A
1
2
Burn: Unchanged
3
Light Burn: Burn that doesn't reduce Attack
4
Paralysis: Full Paralysis removed
5
Short Paralysis: Paralysis that fades after 2-3 turns
6
Sleep: Always lasts 2 turns
7
Being confused causes moves to do 1/8 (additional) recoil, hitting self removed
8
Freeze reduces Defenses by 25%, fades after 5 turns of if hit by a Fire move or Haze
9
10
Fairy resists Dragon
11
Steel resists Ghost
12
13
Crits Removed
14
All move/ability combinations legal
15
Baton Pass legal, no passing Speed
16
Accuracy Removed
17
18
Spikes: Limited to 2 layers. Also affects grounded Flying types.
19
Levitate is removed. Some Pokemon will have a [Levitating] tag when sent out, this acts as an additional Levitate ability. Still takes Spikes damage when using Roost or hit by Smack Down/Gravity.
20
Stealth Rock only hits Flying Types and Levitators, deals 1/8 damage
21
22
Moves that hit 2-5 times now hit 3-5 times; 30% chance for both 3 and 5, 40% chance for 4.
23
Flinching, unless caused by Fake Out, doesn't prevent moving, but reduces damage done by 25%
24
25
No Team preview [unsure]
26
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100