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2 | Cluster Fox's Matchscore Kicker helper v1.0 | Team++ multiplier | 1.6 | Base kickers are multiplied by teamwork factor. Based on list from column D. « Team » factor is always 1.00 | EXPLANATION / HOW TO USE | ||||||||||||||||||||||
3 | Team+ multiplier | 1.4 | MS KICKERS WORKSHEET This worksheet's aim is to make experimental tuning of the base kicker values. The kickers can be grouped and weighted with a teamplay rating factor which allow to modify, on the fly, how much the teamplay kicker groups are influencing match score. Kicker : Name of the kicker - verbatim from Paul Explanation : How it is triggered - verbatim from Paul Gametype : Which gametype does this apply to Team or Self [DROP DOWN LIST]: This is a Subjective value from Self to Team ++ which defines how much a specific action has an impact on the rest of the team. The more an action involves other teammates, the higher the rating should be. Team ++, Team + and Self multipliers [FLOAT VALUE]: Allows to change how much each group of Teamplay rating is weighted in the final calculation without having to change the Base kicker value. Typical max : Indicator from end of game screen of the typical order of magnitude of each kicker. Use as a guide for base kicker values. For instance, it is very rare to have more than 1 teamkill, but 10 kill assists is likely and 750 AMS destroyed is common on specialized builds. No need to account for extreme cases as this data is not used in calculations. Base Kicker [FLOAT VALUE]: How many points a specific kicker will give in match score, before teamplay rating groups are factored in. Factored kicker: Calculated value of the Base Kicker * its teamplay rating multiplier. | MATCH CALCULATOR WORKSHEET This worksheet's aim is to check the Kicker values against match results. Use of end of game screenshot in the C-bill and XP screen allow to enter most values, you may have to scroll to capture all values. Kicker name: Self explanatory Kicker: Values for Factored kicker from the MS Kicker worksheet For each match: - Match Description: Short description of the type of match - Scored: The score you actually got from the match in MWO. This should give you a sense of scale for your kickers. - Score: Number of items as per the end-of game screen. Note that some items have to be estimated from C-bills or XP such as capture pulse. - Gain: How much matchscore you get from that score, based on the kickers entered. - Total: Calculated total score based on the kickers entered. Formula is : WIN: SUM(Gain column) * matchscore_scale * win_multiplier LOSS: SUM(Gain column) * matchscore_scale | |||||||||||||||||||||||
4 | Disclaimer : The current kicker values and mutlipliers are arbitrary and included for demonstration purpose only. | Self multiplier | 0.6 | ||||||||||||||||||||||||
5 | Kicker | Explanation | Gametype | Teamplay rating | Typical max | Base kicker | Factored | ||||||||||||||||||||
6 | teamkills | Loss for team killing. | all | Team ++ | 1 | -50 | -80 | ||||||||||||||||||||
7 | win | Base value for winning. | all | Team + | 1 | 50 | 70 | ||||||||||||||||||||
8 | loss | Base value for losing. | all | Team + | 1 | 0 | 0 | ||||||||||||||||||||
9 | spottingassist | Gain for spotting an enemy and that enemy takes damage. (Press R) | all | Team | 3 | 5 | 5 | ||||||||||||||||||||
10 | saviorkill | Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent. | all | Team ++ | 3 | 5 | 8 | ||||||||||||||||||||
11 | defensivekill | Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them. | all | Team ++ | 2 | 5 | 8 | ||||||||||||||||||||
12 | uavkill | Gain for any kills happening under a UAV you deployed. | all | Team | 2 | 5 | 5 | ||||||||||||||||||||
13 | uavlockeddmg | Gain for any damage done to a target that is under your UAV. | all | Team + | 3 | 5 | 7 | ||||||||||||||||||||
14 | uavdetection | Gain for any new enemy detected by your UAV. | all | Team | 5 | 5 | 5 | ||||||||||||||||||||
15 | counterECM | Gain for countering enemy ECM. | all | Team | 3 | 5 | 5 | ||||||||||||||||||||
16 | counterECMLockedDmg | Gain for damage done to enemies under your counter ECM. | all | Team + | 3 | 5 | 7 | ||||||||||||||||||||
17 | killassist | Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot. | all | Team | 10 | 5 | 5 | ||||||||||||||||||||
18 | scouting | Gain for targeting enemies without damage being done. | all | Team | 4 | 5 | 5 | ||||||||||||||||||||
19 | tagdmg | Gain for any damage done to an enemy you have tagged. | all | Team | 3 | 5 | 5 | ||||||||||||||||||||
20 | tagkill | Gain for any kill done to an enemy you have tagged. | all | Team + | 2 | 5 | 7 | ||||||||||||||||||||
21 | narckill | Gain for any kill done to an enemy you have narced. | all | Team + | 2 | 5 | 7 | ||||||||||||||||||||
22 | tagstealth | Gain for tagging an enemy behind enemies and not being targeted by them. | all | Team + | 1 | 5 | 7 | ||||||||||||||||||||
23 | lanceformation | Gain for time spent near lancemates. | all | Team ++ | 3 | 5 | 8 | ||||||||||||||||||||
24 | protectmedium | Gain for killing an enemy who is attacking a medium class teammate. | all | Team ++ | 5 | 5 | 8 | ||||||||||||||||||||
25 | protectlight | Gain for killing an enemy who is attacking a light class teammate. | all | Team ++ | 5 | 5 | 8 | ||||||||||||||||||||
26 | protectproximity | Gain for killing an enemy who is near any teammate. | all | Team ++ | 5 | 5 | 8 | ||||||||||||||||||||
27 | componentdestroyed | Gain for destroying a component on an enemy. | all | Self | 7 | 5 | 3 | ||||||||||||||||||||
28 | death | Loss for dying. | all | Self | 1 | -20 | -12 | ||||||||||||||||||||
29 | suicide | Loss for suiciding. | all | Team + | 1 | -50 | -70 | ||||||||||||||||||||
30 | killblow | Gain for getting the killing blow on your enemy. | all | Self | 3 | 20 | 12 | ||||||||||||||||||||
31 | teamdmg | Loss for team damage done. | all | Team + | 50 | -0.5 | -0.7 | ||||||||||||||||||||
32 | damagedone | Gain for damage done to enemies. | all | Self | 1000 | 0.5 | 0.3 | ||||||||||||||||||||
33 | killmostdmg | Gain for getting the kill shot and you did the most damage to your enemy. | all | Self | 5 | 20 | 12 | ||||||||||||||||||||
34 | solokill | Gain for killing an enemy without the assistance of your teammates. | all | Self | 3 | 20 | 12 | ||||||||||||||||||||
35 | flanking | Gain for being out of LoS to your enemy and behind enemy line. | all | Self | 3 | 5 | 3 | ||||||||||||||||||||
36 | brawling | Gain for being in combat agaist multiple opponents. | all | Self | 4 | 5 | 3 | ||||||||||||||||||||
37 | hitandrun | Gain for attacking an enemy and escaping their LoS for an amount of time. | all | Self | 3 | 5 | 3 | ||||||||||||||||||||
38 | ams_missile_destroyed | Gain for missiles destroyed by your AMS system. | all | Team | 750 | 0.05 | 0.05 | ||||||||||||||||||||
39 | capturewin | Bonus gain for winning by capture. | conquest, assault, domination | Team + | 1 | 0 | 0 | ||||||||||||||||||||
40 | captureassist | Gain for helping others capture a capture point by being in the capture radius. | conquest, assault, domination | Team + | 2 | 10 | 14 | ||||||||||||||||||||
41 | firstcapture | Gain for capturing the first capture zone in a match. | conquest, assault, domination | Self | 1 | 10 | 6 | ||||||||||||||||||||
42 | capture | Gain for capturing a capture zone. | conquest, assault, domination | Team | 2 | 10 | 10 | ||||||||||||||||||||
43 | capturepulse | Gain for time you are capturing in a capture zone. | conquest, assault, domination | Team | 100 | 0.2 | 0.2 | ||||||||||||||||||||
44 | powercell_pickup | Gain for picking up a power cell. | incursion | Team + | 1 | 5 | 7 | ||||||||||||||||||||
45 | powercell_dropoff | Gain for dropping off a power cell. | incursion | Team ++ | 1 | 5 | 8 | ||||||||||||||||||||
46 | kill_powercell_carrier | Gain for killing a power cell carrier. | incursion | Team | 1 | 5 | 5 | ||||||||||||||||||||
47 | turretkill | Gain for killing a turret. | incursion | Self | 2 | 10 | 6 | ||||||||||||||||||||
48 | incrusion_destruction | Gain for destroying objective objects in Incursion. | incursion | Team | 2 | 10 | 10 | ||||||||||||||||||||
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50 | matchscore_scale | A multiplier used to reduce the sum of all match score activity to keep numbers reasonable. | all | N/A | N/A | 1.00 | |||||||||||||||||||||
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52 | win multiplier | NEW - A multiplier used on the total match score for a win | all | N/A | N/A | 1.00 | |||||||||||||||||||||
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