A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | ||
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1 | name | Creature Level | Source | Perception | Senses | Rarity | Alignment | Size | Trait 1 | Trait 2 | Trait 3 | Trait 4 | Trait 5 | Trait 6 | Trait 7 | Language 1 | Language 2 | Language 3 | Language 4 | Language 5 | Language 6 | Language 7 | Language 8 | Language 9 | Language 10 | Language 11 | Language 12 | Language 13 | Language 14 | Language 15 | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery | HP | AC | Fort | Ref | Will | Immunities | Resistances | Weaknesses | Speed | Attack 1 | Attack 2 | Attack 3 | Attack 4 | Attack 5 | Attack 6 | Attack 7 | Spells 1 | Spells 2 | Spells 3 | Reaction 1 | Reaction 2 | Reaction 3 | |
2 | ABANDONED ZEALOT | 6 | Bestiary 3 | 14 | Darkvision, Lifesense 60 feet (page 305), sense apostate | Common | Chaotic Evil | Medium | Incorporeal | Spirit | Undead | Common | Necril | one regional language | -5 | 4 | 0 | 2 | 2 | 4 | 14 | 14 | 12 | 16 | 75 | 22 | 10 | 14 | 16 | death effects, disease, paralyzed, poison, precision, unconscious | all damage 5 (except force, ghost touch, or positive; double resistance against non-magical) | fly 40 feet | Melee hand of despair +16 (finesse, magical), Damage 2d10+4 negative plus rend faith | Divine Innate Spells DC 24; 6th zealous conviction (self only); 4th crisis of faith | Elegy of the Faithless (abjuration, magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine, mental) Trigger A magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine spell is cast within 30 feet of the abandoned zealot; Effect The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a DC 22 Will save, or DC 24 if the caster is a member of the zealotes former faith. On a failure, the elegy disrupts the spell. | ||||||||||||||||||||||||||||||||||||||||
3 | ADLET | 10 | Bestiary 3 | 18 | Low-Light Vision, Scent (imprecise) 30 feet | Common | Chaotic Neutral | Medium | Cold | Humanoid | Adlet | Common | 5 | 6 | 4 | 0 | 4 | 0 | 20 | 21 | 20 | 18 | 180 | 30 | 20 | 22 | 16 | cold | fire 10 | 40 feet | Melee spear +20 (magical), Damage 2d6+9 piercing plus 1d6 cold | Melee jaws +19, Damage 2d8+9 slashing plus 1d6 cold | Ranged spear +21 (magical, thrown 20 feet), Damage 2d6+9 piercing plus 1d6 cold | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Avenging Bite Trigger A creature within reach of an adletes jaws Strike attacks one of the adletes allies; Effect The adlet makes a jaws Strike against the triggering creature. | ||||||||||||||||||||||||||||||||||||||||
4 | ARBITER | 1 | Bestiary | 7 | Darkvision, detect alignment (chaotic only), locate inevitable | Common | Neutral | Tiny | Aeon | Inevitable | Monitor | Celestial | Common | Infernal | Utopian | 1 | 4 | 2 | 0 | 2 | 1 | 9 | 6 | 9 | 22 | 16 | 5 | 7 | 7 | death effects, disease, emotion, poison, unconscious | electricity 3 | chaotic 3 | 20 feet, fly 40 feet | Melee shortsword +9 (agile, finesse, lawful, magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful | Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (c3973) | ||||||||||||||||||||||||||||||||||||||||
5 | THELETOS | 7 | Bestiary 2 | 18 | Darkvision | Common | Neutral | Medium | Aeon | Monitor | envisioning | 4 | 4 | 3 | 3 | 5 | 3 | 16 | 16 | 18 | 15 | 125 | 25 | 16 | 13 | 18 | chaotic 5 | 25 feet, fly 25 feet | Melee fist +17 (lawful, magical), Damage 2d10+4 bludgeoning plus 1d6 lawful | Melee tentacle +17 (agile, lawful, magical), Damage 2d8+4 slashing plus 1d6 lawful and fate drain | Divine Innate Spells DC 25, attack +17; 4th augury (at will), charm, dispel magic, enthrall, outcastes curse, remove curse, suggestion, touch of idiocy | ||||||||||||||||||||||||||||||||||||||||||||
6 | AXIOMITE | 8 | Bestiary | 19 | Darkvision | Common | Neutral | Medium | Aeon | Monitor | Abyssal | Celestial | Common | Draconic | Infernal | Utopian | 5 | 4 | 3 | 5 | 5 | 3 | 16 | 15 | 17 | 17 | 155 | 26 | 13 | 16 | 18 | disease, emotion, fear | electricity 10, mental 10 | chaotic 10 | 25 feet | Melee warhammer +20 (lawful, magical, shove), Damage 2d8+11 bludgeoning plus 1d6 lawful | Melee fist +17 (agile, lawful, magical), Damage 1d8+5 bludgeoning plus 1d6 lawful | Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th dispel magic, divine wrath (lawful), lightning bolt (c3973); 3rd haste (c3973), paralyze; 2nd telekinetic maneuver; 1st true strike (at will); Cantrips (4th) telekinetic projectile | |||||||||||||||||||||||||||||||||||||
7 | ZELEKHUT | 9 | Bestiary 2 | 21 | Darkvision, true seeing | Common | Neutral | Large | Aeon | Inevitable | Monitor | Celestial | Infernal | Utopian; truespeech | 6 | 5 | 4 | 0 | 3 | 3 | 18 | 21 | 16 | 21 | 160 | 28 | 17 | 20 | 18 | death effects, disease, emotion, poison, unconscious | chaotic 10 | 40 feet, fly 40 feet | Melee chain +21 (lawful, magical, reach 10 feet), Damage 2d10+6 slashing plus 2d6 electricity and 1d6 lawful plus Knockdown | Divine Innate Spells DC 28; 5th locate; 4th clairaudience, clairvoyance, dimensional anchor, dispel magic, paralyze (c3973); Constant (6th) true seeing | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | ||||||||||||||||||||||||||||||||||||||||
8 | KOLYARUT | 12 | Bestiary | 23 | Darkvision | Common | Neutral | Medium | Aeon | Inevitable | Monitor | Celestial | Infernal | Utopian; truespeech | 7 | 4 | 5 | 1 | 4 | 2 | 22 | 27 | 20 | 20 | 22 | 215 | 34 | 23 | 24 | 22 | death effects, disease, emotion, poison, unconscious | chaotic 15 | 25 feet | Melee bastard sword +26 (lawful, magical, two-hand d12), Damage 2d8+13 slashing plus 1d6 lawful | Melee fist +23 (agile, lawful, magical), Damage 1d10+11 bludgeoning plus 1d6 lawful | Divine Innate Spells DC 32; 8th discern location; 5th command; 4th illusory disguise (at will), suggestion (c3972); 3rd paralyze (c3972); 2nd invisibility (self only); 1st command (at will) | |||||||||||||||||||||||||||||||||||||||
9 | MARUT | 15 | Bestiary 2 | 26 | Darkvision, true seeing | Common | Neutral | Large | Aeon | Inevitable | Monitor | Celestial | Infernal | Utopian; truespeech | 8 | 4 | 6 | 1 | 5 | 6 | 31 | 27 | 29 | 26 | 28 | 230 | 37 | 27 | 25 | 26 | death effects, disease, emotion, poison, unconscious | chaotic 15 | 25 feet; air walk | Melee fist +30 (lawful, magical, reach 10 feet), Damage 3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning | Divine Innate Spells DC 37; 8th chain lightning, dispel magic, earthquake, harm; 7th fear, plane shift, wall of force; 5th command, locate; 4th dimension door (at will); Constant (8th) air walk, true seeing | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | |||||||||||||||||||||||||||||||||||||||
10 | BYTHOS | 16 | Bestiary 2 | 30 | Darkvision | Uncommon | Neutral | Large | Aeon | Monitor | envisioning | 8 | 4 | 5 | 7 | 8 | 5 | 29 | 32 | 25 | 25 | 30 | 29 | 30 | 26 | 245 | 39 | 25 | 26 | 30 | chaotic 15 | fly 35 feet | Melee fist +32 (lawful, magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful | Divine Innate Spells DC 37; 8th augury (at will), teleport; 7th dimensional anchor, dimensional lock, haste, plane shift; 6th slow; 4th dimensional anchor (at will) | Temporal Reversion (fortune) Trigger The bythos fails or critically fails a check; Frequency once per day; Effect The bythos rerolls the triggering check and takes the better result. | ||||||||||||||||||||||||||||||||||||||||
11 | WEIGHS-THE-EPOCHS | 20 | Extinction Curse - 06 - The Apocalypse Prophet | 37 | Darkvision, Lifesense 120 feet, true seeing | Common | Neutral | Large | Aeon | Monitor | envisioning | 6 | 7 | 6 | 8 | 9 | 6 | 33 | 38 | 34 | 34 | 38 | 39 | 35 | 335 | 45 | 32 | 31 | 37 | negative, positive | chaotic 20 | fly 40 feet; freedom of movement | Melee energy touch (agile, lawful, magical) +36, Damage 5d8+18 positive or negative damage plus 1d6 lawful | Ranged Sphere of Oblivion +37 (magical), Effect see Sphere of Oblivion | Divine Innate Spells DC 47, attack +37; 10th alter reality; 9th banishment, blade barrier, disjunction, overwhelming presence; 8th disintegrate (c3972), unrelenting observation; 7th plane shift, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will); 3rd hypercognition (at will); 2nd detect alignment (at will), shape wood (at will); 1st create water (at will); Constant (8th) true seeing; (4th) freedom of movement | Reality Twist Trigger The pleroma critically fails the saving throw. Effect The critical failure becomes a normal failure. | |||||||||||||||||||||||||||||||||||||||
12 | PLEROMA | 20 | Bestiary | 37 | Darkvision, Lifesense 120 feet, true seeing | Common | Neutral | Large | Aeon | Monitor | envisioning | 6 | 7 | 6 | 8 | 9 | 6 | 33 | 38 | 34 | 34 | 38 | 39 | 35 | 335 | 45 | 32 | 31 | 37 | negative, positive | chaotic 20 | fly 40 feet; freedom of movement | Melee energy touch (agile, lawful, magical) +36, Damage 5d8+18 positive or negative damage plus 1d6 lawful | Ranged Sphere of Oblivion +37 (magical), Effect see Sphere of Oblivion | Divine Innate Spells DC 47, attack +37; 10th alter reality; 9th banishment, blade barrier, disjunction, overwhelming presence; 8th disintegrate (c3972), unrelenting observation; 7th plane shift, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will); 3rd hypercognition (at will); 2nd detect alignment (at will), shape wood (at will); 1st create water (at will); Constant (8th) true seeing; (4th) freedom of movement | Reality Twist Trigger The pleroma critically fails the saving throw. Effect The critical failure becomes a normal failure. | |||||||||||||||||||||||||||||||||||||||
13 | SILVANSHEE (CAT AGATHION) | 1 | Bestiary 3 | 8 | Darkvision | Common | Neutral Good | Tiny | Agathion | Celestial | Celestial | Common | Draconic | Infernal; speak with animals | -2 | 4 | 2 | 0 | 3 | 2 | 7 | 3 | 6 | 7 | 20 | 17 | 5 | 9 | 6 | evil 3 | 25 feet, fly 40 feet | Melee jaws +9 (finesse, good, magical), Damage 1d-2 piercing plus 1d4 good | Melee claw +9 (agile, finesse, good, magical), Damage 1d-2 slashing plus 1d4 good | Divine Innate Spells DC 16; 4th gaseous form (c3973), read omens; Cantrips (1st) dancing lights, know direction, prestidigitation, stabilize; Constant (2nd) speak with animals | |||||||||||||||||||||||||||||||||||||||||
14 | VULPINAL (FOX AGATHION) | 6 | Bestiary 3 | 15 | Darkvision | Common | Neutral Good | Small | Agathion | Celestial | Celestial | Common | Draconic | Infernal; speak with animals | tongues | 2 | 4 | 4 | 5 | 3 | 6 | 12 | 15 | 14 | 11 | 16 | 13 | 13 | 12 | 105 | 24 | 12 | 14 | 15 | evil 5 | 30 feet | Melee jaws +15 (finesse, good, magical), Damage 2d10+4 piercing plus 1d6 good | Melee claw +15 (agile, finesse, good, magical), Damage 2d6+4 slashing plus 1d6 good | Divine Innate Spells DC 24; 4th dimension door, divine wrath; 3rd calm emotions, remove disease; 2nd detect alignment (at will, evil only), invisibility (at will, self only); Constant (5th) speak with animals, tongues | ||||||||||||||||||||||||||||||||||||
15 | PROCYAL (RACCOON AGATHION) | 8 | Bestiary 3 | 18 | Darkvision | Common | Neutral Good | Medium | Agathion | Celestial | Celestial | Common | Draconic | Halfling | Infernal; speak with animals | tongues | 4 | 4 | 6 | 5 | 6 | 4 | 14 | 18 | 16 | 16 | 16 | 16 | 17 | 16 | 16 | 14 | 170 | 26 | 16 | 14 | 18 | evil 10 | 25 feet | Melee claw +18 (agile, good, magical) Damage 2d8+10 plus 1d6 good | Melee shortsword +19 (agile, finesse, good, magical, versatile S), Damage 2d6+10 plus 1d6 good | Divine Innate Spells DC 26, attack +18; 4th calm emotions, charm, dimension door, dispel magic, illusory creature, magic aura (at will), suggestion (at will); 3rd heroism; 2nd invisibility; Constant (5th) speak with animals, tongues | |||||||||||||||||||||||||||||||||
16 | DRACONAL (DRAGON AGATHION) | 20 | Bestiary 3 | 36 | true seeing | Common | Neutral Good | Large | Agathion | Celestial | Celestial | Draconic | Infernal; speak with animals | tongues | 10 | 5 | 8 | 8 | 10 | 9 | 38 | 30 | 35 | 37 | 35 | 34 | 34 | 36 | 32 | 32 | 370 | 45 | 34 | 31 | 38 | fire 15 | evil 15 | 30 feet, fly 90 feet | Melee jaws +38 (good, magical, reach 15 feet), Damage 3d12+18 piercing plus 1d6 good plus 4d6 fire | Melee claw +38 (agile, good, magical, reach 10 feet), Damage 3d8+18 slashing plus 1d6 good plus 4d6 fire | Divine Innate Spells DC 46, attack +38; 10th miracle; 9th breath of life, dispel magic, divine decree, earthquake, heal (c3973), implosion, storm of vengeance; Constant (7th) circle of protection, speak with animals, tongues, true seeing | Dragones Salvation Trigger A creature within the draconales reach would take damage; Effect Before applying the damage, the draconal casts lay on hands on the triggering creature. | |||||||||||||||||||||||||||||||||
17 | YOUNG AHUIZOTL | 4 | #2-14: Lost in Flames | 10 | Darkvision | Uncommon | Neutral Evil | Large | Amphibious | Beast | Aklo | Common | 5 | 3 | 5 | -1 | 3 | 3 | 12 | 12 | 12 | 68 | 20 | 14 | 10 | 10 | 25 feet, swim 35 feet | Melee jaws +14, Damage 2d8+4 piercing | Melee claw +17 (agile), Damage 2d6+4 slashing | Melee tail claw +17 (agile, reach 10 feet), Damage 2d4+4 slashing plus Improved Grab | |||||||||||||||||||||||||||||||||||||||||||||
18 | AHUIZOTL | 6 | Bestiary 2 | 13 | Darkvision | Uncommon | Neutral Evil | Large | Amphibious | Beast | Aklo | Common | 5 | 3 | 5 | -1 | 3 | 3 | 15 | 15 | 15 | 105 | 23 | 17 | 13 | 13 | 25 feet, swim 35 feet | Melee jaws +17, Damage 2d8+8 piercing | Melee claw +17 (agile), Damage 2d6+8 slashing | Melee tail claw +17 (agile, reach 10 feet), Damage 2d4+8 slashing plus Improved Grab | |||||||||||||||||||||||||||||||||||||||||||||
19 | AIUDARA WRAITH | 18 | Age of Ashes - 06 - Broken Promises | 33 | Darkvision, Lifesense 60 feet | Rare | Neutral Evil | Medium | Astral | Incorporeal | Undead | Wraith | Common | Elven | Necril | -5 | 9 | 5 | 0 | 7 | 8 | 35 | 31 | 35 | 300 | 45 | 33 | 37 | 33 | death effects, disease, paralyzed, poison, precision, unconscious | all damage 15 (except force, ghost touch, or positive; double resistance vs. non-magical) | fly 60 feet; instantaneous movement | Melee spectral hand +35 (agile, finesse, magical), Damage 4d10+16 force plus dimensional shunt and drain life | Teleportation Attachment (conjuration, teleportation) Trigger A creature within 60 feet uses a teleportation effect; Effect The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creaturees destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside. | |||||||||||||||||||||||||||||||||||||||||
20 | AKATA | 1 | Bestiary 2 | 6 | Darkvision, no hearing, Scent (imprecise) 30 feet | Rare | Neutral | Medium | Aberration | 4 | 2 | 4 | -4 | 3 | 0 | 7 | 7 | 7 | 15 | 16 | 9 | 5 | 6 | disease | fire 5, poison 5 | salt water 5 | 30 feet, climb 15 feet | Melee jaws +9 (agile), Damage 1d6+4 piercing plus void death | |||||||||||||||||||||||||||||||||||||||||||||||
21 | SKUM (ULAT-KINI) | 2 | Bestiary | 6 | Darkvision | Common | Lawful Evil | Medium | Amphibious | Humanoid | Alghollthu | Undercommon | 4 | 1 | 3 | 0 | 0 | -2 | 8 | 4 | 7 | 40 | 16 | 7 | 7 | 4 | cold 5 | 20 feet, swim 40 feet | Melee trident +10, Damage 1d8+4 piercing | Melee claw +10 (agile), Damage 1d6+4 slashing | Melee fangs +10, Damage 2d4+4 piercing | Ranged trident +7 (thrown 20 feet), Damage 1d8+3 piercing | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | ||||||||||||||||||||||||||||||||||||||||||
22 | FACELESS STALKER (UGOTHOL) | 4 | Bestiary | 10 | Darkvision | Common | Chaotic Evil | Medium | Aberration | Alghollthu | Aquan | Common; tongues | 4 | 3 | 3 | 0 | 2 | 3 | 12 | 12 | 13 | 13 | 9 | 60 | 21 | 9 | 9 | 12 | bludgeoning 5 | 25 feet | Melee longsword +14 (versatile P), Damage 1d8+6 slashing | Melee claw +12 (agile), Damage 2d6+6 slashing plus Grab | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Occult Innate Spells DC 19; Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||
23 | ALGHOLLTHU MASTER (ABOLETH) | 7 | Bestiary | 17 | Darkvision | Uncommon | Lawful Evil | Huge | Aberration | Aquatic | Aklo | Alghollthu | Aquan | Common | Undercommon | 5 | 1 | 6 | 3 | 5 | 4 | 16 | 15 | 15 | 16 | 135 | 23 | 15 | 10 | 16 | 10 feet, swim 60 feet | Melee tentacle +16 (agile, magical, reach 15 feet), Damage 2d8+10 bludgeoning plus slime | Occult Innate Spells DC 25; 7th project image (at will), veil (at will); 6th dominate (c3973), illusory scene (at will); 5th illusory object (at will); 4th hallucinatory terrain (at will); 3rd hypnotic pattern (at will) | ||||||||||||||||||||||||||||||||||||||||||
24 | VEILED MASTER (VIDILETH) | 14 | Bestiary | 25 | Darkvision | Rare | Lawful Evil | Large | Aberration | Aquatic | Aklo | Alghollthu | Aquan | Common | Undercommon; tongues | 6 | 6 | 8 | 7 | 5 | 6 | 27 | 24 | 28 | 26 | 29 | 27 | 24 | 270 | 34 | 26 | 22 | 24 | controlled, electricity, mental | cold 20 | 10 feet, swim 80 feet | Melee claw +30 (agile, magical, reach 20 feet), Damage 3d10+12 slashing plus slime | Melee fangs +28 (agile, magical, reach 10 feet, versatile S), Damage 3d8+12 piercing plus slime and consume memories | Melee tentacle +28 (agile, electricity, magical, reach 20 feet), Damage 7d6 electricity plus thoughtlance | Occult Innate Spells DC 37; 9th project image (at will); 8th illusory scene (at will), suggestion (c3973); 7th veil (at will); 6th dominate (c3973); 5th dimension door (c3973), hallucinatory terrain (at will), illusory object (at will); 3rd hypnotic pattern (at will), levitate (at will), mind reading (at will), secret page (at will); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||
25 | ALUUM ENFORCER | 10 | Age of Ashes - 05 - Against the Scarlet Triad | 17 | Darkvision | Uncommon | Neutral | Large | Construct | Mindless | 7 | 2 | 5 | -5 | 1 | -5 | 23 | 145 | 30 | 21 | 18 | 15 | bleed, disease, death effects, doomed, drained, fatigued, magic (see below), mental, nonlethal attacks, paralyzed, poison, sickened, unconscious | 10 physical (except adamantine) | 25 feet | Melee fist +23 (magical), Damage 2d10+13 bludgeoning plus paralyzing force | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | ||||||||||||||||||||||||||||||||||||||||||||||||
26 | SPIRITBOUND ALUUM | 16 | Age of Ashes - 05 - Against the Scarlet Triad | 28 | Darkvision | Rare | Neutral | Large | Construct | Mindless | Soulbound | 9 | 3 | 6 | -5 | 4 | -2 | 33 | 255 | 39 | 30 | 25 | 28 | as aluum enforcer | 25 feet, fly 25 feet | Melee fist +33 (magical), Damage 3d10+17 bludgeoning plus paralyzing force | Arcane Innate Spells DC 38; 9th bind soul (c3973); 5th locate | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | |||||||||||||||||||||||||||||||||||||||||||||||
27 | AMALGAMITE | 13 | Bestiary 3 | 23 | Low-Light Vision | Rare | Uncommon | Neutral Evil | Medium | Aberration | Aklo | Common | Draconic | 5 | 6 | 4 | 8 | 6 | -1 | 27 | 22 | 27 | 220 | 33 | 22 | 22 | 26 | controlled, mental | bludgeoning 10, slashing 10 | piercing 10 | 25 feet | Melee limb +24, Damage 3d10+11 bludgeoning | Ranged warping ray +27 (deadly 2d8, magical, range 100 feet), Damage 3d8+8 force | Occult Innate Spells DC 33; 7th ethereal jaunt, warp mind; 4th blink (c3972) | Displace Trigger The amalgamite is hit by a Strike; Effect The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering Strike. | ||||||||||||||||||||||||||||||||||||||||
28 | NEFRETHUT | 18 | Extinction Curse - 05 - Lord of the Black Sands | 33 | Darkvision, Scent (imprecise) 30 feet, true seeing | Rare | Neutral Evil | Huge | Fiend | Celestial | Infernal; telepathy 100 feet | 8 | 7 | 9 | 3 | 6 | 7 | 34 | 33 | 29 | 32 | 35 | 350 | 41 | 35 | 27 | 28 | evil | fire 20, poison 20 | good 20 | 50 feet, burrow 30 feet | Melee claw +32 (agile, reach 10 feet), Damage 3d8+16 slashing plus wasting wound | Melee foot +30 (deadly d10), Damage 4d8+12 plus stunned 1 (DC 38 Fortitude negates) | Melee jaws +32 (reach 15 feet), Damage 3d12+16 piercing plus Improved Grab | Divine Innate Spells DC 37; 6th dominate; Constant (6th) detect alignment (evil only), true seeing | ||||||||||||||||||||||||||||||||||||||||
29 | AMMUT | 18 | Extinction Curse - 05 - Lord of the Black Sands | 33 | Darkvision, Scent (imprecise) 30 feet, true seeing | Rare | Neutral Evil | Huge | Fiend | Celestial | Infernal; telepathy 100 feet | 8 | 7 | 9 | 3 | 6 | 7 | 34 | 33 | 29 | 32 | 35 | 350 | 41 | 35 | 27 | 28 | evil | fire 20, poison 20 | good 20 | 50 feet, burrow 30 feet | Melee claw +32 (agile, reach 10 feet), Damage 3d8+16 slashing plus wasting wound | Melee foot +30 (deadly d10), Damage 4d8+12 plus stunned 1 (DC 38 Fortitude negates) | Melee jaws +32 (reach 15 feet), Damage 3d12+16 piercing plus Improved Grab | Divine Innate Spells DC 37; 6th dominate; Constant (6th) detect alignment (evil only), true seeing | ||||||||||||||||||||||||||||||||||||||||
30 | AMPHISBAENA | 4 | Bestiary 3 | 10 | Tremorsense 60 feet (page 306) | Common | Neutral | Medium | Animal | 5 | 4 | 2 | -4 | 0 | -4 | 10 | 13 | 12 | 70 | 21 | 10 | 14 | 8 | petrified | 25 feet, climb 25 feet, swim 25 feet | Melee fangs +13, Damage 2d6+5 piercing plus amphisbaena venom | Ranged spit +12 (range increment 15 feet), Damage 1d6 poison plus amphisbaena venom and blinding spittle | ||||||||||||||||||||||||||||||||||||||||||||||||
31 | ANADI HUNTER | 2 | Age of Ashes - 01 - Hellknight Hill | 7 | Uncommon | Chaotic Good | Medium | Anadi | Humanoid | Anadi | Common | 2 | 4 | 2 | 0 | 1 | 0 | 8 | 6 | 6 | 5 | 8 | 27 | 19 | 6 | 10 | 7 | 25 feet, climb 25 feet | Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+2 piercing | Melee fangs +10 (finesse), Damage 1d8+2 piercing plus anadi venom | Ranged composite shortbow +10 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+1 piercing | ||||||||||||||||||||||||||||||||||||||||||||
32 | ANADI SAGE | 4 | Age of Ashes - 01 - Hellknight Hill | 12 | Uncommon | Chaotic Good | Medium | Anadi | Humanoid | Anadi | Common | 0 | 2 | 0 | 1 | 4 | 2 | 6 | 9 | 8 | 10 | 12 | 10 | 58 | 21 | 8 | 10 | 12 | 25 feet, climb 25 feet | Melee shortsword +12 (agile, finesse, versatile S), Damage 1d6+3 piercing | Melee fangs +12 (finesse), Damage 2d6+3 piercing plus anadi venom | Arcane Innate Spells DC 22; 2nd blur, illusory creature; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) detect magic, ghost sound, mage hand, message | |||||||||||||||||||||||||||||||||||||||||||
33 | ANADI ELDER | 6 | Age of Ashes - 01 - Hellknight Hill | 15 | Uncommon | Chaotic Good | Medium | Anadi | Humanoid | Anadi | Common | 2 | 4 | 0 | 1 | 4 | 2 | 12 | 13 | 12 | 10 | 14 | 9 | 12 | 95 | 23 | 10 | 14 | 16 | 25 feet, climb 25 feet | Melee shortsword +16 (agile, finesse, versatile S), Damage 1d6+5 piercing | Melee fangs +16 (finesse), Damage 2d6+5 piercing plus anadi venom | Ranged composite longbow +16 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+1 piercing | Arcane Innate Spells DC 25, attack +17; 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message | |||||||||||||||||||||||||||||||||||||||||
34 | ANDROID INFILTRATOR | 2 | Bestiary 3 | 6 | Low-Light Vision | Rare | Neutral | Medium | Android | Humanoid | Androffan | Common | 2 | 4 | 2 | 3 | 0 | -1 | 8 | 6 | 7 | 3 | 7 | 10 | 8 | 28 | 18 | 8 | 10 | 4 | 25 feet | Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+2 piercing | Melee fist +10 (agile, finesse, nonlethal), Damage 1d4+2 bludgeoning | Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Nanite Surge Trigger The android infiltrator attempts a skill check but hasnet rolled yet; Effect The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round. | |||||||||||||||||||||||||||||||||||||||
35 | ANGAZHANI | 8 | Bestiary 3 | 18 | Darkvision | Common | Chaotic Evil | Large | Beast | Abyssal | Common | Mwangi | 6 | 4 | 5 | -1 | 4 | 3 | 20 | 15 | 16 | 16 | 180 | 26 | 19 | 16 | 14 | 25 feet, climb 25 feet | Melee fist +20 (reach 10 feet), Damage 2d8+9 bludgeoning | Melee jaws +20, Damage 2d12+9 piercing | Divine Innate Spells DC 24; 6th dominate; 3rd fear (c3972) | Defensive Disarm Trigger A creature makes a melee weapon Strike against the angazhani and misses; Requirements The angazhani is benefiting from their Defensive Slam; Effect The angazhani attempts to Disarm the attacker of the triggering weapon. | |||||||||||||||||||||||||||||||||||||||||||
36 | CASSISIAN (ARCHIVE ANGEL) | 1 | Bestiary | 6 | Darkvision | Common | Neutral Good | Tiny | Angel | Celestial | Celestial | Common | Draconic | Infernal | -1 | 1 | 2 | -1 | 1 | 1 | 6 | 6 | 6 | 6 | 20 | 18 | 7 | 6 | 4 | cold 3, fire 3 | evil 3 | fly 40 feet | Melee headbutt +6 (agile, finesse, good, magical), Damage 1d-1 bludgeoning plus 1d4 good | Divine Innate Spells DC 16; 4th read omens; 1st detect alignment (at will, evil only), heal; Cantrips (1st) know direction, light | |||||||||||||||||||||||||||||||||||||||||
37 | CHIOMA | 6 | Age of Ashes - 02 - Cult of Cinders | 14 | Darkvision | Common | Neutral Good | Small | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 1 | 4 | 2 | 3 | 4 | 5 | 12 | 15 | 17 | 14 | 100 | 24 | 10 | 14 | 16 | sonic 5 | evil 5 | 30 feet, fly 40 feet | Melee fist +14 (agile, finesse, good, magical), Damage 3d6+1 bludgeoning plus 1d6 good | Ranged piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus 1d6 good and deafening aria | Divine Innate Spells DC 23, attack +13; 3rd heal, remove curse, remove disease, remove fear (at will), sound burst; 2nd invisibility (at will, self only), sound burst (at will); 1st counter performance (at will; Core Rulebook 386); Cantrips (3rd) ghost sound, inspire competence (Core Rulebook 386), inspire courage (Core Rulebook 386); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||
38 | CHORAL (CHOIR ANGEL) | 6 | Bestiary | 14 | Darkvision | Common | Neutral Good | Small | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 1 | 4 | 2 | 3 | 4 | 5 | 12 | 15 | 17 | 14 | 100 | 24 | 10 | 14 | 16 | sonic 5 | evil 5 | 30 feet, fly 40 feet | Melee fist +14 (agile, finesse, good, magical), Damage 3d6+1 bludgeoning plus 1d6 good | Ranged piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus 1d6 good and deafening aria | Divine Innate Spells DC 23, attack +13; 3rd heal, remove curse, remove disease, remove fear (at will), sound burst; 2nd invisibility (at will, self only), sound burst (at will); 1st counter performance (at will; Core Rulebook 386); Cantrips (3rd) ghost sound, inspire competence (Core Rulebook 386), inspire courage (Core Rulebook 386); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||
39 | BALISSE (CONFESSOR ANGEL) | 8 | Bestiary | 18 | Darkvision | Common | Neutral Good | Medium | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 5 | 2 | 4 | 1 | 6 | 5 | 14 | 17 | 18 | 145 | 26 | 16 | 12 | 18 | fire 15 | evil 10 | 30 feet, fly 40 feet | Melee flaming scimitar +20 (fire, forceful, good, magical, sweep), Damage 2d6+8 slashing plus 1d6 fire and 1d6 good | Divine Innate Spells DC 26; 4th divine wrath, heal, paralyze, remove curse, remove disease; 3rd remove fear (at will) 2nd invisibility (at will, self only) 1st detect alignment (at will, evil only) | |||||||||||||||||||||||||||||||||||||||||||
40 | MOVANIC DEVA (GUARDIAN ANGEL) | 10 | Bestiary 2 | 22 | Darkvision | Common | Neutral Good | Medium | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 6 | 4 | 4 | 4 | 5 | 5 | 20 | 22 | 22 | 22 | 19 | 17 | 17 | 195 | 30 | 21 | 17 | 19 | negative | evil 10 | 30 feet, fly 40 feet | Melee flaming bastard sword +23 (good, magical, two-hand d12), Damage 2d8+9 slashing plus 1d6 fire and 1d6 good | Divine Innate Spells DC 29; 5th divine wrath, remove curse, remove disease, remove fear; 4th create food, heal (c3973); 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||
41 | MONADIC DEVA (SOUL ANGEL) | 12 | Bestiary 2 | 25 | Darkvision | Common | Neutral Good | Medium | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 7 | 4 | 5 | 4 | 4 | 5 | 25 | 24 | 22 | 20 | 25 | 22 | 245 | 33 | 24 | 21 | 20 | death effects | evil 10 | 30 feet, fly 60 feet | Melee holy mace +28 (good, magical, shove), Damage 2d6+15 bludgeoning plus 1d6 force and 1d6 good plus solid blow | Divine Innate Spells DC 31; 6th divine wrath, heal, paralyze, remove curse, remove disease; 5th creation, remove fear; 4th charm; 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Constant (5th) tongues | ||||||||||||||||||||||||||||||||||||||||
42 | ASTRAL DEVA (EMISSARY ANGEL) | 14 | Bestiary | 26 | Darkvision | Common | Neutral Good | Medium | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 8 | 4 | 5 | 4 | 4 | 6 | 24 | 26 | 28 | 24 | 285 | 36 | 27 | 26 | 22 | evil 15 | 40 feet, fly 75 feet | Melee holy warhammer +30 (good, magical, shove), Damage 2d8+22 bludgeoning plus 1d6 good | Divine Innate Spells DC 36, attack +28; 7th blade barrier, divine decree, divine wrath, heal, remove curse, remove disease, remove fear; 4th discern lies (at will); 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Cantrips (7th) light; Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||||
43 | PLANETAR (JUSTICE ANGEL) | 16 | Bestiary 2 | 28 | Darkvision, true seeing | Uncommon | Neutral Good | Large | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 8 | 3 | 6 | 5 | 6 | 6 | 32 | 32 | 32 | 300 | 39 | 28 | 25 | 28 | evil 15 | 25 feet, fly 60 feet | Melee holy greatsword +32 (good, magical, versatile P), Damage 3d12+16 slashing plus 1d6 good | Divine Innate Spells DC 37, attack +29; 8th dispel magic, divine wrath, earthquake, heal, power word stun, sunburst; 7th charm, plane shift, power word blind, remove fear (at will); 6th blade barrier, dispel magic (at will); 5th breath of life, death ward, freedom of movement, restoration (c3973); 2nd invisibility (at will, self only), remove paralysis; Constant (5th) detect alignment (evil only), tongues, true seeing | ||||||||||||||||||||||||||||||||||||||||||||
44 | SOLAR (ARCHANGEL) | 23 | Bestiary 2 | 40 | Darkvision, true seeing | Rare | Neutral Good | Large | Angel | Celestial | Celestial | Draconic | Infernal; tongues | 10 | 6 | 8 | 5 | 9 | 10 | 38 | 43 | 43 | 43 | 36 | 46 | 500 | 49 | 40 | 34 | 37 | evil 25 | 35 feet, fly 100 feet | Melee holy greatsword +44 (good, magical, versatile P), Damage 4d12+22 slashing plus 2d6 good | Ranged holy longbow +40 (deadly d10, good, magical, propulsive, range increment 100 feet, volley 30 feet), Damage 4d8+17 piercing plus 2d6 good and arrow of mortality | Divine Innate Spells DC 46, spell attack +38; 10th charm, power word stun, remove curse, remove disease, revival; 9th dispel magic (at will), heal, overwhelming presence, power word blind, power word kill, sunburst; 7th plane shift, remove fear (at will); 6th restoration (at will); 5th breath of life, death ward; 4th dimensional anchor (at will); 2nd invisibility (at will, self only); Constant (10th) detect alignment (evil only), tongues, true seeing | ||||||||||||||||||||||||||||||||||||||||
45 | ANIMATE DREAM | 8 | Bestiary 2 | 14 | Uncommon | Neutral Evil | Medium | Dream | Incorporeal | telepathy 100 feet | -5 | 4 | 3 | 0 | 2 | 6 | 14 | 18 | 18 | 12 | 18 | 110 | 24 | 15 | 18 | 14 | disease, paralyzed, poison, precision, sleep | all 5 (except force, ghost touch, or negative; double resistance vs. non-magical) | fly 40 feet | Melee nightmare tendril +20 (agile, finesse), Damage 4d8 negative plus endless nightmare | Occult Innate Spells DC 26; 4th confusion, dimension door (at will), nightmare, phantasmal killer, sleep; 3rd fear | ||||||||||||||||||||||||||||||||||||||||||||
46 | ANIMATED BROOM | -1 | Bestiary | 3 | Darkvision | Common | Neutral | Small | Construct | Mindless | 0 | 1 | 0 | -5 | 0 | -5 | 5 | 6 | 16 | 3 | 6 | 3 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 15 feet | Melee bristles +6 (agile, magical, finesse), Damage 1d4 bludgeoning plus dust | ||||||||||||||||||||||||||||||||||||||||||||||||||
47 | LESSER GUARDIAN STATUE | -1 | #1-06: Lost on the Spirit Road | 3 | Darkvision | Common | Neutral | Small | Construct | Mindless | 1 | 1 | 0 | -5 | 0 | -5 | 5 | 6 | 16 | 3 | 6 | 3 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 15 feet | Melee slam +6 (magical), Damage 1d4+1 bludgeoning | Follow Trespasser (move) Trigger A creature moves through the lesser guardian statuees reach. Effect The statue moves up to 15 feet in pursuit of the creature. | |||||||||||||||||||||||||||||||||||||||||||||||||
48 | ANIMATED SILVERWARE | 1 | Bestiary 3 | 5 | Darkvision | Common | Neutral | Large | Construct | Mindless | Swarm | 1 | 3 | 4 | -5 | 0 | -5 | 8 | 14 | 16 | 9 | 8 | 3 | death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, precision, poison, sickened, unconscious | area damage 3, splash damage 3 | 20 feet | |||||||||||||||||||||||||||||||||||||||||||||||||
49 | ANIMATED ARMOR | 2 | Bestiary | 6 | Darkvision | Common | Neutral | Medium | Construct | Mindless | 3 | -3 | 4 | -5 | 0 | -5 | 9 | 20 | 17 | 10 | 3 | 4 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 20 feet | Melee glaive +11 (deadly 1d8, forceful, magical, reach 10 feet), Damage 1d8+4 slashing | Melee gauntlet +9 (agile, free-hand, magical), Damage 1d6+4 bludgeoning | |||||||||||||||||||||||||||||||||||||||||||||||||
50 | ANIMATED STATUE | 3 | Bestiary | 9 | Darkvision | Common | Neutral | Medium | Construct | Earth | Mindless | 4 | -2 | 5 | -5 | 0 | -5 | 11 | 35 | 19 | 12 | 5 | 5 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 20 feet | Melee fist +11 (magical), Damage 1d8+6 bludgeoning plus Grab | |||||||||||||||||||||||||||||||||||||||||||||||||
51 | SPIRIT GUARDIAN STATUE | 3 | #1-06: Lost on the Spirit Road | 9 | Darkvision | Common | Neutral | Medium | Construct | Mindless | 4 | -2 | 5 | -5 | 0 | -5 | 11 | 35 | 19 | 12 | 5 | 5 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 20 feet | Melee slam +11 (magical), Damage 1d8+6 bludgeoning plus Grab | Follow Trespasser (move) Trigger A creature moves through the animated guardian statuees reach. Effect The statue moves up to 20 feet in pursuit of the creature. | |||||||||||||||||||||||||||||||||||||||||||||||||
52 | GIANT ANIMATED STATUE | 7 | Bestiary | 13 | Darkvision | Common | Neutral | Huge | Construct | Earth | Mindless | 6 | -1 | 6 | -5 | 0 | -5 | 17 | 100 | 26 | 17 | 10 | 9 | bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 30 feet | Melee stone fist +19 (magical), Damage 2d12+6 bludgeoning plus Grab | Ranged flaming coal +12 (fire, magical, range increment 80 feet), Damage 2d6+6 bludgeoning and 2d8 fire | ||||||||||||||||||||||||||||||||||||||||||||||||
53 | ANIMATED FURNACE | 9 | Bestiary 3 | 15 | Darkvision | Common | Neutral | Huge | Construct | Mindless | 7 | -2 | 6 | -5 | 0 | -5 | 22 | 135 | 30 | 21 | 11 | 13 | death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 15 feet | Melee door +21 (magical), Damage 2d12+9 bludgeoning plus 1d8 fire and Improved | ||||||||||||||||||||||||||||||||||||||||||||||||||
54 | ANIMATED TREBUCHET | 13 | Bestiary 3 | 21 | Darkvision | Common | Neutral | Gargantuan | Construct | Mindless | 9 | 2 | 8 | -5 | 0 | -5 | 30 | 200 | 36 | 29 | 19 | 17 | death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 20 feet | Melee arm +28 (magical, reach 15 feet), Damage 3d12+11 bludgeoning plus Grab (page 305) | Ranged rock +28 (brutal, magical, range increment 120 feet), Damage 3d10+11 bludgeoning | |||||||||||||||||||||||||||||||||||||||||||||||||
55 | ANIMATED COLOSSUS | 15 | Bestiary 3 | 23 | Darkvision | Common | Neutral | Gargantuan | Construct | Mindless | 9 | 2 | 8 | -5 | 0 | -5 | 33 | 245 | 39 | 31 | 21 | 19 | death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious | 50 feet | Melee fist +32 (magical, reach 30 feet), Damage 3d12+17 bludgeoning plus Improved Grab (page 305) | Melee foot +32 (agile, magical, reach 20 feet), Damage 3d8+17 bludgeoning | |||||||||||||||||||||||||||||||||||||||||||||||||
56 | THAT BASTARD | 3 | Agents of Edgewatch - 01 - Devil at the Dreaming Palace | 7 | Darkvision, Tremorsense (imprecise) 60 feet | Common | Neutral | Large | Animal | 4 | 1 | 3 | -4 | 0 | -2 | 6 | 11 | 8 | 40 | 20 | 12 | 8 | 7 | 25 feet, burrow 20 feet | Melee mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid | Ranged acid spit +10 (acid, range 30 feet), Damage 3d6 acid | |||||||||||||||||||||||||||||||||||||||||||||||||
57 | ANKHRAV | 3 | Bestiary | 7 | Darkvision, Tremorsense (imprecise) 60 feet | Common | Neutral | Large | Animal | 4 | 1 | 3 | -4 | 0 | -2 | 6 | 11 | 8 | 40 | 20 | 12 | 8 | 7 | 25 feet, burrow 20 feet | Melee mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid | Ranged acid spit +10 (acid, range 30 feet), Damage 3d6 acid | |||||||||||||||||||||||||||||||||||||||||||||||||
58 | HIVE MOTHER | 8 | Bestiary | 16 | Darkvision, Tremorsense (imprecise) 90 feet | Uncommon | Neutral | Huge | Animal | 6 | 1 | 4 | -4 | 2 | -2 | 13 | 20 | 11 | 16 | 120 | 29 | 18 | 15 | 14 | 25 feet, burrow 20 feet | Melee mandibles +20 (acid), Damage 2d8+6 piercing plus 2d6 acid | Ranged acid spit +17 (acid, range 30 feet), Damage 5d6 acid | Attack of OpportunityTrigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | |||||||||||||||||||||||||||||||||||||||||||||||
59 | ANKOU | 14 | Bestiary 2 | 25 | Lifesense 120 feet, Low-Light Vision | Common | Lawful Evil | Large | Fey | Aklo | Common | Sylvan (canet speak any language); telepathy 100 feet | 7 | 8 | 4 | 2 | 2 | 5 | 28 | 25 | 27 | 22 | 28 | 280 | 36 | 23 | 28 | 24 | cold iron 10 | fly 75 feet | Melee claw +29 (agile, cold iron), Damage 3d6+15 slashing | Melee wing +29 (cold iron, reach 10 feet), Damage 2d6+15 piercing plus 2d6 persistent bleed | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Primal Innate Spells DC 34, attack +26; 8th discern location; 7th prismatic spray, teleport; 6th true seeing; 4th darkness (at will), dimensional anchor; 2nd silence; 1st ray of enfeeblement | |||||||||||||||||||||||||||||||||||||||||
60 | GIANT WORKER ANT | 1 | #2-12: Snakes in the Grass | 7 | Darkvision, Scent (imprecise) 30 feet | Uncommon | Neutral | Medium | Animal | 4 | 1 | 1 | -5 | 1 | -4 | 7 | 6 | 25 | 16 | 9 | 7 | 4 | 40 feet, climb 20 feet, burrow 10 feet | Melee mandibles +9, Damage 1d6+3 slashing plus grab | |||||||||||||||||||||||||||||||||||||||||||||||||||
61 | GIANT ANT | 2 | Bestiary 2 | 7 | Darkvision, Scent (imprecise) 30 feet | Common | Neutral | Medium | Animal | 4 | 1 | 4 | -5 | 1 | -4 | 8 | 7 | 30 | 18 | 10 | 7 | 5 | 40 feet, climb 20 feet | Melee mandibles +11, Damage 1d8+4 slashing plus Grab | Melee stinger +11 (agile), Damage 1d6+4 piercing plus giant ant venom | ||||||||||||||||||||||||||||||||||||||||||||||||||
62 | ARMY ANT SWARM | 5 | Bestiary 2 | 11 | Darkvision, Scent (imprecise) 30 feet | Common | Neutral | Large | Animal | Swarm | -2 | 4 | 4 | -5 | 2 | -4 | 7 | 55 | 21 | 13 | 11 | 9 | precision, swarm mind | bludgeoning 2, piercing 5, slashing 5 | area damage 5, splash damage 5 | 30 feet, climb 30 feet | Cling Trigger A creature leaves the swarmes space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants. | ||||||||||||||||||||||||||||||||||||||||||||||||
63 | AOLAZ | 18 | Bestiary 2 | 33 | Low-Light Vision, flawless hearing | Rare | Neutral | Gargantuan | Construct | 9 | 4 | 8 | -4 | 6 | 3 | 35 | 255 | 42 | 35 | 27 | 31 | bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, sonic, unconscious | physical 15 (except adamantine) | 50 feet, air walk, water walk | Melee trunk +35 (magical, reach 20 feet, sweep, trip), Damage 5d10+17 bludgeoning plus Grab | Melee foot +33 (magical, reach 10 feet), Damage 5d8+15 bludgeoning | Arcane Innate Spells DC 40; Constant (9th) air walk, water walk | ||||||||||||||||||||||||||||||||||||||||||||||||
64 | GORILLA | 3 | Bestiary | 8 | Low-Light Vision, Scent (imprecise) 30 feet | Common | Neutral | Large | Animal | 4 | 2 | 3 | -4 | 1 | -2 | 9 | 11 | 7 | 45 | 19 | 12 | 9 | 6 | 30 feet, climb 30 feet | Melee fist +11 (agile, reach 10 feet), Damage 2d6+4 bludgeoning | Melee jaws +11 (reach 5 feet), Damage 1d8+4 piercing | |||||||||||||||||||||||||||||||||||||||||||||||||
65 | MEGAPRIMATUS | 8 | Bestiary | 15 | Low-Light Vision, Scent (imprecise) 30 feet | Common | Neutral | Gargantuan | Animal | 7 | 2 | 5 | -4 | 1 | 2 | 14 | 19 | 150 | 26 | 19 | 16 | 13 | 30 feet, climb 30 feet | Melee fist +21 (agile, reach 20 feet), Damage 2d8+10 bludgeoning | Melee jaws +21 (reach 10 feet), Damage 2d10+10 piercing | ||||||||||||||||||||||||||||||||||||||||||||||||||
66 | PINE BRUTE | 1 | #1-06: Lost on the Spirit Road | 7 | Common | Neutral Evil | Medium | Plant | Arboreal | Senzar | Sylvan | Tien | 4 | 1 | 3 | -1 | 2 | 0 | 7 | 4 | 25 | 16 | 10 | 4 | 7 | bludgeoning 5, piercing 5 | axe vulnerability, fire 5 | 25 feet | Melee branch +8, Damage 1d6+3 piercing plus sap | ||||||||||||||||||||||||||||||||||||||||||||||
67 | ARBOREAL WARDEN | 4 | Bestiary | 11 | Low-Light Vision | Common | Neutral Good | Large | Plant | Arboreal | Common | Sylvan | 5 | 1 | 3 | 1 | 3 | 1 | 13 | 9 | 75 | 20 | 13 | 9 | 11 | bludgeoning 5, piercing 5 | axe vulnerability, fire 10 | 25 feet | Melee stone longsword +13 (reach 10 feet), Damage 1d8+10 bludgeoning | Melee shield bash +13, Damage 1d6+10 bludgeoning | Attack of OpportunityTrigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shieldes Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield. | |||||||||||||||||||||||||||||||||||||||||||
68 | AWAKENED TREE | 6 | Bestiary | 13 | Low-Light Vision | Common | Neutral | Huge | Plant | Arboreal (canet speak any language) | 6 | -1 | 6 | -5 | 3 | 0 | 14 | 9 | 100 | 22 | 16 | 9 | 13 | bludgeoning 5, piercing 5 | axe vulnerability, fire 10 | 20 feet | Melee branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning | Melee root +16 (trip), Damage 2d6+6 bludgeoning | |||||||||||||||||||||||||||||||||||||||||||||||
69 | ENLIGHTENED AWAKENED TREE | 6 | #1-06: Lost on the Spirit Road | 13 | Low-Light Vision | Common | Neutral | Huge | Plant | Arboreal | Common | Senzar | Sylvan | Tien | 6 | -1 | 6 | 0 | 3 | 0 | 14 | 11 | 9 | 100 | 22 | 16 | 9 | 13 | bludgeoning 5, piercing 5 | axe vulnerability, fire 10 | 20 feet | Melee branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning | Melee root +16 (trip), Damage 2d6+6 bludgeoning | ||||||||||||||||||||||||||||||||||||||||||
70 | ARBOREAL REAPER | 7 | Bestiary 3 | 15 | Low-Light Vision | Common | Neutral | Large | Plant | Arboreal | Common | Sylvan | 6 | 2 | 4 | 2 | 2 | 4 | 17 | 17 | 15 | 14 | 130 | 25 | 17 | 13 | 15 | bludgeoning 5, piercing 5 | axe vulnerability, fire 10 | 25 feet | Melee branch +18 (reach 10 feet), Damage 2d10+8 bludgeoning | Melee root +18 (agile), Damage 2d6+8 bludgeoning plus Knockdown (page 305) | Ranged thorns +16, Damage 2d8+5 piercing plus 1d4 persistent bleed | Primal Innate Spells DC 22; 3rd vampiric touch; Constant (4th) speak with plants | |||||||||||||||||||||||||||||||||||||||||
71 | ARBOREAL REGENT | 8 | Bestiary | 18 | Low-Light Vision | Common | Neutral Good | Huge | Plant | Arboreal | Common | Sylvan; speak with plants | 7 | -1 | 6 | 1 | 4 | 2 | 19 | 16 | 16 | 18 | 11 | 150 | 26 | 20 | 11 | 16 | bludgeoning 5, piercing 5 | axe vulnerability, fire 10 | 25 feet | Melee branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning | Melee root +19 (trip), Damage 2d8+7 bludgeoning | Ranged rock +19 (brutal, range increment 120 feet), Damage 2d10+7 bludgeoning | Primal Innate Spells DC 26; Constant speak with plants | ||||||||||||||||||||||||||||||||||||||||
72 | ARBOREAL ARCHIVE | 12 | Bestiary 3 | 25 | Low-Light Vision, Tremorsense (imprecise) 60 feet (page 306) | Common | Neutral Good | Huge | Plant | Arboreal | Common | Sylvan; speak with plants | 7 | -1 | 5 | 4 | 7 | 4 | 23 | 22 | 25 | 19 | 230 | 33 | 23 | 17 | 27 | bludgeoning 10, piercing 10 | axe vulnerability, fire 15 | 25 feet | Melee branch +25 (reach 15 feet), Damage 3d10+10 bludgeoning plus Improved Knockdown (page 305) | Primal Innate Spells DC 32, attack +24; 6th tangling creepers; 3rd earthbind (at will); 2nd entangle; Constant (4th) speak with plants | |||||||||||||||||||||||||||||||||||||||||||
73 | LANTERN ARCHON | 1 | Bestiary | 6 | Darkvision | Common | Lawful Good | Small | Archon | Celestial | Celestial | Draconic | Infernal | -5 | 3 | 1 | -1 | 1 | 1 | 8 | 6 | 6 | 20 | 16 | 6 | 10 | 4 | fire 3 | evil 3 | fly 40 feet | Ranged light ray +8 (agile, good, fire, magical, range 30 feet), Damage 1d4 fire plus 1d4 good | Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will; evil only), heal; Cantrips (1st) light | Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A lantern archon can also make a Retributive Strike with its light ray. | ||||||||||||||||||||||||||||||||||||||||||
74 | HORNED ARCHON | 4 | Bestiary | 11 | Darkvision | Common | Lawful Good | Medium | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 3 | 4 | 3 | 1 | 3 | 1 | 12 | 11 | 9 | 10 | 11 | 65 | 22 | 11 | 10 | 11 | evil 5 | 35 feet | Melee horn +11 (magical), Damage 2d8+3 piercing plus 1d6 good and Push | Ranged composite longbow +14 (deadly 1d10, magical, range increment 100 feet, reload 0, volley), Damage 1d8+4 piercing plus 1d6 good | Divine Innate Spells DC 21; 4th, dimension door (c3973); 2nd animal messenger (c3973); 1st charm (animals only; c3973), true strike (c3973); Cantrips (2nd) dancing lights; Constant (5th) tongues | Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A horned archon can also make a Retributive Strike with its composite longbow. | ||||||||||||||||||||||||||||||||||||||||
75 | HOUND ARCHON | 4 | Bestiary 2 | 13 | Darkvision | Common | Lawful Good | Medium | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 4 | 2 | 4 | 0 | 3 | 2 | 12 | 10 | 9 | 10 | 70 | 22 | 14 | 8 | 11 | evil 5 | 35 feet | Melee greatsword +14 (good, magical, versatile P), Damage 1d12+6 slashing plus 1d6 good | Melee jaws +14 (agile, good, magical), Damage 1d6+6 piercing plus 1d6 good | Divine Innate Spells DC 19; 4th dimension door; Cantrips (2nd) message; Constant (5th) tongues | Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. | |||||||||||||||||||||||||||||||||||||||||
76 | LEGION ARCHON | 7 | Bestiary | 15 | Darkvision | Common | Lawful Good | Medium | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 5 | 2 | 4 | 1 | 2 | 5 | 13 | 14 | 16 | 16 | 13 | 14 | 100 | 27 | 17 | 11 | 15 | fire 15 | evil 10 | 30 feet, fly 60 feet | Melee flame of justice +18 (magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good | Ranged flame of justice +15 (magical, range increment 30 feet, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Divine Innate Spells DC 24; 4th dimension door (at will); 1st true strike (c3973); Cantrips (4th) light, message; Constant (5th) tongues | Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A legion archon can also make a Retributive Strike by throwing its flame of justice. | |||||||||||||||||||||||||||||||||||||
77 | SHIELD ARCHON | 10 | Bestiary | 19 | Darkvision | Common | Lawful Good | Large | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 5 | 1 | 7 | 2 | 3 | 3 | 21 | 19 | 19 | 19 | 17 | 125 | 31 | 23 | 15 | 19 | evil 10 | 30 feet, fly 60 feet | Melee holy striking spear +22 (magical, reach 10 feet), Damage 2d6+10 piercing plus 1d6 good | Divine Innate Spells DC 27; 4th dimension door (at will); 2nd shield other (c3973); 1st true strike (c3973); Cantrips (5th) message; Constant (5th) tongues | Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. | |||||||||||||||||||||||||||||||||||||||||
78 | TRUMPET ARCHON | 14 | Bestiary 2 | 26 | Darkvision | Common | Lawful Good | Medium | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 7 | 5 | 5 | 3 | 6 | 8 | 25 | 29 | 28 | 23 | 31 | 23 | 25 | 285 | 36 | 24 | 24 | 27 | sonic 15 | evil 15 | 35 feet, fly 60 feet | Melee bastard sword +29 (good, magical, versatile P), Damage 2d12+13 slashing plus 2d6 sonic and 1d6 good | Divine Innate Spells DC 34; 7th heal (c3972), sound burst; 6th heroism, zealous conviction; 5th banishment, breath of life; 4th dimension door (at will); 3rd circle of protection (against evil only; c3972); Cantrips (6th) message; Constant (5th) tongues | Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. | ||||||||||||||||||||||||||||||||||||||
79 | STAR ARCHON | 19 | Bestiary 2 | 35 | Darkvision, true seeing | Common | Lawful Good | Medium | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 8 | 9 | 6 | 9 | 9 | 6 | 31 | 33 | 37 | 33 | 33 | 33 | 37 | 33 | 400 | 43 | 31 | 34 | 34 | fire 15 | evil 15 | 35 feet, fly 75 feet | Melee returning starknife +38 (agile, deadly 1d8, finesse, good, magical, reach 10 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire | Ranged starknife +38 (agile, deadly 1d8, good, magical, thrown 60 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Divine Innate Spells DC 43; 9th blindness, implosion, sunburst; 7th heal, prismatic spray; 5th sending; 4th dimension door (at will); Constant (6th) true seeing; (5th) tongues | Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet. | |||||||||||||||||||||||||||||||||||
80 | BASTION ARCHON | 20 | Bestiary 2 | 37 | Darkvision, true seeing | Rare | Lawful Good | Huge | Archon | Celestial | Celestial | Draconic | Infernal; tongues | 10 | 7 | 10 | 6 | 8 | 6 | 38 | 34 | 34 | 32 | 280 | 47 | 38 | 31 | 34 | evil 15 | 70 feet; air walk | Melee fist +40 (good, lawful, magical, reach 15 feet), Damage 4d8+20 bludgeoning plus 2d6 good | Divine Innate Spells DC 42, attack +34; 10th meteor swarm, polar ray, sunburst; 7th prismatic spray, true target (c3973), vibrant pattern; 4th dimension door (at will); Constant (10th) air walk, true seeing, tongues | Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. | ||||||||||||||||||||||||||||||||||||||||||
81 | ASANBOSAM | 6 | Age of Ashes - 02 - Cult of Cinders | 17 | Darkvision | Common | Chaotic Evil | Large | Humanoid | Mwangi | 5 | 4 | 2 | -3 | 1 | -2 | 14 | 16 | 15 | 16 | 14 | 95 | 24 | 15 | 17 | 10 | 35 feet, climb 20 feet | Melee cold iron jaws +17 (deadly 1d8), Damage 2d8+7 piercing | Melee claw +17 (agile, reach 10 feet), Damage 2d6+7 slashing plus Grab | ||||||||||||||||||||||||||||||||||||||||||||||
82 | ASSASSIN VINE | 3 | Bestiary 2 | 10 | Tremorsense 30 feet, Low-Light Vision | Common | Neutral | Large | Mindless | Plant | 4 | 0 | 3 | -5 | 3 | 0 | 9 | 9 | 68 | 18 | 10 | 7 | 8 | fire 5, slashing 5 | 5 feet | Melee vine +12 (reach 10 feet), Damage 1d8+6 bludgeoning plus Grab | Grasping Foliage (magical tradition: primal An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.>primal, transmutation) Trigger The assassin vine detects a creature within 20 feet via tremorsense; Effect The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also immobilized for 1 round. A creature can attempt to Escape to remove these effects. | ||||||||||||||||||||||||||||||||||||||||||||||||
83 | SHAUKEEN | 1 | Bestiary 3 | 8 | Darkvision | Common | Lawful Evil | Tiny | Asura | Fiend | Common | Infernal; telepathy (touch; page 306) | 0 | 4 | 1 | 0 | 3 | 4 | 7 | 9 | 7 | 7 | 7 | 22 | 16 | 4 | 9 | 7 | curses | good 2 | 25 feet | Melee jaws +9 (finesse), Damage 1d8 piercing plus fire jackal saliva and 1 evil | Melee thorn +9 (agile, finesse), Damage 1d8 piercing plus 1 evil | Divine Innate Spells DC 17; 2nd charm, spider climb, touch of idiocy; Cantrips (1st) read aura; Constant (3rd) magic aura (shaukeen and its items only), nondetection (self only) | |||||||||||||||||||||||||||||||||||||||||
84 | ADHUKAIT | 7 | Bestiary 3 | 15 | Darkvision | Common | Lawful Evil | Medium | Asura | Fiend | Common | Infernal; telepathy 30 feet (page 306) | 6 | 4 | 4 | 2 | 2 | 4 | 15 | 15 | 15 | 15 | 130 | 25 | 15 | 17 | 13 | curses | good 5 | 40 feet | Melee kukri +18 (agile, trip), Damage 1d6+9 slashing plus 2d6 persistent bleed and 1d4 evil | Melee claw +18 (agile), Damage 1d6+9 slashing and 1d4 evil | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | Dual Mind Trigger The adhukait fails a saving throw against a mental effect; Effect The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is clumsy 2; takes a -10- foot circumstance penalty to their Speed; and canet use Dual Mind, Dual Opportunity, or Dance of Destruction. | ||||||||||||||||||||||||||||||||||||||||
85 | JAPALISURA | 12 | Bestiary 3 | 22 | Darkvision, see invisibility | Common | Lawful Evil | Medium | Asura | Fiend | Common | Infernal; telepathy 80 feet (page 306) | 5 | 7 | 4 | 2 | 4 | 5 | 25 | 23 | 25 | 22 | 21 | 235 | 33 | 20 | 25 | 20 | curses | good 10 | 40 feet | Melee hatchet +23 (agile, sweep), Damage 1d6+8 slashing plus 4d6 mental and 1d6 evil | Ranged composite shortbow +26 (deadly d10, magical, range 60 feet), Damage 2d6+5 plus 4d6 mental and 1d6 evil | Innate Divine Spells DC 32; 6th illusory disguise, read omens (at will), augury (at will); Constant (6th) magic aura (self only), nondetection (self only), see invisibility | Return Arrow Trigger The japalisura is targeted by a ranged attack from a bow; Requirements The japalisura has at least one hand free and is wielding a bow; Effect The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow. | ||||||||||||||||||||||||||||||||||||||||
86 | NIKARAMSA | 14 | Bestiary 3 | 25 | detect alignment, Darkvision, see invisibility | Common | Lawful Evil | Large | Asura | Fiend | Common | Infernal; telepathy 100 feet (page 306) | 8 | 3 | 2 | 1 | 5 | 8 | 24 | 28 | 25 | 25 | 315 | 35 | 22 | 25 | 27 | curses | good 10 | 50 feet | Melee jaws +29 (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil | Melee claw +29 (agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evil | Melee tongue +29 (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown (page 305) | Divine Innate Spells DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (c3973), illusory disguise (at will), invisibility (at will; self only), mind reading, neutralize poison, remove disease, remove curse, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic aura (self only), nondetection (self only), see invisibility | Pervert Miracle (curse, magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine); Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison); Effect The nikaramsa attempts to counteract the enemyes spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove. | ||||||||||||||||||||||||||||||||||||||||
87 | ATHACH | 12 | Bestiary 2 | 22 | Darkvision | Common | Chaotic Evil | Huge | Giant | Humanoid | Jotun | 7 | 3 | 7 | -1 | 4 | 3 | 25 | 21 | 250 | 33 | 25 | 20 | 21 | cold iron 10 | 40 feet | Melee fist +25 (reach 10 feet), Damage 3d12+13 bludgeoning | Melee jaws +25, Damage 3d8+13 piercing plus athach venom | Melee claw +25 (agile), Damage 3d8+13 slashing | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Ranged rock +25 (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It canet use more than one Attack of Opportunity triggered by the same action. | Catch Rock Requirements The monster must have a free hand but can Release anything ites holding as part of this reaction. Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster. Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock. | ||||||||||||||||||||||||||||||||||||||||||
88 | ATTIC WHISPERER | 4 | Bestiary 2 | 10 | Darkvision | Common | Neutral Evil | Small | Undead | Common | Necril | 0 | 5 | 0 | 2 | 4 | 3 | 11 | 10 | 13 | 60 | 21 | 8 | 13 | 12 | death effects, disease, paralyzed, poison, unconscious | 20 feet | Melee jaws +15 (agile, finesse), Damage 2d8 piercing plus steal breath | Melee bony hand (agile) +13, Damage 2d10 negative plus steal voice | Whispered Despair Trigger A creature with an active emotion effect enters an attic whispereres aura of sobs; Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13. | |||||||||||||||||||||||||||||||||||||||||||||
89 | GIANT AUKASHUNGI | 14 | Extinction Curse - 04 - Siege of the Dinosaurs | 24 | greater Darkvision | Uncommon | Chaotic Evil | Huge | Aberration | Amphibious | 7 | 7 | 6 | -4 | 3 | -2 | 29 | 300 | 36 | 28 | 25 | 21 | bludgeoning 10, piercing 15, slashing 15 | 25 feet, burrow 25 feet | Melee jaws +29 (reach 10 feet), Damage 3d12+13 piercing plus Improved Grab | Melee horn +27 (deadly 2d8, reach 15 feet), Damage 3d8+13 piercing | |||||||||||||||||||||||||||||||||||||||||||||||||
90 | AURUMVORAX | 9 | Bestiary 2 | 18 | Darkvision, Scent (imprecise) 30 feet | Common | Neutral | Small | Animal | 6 | 2 | 4 | -4 | 3 | 0 | 20 | 18 | 170 | 28 | 19 | 17 | 16 | 35 feet, burrow 10 feet | Melee jaws +21, Damage 2d10+12 piercing plus Grab | Melee claw +21 (agile), Damage 2d8+12 slashing plus Grab | Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. | |||||||||||||||||||||||||||||||||||||||||||||||||
91 | AVAREK | 8 | Agents of Edgewatch - 03 - All or Nothing | 16 | Darkvision | Uncommon | Neutral Evil | Small | Amphibious | Fey | Aquan | Common | Undercommon; speak with animals | 2 | 5 | 4 | 3 | 4 | 3 | 17 | 14 | 17 | 16 | 19 | 16 | 19 | 150 | 26 | 16 | 19 | 16 | cold iron 8 | 20 feet, climb 20 feet, swim 50 feet | Melee dagger +20 (agile, finesse, magical, versatile S), Damage 2d4+4 piercing | Melee spine +16, Damage 2d6+4 piercing plus 1d6 persistent bleed | Ranged dagger +20 (agile, finesse, magical, thrown 10 feet, versatile S), Damage 2d4+4 piercing | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Primal Innate Spells DC 30, attack +22; 4th confusion, hydraulic torrent, suggestion; 2nd hydraulic push (at will), invisibility (self only), shatter, ventriloquism (at will); 1st grease (at will), gust of wind (at will); Cantrips (4th) prestidigitation; Constant (4th) speak with animals | ||||||||||||||||||||||||||||||||||||
92 | AZARKETI EXPLORER | 2 | Bestiary 3 | 8 | Low-Light Vision | Common | Chaotic Neutral | Medium | Amphibious | Azarketi | Humanoid | Alghollthu | Azlanti | Common | 4 | 1 | 2 | 0 | 0 | 3 | 5 | 8 | 7 | 7 | 7 | 4 | 4 | 30 | 18 | 10 | 7 | 6 | 20 feet, swim 30 feet | Melee trident +10, Damage 1d8+6 piercing | Melee dagger +10 (agile, versatile S), Damage 1d4+6 piercing | Ranged trident +7 (thrown 20 feet), Damage 1d8+6 piercing | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. | |||||||||||||||||||||||||||||||||||||
93 | LYRAKIEN (WANDERER AZATA) | 1 | Bestiary | 8 | Darkvision | Common | Chaotic Good | Tiny | Azata | Celestial | Celestial | Common | Draconic | Infernal | -2 | 4 | 1 | 1 | 3 | 3 | 9 | 6 | 8 | 6 | 7 | 25 | 17 | 4 | 7 | 6 | cold iron 3, evil 3 | 25 feet, fly 50 feet | Melee fist +9 (agile, chaotic, finesse, good, magical), Damage 1d-2 bludgeoning plus 1 chaotic and 1 good | Ranged starlight ray +9 (chaotic, good, light, range 10 feet), Damage 1d4 chaotic and 1d4 good | Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will; evil only), heal, illusory object; Cantrips (1st) dancing lights, daze, detect magic; Constant (4th) freedom of movement | ||||||||||||||||||||||||||||||||||||||||
94 | GANCANAGH (PASSION AZATA) | 4 | Bestiary | 11 | Darkvision | Common | Chaotic Good | Medium | Azata | Celestial | Celestial | Draconic | Infernal; tongues | 1 | 5 | 3 | 2 | 1 | 5 | 9 | 13 | 13 | 14 | 9 | 11 | 75 | 21 | 9 | 13 | 11 | cold iron 5, evil 5 | 30 feet | Melee silver rapier +13 (deadly 1d10, disarm, finesse, good, magical), Damage 1d6+7 piercing plus 1d4 good | Divine Innate Spells DC 23; 4th suggestion; 3rd heroism; 2nd heal, mirror image (at will); 1st charm (at will); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||
95 | BRALANI (WIND AZATA) | 6 | Bestiary 2 | 14 | Darkvision | Common | Chaotic Good | Medium | Azata | Celestial | Celestial | Draconic | Infernal; tongues | 5 | 5 | 3 | 2 | 4 | 5 | 13 | 15 | 15 | 15 | 120 | 24 | 13 | 17 | 12 | electricity 10 | cold iron 5, evil 5 | 30 feet, fly 80 feet | Melee scimitar +16 (forceful, sweep), Damage 1d6+8 slashing plus 2d6 electricity and 1d6 good | Ranged composite longbow +18 (deadly 1d10, reload 0, volley 30 feet), Damage 1d8+6 plus 1d6 electricity and 1d6 good | Divine Innate Spells DC 24; 4th gaseous form (at will); 3rd heal, lightning bolt, wall of wind; 2nd calm emotions; 1st gust of wind (at will); Constant (5th) tongues | |||||||||||||||||||||||||||||||||||||||||
96 | LILLEND (MUSE AZATA) | 7 | Bestiary | 16 | Darkvision | Common | Chaotic Good | Large | Azata | Celestial | Celestial | Draconic | Infernal; speak with animals | speak with plants | tongues | 4 | 3 | 5 | 2 | 3 | 5 | 14 | 16 | 18 | 14 | 20 | 14 | 12 | 145 | 25 | 14 | 16 | 16 | cold iron 10, evil 10 | 25 feet, fly 45 feet | Melee longsword +18 (chaotic, magical, versatile P), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good | Melee tail +18 (agile, magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab | Divine Innate Spells DC 26; 4th counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion; 3rd sleep; 2nd darkness, invisibility; 1st charm; Cantrips (4th) daze, detect magic, ghost sound, inspire competence, inspire courage, light; Constant (5th) tongues; (4th) speak with plants; (2nd) speak with animals | |||||||||||||||||||||||||||||||||||||
97 | GHAELE (CRUSADER AZATA) | 13 | Bestiary | 25 | Darkvision, see invisibility | Common | Chaotic Good | Medium | Azata | Celestial | Celestial | Draconic | Infernal; tongues | 7 | 4 | 5 | 3 | 4 | 5 | 27 | 26 | 26 | 23 | 23 | 21 | 235 | 34 | 26 | 20 | 23 | energy 15 (see Choose Weakness) | cold iron 15, evil 15 | 35 feet, fly 100 feet | Melee holy greatsword +28 (good, magical, versatile P), Damage 2d12+13 slashing plus 1d6 good and 1d6 other (see Choose Weakness) | Ranged light ray +25 (chaotic, good, light, range 300 feet), Damage 1d12 chaotic plus 1d12 good plus 2d6+6 other (see Choose Weakness) | Divine Innate Spells DC 33; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (c3974), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues | Free Blade Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty. Effect A ghaelees blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if ites otherwise unable to act. | ||||||||||||||||||||||||||||||||||||||
98 | VERANALLIA (REBIRTH AZATA) | 20 | Bestiary 2 | 38 | Darkvision, Tremorsense (imprecise) 120 feet | Common | Chaotic Good | Medium | Azata | Celestial | Celestial | Draconic | Infernal; speak with animals | speak with plants | tongues | 8 | 6 | 8 | 6 | 10 | 8 | 34 | 36 | 38 | 36 | 36 | 34 | 38 | 475 | 45 | 36 | 34 | 38 | fire 20, cold 20 | cold iron 20, evil 20 | 40 feet, fly 40 feet | Melee sickle +39 (agile, finesse, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 good | Melee vine +39 (reach 20 feet) Damage 4d12+16 bludgeoning plus 1d6 good and Improved Grab | Divine Innate Spells DC 42, attack +32; 10th cataclysm, primal phenomenon (once per year), revival, 9th naturees enmity, regenerate (c3973), storm of vengeance, tree stride (at will); 8th polar ray (at will), sunburst (at will), 6th baleful polymorph (at will), tangling creepers (at will); Constant (9th) endure elements, speak with animals, speak with plants, tongues | ||||||||||||||||||||||||||||||||||||
99 | AZER | 2 | Bestiary 3 | 8 | Darkvision | Common | Neutral | Medium | Elemental | Fire | Humanoid | Common | Ignan | 3 | 1 | 4 | 2 | 2 | 0 | 7 | 10 | 4 | 45 | 17 | 10 | 5 | 8 | fire | cold 5 | 20 feet | Melee warhammer +9 (shove), Damage 1d8+3 bludgeoning plus 1d6 fire | Melee light hammer +9 (agile), Damage 1d6+3 bludgeoning plus 1d6 fire | Ranged light hammer +7 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus 1d6 fire | You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry. | |||||||||||||||||||||||||||||||||||||||||
100 | BAATAMIDAR | 21 | Agents of Edgewatch - 06 - Ruins of the Radiant Siege | 39 | Darkvision, true seeing | Rare | Chaotic Neutral | Medium | Monitor | Abyssal | Celestial | Infernal | Protean; telepathy 100 feet | 6 | 9 | 5 | 6 | 10 | 6 | 38 | 37 | 35 | 35 | 37 | 37 | 37 | 38 | 350 | 42 | 32 | 36 | 39 | acid, paralyzed | precision 20 | lawful 20 | fly 70 feet, swim 50 feet | Melee tentacle +36 (chaotic, finesse, magical, reach 15 feet), Damage 4d8+14 bludgeoning plus 2d6 chaotic plus Improved Grab | Arcane Innate Spells DC 44; 10th cataclysm; 9th prismatic sphere; 8th dispel magic (at will), mind blank (at will); Constant (10th) detect alignment (lawful only), true seeing |