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FeatPrerequisitesEffectRetakeCategorySourcePg
2
A Few ManeuversDodge, Vehicular Combat
Vehilces you pilot (Colossal or smaller) have +2 Ref. Missile and torpedo attacks that miss self-destruct harmlessly
NOVehicleTHRT64
3
Accelerated StrikeBAB +6, Proficient with weaponOnce per encounter, make a full attack as a standard actionYESOffenseKOTOR32
4
Acrobatic Ally
DEX 13, STR 13, Trained in Acrobatics
As a reaction to an ally moving past you, you can boost the ally's movement by 2 squaresNOMovementUNKN24
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Acrobatic Dodge
DEX 13, Mobility, Skill Focus (Acrobatics)
Once per encounter, whenever an attack misses you, you can move 1 square as a reaction without provoking attack of opportunity
NOMovementUNKN24
6
Acrobatic StrikeTrained in Acrobatics+5 on next attack after having tumbled past an enemyNOOffenseCORE82
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Adaptable Talent
Choose a talent that you meet the prerequisites for and is from a class you have at least one level in. You can choose to swap this talent out for a different talent you already possess, once per day after 6 hours rest
NONon-CombatINTR25
8
Advantageous AttackBAB +1+[Level / 2] damage versus targets who have not yet acted in combatNOOffenseUNLSH31
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Advantageous CoverTrained in StealthImmune to area attacks while in coverNODefenseUNLSH31
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Aiming AccuracyDroid, Precise ShotSpend a full round action to aim (rather than 2 swift actions) to get +5 attack (rather than +1)NORangedDROID22
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Ample ForagingEwok speciesEvery creature that consumes food you found using the Survival skill gets +2 Fort for 1 dayNONon-CombatREBEL31
12
Angled ThrowDEX 13If attack roll with grenade exceeds 15, attack ignores coverNO
Thrown Weapon
UNLSH32
13
Anointed HunterNelvaanian character+1 attack with thrown weapons for one round if you move at least 2 squaresNO
Thrown Weapon
CLONE28
14
Aquatic SpecialistsTrained in Athletics+3 on Athletics checks to swim, additional +1 for each ally within 12 squaresNOMovementWAR28
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Armor Proficiency (Heavy)Armor Proficiency (Medium)No armor check penalty (rather than -10)NODefenseCORE82
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Armor Proficiency (Light)No armor check penalty (rather than -2)NODefenseCORE82
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Armor Proficiency (Medium)Armor Proficiency (Light)No armor check penalty (rather than -5)NODefenseCORE82
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Artillery ShotProficient with weaponBurst and splash weapons get +1 square radiusNORangedCLONE28
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Ascension SpecialistsTrained in Athletics+3 on Athletics checks to climb, additional +1 for each ally within 12 squaresNOMovementWAR28
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Assured Attack
Whenever you deal damage with an attack that rolls multiple damage dice, roll one additional damage die and drop the lowest result
YESOffenseREBEL28
21
Attack ComboBAB +3
After making two successful attacks in the same round, any additional attacks made that round deal +1 die damage
NOOffenseLEG34
22
Autofire Assault
Weapon Focus with weapon used
+2 attack and +1 die damage when making autofire attack vs target that you also made an autofire attack against the previous round
NORangedLEG34
23
Autofire Sweep
Weapon Focus with weapon used
Autofire attacks can target a 6-square cone (rather than 2x2 area), with cone's point of origin anywhere within point-blank range
NORangedLEG34
24
Bad Feeling
Get a move action during a surprise round even if surprised. If not surprised, get an extra move action in addition to your other actions
NOMovementUNLSH32
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Bantha HerderBAB +1, Proficient with weapon
If a successful ranged attack also beats the target's Will, you can move the target 1 square in any direction as a free action. If you damage multiple targets with one attack (e.g. with autofire), all of them can be moved
NORangedWAR22
26
Bantha RushSTR 13, BAB +1Push opponent 1 square after successful melee attackNOMeleeCORE82
27
Battering AttackBantha Rush, TripTargets who you Bantha Rush are also knocked proneNOMeleeWAR22
28
Binary MindCerean speciesWhen an enemy tries to use a mind-affecting effect against you, they must reroll and take the lower resultNODefenseREBEL31
29
Blaster BarrageCoordinated AttackSuccessfully damaging a target with an autofire attack gives all allies +2 attack vs that target for one roundNORangedUNLSH32
30
Bone CrusherCrush
When you damage a grappled opponent, they also move -1 step on condition track. (redundant with Rancor Crush feat)
NOUnarmedINTR25
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Bothan WillBothan species
When an attack or skill check fails to overcome your Will defense, you gain +2 Will for the rest of the encounter
NODefenseREBEL31
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Bowcaster MarksmanWookiee species+1d6 damage with bowcastersNORangedREBEL31
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Brilliant DefenseINT 13Add your INT mod to Ref for one round as a reaction once per encounterYESDefenseINTR25
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Brink of Death
When you deal damage that would normally kill a target, you can choose to instead leave target unconscious and stable at 0 HP
NOOffenseLEG35
35
Burst Fire
STR 13, Proficient with weapon, Weapon Proficiency (Heavy Weapons)
May target single opponent at -5 attack for +2 damage dice when using weapon in autofire modeNORangedCORE82
36
Burst of SpeedTrained in EnduranceMove up to twice your speed as a move action, then move -1 step on cond trackNOMovementSCUM21
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Careful ShotPoint Blank Shot, BAB +2Additional +1 to attack when aimingNORangedCORE82
38
Channel RageRage
Once per day, instead of entering rage, gain +5 Will for the remainder of the encounter. This counts as using up your rage ability
NORageINTR25
39
Charging FireBAB +4Make a ranged attack at the end of a charge (rather than melee), for +2 attack and -2 RefNORangedCORE82
40
Clawed SubspeciesQuarren speciesYou have natural weapons in the form of claws (1d6 slashing damage)NOMeleeREBEL31
41
CleavePower Attack
When you drop an opponent with a melee attack, you can make an attack as a free action against another adjacent target
NOMeleeCORE83
42
Close Combat EscapeTrained in AcrobaticsAfter using Acrobatics to escape grapple, make melee attack against grappler as a swift actionNOMeleeSCUM21
43
Collateral DamageRapid Shot, BAB +6
After dealing damage with Rapid Shot, as a free action make a second attack with -2 penalty vs different target within 2 squares of original target. On hit, attack deals half of original attack's damage.
NORangedSCUM21
44
Combat ReflexesAdditional [DEX mod] attacks of opportunity per round, and can make attacks of opportunity flat-footedNOOffenseCORE83
45
Combat TrickeryTrained in DeceptionFeint with 2 swift actions (rather than a standard action)NOOffenseUNKN24
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ConditioningSTR 13, CON 13
Reroll Athletics and Endurance checks (trained only). Once per encounter, add STR mod to Fort for one round as a reaction
NOMovementKOTOR32
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Confident SuccessBothan speciesReroll Gather Information checksNONon-CombatREBEL31
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Controlled RageRageBegin Rage as a free action (rather than swift action), and end it at willNORageUNLSH33
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Coordinated AttackBAB +2Automatically successful when using Aid Another to aid an attack or supress an enemyNOOffenseCORE83
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Coordinated BarrageCoordinated Attack, BAB +5When you aid an ally's attack, the attack deals +1 die damageNOOffenseCLONE28
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Cornered+2 attack vs threatening opponents when you are unable to use withdraw actionNOOffenseSCUM21
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Covert OperativesTrained in Stealth+3 Stealth, additional +1 for each ally within 12 squaresNONon-CombatWAR28
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Critical Strike
BAB +9, Weapon Focus with weapon
Spend two swift actions a swift action to double your critical range for one round (e.g. crit on a 19-20 instead of 20)
NOOffenseKOTOR32
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CrossfirePrecise Shot, BAB +6
If ranged attack misses, you can immediately make an attack against a different target in line with the first one (such as behind, or in front providing soft cover)
NORangedUNLSH33
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CrushBAB +1, Pin
Grabbed targets are grappled and immobilized (i.e. Pin feat). Can deal your unarmed damage to a grappled target
NOUnarmedCORE83
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Cunning Attack+2 attack vs targets who are flat-footed or denied DEX bonus to RefNOOffenseUNLSH33
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Cut the Red Tape
Trained in Knowledge (Galactic Lore)
Substitute Knowledge (Galactic Lore) for Gather Information checksNONon-CombatINTR27
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Cybernetic SurgeryTrained in Treat InjuryCan use the surgery action to install prosthesesNONon-CombatCORE83
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Damage ConversionDroid, DEX 13
Can choose to take 10 extra points of damage rather than move -1 step on the condition track when an attack exceeds your DT
NODefenseDROID22
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Darkness DwellerSullustan speciesEnemies have a -2 penalty to Stealth checksNONon-CombatREBEL31
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DeadeyePrecise Shot, BAB +4+1 damage dice when aimingNORangedCORE84
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Deadly Sniper
Sniper, Trained in Stealth, BAB +9
Ranged attacks vs unaware targets have +2 attack and +1 die damageNORangedSCUM21
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Deceptive DropTrained in InitiativeFlat-footed targets damaged during surprise round are knocked prone if attack roll beats FortNORangedSCUM21
64
Deep SightQuarren speciesYou gain DarkvisionNONon-CombatREBEL31
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Deft ChargeAfter charging, make a swift action or move action as a free actionNOMeleeREBEL28
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Demoralizing StrikeCHA 13
After damaging a target with an attack of opportunity, you can make a Persuasion check to intimidate as a free action
NOOffenseINTR27
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Desperate GambitOnce per turn, redo a missed attack roll at a -2 penalty. -2 Ref for one roundNOOffenseSCUM21
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Destructive Force
When you attack and destroy a vehicle or object, or drop an organic or droid target, you deal 1 die of damage (of whatever attack you used) to all targets adjacent to the thing you detroyed
NOOffenseWAR22
69
Devastating BellowIthorian speciesBellow attack deals 4d6 damage (rather than 3d6), and half damage on missNOOffenseREBEL31
70
DisablerProficient with weapon+1 die damage with all ion weaponsNOOffenseWAR23
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Disarming CharmSullustan speciesReroll Persuasion checksNONon-CombatREBEL31
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Distracting DroidDroid
Spend a standard action to make a Persuasion check vs Will of all enemies within 6 sq. On success, target loses 1 move action on their next turn. On success by 10 points or more, target is also flat-footed for one round
NOOffenseDROID22
73
Disturbing PresenceTrained in Deception
You can use a DC 15 Deception check (in place of Acrobatics) to "tumble" through threatened space without provoking attacks of opportunity
NOMovementINTR27
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Dive for CoverTrained in Athletics
Once per turn as a reaction to being targeted by a ranged attack, you can make an Athletics check to attempt to jump horizontally into cover (and land prone)
NODefenseWAR23
75
DodgeDEX 13+1 Ref, including with vehicles you pilotNODefenseCORE84
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Double AttackBAB +6, Proficient with weaponMake a second attack with a single weapon at -5 attack to both attacks as a full-round actionNOOffenseCORE84
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Dreadful CountenanceCHA 13, SithReroll Persuasion or Use the Force checks to activate fear effectsNOForceWEB17
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Dreadful RageRage, BAB +1+5 to melee damage and melee attack when raging (rather than +2)NORageCORE84
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Droid Focus
Trained in Mechanics and Use Computer
+1 Deception, Mechanics, Perception, Persuasion, Use Computer, and all defenses vs droids of a specific degree
YES (but only once per degree)
Non-CombatDROID22
80
Droid HunterProficient with weapon+2 damage vs droid targets (+4 with ion weapons)YESOffenseCLONE29
81
Droid Shield FocusDroid
Restore lost SR by 5 points with 2 swift actions and no check (rather than 3 swift actions and DC 20 Endurance)
NODefenseDROID22
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DroidcraftTrained in MechanicsTime required to repair or modify droids is reduced (1 day -> 1 hour -> 10 minutes -> 1 minute)NONon-CombatCLONE28
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Dual Weapon Mastery IDEX 13, BAB +1-5 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOOffenseCORE84
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Dual Weapon Mastery II
Dual Weapon Mastery I, DEX 15, BAB +6
-2 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOOffenseCORE84
85
Dual Weapon Mastery III
Dual Weapon Mastery II, DEX 17, BAB +11
No penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round actionNOOffenseCORE84
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Duck and CoverTrained in StealthMove 2 squares as a reaction whenever you are targeted by an area attackNOMovementSCUM21
87
Echani TrainingDEX 13, Martial Arts I
Double your STR-based damage bonus with unarmed attacks. If successful unarmed attack beats target's Fort, target falls prone
NOUnarmedKOTOR33
88
Elder's Knowledge
Skill Focus (Knowledge (Galactic Lore)) or Skill Focus (Knowledge (Bio & Soc Sci))
Substitute Knowledge (Galactic Lore) or Knowledge (Bio & Soc Sci) for a WIS or WIS-based check once per encounter
NONon-CombatUNKN24
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Erratic Target
Droid with flying or hovering locomotion, Dodge
Reduce speed by up to 2 squares to gain +1 Ref per square reduction of speed for one round. Must move at least 2 squares to gain benefit
NODefenseDROID22
90
Exotic Weapon ProficiencyBAB +1
No attack penalty (rather than -5). Feat must be taken multiple times for proficiency with different exotic weapons
YESOffenseCORE84
91
Experienced MedicTrained in Treat InjuryAble to perform surgery on [INT mod] targets simultaneouslyNONon-CombatCLONE29
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Expert BriberCHA 13+5 on Persuasion checks to haggle or determine pricesNONon-CombatINTR27
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Expert Droid RepairTrained in MechanicsAble to repair [INT mod] droids simultaneouslyNONon-CombatCLONE29
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Extra RageRageOne additional rage per dayYESRageCORE85
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Extra Second WindTrained in EnduranceCatch a second wind once per dayYESOffenseCORE85
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Far ShotPoint Blank ShotRange category is considered one step less (long -> medium, medium -> short, short -> point blank)NORangedCORE85
97
Fast SurgeExtra Second WindTaking a second wind is a free action (rather than swift action) (Redundant with Resurgence feat)NOMovementREBEL29
98
Fast SwimmerMon Calamari species+2 squares swim speedNONon-CombatREBEL33
99
Fatal HitSTR 13, DEX 13
If your attack drops an enemy to 0 HP, you can choose to have them die automatically with no chance for Fort saves or being revived. Can also make coup de grace attacks as standard action (rather than full-round action)
NOOffenseLEG36
100
Feat of StrengthSTR 15
Once per encounter, take 20 on a single STR check or STR-based skill check. Can be used an additional time per encounter by succeeding on a DC 15 Endurance check
NONon-CombatLEG35