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Level:1FledglingDakota DrewGenderfluid HumanWardrobifier
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0 XPNext level at 30 XPClass of AspectWeaponsWardrobeWeapons
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magnumSomnium [SP]Land of ___ and ___Fencing RapierVery Expensive SuitExample weapon
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FadedAlphabet#8256"To achieve what one wants, one must be willing to do anything that is necessary regardless of cost."AccessoryAccessoryAccessory
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SkillStatBonusTotalanother oneanother oneExample Item
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AthleticsStr+0-1AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+00016 / 1611Fencing Rapier | Tier 0 RapierKind
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AcrobaticsDex+0+2Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+201d6+0
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StealthDex+0+4
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EngineeringInt+0+1Lesser slots2Greater slots2
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InvestigationInt+0+1Speed30 ft.Passive PerceptionProficiency+2"En garde."
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OccultInt+0+1Initiative+214Example weapon | Tier 0 examplekind
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Animal HandlingWis+0+2[this is a description]
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InsightWis+0+2Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0+2Strength8 (-1)+0Rupture0
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PerceptionWis+0+4Constitution10 (0)Fortitude8Sunder0
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SanityWis+0+2Dexterity14 (2)+0Fade0[no flavor at all. so basically lacroix]
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SurvivalWis+0+2Intelligence12 (1)Reflex12Cripple0Very Expensive Suit | Tier 0 Apparel
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DeceptionCha+0+6Wisdom14 (2)+0Setback0
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IntimidateCha+0+6Charisma16 (3)Will14Max HP Redux0
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PerformanceCha+0+6-4
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PersuasionCha+0+6Hit Bonus+1Crit Range19-20Defense Bonus+1
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"A ruler should dress right."
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Resourcesanother oneanother oneExample Item
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EruditionNameNameNameNameThis is another placeholder text.This is another placeholder text.this is a placeholder text.
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2 | 2 | | | |
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Current2CurrentCurrentCurrentCurrent
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Maximum2MaximumMaximumMaximumMaximum
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Dominating Mind ControlTier0StatCHAHit+6 to hitPyrokinesisTier0StatSTRHit+2 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Obligate, ability (affinity)You gain a psionic ability to telepathically commune with others, speaking with other creatures within range as if you were speaking to them in person. Your ability to compel or coerce others is subtly enhanced, potent enough to count as a Stakes die. You can leverage your ability to compel more overtly and in extraordinary ways, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.Hot Touch (affinity)You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.

As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure.
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Obligate, rules (affinity)As a rule of thumb, trying to influence an entire crowd at a rally might need as many minutes of channeling as it takes to make the speech, trying to evoke a nuanced feeling instead of blind emotion might require a check with consequences like overdoing or underdoing it on failure, and evoking abnormally intense feelings or something similarly intense might need a lesser slot.Fireballs (at-will, combo)Pd4+CHA2d4+3Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]
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Obligate, hypnotism (affinity)You can spend a lesser slot and force a creature to make a Sanity check against your DC or be hypnotized, specifying a simple suggestion and a trigger; the creature will act on the suggestion when the trigger is met, though the creature may resist extreme commands and cannot knowingly harm themselves. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity came into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.Fireballs (at-will, crippling)Pd4+CHA2d4+3Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Cripple (10) the target for 1 round. [Base damage: Pd4+PCM]
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Obligate, greater hypnotism (affinity)You can also spend a greater slot to greatly magnify the hypnosis in some way, such as specifying several complex suggestions each with a corresponding trigger, embedding the hypnosis deeply enough to avoid detection by all but the most scrutinizing psions, specifying a code phrase and a true suggestion/trigger such that the hypnotized target passes on the true suggestion/trigger to whomever they speak the code phrase, or something similarly complex or convoluted.Fireballs (at-will, ranged)Pd6+CHA2d6+3Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd6+PCM]
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Pressure (at-will)Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round.Fireballs (lesser)Pd6+CHA2d6+3Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM]
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"Would you kindly?"

Hands: Two, Range: 100 feet.

Notes: Certain Dominating Mind Control subpowers use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher. This DC should also be used if DMC ever creates an uncertain situation not provided for in the subpower and a DC needs to be provided.

Mind control is a dangerous power to have. If using on other players, you must have consent from the player out of character first, or the power automatically fails.
"Is it hot in here or is it just me?"

Hands: Two, Range: 60 feet.
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RapierKindTier0StatDexHit+5 to hitTier0StatSTRHit+2 to hit
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TypeMelee One-Handed Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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PokeQd4+Dex1d4+2Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic]3Qd8+PCM+Prof+Lvl3d8+3+2+1
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DiveQd8+STR1d8-1Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. [Base damage: Qd12+DEX]Qd8+STR1d8-1
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RiposteQd8+STR1d8-1Reaction: Make a melee attack against a single target within range. [Base damage: Q]Qd8+STR1d8-1
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Cutting StrikeQd8+STR1d8-1Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX]Qd8+STR1d8-1
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TwistQd8+STR1d8-1Minor action: Make a melee attack against a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd4]Qd8+STR1d8-1
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Range: 5 feet

Notes: RapierKind abilitechs have the Lunge property. When you land lunge abilitechs, they also inflict Doom (Q).
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Pillar, Racial, and MilestonesPillar and StepsConduct and Decors
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Remember, you pick one Step every two levels!Direction: CommandYou find you excel when working from a position of authority or power, perceived or authentic. If you can leverage this uneven power dynamic, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Smooth Talking Modus)
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T0Build Grist20What kind of captchalogue deck do you have?DefaultHeadphonesLot's of moneyPerfume
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T10Fancy pensHelium 3 CanisteriPhone 13
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T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.Fancy Laptop
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0Smooth TalkingDeception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0Gallon of gasoline
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