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Cluster Fox's Matchscore Kicker helper v1.0Team++ multiplier1.6Base kickers are multiplied by teamwork factor. Based on list from column D. « Team » factor is always 1.00
EXPLANATION / HOW TO USE
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Team+ multiplier1.4MS KICKERS WORKSHEET

This worksheet's aim is to make experimental tuning of the base kicker values.
The kickers can be grouped and weighted with a teamplay rating factor which allow to modify, on the fly, how much the teamplay kicker groups are influencing match score.

Kicker
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Name of the kicker - verbatim from Paul

Explanation :
How it is triggered - verbatim from Paul

Gametype :
Which gametype does this apply to

Team or Self [DROP DOWN LIST]:
This is a Subjective value from Self to Team ++ which defines how much a specific action has an impact on the rest of the team. The more an action involves other teammates, the higher the rating should be.

Team ++, Team + and Self multipliers [FLOAT VALUE]:
Allows to change how much each group of Teamplay rating is weighted in the final calculation without having to change the Base kicker value.

Typical max :
Indicator from end of game screen of the typical order of magnitude of each kicker. Use as a guide for base kicker values. For instance, it is very rare to have more than 1 teamkill, but 10 kill assists is likely and 750 AMS destroyed is common on specialized builds. No need to account for extreme cases as this data is not used in calculations.

Base Kicker [FLOAT VALUE]:
How many points a specific kicker will give in match score, before teamplay rating groups are factored in.

Factored kicker:
Calculated value of the Base Kicker * its teamplay rating multiplier.
MATCH CALCULATOR WORKSHEET

This worksheet's aim is to check the Kicker values against match results. Use of end of game screenshot in the C-bill and XP screen allow to enter most values, you may have to scroll to capture all values.

Kicker name:
Self explanatory

Kicker:
Values for Factored kicker from the MS Kicker worksheet

For each match:

- Match Description:
Short description of the type of match

- Scored:
The score you actually got from the match in MWO. This should give you a sense of scale for your kickers.

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Score:
Number of items as per the end-of game screen. Note that some items have to be estimated from C-bills or XP such as capture pulse.

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Gain:
How much matchscore you get from that score, based on the kickers entered.

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Total:
Calculated total score based on the kickers entered.
Formula is :
WIN: SUM(Gain column) * matchscore_scale * win_multiplier
LOSS: SUM(Gain column) * matchscore_scale
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Disclaimer : The current kicker values and mutlipliers are arbitrary and included for demonstration purpose only.Self multiplier0.6
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KickerExplanationGametypeTeamplay ratingTypical maxBase kickerFactored
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teamkills Loss for team killing.allTeam ++1-50-80
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win Base value for winning.allTeam +15070
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loss Base value for losing.allTeam +100
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spottingassist Gain for spotting an enemy and that enemy takes damage. (Press R)allTeam355
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saviorkill
Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent.
allTeam ++358
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defensivekill Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them.allTeam ++258
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uavkill Gain for any kills happening under a UAV you deployed.allTeam255
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uavlockeddmg Gain for any damage done to a target that is under your UAV.allTeam +357
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uavdetection Gain for any new enemy detected by your UAV.allTeam555
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counterECM Gain for countering enemy ECM.allTeam355
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counterECMLockedDmg
Gain for damage done to enemies under your counter ECM.allTeam +357
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killassist Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot.allTeam1055
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scouting Gain for targeting enemies without damage being done.allTeam455
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tagdmg Gain for any damage done to an enemy you have tagged.allTeam355
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tagkill Gain for any kill done to an enemy you have tagged.allTeam +257
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narckill Gain for any kill done to an enemy you have narced.allTeam +257
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tagstealth Gain for tagging an enemy behind enemies and not being targeted by them.allTeam +157
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lanceformation Gain for time spent near lancemates.allTeam ++358
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protectmedium Gain for killing an enemy who is attacking a medium class teammate.allTeam ++558
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protectlight Gain for killing an enemy who is attacking a light class teammate.allTeam ++558
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protectproximity Gain for killing an enemy who is near any teammate.allTeam ++558
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componentdestroyed
Gain for destroying a component on an enemy.allSelf753
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death Loss for dying.allSelf1-20-12
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suicide Loss for suiciding.allTeam +1-50-70
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killblow Gain for getting the killing blow on your enemy.allSelf32012
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teamdmg Loss for team damage done.allTeam +50-0.5-0.7
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damagedone Gain for damage done to enemies.allSelf10000.50.3
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killmostdmg Gain for getting the kill shot and you did the most damage to your enemy.allSelf52012
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solokill Gain for killing an enemy without the assistance of your teammates.allSelf32012
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flanking Gain for being out of LoS to your enemy and behind enemy line.allSelf353
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brawling Gain for being in combat agaist multiple opponents.allSelf453
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hitandrun Gain for attacking an enemy and escaping their LoS for an amount of time.allSelf353
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ams_missile_destroyed
Gain for missiles destroyed by your AMS system.allTeam7500.050.05
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capturewin Bonus gain for winning by capture.conquest, assault, dominationTeam +100
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captureassist Gain for helping others capture a capture point by being in the capture radius.conquest, assault, dominationTeam +21014
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firstcapture Gain for capturing the first capture zone in a match.conquest, assault, dominationSelf1106
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capture Gain for capturing a capture zone.conquest, assault, dominationTeam21010
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capturepulse Gain for time you are capturing in a capture zone.conquest, assault, dominationTeam1000.20.2
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powercell_pickup Gain for picking up a power cell.incursionTeam +157
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powercell_dropoff Gain for dropping off a power cell.incursionTeam ++158
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kill_powercell_carrier Gain for killing a power cell carrier.incursionTeam155
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turretkill Gain for killing a turret.incursionSelf2106
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incrusion_destruction Gain for destroying objective objects in Incursion.incursionTeam21010
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matchscore_scale A multiplier used to reduce the sum of all match score activity to keep numbers reasonable.allN/AN/A1.00
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win multiplier NEW - A multiplier used on the total match score for a winallN/AN/A1.00
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