| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Fledgling | Dakota Drew | Genderfluid Human | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Class of Aspect | Weapons | Wardrobe | Weapons | ||||||||||||||||||
4 | magnumSomnium [SP] | Land of ___ and ___ | Fencing Rapier | Very Expensive Suit | Example weapon | |||||||||||||||||||
5 | FadedAlphabet#8256 | "To achieve what one wants, one must be willing to do anything that is necessary regardless of cost." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | another one | another one | Example Item | |||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 16 / 16 | 1 | 1 | Fencing Rapier | Tier 0 RapierKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d6+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 2 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "En garde." | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 14 | Example weapon | Tier 0 examplekind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | [this is a description] | |||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 10 (0) | Fortitude | 8 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 14 (2) | +0 | Fade | 0 | [no flavor at all. so basically lacroix] | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 12 (1) | Reflex | 12 | Cripple | 0 | Very Expensive Suit | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +6 | Wisdom | 14 (2) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidate | Cha | +0 | +6 | Charisma | 16 (3) | Will | 14 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +6 | -4 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +6 | Hit Bonus | +1 | Crit Range | 19-20 | Defense Bonus | +1 | ||||||||||||||
25 | "A ruler should dress right." | |||||||||||||||||||||||
26 | Resources | another one | another one | Example Item | ||||||||||||||||||||
27 | Erudition | Name | Name | Name | Name | This is another placeholder text. | This is another placeholder text. | this is a placeholder text. | ||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Dominating Mind Control | Tier | 0 | Stat | CHA | Hit | +6 to hit | Pyrokinesis | Tier | 0 | Stat | STR | Hit | +2 to hit | ||||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Obligate, ability (affinity) | You gain a psionic ability to telepathically commune with others, speaking with other creatures within range as if you were speaking to them in person. Your ability to compel or coerce others is subtly enhanced, potent enough to count as a Stakes die. You can leverage your ability to compel more overtly and in extraordinary ways, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. | Hot Touch (affinity) | You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure. | ||||||||||||||||||||
52 | Obligate, rules (affinity) | As a rule of thumb, trying to influence an entire crowd at a rally might need as many minutes of channeling as it takes to make the speech, trying to evoke a nuanced feeling instead of blind emotion might require a check with consequences like overdoing or underdoing it on failure, and evoking abnormally intense feelings or something similarly intense might need a lesser slot. | Fireballs (at-will, combo) | Pd4+CHA | 2d4+3 | Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM] | ||||||||||||||||||
53 | Obligate, hypnotism (affinity) | You can spend a lesser slot and force a creature to make a Sanity check against your DC or be hypnotized, specifying a simple suggestion and a trigger; the creature will act on the suggestion when the trigger is met, though the creature may resist extreme commands and cannot knowingly harm themselves. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity came into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing. | Fireballs (at-will, crippling) | Pd4+CHA | 2d4+3 | Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Cripple (10) the target for 1 round. [Base damage: Pd4+PCM] | ||||||||||||||||||
54 | Obligate, greater hypnotism (affinity) | You can also spend a greater slot to greatly magnify the hypnosis in some way, such as specifying several complex suggestions each with a corresponding trigger, embedding the hypnosis deeply enough to avoid detection by all but the most scrutinizing psions, specifying a code phrase and a true suggestion/trigger such that the hypnotized target passes on the true suggestion/trigger to whomever they speak the code phrase, or something similarly complex or convoluted. | Fireballs (at-will, ranged) | Pd6+CHA | 2d6+3 | Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd6+PCM] | ||||||||||||||||||
55 | Pressure (at-will) | Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round. | Fireballs (lesser) | Pd6+CHA | 2d6+3 | Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM] | ||||||||||||||||||
71 | "Would you kindly?" Hands: Two, Range: 100 feet. Notes: Certain Dominating Mind Control subpowers use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher. This DC should also be used if DMC ever creates an uncertain situation not provided for in the subpower and a DC needs to be provided. Mind control is a dangerous power to have. If using on other players, you must have consent from the player out of character first, or the power automatically fails. | "Is it hot in here or is it just me?" Hands: Two, Range: 60 feet. | ||||||||||||||||||||||
72 | ||||||||||||||||||||||||
73 | RapierKind | Tier | 0 | Stat | Dex | Hit | +5 to hit | Tier | 0 | Stat | STR | Hit | +2 to hit | |||||||||||
74 | Type | Melee One-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
75 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
76 | Poke | Qd4+Dex | 1d4+2 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic] | 3Qd8+PCM+Prof+Lvl | 3d8+3+2+1 | ||||||||||||||||||
77 | Dive | Qd8+STR | 1d8-1 | Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. [Base damage: Qd12+DEX] | Qd8+STR | 1d8-1 | ||||||||||||||||||
78 | Riposte | Qd8+STR | 1d8-1 | Reaction: Make a melee attack against a single target within range. [Base damage: Q] | Qd8+STR | 1d8-1 | ||||||||||||||||||
79 | Cutting Strike | Qd8+STR | 1d8-1 | Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX] | Qd8+STR | 1d8-1 | ||||||||||||||||||
80 | Twist | Qd8+STR | 1d8-1 | Minor action: Make a melee attack against a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd4] | Qd8+STR | 1d8-1 | ||||||||||||||||||
96 | Range: 5 feet Notes: RapierKind abilitechs have the Lunge property. When you land lunge abilitechs, they also inflict Doom (Q). | |||||||||||||||||||||||
97 | ||||||||||||||||||||||||
123 | Pillar, Racial, and Milestones | Pillar and Steps | Conduct and Decors | |||||||||||||||||||||
124 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
125 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Remember, you pick one Step every two levels! | Direction: Command | You find you excel when working from a position of authority or power, perceived or authentic. If you can leverage this uneven power dynamic, you add one Stakes die. | |||||||||||||||||||
126 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
127 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
128 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
129 | Pick this at level 13! | |||||||||||||||||||||||
130 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
131 | Pick this at level 5! | |||||||||||||||||||||||
132 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
133 | Pick this at level 17! | |||||||||||||||||||||||
134 | Pick this at level 19! | |||||||||||||||||||||||
135 | ||||||||||||||||||||||||
136 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
137 | ||||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | ||||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | Grist and Boondollars | Sylladex (Smooth Talking Modus) | ||||||||||||||||||||||
146 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | Headphones | Lot's of money | Perfume | ||||||||||||||||
147 | T1 | 0 | Fancy pens | Helium 3 Canister | iPhone 13 | |||||||||||||||||||
148 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | Fancy Laptop | ||||||||||||||||||||
149 | T3 | 0 | ||||||||||||||||||||||
150 | T4 | 0 | ||||||||||||||||||||||
151 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
152 | Boondollars | 0 | ||||||||||||||||||||||
153 | (extra space) | 0 | Smooth Talking | Deception | ||||||||||||||||||||
154 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
155 | (extra space) | 0 | Gallon of gasoline | |||||||||||||||||||||
166 | ||||||||||||||||||||||||