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Core
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Name: Cerxes KhesedLevel: 19Reforged
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EsperHandle: charitableCalyptra58,000 XPNext level at 87000 XP
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Race and Gender: Jade, Female
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Awake
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Ability ScoresPsi. ResistHP156 / 156100%
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Str10 (0)Str11VP10 / 10 / 16100%
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Con16 (3)Con14HD19 / 19100%
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Dex22 (6)Dex17
Arrows:
5/5
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Int14 (2)Int13Blood Vials10Max HP156
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Wis16 (3)Wis14Awake Vials Lost:0Awake HP Lost:0
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Cha14 (2)Cha13----
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AC23Initiative+6Temp. HP: 0
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Speed30
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ArmourBeasthoodHit Dice (9 / day)
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The Confession0×4=0Awake HD Lost:0
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Tier 7Light(+7 AC)×5=0--0
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Seven guns float around you. They whirl and twirl, as if possessed of a will of their own. Occasionally, they’ll act autonomously.
PASSIVE: The Confession: On each of your turns, roll 1d10. On 9 or 10, the DM will make an attack roll against 1 enemy of their choosing in the strife for 7d8 damage.
ACTIVE: The Admission: As a magical girl transformation, The Confession procs three times each turn without the need to roll the d10. You now choose the targets and fire the guns with your dexterity modifier to hit and damage. Each shot is a free action. This effect lasts for three turns and may be used twice per long rest.
ACTIVE: The Penance: During The Admission, you may use your minor action to put another 7 shots in the air at random each turn. You do not make an attack roll for these shots until the Admission’s effect ends, at which point you a number of attack rolls equal to the number of shots you put in the air, dividing the damage of each successful attack roll equally amongst all targets in the strife (including yourself, if you’ve moved between using this ability and the end of The Admission).
×5=1d6+3 HP & PP
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Weapon (Main hand)HitDamageWeapon (Off hand)HitDamage
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ULLR-07 Ragnarok (Bow)+67d6+6ULLR-07 Ragnarok (Blade)+66d8+6
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SPECIAL: BOW: Tracking arrow: In place of your heavenly silver arrow, you may instead use a tracking arrow. The tracking arrow does the same damage as a heavenly silver arrow, but instead of the usual effects of a heavenly silver arrow, it allows subsequent attacks for the next two turns to home in on the tracking arrow, conveying advantage to your attack rolls. This effect lasts until you've made two more successful attacks on the target. Using another tracking arrow resets this effect; it does not stack.ORBITAL BOMBARDMENT SATELLITE "RAGNAROK": Twice per long rest, you may call an orbital strike down on a tracked target as a minor action, dealing 10d6+40 damage to the affected target, absolutely free of charge. The orbital strike also looks like a screaming Norse god.Special: Blade: Serration: when you reach 50% HP or less, Regain dice are increased by one size, and you may add your con mod once. This effect persists as long as you are below 50% HP, or until three turns after you pass that threshold. BLADE: VALKYRIE: full round action: (twice per long rest) By spinning the blade around your wrist, you may "release" it as it propels you into the air, not unlike Thor's hammer. The blade then suspends you 100 feet in the air while you select up to seven targets, and roll a sunlight breaker attack against each of them, ending the attack by physically slamming down on another target's location. These attacks deal their usual damage. If you've more attacks than targets, you may direct surplus attacks to an already hit target, with a maximum three attacks on target. Sunlight breaker is not subject to its usual range limitations during this attack.
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Grist
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T0Build Grist 19,047T5 159
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T1 9,208T6 39
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T2 3,156T7 6
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T3 861T8 3
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T4 335T9 0
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SkillsFeats and Abilities
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NameMod + points● Rainbowdrinker
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AthleticsStr +0● Sunlight Breaker: Eliminate! 4d10+Occ, 50ft ray
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AcrobaticsDex +7(+1)● Heavenly Silver Arrow: Transfix!, 4d8+Dex, 100ft range; opponent makes athletics/acro check. if lower than my attack roll, +2d4 dmg to next attack. If fails roll, movement halves.
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Sleight of HandDex +6● Lucky: 3 d20 rerolls/adv per long rest, including an opponent's to-hit.
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StealthDex +6● Savant: Occult
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EngineeringInt +2● Regain: When you take damage, for the next turn, if you succeed on a melee weapon attack that draws blood (that part is fucking crucial) against a target, you may regain 1d2 HP for every damage die you inflict with your attacks
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InvestigationInt +2● Paarl's Blastback: Major to announce activation, passively activated. Opponents make DC10+Occ to avoid getting knocked back 10 ft. Has 10ft range.
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OccultInt +8(+6)● 3rd Feat: to be made up
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Animal HandlingWis +3
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ConcentrationWis +3● The Pocketwatch
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InsightWis +7(+4)
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MedicineWis +3
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PerceptionWis +4(+1)
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SanityWis +5(+2)
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SurvivalWis +3
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BluffCha +2
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DiplomancyCha +2
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IntimidateCha +6(+4)
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PerformanceCha +6(+4)
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Sylladex (Petal Modus (shoots out annoying petals & glitter when opened))
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Sparkly ClutterThe Pocketwatch
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Bible
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Magic Spelling Primer
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Buster Nut (1) (2d6 dmg, 30ft, 5ft blast)
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Gunslinger's Journal (has codes for potions)
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90,000 Boonbucks
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Shit-tier 1* turnips (249)
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Naked Ratosk body pillow
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Red Cloak
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Baton-shaped Spelling Primer
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2* Turnip (1)
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Turnip Anthill Buster (1) (1d4, 30ft, 5ft blast)
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1* Turnip (1)
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Tattered Trenchcoat
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Rakin' In Grist White Grape Gamerade
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Adrenaline Dump Sour Apple Gamerade
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Arcane Apricot Gamerade
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Old Bow
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Ghost Skrilla
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Moe ComputerGlasses
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Lady Maria's Specs
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Character
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Personality: Sweet, optimistic, and obtuse.
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Quirk: types without caps but with punctuation, and gets very passionate about ·•°♡°•··•°♡°•· fighting for pity & justice!! ·•°♡°•··•°♡°•·
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Backstory: Kept sequestered in her cavernous block by her giant moth lusus, who tells her that the world is doomed to end if she ever stays outside too long. She longs to develop close relationships with her peers and has funneled these dreams into her hobbies of baton twirling, occult magic, and an obsessive fantasy world based on her collection of magical girl and shoujo romance manga.