OoT GIM Tables for All Versions
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OoT GIM Tables for All Versions
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Notes
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The GIM Tables were extracted from ROMs of all of the known official versions of the game
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The only GIM version differences for the possible chests are highlighted in green on the GIM Tables for all versions sheet
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Several of the "impossible" GIM values are version specific
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The GIM value of 245 (A chest with Zelda's Letter) can give any item
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Versions included:
GIM Table Color Key
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-NTSC 1.0/1.1/1.2
Red means that the chest doesn't exist in the game
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-PAL 1.0/1.1
Orange means the chest exists in the game but there isn't water nearby that can be used for GIM
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-GCN U/E/J
White means there is water in the area, it is probably possible
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-MQ U/E/JGreen means it is possible and version specific
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-iQue CHN/TWN
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-MQ DebugItem List Color Key
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White means that receiving the item will use the slot table to determine which slot to put it in
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Made by Exodus
Yellow means that receiving the item does not use the slot table, so it will act as expected
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Thanks to mzxrules whose sheet I used in making this:
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https://docs.google.com/spreadsheets/d/1iC55h-oy3NAIW739yNQ8Cg9QNpDGTyVRys_NLHpnG_o/edit#gid=0
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