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scroll to find info on navy
Value:Nation name:AlinorStarting pop.1760000
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SETUP:Main Race:Altmer//for the loresCharacter name:Pop. Current:2,908,707
//set to "starting pop" for the first year
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Click File and then Make a Copy.Eco. Strength52//0 to 100Username:Pop. Modifier:1
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Save it as whatever you want.Trade Strength:51//0 to 100Pop. Loss Troops:0
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Select the appropriate name ofTax Levels:65
//0 to 100 (if too high, crises may hit)
Pop. Change Total:14,544
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the nation you've come from/Tribal:0//1 for yes, 0 for noPop. End of Year:2,923,251
//move to Pop. Current each new year
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claimed from the drop-down list.Military Modifier:1.0
//affects troop numbers
THIS IS A TEST SHEETValue:
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Click Share in the top right on
Volunteer Army:1//1 for yes, 0 for noWE WILL UPDATE AGAIN SOONMoney(start of time):-$6,148,443.00
//set to $2 million for first year
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your copy of this doc and choose
Magic Modifier:2.0//default is 1Tax Income:$20,746,411.85
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Get sharable link. Put this link
InfantryCavalryBattlemagesTrade Income:$2,636,298.51
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somewhere on your wiki.
Mercenaries:000//only if given to by other playerOther Income:$0.00
//treaties, mercenaries, gifts, etc
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Now just try to keep it updated.
Army Full Capacity5000500100//change here for recruit/disbandMilitary Expenditure:$213,463.16
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INSTRUCTIONS:Army Current5000500100//set to Full Capac. for first yearNaval Expenditure:$0.00Naval Modifier:2.5
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Blue values are chosen by you
Losses:000//update after battlesInfrastructure Cost:$8,726,121
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DON'T EDIT YELLOW VALUES
Recovered:000Colonial Cost:$0.00
//cost of subordinate or superiors
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Only update green values on Sunday
Army Next Time5,000500100//move to Current at end of yearOther Expenditure:$0.00
//treaties, mercenaries, gifts, etc
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Don't edit yellow values. They are
Colonial Income:$1,525,000.00
//income from subordinates or superiors
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only outputs.Base Manpower:145,435
//Max number of troops and backup manpower
Profit:$15,968,126.21
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Mods can help you with anything,
Remaining:139,835
//Base Manpower- Army
Money(end of time):$9,819,683.21
//move to Money(start of year) each new year
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just ask.Current Manpower:45,400
//Set equal to Remaining for first year
//used to refill army losses
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All other instructions are given
Lost Manpower:0//troop lossesBUILD TIME (months):CURRENT:BEING MADE:
//ships with half year left to be built count as 0.5 ships
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in bright green colors
Recovered:10,908//If any of these cells turn RED, then your army is probably too largeHeavy Ships:1800
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FOR STARTING MILITARY:
End Manpower:56,307// <-----move this to "Current Manpower" at end of timeLight Ships:1200
//increase trade income
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Can't find military values?
Galley1200
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Try having your army be about
Transport:600
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30% of your base manpower.
//Even if multiple ships are built on the same date, they all will take just as long.
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Spreadsheet v2.1
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