A | B | C | D | F | G | H | I | J | K | |
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1 | ||||||||||
2 | EPISODE POINTS | DRAFT RULES | ||||||||
3 | › 1 point per Episode Pre-Merge | ∙ The draft will take place in 4 rounds using a modified snake order. | ||||||||
4 | › 2 points per Episode on and after the Merge | ∙ The first round is based on the host's score in the previous season. | ||||||||
5 | › Final Episode is scored seperately; 3 points per Tribal Council in Finale Episode | |||||||||
6 | REWARD WIN | TRADES | ||||||||
7 | › 4 points for winning an Individual Reward challenge | ∙ You may swap contestants on your tribe with the Waivers. | ||||||||
8 | › 3 points for winning first place in a Tribal or Group Reward Challenge | ∙ Hosts may make offers to trade their contestants with other Hosts. | ||||||||
9 | › 2 points for winning second place in a Tribal/Group Reward Challenge | ∙ Host's points and Chance Dice can be used as leverage in a transaction alongside the contestant. | ||||||||
10 | › 1 point for winning Tribal/Group Reward during a combined Reward/Immunity Challenge | |||||||||
11 | › 1 point for a Tribe that is given an private Reward Challenge, and succeeds | ∙ When you have ownership of a contestant's future points, you cannot unwillingly lose that ownership if the player is then traded again | ||||||||
12 | › 1 point if a contestant is taken on a Reward by the winner of a Reward Challenge | |||||||||
13 | IMMUNITY WIN | ∙ Trades may be made that build upon these rules and substitute in new rules. Trades of this nature must be approved by all hosts participating in the season. | ||||||||
14 | › 4 points for winning an Individual Immunity challenge | |||||||||
15 | › 3 points for winning first place in a Tribal Immunity Challenge | ∙ If multiple Hosts want to make trades/swaps, Hosts with lower current points should have an earlier oppurtunity to make trade offers. | ||||||||
16 | › 2 points for winning second place in a Tribal Immunity Challenge | |||||||||
17 | › 4 points for winning the Final Four Fire Making Challenge | |||||||||
18 | › 2 points for winning individual immunity outside of a challenge | LOCKED CONTESTANTS | ||||||||
19 | ADVANTAGE FIND | ∙ During the Pre-Merge, after a castaway's adventure ends they cannot be moved from a tribe. | ||||||||
20 | › 3 points for finding an Advantage | |||||||||
21 | This includes: finding an Advantage at camp, challenge, or other accessible location | being willed an Advantage (in its entirety) as part of the rules of the Advantage | winning the Advantage as part of a individual challenge (Island of the Idols Challenge, choice between urns) | collaboratively deciding to take an advantage offered as part of a challenge | |||||||||
22 | TRIBES | |||||||||
23 | ∙ During the Pre-Merge, you can only have up to 4 contestants in your tribe. | |||||||||
24 | ∙ After the Merge, you can only have up to 3 contestants in your tribe. | |||||||||
25 | › Plus an additional 2 points if the Advantage is a Hidden Immunity Idol | |||||||||
26 | › 3 points for being gifted part of an Advantage (as part of the rules of the Advantage) | EDGE CASES | ||||||||
27 | › 2 points for taking a risk as part of an Advantage | ∙ If a player leaves the game during the Merge episode, but before the Merge, they will only receive 1 episode point | ||||||||
28 | › 1 point for leaving a risk as part of an Advantage | |||||||||
29 | ADVANTAGE PLAY | ∙ If the Sole Survivor wins unnanimously, they receive 30 points, and the remaining two players each get 10 points | ||||||||
30 | › 3 points for playing an Advantage | |||||||||
31 | Previously seen Advantages include: adjusting a challenge's difficulty for a single player | stealing a reward | negating votes at Tribal | casting an additional vote at Tribal | avoiding being voted off at Tribal by leaving If a twist would give a contestant the power of an Advantage without a physical object attached to that power, they still would recieve points for using that power. | |||||||||
32 | RE-DRAFT RULES | |||||||||
33 | ∙ All hosts may lock in a single contestant they currently have on their tribe. Contestants locked this way will not be included in the Re-Draft. | |||||||||
34 | ||||||||||
35 | ∙ The Re-Draft order will be based on which Host has the most remaining players. | |||||||||
36 | SUCCESSFUL ADVANTAGE | ∙ Hosts who skip their pick will get to pick again after the draft, in the order of skips. | ||||||||
37 | › 3 points for playing an Idol that objectively and mathematically prevented the target (of the Advantage) from being voted off | |||||||||
38 | ||||||||||
39 | › 4 points points for successfully nullifying an Idol that would have prevented a player from being voted off | |||||||||
40 | ||||||||||
41 | › 2 points for unlocking the power of an advantage | |||||||||
42 | TWIST | |||||||||
43 | › 2 points for taking a Shot in the Dark | |||||||||
44 | › 3 points for gaining immunity from a Shot in the Dark | |||||||||
45 | › 2 points for being brought along a summit visit | |||||||||
46 | › 2 points for taking a risk as part of a Twist | |||||||||
47 | › 1 point for taking the safe choice of a Twist | |||||||||
48 | › 1 point for completing a solo-challenge | |||||||||
49 | VOTES AND SAFE | |||||||||
50 | › 1 point for a contestant that recieves at least one vote in Tribal Council and is not voted out (Idol votes are nullified and do not count) | |||||||||
51 | ||||||||||
52 | FINALE POINTS | |||||||||
53 | › 25 points to the Sole Survivor | |||||||||
54 | › 15 points to the Second Place | |||||||||
55 | › 5 points to the Third Place | |||||||||
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70 |