| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | ||
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1 | Feat | Prerequisites | Effect | Retake | Category | Source | Pg | ||||||||||||||||||||||
2 | A Few Maneuvers | Dodge, Vehicular Combat | Vehilces you pilot (Colossal or smaller) have +2 Ref. Missile and torpedo attacks that miss self-destruct harmlessly | NO | Vehicle | THRT | 64 | ||||||||||||||||||||||
3 | Accelerated Strike | BAB +6, Proficient with weapon | Once per encounter, make a full attack as a standard action | YES | Offense | KOTOR | 32 | ||||||||||||||||||||||
4 | Acrobatic Ally | DEX 13, STR 13, Trained in Acrobatics | As a reaction to an ally moving past you, you can boost the ally's movement by 2 squares | NO | Movement | UNKN | 24 | ||||||||||||||||||||||
5 | Acrobatic Dodge | DEX 13, Mobility, Skill Focus (Acrobatics) | Once per encounter, whenever an attack misses you, you can move 1 square as a reaction without provoking attack of opportunity | NO | Movement | UNKN | 24 | ||||||||||||||||||||||
6 | Acrobatic Strike | Trained in Acrobatics | +5 on next attack after having tumbled past an enemy | NO | Offense | CORE | 82 | ||||||||||||||||||||||
7 | Adaptable Talent | – | Choose a talent that you meet the prerequisites for and is from a class you have at least one level in. You can choose to swap this talent out for a different talent you already possess, once per day after 6 hours rest | NO | Non-Combat | INTR | 25 | ||||||||||||||||||||||
8 | Advantageous Attack | BAB +1 | +[Level / 2] damage versus targets who have not yet acted in combat | NO | Offense | UNLSH | 31 | ||||||||||||||||||||||
9 | Advantageous Cover | Trained in Stealth | Immune to area attacks while in cover | NO | Defense | UNLSH | 31 | ||||||||||||||||||||||
10 | Aiming Accuracy | Droid, Precise Shot | Spend a full round action to aim (rather than 2 swift actions) to get +5 attack (rather than +1) | NO | Ranged | DROID | 22 | ||||||||||||||||||||||
11 | Ample Foraging | Ewok species | Every creature that consumes food you found using the Survival skill gets +2 Fort for 1 day | NO | Non-Combat | REBEL | 31 | ||||||||||||||||||||||
12 | Angled Throw | DEX 13 | If attack roll with grenade exceeds 15, attack ignores cover | NO | Thrown Weapon | UNLSH | 32 | ||||||||||||||||||||||
13 | Anointed Hunter | Nelvaanian character | +1 attack with thrown weapons for one round if you move at least 2 squares | NO | Thrown Weapon | CLONE | 28 | ||||||||||||||||||||||
14 | Aquatic Specialists | Trained in Athletics | +3 on Athletics checks to swim, additional +1 for each ally within 12 squares | NO | Movement | WAR | 28 | ||||||||||||||||||||||
15 | Armor Proficiency (Heavy) | Armor Proficiency (Medium) | No armor check penalty (rather than -10) | NO | Defense | CORE | 82 | ||||||||||||||||||||||
16 | Armor Proficiency (Light) | – | No armor check penalty (rather than -2) | NO | Defense | CORE | 82 | ||||||||||||||||||||||
17 | Armor Proficiency (Medium) | Armor Proficiency (Light) | No armor check penalty (rather than -5) | NO | Defense | CORE | 82 | ||||||||||||||||||||||
18 | Artillery Shot | Proficient with weapon | Burst and splash weapons get +1 square radius | NO | Ranged | CLONE | 28 | ||||||||||||||||||||||
19 | Ascension Specialists | Trained in Athletics | +3 on Athletics checks to climb, additional +1 for each ally within 12 squares | NO | Movement | WAR | 28 | ||||||||||||||||||||||
20 | Assured Attack | – | Whenever you deal damage with an attack that rolls multiple damage dice, roll one additional damage die and drop the lowest result | YES | Offense | REBEL | 28 | ||||||||||||||||||||||
21 | Attack Combo | BAB +3 | After making two successful attacks in the same round, any additional attacks made that round deal +1 die damage | NO | Offense | LEG | 34 | ||||||||||||||||||||||
22 | Autofire Assault | Weapon Focus with weapon used | +2 attack and +1 die damage when making autofire attack vs target that you also made an autofire attack against the previous round | NO | Ranged | LEG | 34 | ||||||||||||||||||||||
23 | Autofire Sweep | Weapon Focus with weapon used | Autofire attacks can target a 6-square cone (rather than 2x2 area), with cone's point of origin anywhere within point-blank range | NO | Ranged | LEG | 34 | ||||||||||||||||||||||
24 | Bad Feeling | – | Get a move action during a surprise round even if surprised. If not surprised, get an extra move action in addition to your other actions | NO | Movement | UNLSH | 32 | ||||||||||||||||||||||
25 | Bantha Herder | BAB +1, Proficient with weapon | If a successful ranged attack also beats the target's Will, you can move the target 1 square in any direction as a free action. If you damage multiple targets with one attack (e.g. with autofire), all of them can be moved | NO | Ranged | WAR | 22 | ||||||||||||||||||||||
26 | Bantha Rush | STR 13, BAB +1 | Push opponent 1 square after successful melee attack | NO | Melee | CORE | 82 | ||||||||||||||||||||||
27 | Battering Attack | Bantha Rush, Trip | Targets who you Bantha Rush are also knocked prone | NO | Melee | WAR | 22 | ||||||||||||||||||||||
28 | Binary Mind | Cerean species | When an enemy tries to use a mind-affecting effect against you, they must reroll and take the lower result | NO | Defense | REBEL | 31 | ||||||||||||||||||||||
29 | Blaster Barrage | Coordinated Attack | Successfully damaging a target with an autofire attack gives all allies +2 attack vs that target for one round | NO | Ranged | UNLSH | 32 | ||||||||||||||||||||||
30 | Bone Crusher | Crush | When you damage a grappled opponent, they also move -1 step on condition track. (redundant with Rancor Crush feat) | NO | Unarmed | INTR | 25 | ||||||||||||||||||||||
31 | Bothan Will | Bothan species | When an attack or skill check fails to overcome your Will defense, you gain +2 Will for the rest of the encounter | NO | Defense | REBEL | 31 | ||||||||||||||||||||||
32 | Bowcaster Marksman | Wookiee species | +1d6 damage with bowcasters | NO | Ranged | REBEL | 31 | ||||||||||||||||||||||
33 | Brilliant Defense | INT 13 | Add your INT mod to Ref for one round as a reaction once per encounter | YES | Defense | INTR | 25 | ||||||||||||||||||||||
34 | Brink of Death | – | When you deal damage that would normally kill a target, you can choose to instead leave target unconscious and stable at 0 HP | NO | Offense | LEG | 35 | ||||||||||||||||||||||
35 | Burst Fire | STR 13, Proficient with weapon, Weapon Proficiency (Heavy Weapons) | May target single opponent at -5 attack for +2 damage dice when using weapon in autofire mode | NO | Ranged | CORE | 82 | ||||||||||||||||||||||
36 | Burst of Speed | Trained in Endurance | Move up to twice your speed as a move action, then move -1 step on cond track | NO | Movement | SCUM | 21 | ||||||||||||||||||||||
37 | Careful Shot | Point Blank Shot, BAB +2 | Additional +1 to attack when aiming | NO | Ranged | CORE | 82 | ||||||||||||||||||||||
38 | Channel Rage | Rage | Once per day, instead of entering rage, gain +5 Will for the remainder of the encounter. This counts as using up your rage ability | NO | Rage | INTR | 25 | ||||||||||||||||||||||
39 | Charging Fire | BAB +4 | Make a ranged attack at the end of a charge (rather than melee), for +2 attack and -2 Ref | NO | Ranged | CORE | 82 | ||||||||||||||||||||||
40 | Clawed Subspecies | Quarren species | You have natural weapons in the form of claws (1d6 slashing damage) | NO | Melee | REBEL | 31 | ||||||||||||||||||||||
41 | Cleave | Power Attack | When you drop an opponent with a melee attack, you can make an attack as a free action against another adjacent target | NO | Melee | CORE | 83 | ||||||||||||||||||||||
42 | Close Combat Escape | Trained in Acrobatics | After using Acrobatics to escape grapple, make melee attack against grappler as a swift action | NO | Melee | SCUM | 21 | ||||||||||||||||||||||
43 | Collateral Damage | Rapid Shot, BAB +6 | After dealing damage with Rapid Shot, as a free action make a second attack with -2 penalty vs different target within 2 squares of original target. On hit, attack deals half of original attack's damage. | NO | Ranged | SCUM | 21 | ||||||||||||||||||||||
44 | Combat Reflexes | – | Additional [DEX mod] attacks of opportunity per round, and can make attacks of opportunity flat-footed | NO | Offense | CORE | 83 | ||||||||||||||||||||||
45 | Combat Trickery | Trained in Deception | Feint with 2 swift actions (rather than a standard action) | NO | Offense | UNKN | 24 | ||||||||||||||||||||||
46 | Conditioning | STR 13, CON 13 | Reroll Athletics and Endurance checks (trained only). Once per encounter, add STR mod to Fort for one round as a reaction | NO | Movement | KOTOR | 32 | ||||||||||||||||||||||
47 | Confident Success | Bothan species | Reroll Gather Information checks | NO | Non-Combat | REBEL | 31 | ||||||||||||||||||||||
48 | Controlled Rage | Rage | Begin Rage as a free action (rather than swift action), and end it at will | NO | Rage | UNLSH | 33 | ||||||||||||||||||||||
49 | Coordinated Attack | BAB +2 | Automatically successful when using Aid Another to aid an attack or supress an enemy | NO | Offense | CORE | 83 | ||||||||||||||||||||||
50 | Coordinated Barrage | Coordinated Attack, BAB +5 | When you aid an ally's attack, the attack deals +1 die damage | NO | Offense | CLONE | 28 | ||||||||||||||||||||||
51 | Cornered | – | +2 attack vs threatening opponents when you are unable to use withdraw action | NO | Offense | SCUM | 21 | ||||||||||||||||||||||
52 | Covert Operatives | Trained in Stealth | +3 Stealth, additional +1 for each ally within 12 squares | NO | Non-Combat | WAR | 28 | ||||||||||||||||||||||
53 | Critical Strike | BAB +9, Weapon Focus with weapon | Spend two swift actions a swift action to double your critical range for one round (e.g. crit on a 19-20 instead of 20) | NO | Offense | KOTOR | 32 | ||||||||||||||||||||||
54 | Crossfire | Precise Shot, BAB +6 | If ranged attack misses, you can immediately make an attack against a different target in line with the first one (such as behind, or in front providing soft cover) | NO | Ranged | UNLSH | 33 | ||||||||||||||||||||||
55 | Crush | BAB +1, Pin | Grabbed targets are grappled and immobilized (i.e. Pin feat). Can deal your unarmed damage to a grappled target | NO | Unarmed | CORE | 83 | ||||||||||||||||||||||
56 | Cunning Attack | – | +2 attack vs targets who are flat-footed or denied DEX bonus to Ref | NO | Offense | UNLSH | 33 | ||||||||||||||||||||||
57 | Cut the Red Tape | Trained in Knowledge (Galactic Lore) | Substitute Knowledge (Galactic Lore) for Gather Information checks | NO | Non-Combat | INTR | 27 | ||||||||||||||||||||||
58 | Cybernetic Surgery | Trained in Treat Injury | Can use the surgery action to install prostheses | NO | Non-Combat | CORE | 83 | ||||||||||||||||||||||
59 | Damage Conversion | Droid, DEX 13 | Can choose to take 10 extra points of damage rather than move -1 step on the condition track when an attack exceeds your DT | NO | Defense | DROID | 22 | ||||||||||||||||||||||
60 | Darkness Dweller | Sullustan species | Enemies have a -2 penalty to Stealth checks | NO | Non-Combat | REBEL | 31 | ||||||||||||||||||||||
61 | Deadeye | Precise Shot, BAB +4 | +1 damage dice when aiming | NO | Ranged | CORE | 84 | ||||||||||||||||||||||
62 | Deadly Sniper | Sniper, Trained in Stealth, BAB +9 | Ranged attacks vs unaware targets have +2 attack and +1 die damage | NO | Ranged | SCUM | 21 | ||||||||||||||||||||||
63 | Deceptive Drop | Trained in Initiative | Flat-footed targets damaged during surprise round are knocked prone if attack roll beats Fort | NO | Ranged | SCUM | 21 | ||||||||||||||||||||||
64 | Deep Sight | Quarren species | You gain Darkvision | NO | Non-Combat | REBEL | 31 | ||||||||||||||||||||||
65 | Deft Charge | – | After charging, make a swift action or move action as a free action | NO | Melee | REBEL | 28 | ||||||||||||||||||||||
66 | Demoralizing Strike | CHA 13 | After damaging a target with an attack of opportunity, you can make a Persuasion check to intimidate as a free action | NO | Offense | INTR | 27 | ||||||||||||||||||||||
67 | Desperate Gambit | – | Once per turn, redo a missed attack roll at a -2 penalty. -2 Ref for one round | NO | Offense | SCUM | 21 | ||||||||||||||||||||||
68 | Destructive Force | – | When you attack and destroy a vehicle or object, or drop an organic or droid target, you deal 1 die of damage (of whatever attack you used) to all targets adjacent to the thing you detroyed | NO | Offense | WAR | 22 | ||||||||||||||||||||||
69 | Devastating Bellow | Ithorian species | Bellow attack deals 4d6 damage (rather than 3d6), and half damage on miss | NO | Offense | REBEL | 31 | ||||||||||||||||||||||
70 | Disabler | Proficient with weapon | +1 die damage with all ion weapons | NO | Offense | WAR | 23 | ||||||||||||||||||||||
71 | Disarming Charm | Sullustan species | Reroll Persuasion checks | NO | Non-Combat | REBEL | 31 | ||||||||||||||||||||||
72 | Distracting Droid | Droid | Spend a standard action to make a Persuasion check vs Will of all enemies within 6 sq. On success, target loses 1 move action on their next turn. On success by 10 points or more, target is also flat-footed for one round | NO | Offense | DROID | 22 | ||||||||||||||||||||||
73 | Disturbing Presence | Trained in Deception | You can use a DC 15 Deception check (in place of Acrobatics) to "tumble" through threatened space without provoking attacks of opportunity | NO | Movement | INTR | 27 | ||||||||||||||||||||||
74 | Dive for Cover | Trained in Athletics | Once per turn as a reaction to being targeted by a ranged attack, you can make an Athletics check to attempt to jump horizontally into cover (and land prone) | NO | Defense | WAR | 23 | ||||||||||||||||||||||
75 | Dodge | DEX 13 | +1 Ref, including with vehicles you pilot | NO | Defense | CORE | 84 | ||||||||||||||||||||||
76 | Double Attack | BAB +6, Proficient with weapon | Make a second attack with a single weapon at -5 attack to both attacks as a full-round action | NO | Offense | CORE | 84 | ||||||||||||||||||||||
77 | Dreadful Countenance | CHA 13, Sith | Reroll Persuasion or Use the Force checks to activate fear effects | NO | Force | WEB | 17 | ||||||||||||||||||||||
78 | Dreadful Rage | Rage, BAB +1 | +5 to melee damage and melee attack when raging (rather than +2) | NO | Rage | CORE | 84 | ||||||||||||||||||||||
79 | Droid Focus | Trained in Mechanics and Use Computer | +1 Deception, Mechanics, Perception, Persuasion, Use Computer, and all defenses vs droids of a specific degree | YES (but only once per degree) | Non-Combat | DROID | 22 | ||||||||||||||||||||||
80 | Droid Hunter | Proficient with weapon | +2 damage vs droid targets (+4 with ion weapons) | YES | Offense | CLONE | 29 | ||||||||||||||||||||||
81 | Droid Shield Focus | Droid | Restore lost SR by 5 points with 2 swift actions and no check (rather than 3 swift actions and DC 20 Endurance) | NO | Defense | DROID | 22 | ||||||||||||||||||||||
82 | Droidcraft | Trained in Mechanics | Time required to repair or modify droids is reduced (1 day -> 1 hour -> 10 minutes -> 1 minute) | NO | Non-Combat | CLONE | 28 | ||||||||||||||||||||||
83 | Dual Weapon Mastery I | DEX 13, BAB +1 | -5 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | Offense | CORE | 84 | ||||||||||||||||||||||
84 | Dual Weapon Mastery II | Dual Weapon Mastery I, DEX 15, BAB +6 | -2 penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | Offense | CORE | 84 | ||||||||||||||||||||||
85 | Dual Weapon Mastery III | Dual Weapon Mastery II, DEX 17, BAB +11 | No penalty (instead of -10) when attacking with two weapons or a double-weapon as a full-round action | NO | Offense | CORE | 84 | ||||||||||||||||||||||
86 | Duck and Cover | Trained in Stealth | Move 2 squares as a reaction whenever you are targeted by an area attack | NO | Movement | SCUM | 21 | ||||||||||||||||||||||
87 | Echani Training | DEX 13, Martial Arts I | Double your STR-based damage bonus with unarmed attacks. If successful unarmed attack beats target's Fort, target falls prone | NO | Unarmed | KOTOR | 33 | ||||||||||||||||||||||
88 | Elder's Knowledge | Skill Focus (Knowledge (Galactic Lore)) or Skill Focus (Knowledge (Bio & Soc Sci)) | Substitute Knowledge (Galactic Lore) or Knowledge (Bio & Soc Sci) for a WIS or WIS-based check once per encounter | NO | Non-Combat | UNKN | 24 | ||||||||||||||||||||||
89 | Erratic Target | Droid with flying or hovering locomotion, Dodge | Reduce speed by up to 2 squares to gain +1 Ref per square reduction of speed for one round. Must move at least 2 squares to gain benefit | NO | Defense | DROID | 22 | ||||||||||||||||||||||
90 | Exotic Weapon Proficiency | BAB +1 | No attack penalty (rather than -5). Feat must be taken multiple times for proficiency with different exotic weapons | YES | Offense | CORE | 84 | ||||||||||||||||||||||
91 | Experienced Medic | Trained in Treat Injury | Able to perform surgery on [INT mod] targets simultaneously | NO | Non-Combat | CLONE | 29 | ||||||||||||||||||||||
92 | Expert Briber | CHA 13 | +5 on Persuasion checks to haggle or determine prices | NO | Non-Combat | INTR | 27 | ||||||||||||||||||||||
93 | Expert Droid Repair | Trained in Mechanics | Able to repair [INT mod] droids simultaneously | NO | Non-Combat | CLONE | 29 | ||||||||||||||||||||||
94 | Extra Rage | Rage | One additional rage per day | YES | Rage | CORE | 85 | ||||||||||||||||||||||
95 | Extra Second Wind | Trained in Endurance | Catch a second wind once per day | YES | Offense | CORE | 85 | ||||||||||||||||||||||
96 | Far Shot | Point Blank Shot | Range category is considered one step less (long -> medium, medium -> short, short -> point blank) | NO | Ranged | CORE | 85 | ||||||||||||||||||||||
97 | Fast Surge | Extra Second Wind | Taking a second wind is a free action (rather than swift action) (Redundant with Resurgence feat) | NO | Movement | REBEL | 29 | ||||||||||||||||||||||
98 | Fast Swimmer | Mon Calamari species | +2 squares swim speed | NO | Non-Combat | REBEL | 33 | ||||||||||||||||||||||
99 | Fatal Hit | STR 13, DEX 13 | If your attack drops an enemy to 0 HP, you can choose to have them die automatically with no chance for Fort saves or being revived. Can also make coup de grace attacks as standard action (rather than full-round action) | NO | Offense | LEG | 36 | ||||||||||||||||||||||
100 | Feat of Strength | STR 15 | Once per encounter, take 20 on a single STR check or STR-based skill check. Can be used an additional time per encounter by succeeding on a DC 15 Endurance check | NO | Non-Combat | LEG | 35 |