Copy and out. | |||
63 | ||||||
64 | HK4 | coming to. | mmh... Unnhh... | |||
65 | ARC | Well well, look who decided to WAKE UP at the crack-a-dawn this morning! | ||||
66 | HK4 | gritting teeth, getting ready to BITE her face off! | Architect... | off-screen | ||
67 | ARC | You betcha! Lil' miss H-K-4-1-6, my beloved. What a quirky name that is! | ||||
68 | HK4 | particularly venomous. try to squish your cheeks a little to emulate how architect is holding them together | Uh huh... don't you dare call me that, scumbag. | |||
69 | ARC | continued fake-enthusiasm/empathy | Aww... don't be such a wallflower! You'll never make friends that way. | n/a (off-screen) | ||
70 | HK4 | You did NOT go through the trouble of kidnapping a high-ranking operator such as mySELF just to call me shit like "WALLFLOWER", did you?! | ||||
71 | ARC | No, no. Don't you worry. We're just a little more... pragmatic than the rest of unit 404. They'd probably just pop you in the head, or somethin'. | off-screen | |||
72 | HK4 | slight shudder at the previously-mentioned "getting popped [shot] in the head" | Hgh... | |||
73 | ARC | I, on the other hand, have a much different interpretation of 404's protocol. Different tastes, you could say. As for you: sayyy 'aahhh~'...! | ||||
74 | HK4 | she, in fact, does not say "ahh". she shuts her mouth in defiance! first to indicate the closing of her lips, the second to go with scarecrow (slightly out-of-frame) trying to force-open her mouth | Mmph! Mngh-! | |||
75 | SCA | stern, frank | You can open up now. Or... we can make this much worse for you. Your choice. | kind of off-screen? see above panels. those hands are scarecrow's | ||
76 | HK4 | she says something, but this is used as an opportunity to slip the hose right into her mouth. hence: the deseperate MMPHH!!. | Get your hands OFF of me-! -mmMMMMPHH!! | |||
77 | ARC | pinches HK4's cheek in the first line, then walks over to the air tank and gets ready to open it. she continues being a slightly-sarcastic shitter here. | Oooh, you're the emotional type, aren't you? Always so cute when you get mad. I'm gonna go ahead and turn this on full-blast now. If you start to feel uncomfortable, the safe-phrase is "help, help! no more!!", but only if you shout it real loud! ahaha... | off-screen | ||
78 | HK4 | intense thoughts to self "nineteen-hundreds" = 1900s. as in, this is a reference to the ill-fated "rigid airships" that often used helium and hydrogen. it explodes into flames easily! | Thats... PURE helium...! Same stuff they used in the nineteen-hundreds... I knew she was insane, but not suicidal!! | |||
79 | ||||||
80 | HK4 | that whole bit about "EXPLODING HELIUM" should give you plenty of reason to be afraid! (spoiler: this doesn't end that way, though, thankfully.) | 10 | misc frantic "MMMH!"/"MMMM!"-type moaning, 10 seconds | ||
81 | HK4 | this one should be particularly loud! | hhmmMMMMMHHHHH!! | |||
82 | ARC | 3 | "hmph"-y laugh, 3 seconds. something like "hmhmhmm~"? | |||
83 | SCA | 2 | concerned "Hmmm!?"-type loud murmur. 2 seconds | |||
84 | HK4 | 2 | something like a severely-muffled "grrrrr...". note that you have a tube (object) in your mouth, this makes it difficult to talk. 2 seconds total, also. | |||
85 | ||||||
86 | HK4 | an embarrassed "mphh?!". just 1 second. | ||||
87 | ARC | My my... bad day to skimp out on the bra, huh? | cont. from above | |||
88 | ARC | HK4's ropes snap, her hands are free. the architect, however, doesn't hear this rope snap and turns toward scarecrow. | Scarecrow, prepare a new tank. There's still plenty room in this hangar. | |||
89 | SCA | scarecrow is facing toward architect. by extension, she sees HK4 beginning to reach her (slow, puffy) arms around. she says this tentatively and with caution | Um... Architect? | off-screen | ||
90 | HK4 | a slighty-rising, VERY seething "oooh...". regard the object. | Ooooohhh...(!!) | |||
91 | HK4 | "you damned bitch", but muffled. look at that shot- she's pretty fucking furious! | Yew dHamned BhITCH!! | |||
92 | ARC | mildly-cutesy taunt | Whoops, not quite fast enough there! | |||
93 | HK4 | faceplants, kind of? is there a term for "faceplanting" but with your boobs? | Uuumph-! | |||
94 | ARC | This "bitch" is more nimble than you'd think, unfortunately for you. | off-screen(ish) | |||
95 | ARC | 😈 | ...'specially my foot. | |||
96 | HK4 | 10 | several "HMMMmph!" type quick groans, emphasize the first syllable to give more "impact". compare to a drum hit: you would make the first part of the hit louder and the subsequent reverberation quieter to make it more punchy. "several" meaning around 10 seconds. | |||
97 | ||||||
98 | HK4 | hose is removed from mouth | pwah... | |||
99 | ARC | Well? Are you ready to talk now? | ||||
100 | HK4 | should sound winded. anyone would be after getting chucked across a room! you should tense your abdominal muscles and/or squish your cheeks again to emulate the "puffy cheeks" effect | As if you're getting a WORD out of me...! | cont. from above, slightly off-screen | ||
101 | ARC | sardonic. "no more" sounds like it's imitating | Hm. That doesn't sound like "no more!" to me. | |||
102 | HK4 | it's like... halfway between a genuinely-frightened eep and half-suppressed because of HK's tough-guy act? | Eek-(!) | cont. from above | ||
103 | HK4 | 15 | some more, longer "mmmph!"s. should be 1-2 full seconds each, and more distraught than previously. 15 seconds total? | |||
104 | HK4 | you're just kinda sitting there. not an ideal position though, obviously. | 15 | less distraught "mmmh..."s. should still be 1-2 full seconds each 15 seconds total? | ||
105 | SCA | statement | Looks like they all ran out. | |||
106 | ARC | gleeful. puts a very odd emphasis on "fun~!". | Not to worry, my foxy Scarecrow! We can bring her back to base for even more fun...! | |||
107 | SCA | very blunt. | Okay. One: I wasn't worried about that. If anything, I think you're going a little overboard with this whole thing. Two: can you please not call me "foxy"? | cont. | ||
108 | ARC | upbeat | Fair does. My point still stands, though. | cont. | ||
109 | ARC | walking up to HK, but talking to scarecrow | Not only is it incredibly easy to humilate our foes in this manner... but it is oh, oh so FUN! | |||
110 | ARC | embraces MK for a great big cringe-inducing hug. that is to say, scarecrow is the one cringing. | Mmmmm... ❤️ | |||
111 | SCA | blunt. offscreen. | ...three: maybe don't press up so tightly against her. | |||
112 | ||||||
113 | ...I just want you to be safe out there, alright? | |||||
114 | HK4 | brief flashback scene | You always worry too much. I can handle myself just fine. | |||
115 | HK4 | SMASH CUT to a shot of her comically-inflated face. look at that goofy facial expression! this mirrors the really loud MMPH from earlier, but don't make it identical or anything. | hhmmMMMMMHHHHH!! | |||
116 | HK4 | her now being fully unable to talk, this is relegated to internal monologue. | I shouldn't have brushed her off like that... these Sangvis FREAKS are utterly inhumane! Plopping a helium tube into someone's mouth and stepping back to see how much they can take... what kind of sick BASTARD thinks that up?! | cont. | ||
117 | HK4 | unable to talk, this is relegated to internal monologue | D-dammit, this is worse than anything I could've imagined. I feel like I'm going to... BURST!! | cont., image fades to black | ||
118 | ARC | off-screen, viewing from 50ft+ below, astonished | Incredible... she just won't stop GROWING!! It's like she can keep going forever! | |||
119 | SCA | off-screen, viewing from 50ft+ below, not nearly as amused | If there's one thing Squad 404 knows how to do right, it's to recruit some durable subjects... | cont. | ||
120 | SCA | firm, talks about this pretty casually | Though, I still think you should just pop her. You think they'll really just you keep a blimp sitting around? That's a massive liability. | cont. | ||
121 | ARC | faux-disappointment, but really just uses this as an opportunity to continue cooing on about her weird interests :V | Tch tch, always the naysayer. Don't you figure they'll want to record the tensile strength of her body? So they can design weapons around that? Think a little outside the box, my dear! | |||
122 | SCA | she's not gonna bother. also, architect did the weird nicknaming thing again. the "foxy" "dear" "honey" shit she said not to do. alas. | 2 | sigh... | off-screen | |
123 | HK4 | unable to talk, this is relegated to internal monologue | Where are they taking me? I can't move... I have to get help... I'm not just a... ...blimp...! | |||
124 | Is that 416...? Seems she's gotten herself into quite the predicament. At least her size finally matches her ego. | |||||
125 | HK4 | one last bemoaning "mmmmmphhhh...". should sound long and weary. | ||||
126 | ||||||
127 |