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1 | Scythe | Base Damage | Level 1 | Level 2 | Level 3 | Notes | |||||||||||||||||||
2 | The Scythe | 10 | 15 | 18 | 25 | ||||||||||||||||||||
3 | Buffs | (none) | (none) | (5% Chance) Applies Critical | Unleashes a Gust of Wind with each Attack, (15% Chance) Applies Critical | ||||||||||||||||||||
4 | Woke Scythe | 10 | 15 | 18 | 25 | ||||||||||||||||||||
5 | Buffs | Deals +10 Bonus Dmg for each type of Weapon equipped | (none) | (5% Chance) Applies Critical | Unleashes a Gust of Wind with each Attack, (15% Chance) Applies Critical | ||||||||||||||||||||
6 | Woke Scythe | 10 | 15 | 18 | 25 | ||||||||||||||||||||
7 | Buffs | Deals +10 Bonus Dmg for each type of Weapon equipped, Deals +5 Bonus Dmg for each Weapon Upgrade | (none) | (5% Chance) Applies Critical | Unleashes a Gust of Wind with each Attack, (15% Chance) Applies Critical | ||||||||||||||||||||
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9 | Diss Scythe | 10 | 13 | 15 | 20 | Premium - Deals Dmg equal to a percentage of the Enemy's HP. | |||||||||||||||||||
10 | Buffs | Deals +0.5% of the Enemy's HP as Damage with every hit. (100% Chance) Applies Premium | (none) | Deals +0.75% of the Enemy's HP as Damage with every hit. | Deals +1% of the Enemy's HP as Damage with every hit. Termination Summons a Wave of Scythes at surges up from the ground. | ||||||||||||||||||||
11 | Perseids Scythe | 10 | 13 | 15 | 20 | Premium - Deals Dmg equal to a percentage of the Enemy's HP. | |||||||||||||||||||
12 | Buffs | (100% Chance) Applies Premium, Deals +0.5% of the Enemy's HP as Damage with every hit, Deals 25% Bonus Dmg to nearby enemies | (none) | Deals +0.75% of the Enemy's HP as Damage with every hit. | Deals +1% of the Enemy's HP as Damage with every hit. Termination Summons a Wave of Scythes at surges up from the ground. | ||||||||||||||||||||
13 | Leonids Scythe | 10 | 13 | 15 | 20 | Premium - Deals Dmg equal to a percentage of the Enemy's HP. | |||||||||||||||||||
14 | Buffs | (100% Chance) Applies Premium, Deals +0.5% of the Enemy's HP as Damage with every hit, Deals 25% Bonus Dmg to nearby enemies, Periodically deals 25 Bonus Dmg to nearby enemies. | (none) | Deals +0.75% of the Enemy's HP as Damage with every hit. | Deals +1% of the Enemy's HP as Damage with every hit. Termination Summons a Wave of Scythes at surges up from the ground. | ||||||||||||||||||||
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16 | Parasol 1.0 | 10 | 15 | 25 | 30 | Steely Drizzle does 10 Dmg per second in designated area of Rain. | |||||||||||||||||||
17 | Buffs | (none) | Gain +2 Defense | Gain +5 Defense | Gain +8 Defense. Periodic Summons a Steely Drizzle | ||||||||||||||||||||
18 | Parasol #42 | 10 | 15 | 25 | 30 | Steely Drizzle does 10 Dmg per second in designated area of Rain. | |||||||||||||||||||
19 | Buffs | Mirrors projectiles each time a blow is deflected | Gain +2 Defense | Gain +5 Defense | Gain +8 Defense. Periodic Summons a Steely Drizzle | ||||||||||||||||||||
20 | Parasol #64 | 10 | 15 | 25 | 30 | Steely Drizzle does 10 Dmg per second in designated area of Rain. | |||||||||||||||||||
21 | Buffs | Mirrors projectiles each time a blow is deflected, Gain +3 Defense each time a blow is deflected | Gain +2 Defense | Gain +5 Defense | Gain +8 Defense. Periodic Summons a Steely Drizzle | ||||||||||||||||||||
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23 | Twinsie | 10 | 20 | 25 | 35 | Death and Dismemberment - Deals Bonus Damage if the Enemy is near Death. | |||||||||||||||||||
24 | Buffs | (100% Chance) Applies Death and Dismemberment | Deals +25 Bonus Dmg when the Enemy is near Death | Deals +25 Bonus Dmg when the Enemy is near Death | The Final Blow gives off a Shockwave | ||||||||||||||||||||
25 | Agate Twinsie | 10 | 20 | 25 | 35 | Death and Dismemberment - Deals Bonus Damage if the Enemy is near Death. | |||||||||||||||||||
26 | Buffs | (100% Chance) Applies Death and Dismemberment, Deals +25% Bonus Dmg to Thanager(s), Deals +50% Bonus Dmg to Sorrow(s), | Deals +25 Bonus Dmg when the Enemy is near Death | Deals +25 Bonus Dmg when the Enemy is near Death | The Final Blow gives off a Shockwave | The Bonus Dmg is Global, meaning it applies to Cloaks & Spells | |||||||||||||||||||
27 | Onyx Twinsie | 10 | 20 | 25 | 35 | Death and Dismemberment - Deals Bonus Damage if the Enemy is near Death. | |||||||||||||||||||
28 | Buffs | (100% Chance) Applies Death and Dismemberment | Deals +25 Bonus Dmg when the Enemy is near Death | Deals +25 Bonus Dmg when the Enemy is near Death | The Final Blow gives off a Shockwave | The Bonus Dmg is Global, meaning it applies to Cloaks & Spells | |||||||||||||||||||
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30 | Sickles | 10 | 13 | 15 | 20 | ||||||||||||||||||||
31 | Buffs | (none) | Reduces Dash cooldown by +0.1 seconds | Reduces Dash invulnerability by +0.1 seconds | Reduces Dash cooldown by +0.15 seconds. Air Attacks unleash Shockwaves | ||||||||||||||||||||
32 | War Sickles | 10 | 13 | 15 | 20 | ||||||||||||||||||||
33 | Buffs | Shoots a Projectile upon each Dash | Reduces Dash cooldown by +0.1 seconds | Reduces Dash invulnerability by +0.1 seconds | Reduces Dash cooldown by +0.15 seconds. Air Attacks unleash Shockwaves | Shoots 3 Projectiles (Kunai) that deal 5 Damage Each | |||||||||||||||||||
34 | Party Sickles | 10 | 13 | 15 | 20 | ||||||||||||||||||||
35 | Buffs | Shoots a Projectile upon each Dash, Each Dash increases the Dmg of your next attack by +10% | Reduces Dash cooldown by +0.1 seconds | Reduces Dash invulnerability by +0.1 seconds | Reduces Dash cooldown by +0.15 seconds. Air Attacks unleash Shockwaves | The Dash +10% Dmg Buff stacks up to 5 times | |||||||||||||||||||
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37 | Billhooks | 10 | 15 | 17 | 25 | Pierce - Chance of dealing bonus Dmg (15) | |||||||||||||||||||
38 | Buffs | (none) | Increases Range by +50% | (25% Chance) Applies Pierce | Increases Range by +50%. (50% Chance) Applies Pierce | ||||||||||||||||||||
39 | Copse Billhooks | 10 | 15 | 17 | 25 | Pierce - Chance of dealing bonus Dmg (15), Deals +10 Dmg to distant enemies is Global, meaning it applies to Cloaks & Spells | |||||||||||||||||||
40 | Buffs | Deals +10 Bonus Dmg to distant enemies | Increases Range by +50% | (25% Chance) Applies Pierce | Increases Range by +50%. (50% Chance) Applies Pierce | ||||||||||||||||||||
41 | Tumulus Billhooks | 10 | 15 | 17 | 25 | Pierce - Chance of dealing bonus Dmg (15), Deals +10 Dmg to distant enemies is Global, meaning it applies to Cloaks & Spells | |||||||||||||||||||
42 | Buffs | Deals +10 Bonus Dmg to distant enemies, Deals +35% Bonus Dmg when you're not moving | Increases Range by +50% | (25% Chance) Applies Pierce | Increases Range by +50%. (50% Chance) Applies Pierce | ||||||||||||||||||||
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44 | Selenite | 10 | 20 | 25 | 25 | ||||||||||||||||||||
45 | Buffs | All Legendary Weapons deal +25% bonus Dmg | The Final Blow of the Combo deals +35 bonus Dmg | The Final Blow of the Combo deals +50 bonus Dmg | All Legendary Weapons deal +50% bonus Dmg | ||||||||||||||||||||
46 | Gibbous Selenite | 10 | 20 | 25 | 25 | ||||||||||||||||||||
47 | Buffs | All Legendary Weapons deal +25% bonus Dmg, The final blow unleashes a Lightning storm | The Final Blow of the Combo deals +35 bonus Dmg | The Final Blow of the Combo deals +50 bonus Dmg | All Legendary Weapons deal +50% bonus Dmg | ||||||||||||||||||||
48 | Crescent Selenite | 10 | 20 | 25 | 25 | ||||||||||||||||||||
49 | Buffs | All Legendary Weapons deal +25% bonus Dmg, The final blow unleashes a Lightning storm, Lightning deals +20 Bonus Dmg | The Final Blow of the Combo deals +35 bonus Dmg | The Final Blow of the Combo deals +50 bonus Dmg | All Legendary Weapons deal +50% bonus Dmg | ||||||||||||||||||||
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