ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBV
1
nameCreature LevelSourcePerceptionSensesRarityAlignmentSizeTrait 1Trait 2Trait 3Trait 4Trait 5Trait 6Trait 7Language 1Language 2Language 3Language 4Language 5Language 6Language 7Language 8Language 9Language 10Language 11Language 12Language 13Language 14Language 15StrengthDexterityConstitutionIntelligenceWisdomCharismaAcrobaticsArcanaAthleticsCraftingDeceptionDiplomacyIntimidationMedicineNatureOccultismPerformanceReligionSocietyStealthSurvivalThieveryHPACFortRefWillImmunitiesResistancesWeaknessesSpeedAttack 1Attack 2Attack 3Attack 4Attack 5Attack 6Attack 7Spells 1Spells 2Spells 3Reaction 1Reaction 2Reaction 3
2
ABANDONED ZEALOT6Bestiary 314
Darkvision, Lifesense 60 feet (page 305), sense apostate
CommonChaotic EvilMediumIncorporealSpiritUndeadCommonNecril
one regional language
-540224141412167522101416
death effects, disease, paralyzed, poison, precision, unconscious
all damage 5 (except force, ghost touch, or positive; double resistance against non-magical)
fly 40 feet
Melee hand of despair +16 (finesse, magical), Damage 2d10+4 negative plus rend faith
Divine Innate Spells DC 24; 6th zealous conviction (self only); 4th crisis of faith
Elegy of the Faithless (abjuration, magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine, mental) Trigger A magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine spell is cast within 30 feet of the abandoned zealot; Effect The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a DC 22 Will save, or DC 24 if the caster is a member of the zealotes former faith. On a failure, the elegy disrupts the spell.
3
ADLET10Bestiary 318
Low-Light Vision, Scent (imprecise) 30 feet
Common
Chaotic Neutral
MediumColdHumanoidAdletCommon5640402021201818030202216coldfire 1040 feet
Melee spear +20 (magical), Damage 2d6+9 piercing plus 1d6 cold
Melee jaws +19, Damage 2d8+9 slashing plus 1d6 cold
Ranged spear +21 (magical, thrown 20 feet), Damage 2d6+9 piercing plus 1d6 cold
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Avenging Bite Trigger A creature within reach of an adletes jaws Strike attacks one of the adletes allies; Effect The adlet makes a jaws Strike against the triggering creature.
4
ARBITER1Bestiary7
Darkvision, detect alignment (chaotic only), locate inevitable
CommonNeutralTinyAeonInevitableMonitorCelestialCommonInfernalUtopian1420219692216577
death effects, disease, emotion, poison, unconscious
electricity 3chaotic 3
20 feet, fly 40 feet
Melee shortsword +9 (agile, finesse, lawful, magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful
Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (c3973)
5
THELETOS7Bestiary 218DarkvisionCommonNeutralMediumAeonMonitorenvisioning4433531616181512525161318chaotic 5
25 feet, fly 25 feet
Melee fist +17 (lawful, magical), Damage 2d10+4 bludgeoning plus 1d6 lawful
Melee tentacle +17 (agile, lawful, magical), Damage 2d8+4 slashing plus 1d6 lawful and fate drain
Divine Innate Spells DC 25, attack +17; 4th augury (at will), charm, dispel magic, enthrall, outcastes curse, remove curse, suggestion, touch of idiocy
6
AXIOMITE8Bestiary19DarkvisionCommonNeutralMediumAeonMonitorAbyssalCelestialCommonDraconicInfernalUtopian5435531615171715526131618
disease, emotion, fear
electricity 10, mental 10
chaotic 1025 feet
Melee warhammer +20 (lawful, magical, shove), Damage 2d8+11 bludgeoning plus 1d6 lawful
Melee fist +17 (agile, lawful, magical), Damage 1d8+5 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th dispel magic, divine wrath (lawful), lightning bolt (c3973); 3rd haste (c3973), paralyze; 2nd telekinetic maneuver; 1st true strike (at will); Cantrips (4th) telekinetic projectile
7
ZELEKHUT9Bestiary 221
Darkvision, true seeing
CommonNeutralLargeAeonInevitableMonitorCelestialInfernal
Utopian; truespeech
6540331821162116028172018
death effects, disease, emotion, poison, unconscious
chaotic 10
40 feet, fly 40 feet
Melee chain +21 (lawful, magical, reach 10 feet), Damage 2d10+6 slashing plus 2d6 electricity and 1d6 lawful plus Knockdown
Divine Innate Spells DC 28; 5th locate; 4th clairaudience, clairvoyance, dimensional anchor, dispel magic, paralyze (c3973); Constant (6th) true seeing
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
8
KOLYARUT12Bestiary23DarkvisionCommonNeutralMediumAeonInevitableMonitorCelestialInfernal
Utopian; truespeech
745142222720202221534232422
death effects, disease, emotion, poison, unconscious
chaotic 1525 feet
Melee bastard sword +26 (lawful, magical, two-hand d12), Damage 2d8+13 slashing plus 1d6 lawful
Melee fist +23 (agile, lawful, magical), Damage 1d10+11 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 32; 8th discern location; 5th command; 4th illusory disguise (at will), suggestion (c3972); 3rd paralyze (c3972); 2nd invisibility (self only); 1st command (at will)
9
MARUT15Bestiary 226
Darkvision, true seeing
CommonNeutralLargeAeonInevitableMonitorCelestialInfernal
Utopian; truespeech
846156312729262823037272526
death effects, disease, emotion, poison, unconscious
chaotic 15
25 feet; air walk
Melee fist +30 (lawful, magical, reach 10 feet), Damage 3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning
Divine Innate Spells DC 37; 8th chain lightning, dispel magic, earthquake, harm; 7th fear, plane shift, wall of force; 5th command, locate; 4th dimension door (at will); Constant (8th) air walk, true seeing
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
10
BYTHOS16Bestiary 230DarkvisionUncommonNeutralLargeAeonMonitorenvisioning845785293225253029302624539252630chaotic 15fly 35 feet
Melee fist +32 (lawful, magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful
Divine Innate Spells DC 37; 8th augury (at will), teleport; 7th dimensional anchor, dimensional lock, haste, plane shift; 6th slow; 4th dimensional anchor (at will)
Temporal Reversion (fortune) Trigger The bythos fails or critically fails a check; Frequency once per day; Effect The bythos rerolls the triggering check and takes the better result.
11
WEIGHS-THE-EPOCHS20
Extinction Curse - 06 - The Apocalypse Prophet
37
Darkvision, Lifesense 120 feet, true seeing
CommonNeutralLargeAeonMonitorenvisioning6768963338343438393533545323137
negative, positive
chaotic 20
fly 40 feet; freedom of movement
Melee energy touch (agile, lawful, magical) +36, Damage 5d8+18 positive or negative damage plus 1d6 lawful
Ranged Sphere of Oblivion +37 (magical), Effect see Sphere of Oblivion
Divine Innate Spells DC 47, attack +37; 10th alter reality; 9th banishment, blade barrier, disjunction, overwhelming presence; 8th disintegrate (c3972), unrelenting observation; 7th plane shift, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will); 3rd hypercognition (at will); 2nd detect alignment (at will), shape wood (at will); 1st create water (at will); Constant (8th) true seeing; (4th) freedom of movement
Reality Twist Trigger The pleroma critically fails the saving throw. Effect The critical failure becomes a normal failure.
12
PLEROMA20Bestiary37
Darkvision, Lifesense 120 feet, true seeing
CommonNeutralLargeAeonMonitorenvisioning6768963338343438393533545323137
negative, positive
chaotic 20
fly 40 feet; freedom of movement
Melee energy touch (agile, lawful, magical) +36, Damage 5d8+18 positive or negative damage plus 1d6 lawful
Ranged Sphere of Oblivion +37 (magical), Effect see Sphere of Oblivion
Divine Innate Spells DC 47, attack +37; 10th alter reality; 9th banishment, blade barrier, disjunction, overwhelming presence; 8th disintegrate (c3972), unrelenting observation; 7th plane shift, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will); 3rd hypercognition (at will); 2nd detect alignment (at will), shape wood (at will); 1st create water (at will); Constant (8th) true seeing; (4th) freedom of movement
Reality Twist Trigger The pleroma critically fails the saving throw. Effect The critical failure becomes a normal failure.
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SILVANSHEE (CAT AGATHION)
1Bestiary 38DarkvisionCommonNeutral GoodTinyAgathionCelestialCelestialCommonDraconic
Infernal; speak with animals
-24203273672017596evil 3
25 feet, fly 40 feet
Melee jaws +9 (finesse, good, magical), Damage 1d-2 piercing plus 1d4 good
Melee claw +9 (agile, finesse, good, magical), Damage 1d-2 slashing plus 1d4 good
Divine Innate Spells DC 16; 4th gaseous form (c3973), read omens; Cantrips (1st) dancing lights, know direction, prestidigitation, stabilize; Constant (2nd) speak with animals
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VULPINAL (FOX AGATHION)
6Bestiary 315DarkvisionCommonNeutral GoodSmallAgathionCelestialCelestialCommonDraconic
Infernal; speak with animals
tongues244536121514111613131210524121415evil 530 feet
Melee jaws +15 (finesse, good, magical), Damage 2d10+4 piercing plus 1d6 good
Melee claw +15 (agile, finesse, good, magical), Damage 2d6+4 slashing plus 1d6 good
Divine Innate Spells DC 24; 4th dimension door, divine wrath; 3rd calm emotions, remove disease; 2nd detect alignment (at will, evil only), invisibility (at will, self only); Constant (5th) speak with animals, tongues
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PROCYAL (RACCOON AGATHION)
8Bestiary 318DarkvisionCommonNeutral GoodMediumAgathionCelestialCelestialCommonDraconicHalfling
Infernal; speak with animals
tongues4465641418161616161716161417026161418evil 1025 feet
Melee claw +18 (agile, good, magical) Damage 2d8+10 plus 1d6 good
Melee shortsword +19 (agile, finesse, good, magical, versatile S), Damage 2d6+10 plus 1d6 good
Divine Innate Spells DC 26, attack +18; 4th calm emotions, charm, dimension door, dispel magic, illusory creature, magic aura (at will), suggestion (at will); 3rd heroism; 2nd invisibility; Constant (5th) speak with animals, tongues
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DRACONAL (DRAGON AGATHION)
20Bestiary 336true seeingCommonNeutral GoodLargeAgathionCelestialCelestialDraconic
Infernal; speak with animals
tongues105881093830353735343436323237045343138fire 15evil 15
30 feet, fly 90 feet
Melee jaws +38 (good, magical, reach 15 feet), Damage 3d12+18 piercing plus 1d6 good plus 4d6 fire
Melee claw +38 (agile, good, magical, reach 10 feet), Damage 3d8+18 slashing plus 1d6 good plus 4d6 fire
Divine Innate Spells DC 46, attack +38; 10th miracle; 9th breath of life, dispel magic, divine decree, earthquake, heal (c3973), implosion, storm of vengeance; Constant (7th) circle of protection, speak with animals, tongues, true seeing
Dragones Salvation Trigger A creature within the draconales reach would take damage; Effect Before applying the damage, the draconal casts lay on hands on the triggering creature.
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YOUNG AHUIZOTL4
#2-14: Lost in Flames
10DarkvisionUncommonNeutral EvilLargeAmphibiousBeastAkloCommon535-1331212126820141010
25 feet, swim 35 feet
Melee jaws +14, Damage 2d8+4 piercing
Melee claw +17 (agile), Damage 2d6+4 slashing
Melee tail claw +17 (agile, reach 10 feet), Damage 2d4+4 slashing plus Improved Grab
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AHUIZOTL6Bestiary 213DarkvisionUncommonNeutral EvilLargeAmphibiousBeastAkloCommon535-13315151510523171313
25 feet, swim 35 feet
Melee jaws +17, Damage 2d8+8 piercing
Melee claw +17 (agile), Damage 2d6+8 slashing
Melee tail claw +17 (agile, reach 10 feet), Damage 2d4+8 slashing plus Improved Grab
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AIUDARA WRAITH18
Age of Ashes - 06 - Broken Promises
33
Darkvision, Lifesense 60 feet
RareNeutral EvilMediumAstralIncorporealUndeadWraithCommonElvenNecril-59507835313530045333733
death effects, disease, paralyzed, poison, precision, unconscious
all damage 15 (except force, ghost touch, or positive; double resistance vs. non-magical)
fly 60 feet; instantaneous movement
Melee spectral hand +35 (agile, finesse, magical), Damage 4d10+16 force plus dimensional shunt and drain life
Teleportation Attachment (conjuration, teleportation) Trigger A creature within 60 feet uses a teleportation effect; Effect The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creaturees destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.
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AKATA1Bestiary 26
Darkvision, no hearing, Scent (imprecise) 30 feet
RareNeutralMediumAberration424-4307771516956diseasefire 5, poison 5salt water 5
30 feet, climb 15 feet
Melee jaws +9 (agile), Damage 1d6+4 piercing plus void death
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SKUM (ULAT-KINI)2Bestiary6DarkvisionCommonLawful EvilMediumAmphibiousHumanoidAlghollthuUndercommon41300-28474016774cold 5
20 feet, swim 40 feet
Melee trident +10, Damage 1d8+4 piercing
Melee claw +10 (agile), Damage 1d6+4 slashing
Melee fangs +10, Damage 2d4+4 piercing
Ranged trident +7 (thrown 20 feet), Damage 1d8+3 piercing
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
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FACELESS STALKER (UGOTHOL)
4Bestiary10DarkvisionCommonChaotic EvilMediumAberrationAlghollthuAquan
Common; tongues
43302312121313960219912bludgeoning 525 feet
Melee longsword +14 (versatile P), Damage 1d8+6 slashing
Melee claw +12 (agile), Damage 2d6+6 slashing plus Grab
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Occult Innate Spells DC 19; Constant (5th) tongues
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ALGHOLLTHU MASTER (ABOLETH)
7Bestiary17DarkvisionUncommonLawful EvilHugeAberrationAquaticAkloAlghollthuAquanCommonUndercommon5163541615151613523151016
10 feet, swim 60 feet
Melee tentacle +16 (agile, magical, reach 15 feet), Damage 2d8+10 bludgeoning plus slime
Occult Innate Spells DC 25; 7th project image (at will), veil (at will); 6th dominate (c3973), illusory scene (at will); 5th illusory object (at will); 4th hallucinatory terrain (at will); 3rd hypnotic pattern (at will)
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VEILED MASTER (VIDILETH)
14Bestiary25DarkvisionRareLawful EvilLargeAberrationAquaticAkloAlghollthuAquanCommon
Undercommon; tongues
6687562724282629272427034262224
controlled, electricity, mental
cold 20
10 feet, swim 80 feet
Melee claw +30 (agile, magical, reach 20 feet), Damage 3d10+12 slashing plus slime
Melee fangs +28 (agile, magical, reach 10 feet, versatile S), Damage 3d8+12 piercing plus slime and consume memories
Melee tentacle +28 (agile, electricity, magical, reach 20 feet), Damage 7d6 electricity plus thoughtlance
Occult Innate Spells DC 37; 9th project image (at will); 8th illusory scene (at will), suggestion (c3973); 7th veil (at will); 6th dominate (c3973); 5th dimension door (c3973), hallucinatory terrain (at will), illusory object (at will); 3rd hypnotic pattern (at will), levitate (at will), mind reading (at will), secret page (at will); Constant (5th) tongues
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ALUUM ENFORCER10
Age of Ashes - 05 - Against the Scarlet Triad
17DarkvisionUncommonNeutralLargeConstructMindless725-51-52314530211815
bleed, disease, death effects, doomed, drained, fatigued, magic (see below), mental, nonlethal attacks, paralyzed, poison, sickened, unconscious
10 physical (except adamantine)
25 feet
Melee fist +23 (magical), Damage 2d10+13 bludgeoning plus paralyzing force
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
26
SPIRITBOUND ALUUM16
Age of Ashes - 05 - Against the Scarlet Triad
28DarkvisionRareNeutralLargeConstructMindlessSoulbound936-54-23325539302528
as aluum enforcer
25 feet, fly 25 feet
Melee fist +33 (magical), Damage 3d10+17 bludgeoning plus paralyzing force
Arcane Innate Spells DC 38; 9th bind soul (c3973); 5th locate
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
27
AMALGAMITE13Bestiary 323
Low-Light Vision
RareUncommonNeutral EvilMediumAberrationAkloCommonDraconic56486-127222722033222226
controlled, mental
bludgeoning 10, slashing 10
piercing 1025 feet
Melee limb +24, Damage 3d10+11 bludgeoning
Ranged warping ray +27 (deadly 2d8, magical, range 100 feet), Damage 3d8+8 force
Occult Innate Spells DC 33; 7th ethereal jaunt, warp mind; 4th blink (c3972)
Displace Trigger The amalgamite is hit by a Strike; Effect The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering Strike.
28
NEFRETHUT18
Extinction Curse - 05 - Lord of the Black Sands
33
Darkvision, Scent (imprecise) 30 feet, true seeing
RareNeutral EvilHugeFiendCelestial
Infernal; telepathy 100 feet
879367343329323535041352728evil
fire 20, poison 20
good 20
50 feet, burrow 30 feet
Melee claw +32 (agile, reach 10 feet), Damage 3d8+16 slashing plus wasting wound
Melee foot +30 (deadly d10), Damage 4d8+12 plus stunned 1 (DC 38 Fortitude negates)
Melee jaws +32 (reach 15 feet), Damage 3d12+16 piercing plus Improved Grab
Divine Innate Spells DC 37; 6th dominate; Constant (6th) detect alignment (evil only), true seeing
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AMMUT18
Extinction Curse - 05 - Lord of the Black Sands
33
Darkvision, Scent (imprecise) 30 feet, true seeing
RareNeutral EvilHugeFiendCelestial
Infernal; telepathy 100 feet
879367343329323535041352728evil
fire 20, poison 20
good 20
50 feet, burrow 30 feet
Melee claw +32 (agile, reach 10 feet), Damage 3d8+16 slashing plus wasting wound
Melee foot +30 (deadly d10), Damage 4d8+12 plus stunned 1 (DC 38 Fortitude negates)
Melee jaws +32 (reach 15 feet), Damage 3d12+16 piercing plus Improved Grab
Divine Innate Spells DC 37; 6th dominate; Constant (6th) detect alignment (evil only), true seeing
30
AMPHISBAENA4Bestiary 310
Tremorsense 60 feet (page 306)
CommonNeutralMediumAnimal542-40-4101312702110148petrified
25 feet, climb 25 feet, swim 25 feet
Melee fangs +13, Damage 2d6+5 piercing plus amphisbaena venom
Ranged spit +12 (range increment 15 feet), Damage 1d6 poison plus amphisbaena venom and blinding spittle
31
ANADI HUNTER2
Age of Ashes - 01 - Hellknight Hill
7UncommonChaotic GoodMediumAnadiHumanoidAnadiCommon2420108665827196107
25 feet, climb 25 feet
Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+2 piercing
Melee fangs +10 (finesse), Damage 1d8+2 piercing plus anadi venom
Ranged composite shortbow +10 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+1 piercing
32
ANADI SAGE4
Age of Ashes - 01 - Hellknight Hill
12UncommonChaotic GoodMediumAnadiHumanoidAnadiCommon020142698101210582181012
25 feet, climb 25 feet
Melee shortsword +12 (agile, finesse, versatile S), Damage 1d6+3 piercing
Melee fangs +12 (finesse), Damage 2d6+3 piercing plus anadi venom
Arcane Innate Spells DC 22; 2nd blur, illusory creature; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) detect magic, ghost sound, mage hand, message
33
ANADI ELDER6
Age of Ashes - 01 - Hellknight Hill
15UncommonChaotic GoodMediumAnadiHumanoidAnadiCommon24014212131210149129523101416
25 feet, climb 25 feet
Melee shortsword +16 (agile, finesse, versatile S), Damage 1d6+5 piercing
Melee fangs +16 (finesse), Damage 2d6+5 piercing plus anadi venom
Ranged composite longbow +16 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+1 piercing
Arcane Innate Spells DC 25, attack +17; 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message
34
ANDROID INFILTRATOR2Bestiary 36
Low-Light Vision
RareNeutralMediumAndroidHumanoidAndroffanCommon24230-1867371082818810425 feet
Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+2 piercing
Melee fist +10 (agile, finesse, nonlethal), Damage 1d4+2 bludgeoning
Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Nanite Surge Trigger The android infiltrator attempts a skill check but hasnet rolled yet; Effect The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round.
35
ANGAZHANI8Bestiary 318DarkvisionCommonChaotic EvilLargeBeastAbyssalCommonMwangi645-1432015161618026191614
25 feet, climb 25 feet
Melee fist +20 (reach 10 feet), Damage 2d8+9 bludgeoning
Melee jaws +20, Damage 2d12+9 piercing
Divine Innate Spells DC 24; 6th dominate; 3rd fear (c3972)
Defensive Disarm Trigger A creature makes a melee weapon Strike against the angazhani and misses; Requirements The angazhani is benefiting from their Defensive Slam; Effect The angazhani attempts to Disarm the attacker of the triggering weapon.
36
CASSISIAN (ARCHIVE ANGEL)
1Bestiary6DarkvisionCommonNeutral GoodTinyAngelCelestialCelestialCommonDraconicInfernal-112-11166662018764cold 3, fire 3evil 3fly 40 feet
Melee headbutt +6 (agile, finesse, good, magical), Damage 1d-1 bludgeoning plus 1d4 good
Divine Innate Spells DC 16; 4th read omens; 1st detect alignment (at will, evil only), heal; Cantrips (1st) know direction, light
37
CHIOMA6
Age of Ashes - 02 - Cult of Cinders
14DarkvisionCommonNeutral GoodSmallAngelCelestialCelestialDraconic
Infernal; tongues
1423451215171410024101416sonic 5evil 5
30 feet, fly 40 feet
Melee fist +14 (agile, finesse, good, magical), Damage 3d6+1 bludgeoning plus 1d6 good
Ranged piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus 1d6 good and deafening aria
Divine Innate Spells DC 23, attack +13; 3rd heal, remove curse, remove disease, remove fear (at will), sound burst; 2nd invisibility (at will, self only), sound burst (at will); 1st counter performance (at will; Core Rulebook 386); Cantrips (3rd) ghost sound, inspire competence (Core Rulebook 386), inspire courage (Core Rulebook 386); Constant (5th) tongues
38
CHORAL (CHOIR ANGEL)6Bestiary14DarkvisionCommonNeutral GoodSmallAngelCelestialCelestialDraconic
Infernal; tongues
1423451215171410024101416sonic 5evil 5
30 feet, fly 40 feet
Melee fist +14 (agile, finesse, good, magical), Damage 3d6+1 bludgeoning plus 1d6 good
Ranged piercing hymn +17 (good, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus 1d6 good and deafening aria
Divine Innate Spells DC 23, attack +13; 3rd heal, remove curse, remove disease, remove fear (at will), sound burst; 2nd invisibility (at will, self only), sound burst (at will); 1st counter performance (at will; Core Rulebook 386); Cantrips (3rd) ghost sound, inspire competence (Core Rulebook 386), inspire courage (Core Rulebook 386); Constant (5th) tongues
39
BALISSE (CONFESSOR ANGEL)
8Bestiary18DarkvisionCommonNeutral GoodMediumAngelCelestialCelestialDraconic
Infernal; tongues
52416514171814526161218fire 15evil 10
30 feet, fly 40 feet
Melee flaming scimitar +20 (fire, forceful, good, magical, sweep), Damage 2d6+8 slashing plus 1d6 fire and 1d6 good
Divine Innate Spells DC 26; 4th divine wrath, heal, paralyze, remove curse, remove disease; 3rd remove fear (at will) 2nd invisibility (at will, self only) 1st detect alignment (at will, evil only)
40
MOVANIC DEVA (GUARDIAN ANGEL)
10Bestiary 222DarkvisionCommonNeutral GoodMediumAngelCelestialCelestialDraconic
Infernal; tongues
6444552022222219171719530211719negativeevil 10
30 feet, fly 40 feet
Melee flaming bastard sword +23 (good, magical, two-hand d12), Damage 2d8+9 slashing plus 1d6 fire and 1d6 good
Divine Innate Spells DC 29; 5th divine wrath, remove curse, remove disease, remove fear; 4th create food, heal (c3973); 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Constant (5th) tongues
41
MONADIC DEVA (SOUL ANGEL)
12Bestiary 225DarkvisionCommonNeutral GoodMediumAngelCelestialCelestialDraconic
Infernal; tongues
74544525242220252224533242120death effectsevil 10
30 feet, fly 60 feet
Melee holy mace +28 (good, magical, shove), Damage 2d6+15 bludgeoning plus 1d6 force and 1d6 good plus solid blow
Divine Innate Spells DC 31; 6th divine wrath, heal, paralyze, remove curse, remove disease; 5th creation, remove fear; 4th charm; 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Constant (5th) tongues
42
ASTRAL DEVA (EMISSARY ANGEL)
14Bestiary26DarkvisionCommonNeutral GoodMediumAngelCelestialCelestialDraconic
Infernal; tongues
8454462426282428536272622evil 15
40 feet, fly 75 feet
Melee holy warhammer +30 (good, magical, shove), Damage 2d8+22 bludgeoning plus 1d6 good
Divine Innate Spells DC 36, attack +28; 7th blade barrier, divine decree, divine wrath, heal, remove curse, remove disease, remove fear; 4th discern lies (at will); 2nd invisibility (at will, self only); 1st detect alignment (at will, evil only); Cantrips (7th) light; Constant (5th) tongues
43
PLANETAR (JUSTICE ANGEL)
16Bestiary 228
Darkvision, true seeing
UncommonNeutral GoodLargeAngelCelestialCelestialDraconic
Infernal; tongues
83656632323230039282528evil 15
25 feet, fly 60 feet
Melee holy greatsword +32 (good, magical, versatile P), Damage 3d12+16 slashing plus 1d6 good
Divine Innate Spells DC 37, attack +29; 8th dispel magic, divine wrath, earthquake, heal, power word stun, sunburst; 7th charm, plane shift, power word blind, remove fear (at will); 6th blade barrier, dispel magic (at will); 5th breath of life, death ward, freedom of movement, restoration (c3973); 2nd invisibility (at will, self only), remove paralysis; Constant (5th) detect alignment (evil only), tongues, true seeing
44
SOLAR (ARCHANGEL)23Bestiary 240
Darkvision, true seeing
RareNeutral GoodLargeAngelCelestialCelestialDraconic
Infernal; tongues
1068591038434343364650049403437evil 25
35 feet, fly 100 feet
Melee holy greatsword +44 (good, magical, versatile P), Damage 4d12+22 slashing plus 2d6 good
Ranged holy longbow +40 (deadly d10, good, magical, propulsive, range increment 100 feet, volley 30 feet), Damage 4d8+17 piercing plus 2d6 good and arrow of mortality
Divine Innate Spells DC 46, spell attack +38; 10th charm, power word stun, remove curse, remove disease, revival; 9th dispel magic (at will), heal, overwhelming presence, power word blind, power word kill, sunburst; 7th plane shift, remove fear (at will); 6th restoration (at will); 5th breath of life, death ward; 4th dimensional anchor (at will); 2nd invisibility (at will, self only); Constant (10th) detect alignment (evil only), tongues, true seeing
45
ANIMATE DREAM8Bestiary 214UncommonNeutral EvilMediumDreamIncorporeal
telepathy 100 feet
-543026141818121811024151814
disease, paralyzed, poison, precision, sleep
all 5 (except force, ghost touch, or negative; double resistance vs. non-magical)
fly 40 feet
Melee nightmare tendril +20 (agile, finesse), Damage 4d8 negative plus endless nightmare
Occult Innate Spells DC 26; 4th confusion, dimension door (at will), nightmare, phantasmal killer, sleep; 3rd fear
46
ANIMATED BROOM-1Bestiary3DarkvisionCommonNeutralSmallConstructMindless010-50-55616363
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
15 feet
Melee bristles +6 (agile, magical, finesse), Damage 1d4 bludgeoning plus dust
47
LESSER GUARDIAN STATUE
-1
#1-06: Lost on the Spirit Road
3DarkvisionCommonNeutralSmallConstructMindless110-50-55616363
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
15 feet
Melee slam +6 (magical), Damage 1d4+1 bludgeoning
Follow Trespasser (move) Trigger A creature moves through the lesser guardian statuees reach. Effect The statue moves up to 15 feet in pursuit of the creature.
48
ANIMATED SILVERWARE1Bestiary 35DarkvisionCommonNeutralLargeConstructMindlessSwarm134-50-581416983
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, precision, poison, sickened, unconscious
area damage 3, splash damage 3
20 feet
49
ANIMATED ARMOR2Bestiary6DarkvisionCommonNeutralMediumConstructMindless3-34-50-5920171034
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
20 feet
Melee glaive +11 (deadly 1d8, forceful, magical, reach 10 feet), Damage 1d8+4 slashing
Melee gauntlet +9 (agile, free-hand, magical), Damage 1d6+4 bludgeoning
50
ANIMATED STATUE3Bestiary9DarkvisionCommonNeutralMediumConstructEarthMindless4-25-50-51135191255
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
20 feet
Melee fist +11 (magical), Damage 1d8+6 bludgeoning plus Grab
51
SPIRIT GUARDIAN STATUE
3
#1-06: Lost on the Spirit Road
9DarkvisionCommonNeutralMediumConstructMindless4-25-50-51135191255
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
20 feet
Melee slam +11 (magical), Damage 1d8+6 bludgeoning plus Grab
Follow Trespasser (move) Trigger A creature moves through the animated guardian statuees reach. Effect The statue moves up to 20 feet in pursuit of the creature.
52
GIANT ANIMATED STATUE
7Bestiary13DarkvisionCommonNeutralHugeConstructEarthMindless6-16-50-5171002617109
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
30 feet
Melee stone fist +19 (magical), Damage 2d12+6 bludgeoning plus Grab
Ranged flaming coal +12 (fire, magical, range increment 80 feet), Damage 2d6+6 bludgeoning and 2d8 fire
53
ANIMATED FURNACE9Bestiary 315DarkvisionCommonNeutralHugeConstructMindless7-26-50-52213530211113
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
15 feet
Melee door +21 (magical), Damage 2d12+9 bludgeoning plus 1d8 fire and Improved
54
ANIMATED TREBUCHET13Bestiary 321DarkvisionCommonNeutralGargantuanConstructMindless928-50-53020036291917
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
20 feet
Melee arm +28 (magical, reach 15 feet), Damage 3d12+11 bludgeoning plus Grab (page 305)
Ranged rock +28 (brutal, magical, range increment 120 feet), Damage 3d10+11 bludgeoning
55
ANIMATED COLOSSUS15Bestiary 323DarkvisionCommonNeutralGargantuanConstructMindless928-50-53324539312119
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
50 feet
Melee fist +32 (magical, reach 30 feet), Damage 3d12+17 bludgeoning plus Improved Grab (page 305)
Melee foot +32 (agile, magical, reach 20 feet), Damage 3d8+17 bludgeoning
56
THAT BASTARD3
Agents of Edgewatch - 01 - Devil at the Dreaming Palace
7
Darkvision, Tremorsense (imprecise) 60 feet
CommonNeutralLargeAnimal413-40-2611840201287
25 feet, burrow 20 feet
Melee mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Ranged acid spit +10 (acid, range 30 feet), Damage 3d6 acid
57
ANKHRAV3Bestiary7
Darkvision, Tremorsense (imprecise) 60 feet
CommonNeutralLargeAnimal413-40-2611840201287
25 feet, burrow 20 feet
Melee mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Ranged acid spit +10 (acid, range 30 feet), Damage 3d6 acid
58
HIVE MOTHER8Bestiary16
Darkvision, Tremorsense (imprecise) 90 feet
UncommonNeutralHugeAnimal614-42-21320111612029181514
25 feet, burrow 20 feet
Melee mandibles +20 (acid), Damage 2d8+6 piercing plus 2d6 acid
Ranged acid spit +17 (acid, range 30 feet), Damage 5d6 acid
Attack of OpportunityTrigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
59
ANKOU14Bestiary 225
Lifesense 120 feet, Low-Light Vision
CommonLawful EvilLargeFeyAkloCommon
Sylvan (canet speak any language); telepathy 100 feet
784225282527222828036232824cold iron 10fly 75 feet
Melee claw +29 (agile, cold iron), Damage 3d6+15 slashing
Melee wing +29 (cold iron, reach 10 feet), Damage 2d6+15 piercing plus 2d6 persistent bleed
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Primal Innate Spells DC 34, attack +26; 8th discern location; 7th prismatic spray, teleport; 6th true seeing; 4th darkness (at will), dimensional anchor; 2nd silence; 1st ray of enfeeblement
60
GIANT WORKER ANT1
#2-12: Snakes in the Grass
7
Darkvision, Scent (imprecise) 30 feet
UncommonNeutralMediumAnimal411-51-4762516974
40 feet, climb 20 feet, burrow 10 feet
Melee mandibles +9, Damage 1d6+3 slashing plus grab
61
GIANT ANT2Bestiary 27
Darkvision, Scent (imprecise) 30 feet
CommonNeutralMediumAnimal414-51-48730181075
40 feet, climb 20 feet
Melee mandibles +11, Damage 1d8+4 slashing plus Grab
Melee stinger +11 (agile), Damage 1d6+4 piercing plus giant ant venom
62
ARMY ANT SWARM5Bestiary 211
Darkvision, Scent (imprecise) 30 feet
CommonNeutralLargeAnimalSwarm-244-52-47552113119
precision, swarm mind
bludgeoning 2, piercing 5, slashing 5
area damage 5, splash damage 5
30 feet, climb 30 feet
Cling Trigger A creature leaves the swarmes space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
63
AOLAZ18Bestiary 233
Low-Light Vision, flawless hearing
RareNeutralGargantuanConstruct948-4633525542352731
bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, sonic, unconscious
physical 15 (except adamantine)
50 feet, air walk, water walk
Melee trunk +35 (magical, reach 20 feet, sweep, trip), Damage 5d10+17 bludgeoning plus Grab
Melee foot +33 (magical, reach 10 feet), Damage 5d8+15 bludgeoning
Arcane Innate Spells DC 40; Constant (9th) air walk, water walk
64
GORILLA3Bestiary8
Low-Light Vision, Scent (imprecise) 30 feet
CommonNeutralLargeAnimal423-41-2911745191296
30 feet, climb 30 feet
Melee fist +11 (agile, reach 10 feet), Damage 2d6+4 bludgeoning
Melee jaws +11 (reach 5 feet), Damage 1d8+4 piercing
65
MEGAPRIMATUS8Bestiary15
Low-Light Vision, Scent (imprecise) 30 feet
CommonNeutralGargantuanAnimal725-412141915026191613
30 feet, climb 30 feet
Melee fist +21 (agile, reach 20 feet), Damage 2d8+10 bludgeoning
Melee jaws +21 (reach 10 feet), Damage 2d10+10 piercing
66
PINE BRUTE1
#1-06: Lost on the Spirit Road
7CommonNeutral EvilMediumPlantArborealSenzarSylvanTien413-1207425161047
bludgeoning 5, piercing 5
axe vulnerability, fire 5
25 feet
Melee branch +8, Damage 1d6+3 piercing plus sap
67
ARBOREAL WARDEN4Bestiary11
Low-Light Vision
CommonNeutral GoodLargePlantArborealCommonSylvan513131139752013911
bludgeoning 5, piercing 5
axe vulnerability, fire 10
25 feet
Melee stone longsword +13 (reach 10 feet), Damage 1d8+10 bludgeoning
Melee shield bash +13, Damage 1d6+10 bludgeoning
Attack of OpportunityTrigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shieldes Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
68
AWAKENED TREE6Bestiary13
Low-Light Vision
CommonNeutralHugePlant
Arboreal (canet speak any language)
6-16-5301491002216913
bludgeoning 5, piercing 5
axe vulnerability, fire 10
20 feet
Melee branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning
Melee root +16 (trip), Damage 2d6+6 bludgeoning
69
ENLIGHTENED AWAKENED TREE
6
#1-06: Lost on the Spirit Road
13
Low-Light Vision
CommonNeutralHugePlantArborealCommonSenzarSylvanTien6-16030141191002216913
bludgeoning 5, piercing 5
axe vulnerability, fire 10
20 feet
Melee branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning
Melee root +16 (trip), Damage 2d6+6 bludgeoning
70
ARBOREAL REAPER7Bestiary 315
Low-Light Vision
CommonNeutralLargePlantArborealCommonSylvan6242241717151413025171315
bludgeoning 5, piercing 5
axe vulnerability, fire 10
25 feet
Melee branch +18 (reach 10 feet), Damage 2d10+8 bludgeoning
Melee root +18 (agile), Damage 2d6+8 bludgeoning plus Knockdown (page 305)
Ranged thorns +16, Damage 2d8+5 piercing plus 1d4 persistent bleed
Primal Innate Spells DC 22; 3rd vampiric touch; Constant (4th) speak with plants
71
ARBOREAL REGENT8Bestiary18
Low-Light Vision
CommonNeutral GoodHugePlantArborealCommon
Sylvan; speak with plants
7-16142191616181115026201116
bludgeoning 5, piercing 5
axe vulnerability, fire 10
25 feet
Melee branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning
Melee root +19 (trip), Damage 2d8+7 bludgeoning
Ranged rock +19 (brutal, range increment 120 feet), Damage 2d10+7 bludgeoning
Primal Innate Spells DC 26; Constant speak with plants
72
ARBOREAL ARCHIVE12Bestiary 325
Low-Light Vision, Tremorsense (imprecise) 60 feet (page 306)
CommonNeutral GoodHugePlantArborealCommon
Sylvan; speak with plants
7-154742322251923033231727
bludgeoning 10, piercing 10
axe vulnerability, fire 15
25 feet
Melee branch +25 (reach 15 feet), Damage 3d10+10 bludgeoning plus Improved Knockdown (page 305)
Primal Innate Spells DC 32, attack +24; 6th tangling creepers; 3rd earthbind (at will); 2nd entangle; Constant (4th) speak with plants
73
LANTERN ARCHON1Bestiary6DarkvisionCommonLawful GoodSmallArchonCelestialCelestialDraconicInfernal-531-11186620166104fire 3evil 3fly 40 feet
Ranged light ray +8 (agile, good, fire, magical, range 30 feet), Damage 1d4 fire plus 1d4 good
Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will; evil only), heal; Cantrips (1st) light
Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A lantern archon can also make a Retributive Strike with its light ray.
74
HORNED ARCHON4Bestiary11DarkvisionCommonLawful GoodMediumArchonCelestialCelestialDraconic
Infernal; tongues
3431311211910116522111011evil 535 feet
Melee horn +11 (magical), Damage 2d8+3 piercing plus 1d6 good and Push
Ranged composite longbow +14 (deadly 1d10, magical, range increment 100 feet, reload 0, volley), Damage 1d8+4 piercing plus 1d6 good
Divine Innate Spells DC 21; 4th, dimension door (c3973); 2nd animal messenger (c3973); 1st charm (animals only; c3973), true strike (c3973); Cantrips (2nd) dancing lights; Constant (5th) tongues
Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A horned archon can also make a Retributive Strike with its composite longbow.
75
HOUND ARCHON4Bestiary 213DarkvisionCommonLawful GoodMediumArchonCelestialCelestialDraconic
Infernal; tongues
4240321210910702214811evil 535 feet
Melee greatsword +14 (good, magical, versatile P), Damage 1d12+6 slashing plus 1d6 good
Melee jaws +14 (agile, good, magical), Damage 1d6+6 piercing plus 1d6 good
Divine Innate Spells DC 19; 4th dimension door; Cantrips (2nd) message; Constant (5th) tongues
Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it.
76
LEGION ARCHON7Bestiary15DarkvisionCommonLawful GoodMediumArchonCelestialCelestialDraconic
Infernal; tongues
52412513141616131410027171115fire 15evil 10
30 feet, fly 60 feet
Melee flame of justice +18 (magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good
Ranged flame of justice +15 (magical, range increment 30 feet, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Divine Innate Spells DC 24; 4th dimension door (at will); 1st true strike (c3973); Cantrips (4th) light, message; Constant (5th) tongues
Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A legion archon can also make a Retributive Strike by throwing its flame of justice.
77
SHIELD ARCHON10Bestiary19DarkvisionCommonLawful GoodLargeArchonCelestialCelestialDraconic
Infernal; tongues
517233211919191712531231519evil 10
30 feet, fly 60 feet
Melee holy striking spear +22 (magical, reach 10 feet), Damage 2d6+10 piercing plus 1d6 good
Divine Innate Spells DC 27; 4th dimension door (at will); 2nd shield other (c3973); 1st true strike (c3973); Cantrips (5th) message; Constant (5th) tongues
Retributive StrikeTrigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it.
78
TRUMPET ARCHON14Bestiary 226DarkvisionCommonLawful GoodMediumArchonCelestialCelestialDraconic
Infernal; tongues
7553682529282331232528536242427sonic 15evil 15
35 feet, fly 60 feet
Melee bastard sword +29 (good, magical, versatile P), Damage 2d12+13 slashing plus 2d6 sonic and 1d6 good
Divine Innate Spells DC 34; 7th heal (c3972), sound burst; 6th heroism, zealous conviction; 5th banishment, breath of life; 4th dimension door (at will); 3rd circle of protection (against evil only; c3972); Cantrips (6th) message; Constant (5th) tongues
Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it.
79
STAR ARCHON19Bestiary 235
Darkvision, true seeing
CommonLawful GoodMediumArchonCelestialCelestialDraconic
Infernal; tongues
896996313337333333373340043313434fire 15evil 15
35 feet, fly 75 feet
Melee returning starknife +38 (agile, deadly 1d8, finesse, good, magical, reach 10 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire
Ranged starknife +38 (agile, deadly 1d8, good, magical, thrown 60 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Divine Innate Spells DC 43; 9th blindness, implosion, sunburst; 7th heal, prismatic spray; 5th sending; 4th dimension door (at will); Constant (6th) true seeing; (5th) tongues
Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it. A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.
80
BASTION ARCHON20Bestiary 237
Darkvision, true seeing
RareLawful GoodHugeArchonCelestialCelestialDraconic
Infernal; tongues
107106863834343228047383134evil 15
70 feet; air walk
Melee fist +40 (good, lawful, magical, reach 15 feet), Damage 4d8+20 bludgeoning plus 2d6 good
Divine Innate Spells DC 42, attack +34; 10th meteor swarm, polar ray, sunburst; 7th prismatic spray, true target (c3973), vibrant pattern; 4th dimension door (at will); Constant (10th) air walk, true seeing, tongues
Retributive Strike Trigger An enemy damages the monsteres ally, and both are within 15 feet of the monster. Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monsteres level. If the foe is within reach, the monster makes a melee Strike against it.
81
ASANBOSAM6
Age of Ashes - 02 - Cult of Cinders
17DarkvisionCommonChaotic EvilLargeHumanoidMwangi542-31-214161516149524151710
35 feet, climb 20 feet
Melee cold iron jaws +17 (deadly 1d8), Damage 2d8+7 piercing
Melee claw +17 (agile, reach 10 feet), Damage 2d6+7 slashing plus Grab
82
ASSASSIN VINE3Bestiary 210
Tremorsense 30 feet, Low-Light Vision
CommonNeutralLargeMindlessPlant403-5309968181078
fire 5, slashing 5
5 feet
Melee vine +12 (reach 10 feet), Damage 1d8+6 bludgeoning plus Grab
Grasping Foliage (magical tradition: primal An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.>primal, transmutation) Trigger The assassin vine detects a creature within 20 feet via tremorsense; Effect The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also immobilized for 1 round. A creature can attempt to Escape to remove these effects.
83
SHAUKEEN1Bestiary 38DarkvisionCommonLawful EvilTinyAsuraFiendCommon
Infernal; telepathy (touch; page 306)
041034797772216497cursesgood 225 feet
Melee jaws +9 (finesse), Damage 1d8 piercing plus fire jackal saliva and 1 evil
Melee thorn +9 (agile, finesse), Damage 1d8 piercing plus 1 evil
Divine Innate Spells DC 17; 2nd charm, spider climb, touch of idiocy; Cantrips (1st) read aura; Constant (3rd) magic aura (shaukeen and its items only), nondetection (self only)
84
ADHUKAIT7Bestiary 315DarkvisionCommonLawful EvilMediumAsuraFiendCommon
Infernal; telepathy 30 feet (page 306)
6442241515151513025151713cursesgood 540 feet
Melee kukri +18 (agile, trip), Damage 1d6+9 slashing plus 2d6 persistent bleed and 1d4 evil
Melee claw +18 (agile), Damage 1d6+9 slashing and 1d4 evil
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
Dual Mind Trigger The adhukait fails a saving throw against a mental effect; Effect The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is clumsy 2; takes a -10- foot circumstance penalty to their Speed; and canet use Dual Mind, Dual Opportunity, or Dance of Destruction.
85
JAPALISURA12Bestiary 322
Darkvision, see invisibility
CommonLawful EvilMediumAsuraFiendCommon
Infernal; telepathy 80 feet (page 306)
574245252325222123533202520cursesgood 1040 feet
Melee hatchet +23 (agile, sweep), Damage 1d6+8 slashing plus 4d6 mental and 1d6 evil
Ranged composite shortbow +26 (deadly d10, magical, range 60 feet), Damage 2d6+5 plus 4d6 mental and 1d6 evil
Innate Divine Spells DC 32; 6th illusory disguise, read omens (at will), augury (at will); Constant (6th) magic aura (self only), nondetection (self only), see invisibility
Return Arrow Trigger The japalisura is targeted by a ranged attack from a bow; Requirements The japalisura has at least one hand free and is wielding a bow; Effect The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow.
86
NIKARAMSA14Bestiary 325
detect alignment, Darkvision, see invisibility
CommonLawful EvilLargeAsuraFiendCommon
Infernal; telepathy 100 feet (page 306)
8321582428252531535222527cursesgood 1050 feet
Melee jaws +29 (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil
Melee claw +29 (agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evil
Melee tongue +29 (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown (page 305)
Divine Innate Spells DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (c3973), illusory disguise (at will), invisibility (at will; self only), mind reading, neutralize poison, remove disease, remove curse, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic aura (self only), nondetection (self only), see invisibility
Pervert Miracle (curse, magical tradition: divine The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.>divine); Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison); Effect The nikaramsa attempts to counteract the enemyes spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.
87
ATHACH12Bestiary 222DarkvisionCommonChaotic EvilHugeGiantHumanoidJotun737-143252125033252021cold iron 1040 feet
Melee fist +25 (reach 10 feet), Damage 3d12+13 bludgeoning
Melee jaws +25, Damage 3d8+13 piercing plus athach venom
Melee claw +25 (agile), Damage 3d8+13 slashing
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Ranged rock +25 (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike. An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It canet use more than one Attack of Opportunity triggered by the same action.
Catch Rock Requirements The monster must have a free hand but can Release anything ites holding as part of this reaction. Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster. Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.
88
ATTIC WHISPERER4Bestiary 210DarkvisionCommonNeutral EvilSmallUndeadCommonNecril050243111013602181312
death effects, disease, paralyzed, poison, unconscious
20 feet
Melee jaws +15 (agile, finesse), Damage 2d8 piercing plus steal breath
Melee bony hand (agile) +13, Damage 2d10 negative plus steal voice
Whispered Despair Trigger A creature with an active emotion effect enters an attic whispereres aura of sobs; Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.
89
GIANT AUKASHUNGI14
Extinction Curse - 04 - Siege of the Dinosaurs
24
greater Darkvision
UncommonChaotic EvilHugeAberrationAmphibious776-43-22930036282521
bludgeoning 10, piercing 15, slashing 15
25 feet, burrow 25 feet
Melee jaws +29 (reach 10 feet), Damage 3d12+13 piercing plus Improved Grab
Melee horn +27 (deadly 2d8, reach 15 feet), Damage 3d8+13 piercing
90
AURUMVORAX9Bestiary 218
Darkvision, Scent (imprecise) 30 feet
CommonNeutralSmallAnimal624-430201817028191716
35 feet, burrow 10 feet
Melee jaws +21, Damage 2d10+12 piercing plus Grab
Melee claw +21 (agile), Damage 2d8+12 slashing plus Grab
Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
91
AVAREK8
Agents of Edgewatch - 03 - All or Nothing
16DarkvisionUncommonNeutral EvilSmallAmphibiousFeyAquanCommon
Undercommon; speak with animals
2543431714171619161915026161916cold iron 8
20 feet, climb 20 feet, swim 50 feet
Melee dagger +20 (agile, finesse, magical, versatile S), Damage 2d4+4 piercing
Melee spine +16, Damage 2d6+4 piercing plus 1d6 persistent bleed
Ranged dagger +20 (agile, finesse, magical, thrown 10 feet, versatile S), Damage 2d4+4 piercing
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Primal Innate Spells DC 30, attack +22; 4th confusion, hydraulic torrent, suggestion; 2nd hydraulic push (at will), invisibility (self only), shatter, ventriloquism (at will); 1st grease (at will), gust of wind (at will); Cantrips (4th) prestidigitation; Constant (4th) speak with animals
92
AZARKETI EXPLORER2Bestiary 38
Low-Light Vision
Common
Chaotic Neutral
MediumAmphibiousAzarketiHumanoidAlghollthuAzlantiCommon412003587774430181076
20 feet, swim 30 feet
Melee trident +10, Damage 1d8+6 piercing
Melee dagger +10 (agile, versatile S), Damage 1d4+6 piercing
Ranged trident +7 (thrown 20 feet), Damage 1d8+6 piercing
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
Attack of Opportunity Trigger A creature within the monsteres reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action ites using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesnet count toward the monsteres multiple attack penalty, and its multiple attack penalty doesnet apply to this Strike.
93
LYRAKIEN (WANDERER AZATA)
1Bestiary8DarkvisionCommonChaotic GoodTinyAzataCelestialCelestialCommonDraconicInfernal-241133968672517476
cold iron 3, evil 3
25 feet, fly 50 feet
Melee fist +9 (agile, chaotic, finesse, good, magical), Damage 1d-2 bludgeoning plus 1 chaotic and 1 good
Ranged starlight ray +9 (chaotic, good, light, range 10 feet), Damage 1d4 chaotic and 1d4 good
Divine Innate Spells DC 17; 4th read omens; 1st detect alignment (at will; evil only), heal, illusory object; Cantrips (1st) dancing lights, daze, detect magic; Constant (4th) freedom of movement
94
GANCANAGH (PASSION AZATA)
4Bestiary11DarkvisionCommonChaotic GoodMediumAzataCelestialCelestialDraconic
Infernal; tongues
1532159131314911752191311
cold iron 5, evil 5
30 feet
Melee silver rapier +13 (deadly 1d10, disarm, finesse, good, magical), Damage 1d6+7 piercing plus 1d4 good
Divine Innate Spells DC 23; 4th suggestion; 3rd heroism; 2nd heal, mirror image (at will); 1st charm (at will); Constant (5th) tongues
95
BRALANI (WIND AZATA)6Bestiary 214DarkvisionCommonChaotic GoodMediumAzataCelestialCelestialDraconic
Infernal; tongues
5532451315151512024131712electricity 10
cold iron 5, evil 5
30 feet, fly 80 feet
Melee scimitar +16 (forceful, sweep), Damage 1d6+8 slashing plus 2d6 electricity and 1d6 good
Ranged composite longbow +18 (deadly 1d10, reload 0, volley 30 feet), Damage 1d8+6 plus 1d6 electricity and 1d6 good
Divine Innate Spells DC 24; 4th gaseous form (at will); 3rd heal, lightning bolt, wall of wind; 2nd calm emotions; 1st gust of wind (at will); Constant (5th) tongues
96
LILLEND (MUSE AZATA)7Bestiary16DarkvisionCommonChaotic GoodLargeAzataCelestialCelestialDraconic
Infernal; speak with animals
speak with plants
tongues4352351416181420141214525141616
cold iron 10, evil 10
25 feet, fly 45 feet
Melee longsword +18 (chaotic, magical, versatile P), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good
Melee tail +18 (agile, magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab
Divine Innate Spells DC 26; 4th counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion; 3rd sleep; 2nd darkness, invisibility; 1st charm; Cantrips (4th) daze, detect magic, ghost sound, inspire competence, inspire courage, light; Constant (5th) tongues; (4th) speak with plants; (2nd) speak with animals
97
GHAELE (CRUSADER AZATA)
13Bestiary25
Darkvision, see invisibility
CommonChaotic GoodMediumAzataCelestialCelestialDraconic
Infernal; tongues
74534527262623232123534262023
energy 15 (see Choose Weakness)
cold iron 15, evil 15
35 feet, fly 100 feet
Melee holy greatsword +28 (good, magical, versatile P), Damage 2d12+13 slashing plus 1d6 good and 1d6 other (see Choose Weakness)
Ranged light ray +25 (chaotic, good, light, range 300 feet), Damage 1d12 chaotic plus 1d12 good plus 2d6+6 other (see Choose Weakness)
Divine Innate Spells DC 33; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (c3974), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues
Free Blade Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty. Effect A ghaelees blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if ites otherwise unable to act.
98
VERANALLIA (REBIRTH AZATA)
20Bestiary 238
Darkvision, Tremorsense (imprecise) 120 feet
CommonChaotic GoodMediumAzataCelestialCelestialDraconic
Infernal; speak with animals
speak with plants
tongues86861083436383636343847545363438
fire 20, cold 20
cold iron 20, evil 20
40 feet, fly 40 feet
Melee sickle +39 (agile, finesse, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 good
Melee vine +39 (reach 20 feet) Damage 4d12+16 bludgeoning plus 1d6 good and Improved Grab
Divine Innate Spells DC 42, attack +32; 10th cataclysm, primal phenomenon (once per year), revival, 9th naturees enmity, regenerate (c3973), storm of vengeance, tree stride (at will); 8th polar ray (at will), sunburst (at will), 6th baleful polymorph (at will), tangling creepers (at will); Constant (9th) endure elements, speak with animals, speak with plants, tongues
99
AZER2Bestiary 38DarkvisionCommonNeutralMediumElementalFireHumanoidCommonIgnan314220710445171058firecold 520 feet
Melee warhammer +9 (shove), Damage 1d8+3 bludgeoning plus 1d6 fire
Melee light hammer +9 (agile), Damage 1d6+3 bludgeoning plus 1d6 fire
Ranged light hammer +7 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus 1d6 fire
You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapones Range entry.
100
BAATAMIDAR21
Agents of Edgewatch - 06 - Ruins of the Radiant Siege
39
Darkvision, true seeing
Rare
Chaotic Neutral
MediumMonitorAbyssalCelestialInfernal
Protean; telepathy 100 feet
6956106383735353737373835042323639acid, paralyzedprecision 20lawful 20
fly 70 feet, swim 50 feet
Melee tentacle +36 (chaotic, finesse, magical, reach 15 feet), Damage 4d8+14 bludgeoning plus 2d6 chaotic plus Improved Grab
Arcane Innate Spells DC 44; 10th cataclysm; 9th prismatic sphere; 8th dispel magic (at will), mind blank (at will); Constant (10th) detect alignment (lawful only), true seeing