Account Options>

  1. Sign in
Suggestion Tracker
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
$
%
123
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
|
 
Still loading...
ABCDE
1
Suggestions for the Floris Mod Pack
2
#KindDescriptionAction/StatusComments
3
1ItemsUse Native prices for foodDone before 2.5
4
2MapPut the remote villages closer to the restDeniedWe have other plans for the future
5
3MusicRemove all the new songs because they don't fitDeniedWe like the new songs
6
4MissionsCreate new missionsTodoSuggestions are welcome
7
5Troop TreesCreate an option to keep the Native TreeDone in 2.5MTT
8
6ScenesTower (keeps) in scenes should have stairs as in the old M&BTodoNeed to do a lot of scene editing for that after I obtained the right models
9
7ScriptsMouse controlled Death CameraDone before 2.5
10
8Troop TreesDisplay a way to see what kind of troop you upgrade toDone in 2.1The troop suffixes display this
11
9CompanionsAdd more companionsDone in 2.5Floris, Nadia, Odval, Sajjad, Ghazwan, Edwyn
12
10TournamentsChange the betting amounts to something higherDone in 2.5Covered by TPE
13
11TournamentsLet the player use their own gear in tournamentsDone in 2.5Covered by TPE by editing the tournament_constats file. This is explained in the included documentation. Not a balance supported feature.
14
12ScriptsTweak the lord escape rates from battle/player parties and ransom offer chance
15
13ScriptsMake ransom payments more realistic, they are way too lowDuh: Make it harder for the player to exscape from Lords/Towns to balance this? I.e. s/he should at least be prisoner for 2 weeks unless he ransoms himself. Possibly link to skills/standing in realm.
16
14TournamentsSecondary weapons during tournamentsDone in 2.5Covered by TPE
17
15TroopsGive the Swadians back their crossbows instead of the longbowsDeniedI choose to base the Swadian archers on the English longbowmen
18
16TroopsSarranids need more heavy infantry then cavalryDenied
19
17TroopsIncrease the troop levels even furtherDeniedThey are pretty high in some cases already
20
18TroopsCreate a flag bearer that gives a morale bonusDuh: Does the AI get the same? If so and it balances out - why not stick to the equal for all system of native? Windy: Seems like you should instead get a morale penalty if your leader falls and then he in effect IS the "flag bearer" for morale.
21
19Troop TreesRename the faction 'Women' to Sword SistersDone in 2.1
22
20MapMovement by seaDone in 2.5Seafaring
23
21ScriptsAdd formationsDone before 2.5PBOD
24
22ItemsRebalance bows and crossbowsDone in 2.5
25
23FactionsAdd some minor factionsMaybe something for the far future
26
24MissionsRebelious knight. Tought to fight, but give some large lootMaybe a mission? Capture the rogue high-tier knight?
27
25MissionsGuildmaster comes to Tavern for Kidknap/Bandit Missions (at night?)
28
26MissionsOrganise a food caravan (which you need to protect) to aid a hungry village
29
27ScriptsBring back the Black Khergit Invasion
30
28ScriptsConvince Lords to join you when they're imprisoned
31
29InterfaceMove the compass to the top rightDeniedI don't see anything wrong with the current position
32
30InterfaceDistance indicator: show the distance to a certain place, and the estimated time of arrivalDuh:Impossible without pausing on the worldmap. Is a pause-check-distance desired? Could be part of the Strategic region overlay i suppose?
33
31TournamentsShow exact dates of Tournaments to avoid wasted journeysDone in 2.5Covered by TPE.
34
32InterfaceHighlight text and save to personal notes' feature? An ingame notebook?
35
33InterfaceTown/country mouse setup: in towns the left mouse button will move you, while the right lets you talk to someone. In other cases the mouse acts normallyDeniedJust press 'F' to talk to someone. This seems to complicate things more...
36
34MapVariable Troop speeds on world map, with for example forced march, stealth movement etc.
37
35MapMore Defined Party icon on World map. Varies with troops?TodoMore troops in your party means a greater group displayed on the worldmap? It's possible, and I'd like to add it one day.
38
36MapVillage prosperity shown on the worldmap by adding extra buildings?TodoI think it's feasable. I'd need to create more icons for different prosperity states for the villages. This will take quite some time
39
37ScriptsA lordly aura (based on right to rule and/or renown) that let you pass troops easier on the fieldDuh: Same for AI lords? Remember balance folks. Also (aside from climbing ladders) one can easily open up a way by using the available commands.
40
38SoundsShout orders out sound effects, along with cheering sounds and/or tauntsDeniedEven tough it's a nice idea, more sounds will strain the graphics card more
41
39ScriptsPain more obvious - screen briefly reddens and blurs?Should be possible by creating some textures that obscure vision
Duh: Should be optional
42
40Items/ScriptsTorches for troops at night? Throwable?Duh: Same for AI? Why throwable? Difficult to achieve me thinks - most soldiers use all their inventory slots, meaning a torch more is a weapon less.
43
41TroopsChange 'Town Militia' To 'Mercenary Recruits' and ad more variants like archers and horsemen?
44
42InterfaceCompanions display their faction colours on face screen
45
43MapHighlight Enemy Units on the World Map with 'At war with' icon/messageTheir info box already turns red on mouse-over.
46
44ScenesChest access during siegesSee #128
47
45TroopsAll NPC characters have own names: Tavern Keeper Bob, Guildmaster Joe
48
46ScenesRide across Map in battle screen modeDeniedThis will need too many scenes created to be feasable
49
47MissionsXp bonuses for meeting NPCs like tavern keepersMaybe special missions to search for specific people?
50
48InterfaceMore Troops sorting abilities on menus
51
49MissionsGlobal Campaign and Personal Campaign Quests and storiesBeing worked on with 2.6.Companion introduction story quests are being developed. Future "story" quests will continue to be developed with later versions.
52
50InterfaceFast Travel mode? Skip to destinationNatively DoneThis is already possible in Native: ctrl-spacebar let the time go by faster, and in edit mode you can teleport
53
51ScenesCreate useable siege engines
54
52TroopsChange lord titles to reflect the style of the faction: for example, Rhodoks should have a dogeDone before 2.5
55
53TroopsPut the Khergit title in front of the nameDone before 2.5
56
54ItemsAdd Battlefield Priests: http://forums.taleworlds.com/index.php/topic,145768.0.htmlDone before 2.5
57
55ScenesRemove all bushes from all arenasDeniedThey add a challenge to the arenas that quite a lot of people like
58
56AnimationsHave better kicking animations, see for example those form 'Knight of the last battle'
59
57ScriptsPut bonusses on food, for example a 3% speed bonus on grainDuh:Any particular reason for this besides making life easier for the player?
60
58ItemsAdd items from the Litus Mod: http://forums.taleworlds.com/index.php/board,166.0.html
61
59CompanionsLet all npc's start at level 1 instead of some on level 7 or 9DeniedThese small differences are part of the character of these npc's
62
60ScriptsGive the possibility to reduce food consumptionDone before 2.5This is done with the skill 'foraging'
63
61TroopsRemove the shields from the Swadian archersDone before 2.5
64
62FactionsIf an expanded map is created, a second Swadian faction could be addedMaybeMaybe if we one day create a larger map, we'll think about this
65
63ScriptsHave a warcry that influences the morale of your troops during battleDuh:Careful with the balance. Enemy lords should have similar abilities.
66
64TroopsHave in the Sword Sister tree special women 'for pleasure' that raise morale of your armyMaybe not as a part of that tree, but as special units like the slaves, surgeons etc?
67
65TroopsHave monks, priests and bishops that raise morale in a wayDone in 2.5Special units
68
66ScriptsHunting animals, like in Brytenwalda
69
67ScriptsAdd seafaringDone in 2.5
70
68ScriptsIf your renown is too far below zero, you can hire bandits and other scumTodoI assume "renown" means "honor"??
71
69MissionsDisrupt the alliance of two kingdoms by sabotage missionsTodoGood idea for a mission given by a king that wants two friendly factions to fly at each others throat
72
70DialogsKilling everyone from a party in an attack stops a relationship hit from occuring. Nobody saw what happened. Thinking about caravans and patrols.
73
71CompanionsInstead of being able to recruit them for 2cents at the tavern, create quests, which "unlock" them.Implemented in 2.6Odval and Edwyn will have unlockable story quests for the next version.
74
72MissionsClear out the thieves or street gang
75
73MissionsRetrieve a runaway: track them down and convice him/her to come, or force him/her
76
74MissionsAssist my people: a lord asks you to help his peasants
77
75MissionsBe my champion: represent a lord or lady against an offender in a duel
78
76MissionsA town targeted by an enemy AI lord (check ai_objective) asks the player for help, if force and renown is sufficient
79
77ScriptsHave the honor/renown penalty for hiring deserters from your faction reduced
80
78ScriptsAsk a neighbouring kingdom to become a protectorate kingdom
81
79SkinsImprove the face texturesDone in 2.5
82
80ScriptsAdd Archers Bridge Battle scenes/code
83
81ScriptsAdd a command during battle like: 'infantry, don't chase those deserters'Use the hold f1-flag to target a still fighting division (2.5)
84
82FloraIncorporate / Orientate after this: http://forums.taleworlds.com/index.php/topic,208530.0.html
85
83ScriptsAdd Lancers: Use the right weapon!Done before 2.5
86
84ScriptsAdd New presentations for reports by jriderDone before 2.5
87
85ScriptsAdd Order: Skirmish ModeDone before 2.5
88
86ScriptsAdd Order: Weapon Type SwitchDone before 2.5
89
87MultiplayerAdd multiplayer featuresMaybeMaybe later, when we have time, we can look into the multiplayer aspect
90
88ItemsAdd the following trade items: Venison, Mutton, Hare/Rabbits, Pheasants, Smoked Rats, Rice, Lentils, Mushrooms, Parsnips, Nuts, Greens (Spinach?), Onions/Leeks, Beets, Garlic, Cider, Mead, Water of Life, Stout Beer, Perfume, Vinegar, Lead, Parchment, Wax, Tallow, Copper, Tea Leaves, Soap, Ink, Sack Cloth, Ivory, Furniture, Alabaster: http://forums.taleworlds.com/index.php/topic,148143.msg3642103.html#msg3642103Duh: I like this, though we might want to gather information on how the current trade system is set up first. Who is producing what (if its static), what areas could have access to which good (caravans from abroad, seatraders from far away, able to plant/produce themselves? Another point would be to hold some of these back until we expand the map, so that we have a few trade goods which are only produced in the new areas to give them more of an impact/importance/interest for traders.
91
89ScriptsAdd the expanded nobility title system: http://forums.taleworlds.com/index.php/topic,129691.msg3126224.html#msg3126224Done before 2.5
92
90ScriptsBecome king of an existing faction (without being rebels)Duh: Could be part of the AI- and playerdeath overhaul. Dont see any reason why he shouldnt be able to marry a kings daughter. Might be interesting to have lords rebel against him, if they do not support his claim.
93
91ScriptsAdd the Combat Abilities Kit: http://forums.taleworlds.com/index.php/topic,62230.0.html
94
92FactionsAdd an asian themed factionMaybeMaybe if we one day create a larger map, we'll think about this
95
93SoundsAdd Official Vocals Sound Pack + Cries of War: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=964Done before 2.5
96
94TexturesAdd Texture Fiddling Version 1.0: http://forums.taleworlds.com/index.php/topic,150468.0.htmlDone before 2.5
97
95TexturesAdd World Map HD v1.1: http://www.mbrepository.com/file.php?id=985Done before 2.5Some quite nice bridges in there!
98
96TexturesAdd Minimalist HUD: http://forums.taleworlds.com/index.php/topic,43874.0.html
99
97MusicAdd more dramatic musicDone before 2.5I think there is quite some new, good music in the pack
100
98ScriptsDon't let the bad relations restore to 0 when a peace deal is signed, but let it slowly go there in the course of several days/weeksDeniedFor game mechanics the peace eneds to be 0: a -1 already means a state of war
Loading...
 
 
 
Sheet1
Windy 2.6 Worklist