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2 | Burn: Unchanged |
3 | Light Burn: Burn that doesn't reduce Attack |
4 | Paralysis: Full Paralysis removed |
5 | Short Paralysis: Paralysis that fades after 2-3 turns |
6 | Sleep: Always lasts 2 turns |
7 | Being confused causes moves to do 1/8 (additional) recoil, hitting self removed |
8 | Freeze reduces Defenses by 25%, fades after 5 turns of if hit by a Fire move or Haze |
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10 | Fairy resists Dragon |
11 | Steel resists Ghost |
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13 | Crits Removed |
14 | All move/ability combinations legal |
15 | Baton Pass legal, no passing Speed |
16 | Accuracy Removed |
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18 | Spikes: Limited to 2 layers. Also affects grounded Flying types. |
19 | Levitate is removed. Some Pokemon will have a [Levitating] tag when sent out, this acts as an additional Levitate ability. Still takes Spikes damage when using Roost or hit by Smack Down/Gravity. |
20 | Stealth Rock only hits Flying Types and Levitators, deals 1/8 damage |
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22 | Moves that hit 2-5 times now hit 3-5 times; 30% chance for both 3 and 5, 40% chance for 4. |
23 | Flinching, unless caused by Fake Out, doesn't prevent moving, but reduces damage done by 25% |
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25 | No Team preview [unsure] |
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