Tribal Comparison
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Tribal Comparison Chart
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BrudvirHrothiNeranKypiqDrasToreskJanoaWaerd
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Pictures --->
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PHYSICAL
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Height6'3 on average4'95'74'6'55'26'35'7
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Weight225-250 lbs125-150 lbs150ish lbs60 lbs125-150 Lbs125-150 Lbs175-200 Lbs150 lbs
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Skin
Fair with pinkish undertones
fair skinmedium tonesmedium to olivePaleMediumTan/oliveDark brown
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HairRedish to blondered tonesBrown - brownishred
lightbrowm, chestnut
or auburn
Blackblack or dark brown
Varying shades of brown
shades of brown
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EyesYellow to HazelbrownShades of blueLarge brown eyes
Golden - When born
Violet - as adults
BlackYellow eyesBrown
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Descriptor
Pronounced canines
muscular builds
Short and stalky
Normal human
essentially
Very small and agileSlender
strong brows and
angular features.
Pointed, razor sharp
teeth
Longer and more
powerful upper body
Blaschko's lines (like
tigers)
Androgynous
(They look similar to
one another)
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Advantages
Minor resistance to cold
and disease.
Direction sensing
Improved Tracking
strong upper bodies
durable, short
underground senses
darkvision
earthern crafting experts
Faster ability to learn
new skills. (not progress
past initial knowing).
AVG traits
Smaller size
Can see in low light
Mimic animal sounds
High poison and toxic
resistance
disease immunity
Iron Stomach - can eat
decomposed and rotted
food
Dirty water - can drink
contaminated water
Strong resistance to
water exposure.
Resistant to expsure
from direct sunlight
Resistant to infection
Striping - improved
camouflage
Long reach
Poison Resistance
Forgettable - Bonus to
disquises
Unisex - clothing
Bolstering, family chat,
Death sense, Teathering
are extended to all
members of a settlement
Communal housing
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Disadvantages
Low alcohol and poison
Tolerance
Crafting Perfectionist
(takes more time)
slow and not agile
short
AVG traits
Smaller size
Vegetarians
Extremely fragile
Palid Skin - Easily burn
when exposed to sun
this can turn into
wounds
Fatigues quicker and
lose resistance when
exposed to dry
environments
Striping makes them
stand out in other
biomes
Wet lung - Fatigue
quicker in drier biomes
Communal property
Cannot participate in
Staged battles
Dry lung -> Fatigue
quickly in humid
environments
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STATS
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Physical
Strong and resilent
not agile
strong and durable
not agile
average
Most agile tribe
Low endurance
Almost no strength
Weakened compared
to janoa
relatively weak
Strong and resolved
Very agile
Strong and lean
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Mental
Vigilent and
high mental fortitude
far more advances
balanced mental
traits
average
Extremely intelligent
Will get their hands
dirty during
experimentation
Will and focus are highWillful
calculating
logical
Average mental aptitude
Willful and focused
Can pickup new skills
quickly
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Social
Isolated, not charming but
perceptive of motives
Beter than the average
person in social grace
average
Community based
high intuition,
mischievous charm
sum greater than parts
group consensus over
individual vision
shrewed negotiators
skilled liars
Strong communicators
and negotiators
High intuition (virtually
impossible to
manipulate)
Harsh and abrasive to
outsiders
not subtle or skilled
in negotiation
Persuasive
High intuition
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CULTUREHunters/trappers/tribes"Shields of Virtue""Swords of Virtue"Doesnt like force
embraced elements
others have shunned
Cautious and patient
Proud and focused
around "The Hunt"
Collectivist society
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ReligionFaedinVirtorianVirtorianFaedinTFQQindredFaedinTFQ
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Language
Northerner (similar to neran)
NorthernerProto-neran
Proto-neran
Forest chatter
Tropical
Neran
Wetlander
tropical
Neran
TropicalDesert
Neran
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Skills and Professions
Animal training
Hunting/trapping
Traders
Carpenters
Lumberjcks
leather workers
Shaman
Blacksmiths
Miner
Alchemist
Architect
Jeweler
Diplomat
Scribe
Merchant
Farmer
Cook
Leatherworkers
Cobblers
Butchers
tailors/weavers
paper makers
scribes
carpenters
dye makers
apothecaries
alchemists
Cooks, distillers, brewers
blacksmiths, miners
Jewelers
masons
Farmers, gardeners
bee keepers
Architects
Gatherers
Silk insect breeders
Warriors (Mokshin)
Engineers
Tinkerers
Scouts
Tailors
Alchemists
Traders
Alchemist
Traders
Jet and bog iron miners
toxin cultivators
Insect Breeders
Fishermen
Teachers
Warriors (Mergoin)
Bards
Jewelers
Farming
Fishing
Animal Keeping
Hatchery
infastructure creators
trappers
traders/merchants
shippers/transporters
banking
translators
diplomats
bureacrats
trapmakers
shipwrights
basketweaving
Architechts
Netting
Pottery
Transport Creation
Hatmaker
Hunter
Trapper
Alchemist
Shaman
Scout
Mercenary
Gatherer
Carpenter
Couriers, tutors
Cartographers
Bookmakers, spies
Masons, stoneworkers
Pottery
Minor Alchemy
Light farming
Hunting/tracking
Stalking
Leatherworking, mining
Prospecting
Weaving
Falconry
First aid
Reading/writing
Disquises
glass blowing
Bookmaking
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Social Classes
Alpha (nobility)
Beta (aristocracy)
Gamma (gentry)
Omega (Commoners)
Nobility
Aristocract
Gentry
Commoners
Nobility
Aristocracy
Gentry
Commoners
Guardians of the forest
(Nobility)
Keepers of the forest
(aristocracy)
Stewards of the forest
(Gentry)
Servants of the forest
(commoners)
Aequs (Nobility)
Librus (Aristocracy)
Unius (gentry)
Prosus (commoners)
Promotille (Nobility)
Industrille (aristocracy)
Mercandile (gentry)
Agradile (commoner)
Honored (Nobility)
Proven (Aristocracy)
Blooded (Gentry)
Unblooded (Commoner)

Must complete a hunt
to be a full-blooded
member
The Familiar (nobility)
The Set (Aristocracy)
The told (Gentry)
The named (Commoners)
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LeadershipAlpha/beta systemLed by the "Shield King"Traditional
Led by the cleverest
("The Spirit")
Unselfish and
community focused
Successful in business
trusted, reputable
Capable hunter with
many trophies
Closest appearance to
prior leader gets a
Casus Belli
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MilitaryCaste systemdefensive strategyTraditionalGuerrilla
Contamination, poison,
and viral
Traps, poisons
defensive, diplomacy
before military
GuerrillaFrom the shadows
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BIOMEAlpine ForestsMountainsGrasslandsBroadleaf forestSwampsWetlandsTropical RainforestSemi arid desert
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Foods
Meat
Lichens, Fungi
Dariy, animal products
Wheat
Meat
Fungi
Meats of livestock
Wheat and other crops
fruits, berries, etc
forest begetation
Meat
Poisonous Flora
Fish
Edible Tree Seeds
Rice. taro, roots
Macrophytes
Algae, cranberries
Fish, fowl
goats, swine
Meat
Flora
Fruits
Berries
Herbs, Maize
Tepary Beans,
Winter Wheat, Cactus
Wildebeast
Sheep, goats
Med. large, rodents
Hunted animals
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HousingWood
Stone
Stone
Clay
Metals
Limestone
Wood
Leaves
wood
Wood
Jet
Mud
Stilted, rice paper,
wood, vegetation,
mud/clay
Wood
Animal skins
Leaves
Sculpted rock housing
(Higher classes)
Pueblo Mud
(middle)
Cavern Dwellings
(Lower)
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ClothingFurs, skins
Metal
Falxens
Metals
Leather
Flax
Wool
Cotton
Leathers
Flax
Metals
Leaves
cloth
silk
Cloth
Linen
Plants
animal skins
Animal Skins
Furs
Flax/Linen
Cactus Silk
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Tools/WeaponsWood. bone
metal, stone
Metal
stone
wood
Stone
Wood
Metal
Coal
Wood
metal
Wood
Jet
Bone
Bog Iron
Wood
Bone
Turtle Shells
Fibers
Bone
Wood
Poison
Stone
Wood
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ContainersThe ground, Wood, leatherN/AFiber, leather
clay, wood
Ground
Wood
Metal
Turtle Shells
Animal Skins
Wood, Tree Stumps
Clay
Mud
Plant woven baskets
Turtle Shells
Flora
Animal Skin
Wood
Clay, wood, stone
Reeds and fibers
Desert Glass
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RELATIONSHIPS
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FriendlyYoru
Hrothi
Neran
Neran
Brudvir
Hrothi
Brudvir
Kypiq
NeranHrothi
Waerd
Neran
Janoa
To'reskDras
Neran
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Unfriendly KypiqKypiq
Dras
Waerd/Erishe
N/AHrothi
Janoa
Brudvir
To'resk
Janoa
Dras
Waerd
Dras
Kypiq
Janoa
To'resk
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