Sage
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Welcome to my Sage guide! Everything you see here comes straight from the game, but the more subjective sections like utility choices are based on my personal play style, and may or may not differ depending on yours. Nevertheless, these choices have served me quite well in my swtor experience. 
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Base Abilities (Consular)Range TypeStun Conditions
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NameEffectMagnitude
Channel Time (s)
Cooldown (s)
Force Points
Single Target?
AoE (degrees)
AoE radius (m)
duration (s)
breaks on damage
standard/weak only
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Force Liftstun02600x60x
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Force Potencycrit chance +60% (direct attacks, heals) (x2) @20s00900self
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Force Slowslow -50% @6s4095-4396012-9x
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Force Speedmovement speed +150% @2s00200self
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Force Stunstun2750-3051060-9x4
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Force Valor
class buff: +5% mastery, +10% elemental/internal damage reduction
0060raid
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Force WaveAoE knockback2164-2462020-917015
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Force of Willcc break001200self
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Meditationout-of-combat heal01500self
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Mind Snapinterrupt00180x
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Projectdamage5819-612006-36x3x
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Saber Strikedamage3492-4049000x
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Advanced Class Abilities (Sage)Range TypeStun Conditions
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NameEffectMagnitude
Channel Time (s)
Cooldown (s)
Force Points
Single Target?
AoE (degrees)
AoE radius (m)
duration (s)
breaks on damage
standard/weak only
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Benevolenceheal7577-91961.50-63x
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Cloud Mindthreat drop (-25%)00450self
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Disturbancedamage5819-61201.50-36x
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Force Armor
absorbs a high amount of damage (12% of hp?) @30s or when overloaded
0020 (debuff)-41x
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Force Barrierpurge, immunity (all) @8s, grants Enduring Bastion stacks (max 4)081800self
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      - Enduring Bastionimmunity (interrupts)n/an/an/an/an/an/an/an/an/an/a
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Force EmpowermentRAID BUFF, +10% mastery | endurance | presence @10s00300-45raid
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Force Mendself heal only12395-140150300self
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Force ReachProject, Mind Snap, Force in Balance, Force Slow +20m rangen/an/an/an/an/an/an/an/an/an/a
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Force StudiesMaximum Force (resource) +500n/an/an/an/an/an/an/an/an/an/a
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ForcequakeAoE, stun @33% per tick655830-603608variesx
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Inner Strengthreduces cost of force abilities by 10%n/an/an/an/an/an/an/an/an/an/a
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Jedi HealerRevive's cd -100%n/an/an/an/an/an/an/an/an/an/a
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Mental Alacrityalacrity +20%, immunity (pushback, interrupt) @10s001200self
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Mind Crushdamage
4768-5069, +7062/6s
215-36x
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Phase Walkanchored teleporting, return to where you set the ability within 600s00.5600self
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Rejuvenateheal
4768-5069, +3799/9s
06-36x
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Rescuefriend threat drop (-25%), pulls target to you0060-27x
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Restorationcleanse (Mental, Force)0012-14x
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Revivalin-combat revive (friend)01.5300-27x
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Telekinetic Throwdamage, immobilizes weak & standard enemies1142336-40x
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VindicateRestores 40 Force, but reduces regen rate by 2 (x4) @10s00040self
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Weaken Minddamage8981/18s00-32x
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Utilities
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NameCaused by:Benefits:Effect
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Skillful
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Psychic SuffusionForce WaveAoE healing (friends)2185-2995 heal
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Jedi Resistancepassivesurvivabilitydamage reduction +3%
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Tectonic MasterypassiveForcequakedamage +25%
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Pain Bearerpassiveheals received (excludes Balance heals)incoming heal magnitude +5%
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Dizzying ForceForce Liftdebuffenemy accuracy -20% @8s
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passiveForce Liftaffects 2 standard/weak enemies within 8m
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Benevolent HasteBenevolencemovement speedspeed +50% @6s, (12s cd)
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Masterful
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BlockoutCloud Mindsurvivabilitydamage reduction +25%
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Mind Wardpassivesurvivabilityreceived dot damage -15%
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ValianceRescuesurvivability (friend)damage reduction +25%
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passiveForce Mendheal magnitude +30%
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ConfoundWeaken Minddebuffslow -30%
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Telekinetic DefenseForce Armor (self only)damage (when attacked)1421 damage (only happens once per second)
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Staggering StratagempassiveForce Stuncd -10s
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Force Stundebuffenemy damage -25% @10s (after stun wears off)
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Heroic
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EgressForce Speedmobilityimmunity (slow, immobile) @2s
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Mental Defensepassivesurvivabilitydamage reduction +30% (stunned), +30% (AoE)
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Metaphysical AlacritypassiveForce Speed | Force Slow | Force Barriercd -5s, duration +0.5s | cd -3s | cd -30s
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Mental Alacritymobilitymovement speed +100%
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Force BarrierForce Speedcd -100%
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Kinetic CollapseForce Armor (ending)stunstun @3s, breaks on damage
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ContainmentpassiveForce Liftif broken, stun @2s | -100% activation time
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Force WakeForce WavedebuffAoE immobilization @5s, breaks on damage @2s
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Legendary
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Force MobilitypassiveTurbulence, Healing Trance, Force Serenitycan use while running
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Swift RejuvenationRestorationabilities with activation timesnext one becomes instant within 15s, (cd 30s)
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Life WardForce Armor, Force Barrier, Enuring Bastionself healing1% hp/1s heal, (+1% per stack of Enduring Bastion)
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Valorous SpiritForce Mendsurvivabilitydamage reduction +15% @6s
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passiveForce Mendcd -5s
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Ethereal EntityPhase Walkmobilityimmunity (push, pull, interrupt, pushback) @10s
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passivePhase Walkcd -15s
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Ethereal Entitysurvivabilityall defenses +30%
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Impeding SlashSaber Strike (replaces Saber Strike)damage | debuff4411-4851 damage | immobilize @3s, then slow -50% @6s
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GlossaryKey:
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TermDescriptionAssociationColorNote: All numbers are based on their respective gear stat values, (i.e. magnitude -> power). It is more important to focus on the relative difference than the actual value. All numbers based on alacrity are based on 0 alacrity to reflect their true value.
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@Xsduration of effect (X seconds)damage | costs resource 
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@X%the probability that effect will trigger (X percent)heal | generates resource
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Xmrange (X meters)Activation Time
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X (Y)
X is the normal value, Y is the value when the discipline's buffs are applied
Channel Time
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cd +/- Xsthe ability that benefits' cooldownpassive effect
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(cd Xs)this utility or passive ability has a cooldown of X secondsself ability
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Activation Timetime between you clicking and ability activationraid buff
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AoEArea of Effect, multiple targets are affected
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autocritcrit chance + or = 100%
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ccCrowd Control, any type of debuff or stun
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Channel Timetime the ability takes to use to completionSources: Myself, www.dulfy.com, https://parsely.io, Star Wars the Old Republic
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debuffany sort of debilitating effect
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direct damagenon-periodic (a.k.a non-dot, burst)
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dotDoT, Damage over Time, periodic damage
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executionan attack only usuable on a target with 30% or less hp
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