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Level:1Obsessed With YouDove TamlinDream MoonWardrobifier
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0 XPNext level at 30 XPNon-Binary HumanClass of AspectHandWardrobeHand
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baroqueRomantic [BR]Land of ___ and ___[Insert Chuck Tingle title here]Example armorKitchen knives
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exraaza#6911"You're RIDICULOUS. I'm a great author, and I love you!"AccessoryAccessoryAccessory
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SkillStatBonusTotalExample accessoryExample accessoryExample accessory
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AthleticsStr+0+1AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+00016 / 1611
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AcrobaticsDex+0+2Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+201d6+0
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StealthDex+0+2
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EngineeringInt+0+2Lesser slots2Greater slots0
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InvestigationInt+0+2Speed30 ft.Passive PerceptionProficiency+2
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OccultInt+0+3Initiative+29
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Animal HandlingWis+0-1
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InsightWis+0-1Ability ScoresArmor Class11Status Debuffs
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MedicineWis+0-1Strength12 (1)+0Rupture0
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PerceptionWis+0-1Constitution10 (0)Fortitude11Sunder0
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SanityWis+0+1Dexterity15 (2)+0Fade0
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SurvivalWis+0-1Intelligence14 (2)Reflex14Cripple0Example armor | Tier 0 Apparel
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DeceptionCha+0+2Wisdom8 (-1)+0Setback0"What the deuces are you wearing?"
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IntimidateCha+0+2Charisma15 (2)Will13Max HP Redux0
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PerformanceCha+0+3+0
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PersuasionCha+0+4Hit Bonus+0Crit Range20Defense Bonus+0
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"How does that work?"
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ResourcesExample accessoryExample accessoryExample accessory
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NameNameNameNameNameThis is a placeholder text.This is a placeholder text.This is a placeholder text.
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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Romance NovelsTomekindTier0StatINTHit+4 to hitKnives2xDaggerkindTier0StatSTRHit+3 to hit
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TypeSpecial One-Handed Esoteric WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Double Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Heavy ReadingQd10+STR1d10+1Major action: Make a melee attack against a single target within range. [Base damage: Qd6+INT, basic]SliceQd4+DEX1d4+2Major action: Make a melee attack against a single target within range.
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Lecture2Qd82d8Major action: In this essay I will— Make an Engineering, Animal Handling, Medicine, or Sanity check against all targets of choice within special range, targeting Will resistance. For each target, if you break resistance, you inflict Lethal (damage roll, 1 minute) in place of damage. Lethal from Lecture stacks to twice the maximum value of the damage roll. [Base damage: Qd3+INT]RendQd41d4Free action: Make a melee attack against a single target within range. You may only do this once per round, on your turn, after having landed two Slice abilitechs that same turn. [Base damage: Qd4]
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Stand Up StraightMajor action: Were you raised in a barn? Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is Impaired for 2 rounds.DiveQd41d4Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. If you hit, the target is knocked Prone. This abilitech has the Lunge property. [Base damage: Qd8+DEX]
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Hilarious PunMajor action: Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is knocked Prone. If you fail to break resistance, you take 2Q true damage and feel bad about yourself. [Base damage: Qd4+INT]ExecuteMajor action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+DEX]
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I've Read About This!Major action: When used in a strife, your first skill check next turn has advantage. If the skill check imparts any conditions on a success, choose one condition and extend its duration by one round. You can forego the advantage to extend it by two rounds instead.
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Range: 5 feet (melee), 60 feet (ranged, special), Esoteric: INT/WISRange: 5 feet
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If there's any other notes about this specibus or power, put it here!
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Computing!ElectrokinesisTier0StatSTRHit+3 to hitTier0StatSTRHit+3 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Battery, ability (affinity)You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure.
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Battery, slot usage (affinity)Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis.
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Lightning Bolt (at-will, ranged)Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd4+PCM]
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Lightning Bolt (at-will, combo)Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]
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Lightning Bolt (at-will, melee)Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. [Base damage: Pd8+PCM]
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Lightning Bolt (at-will, dazing)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Daze the target for 1 round. [Base damage: Pd2+PCM]
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Lightning Bolt (lesser)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. [Base damage: Pd6+PCM]
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Lightning Bolt (lesser)Minor action: After landing a Lightning Bolt attack, you automatically hit your target(s) again for half damage.
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Lightning Rod (at-will)Free action: After landing an attack that benefited from Aim or Assail, you gain one feedback charge. You can only gain one charge per attack made, and only in a strife. You can hold up to three; these charges expire in 1 minute if not used.

Minor action: After landing a damaging Electrokinesis attack, expend up to three feedback charges, gaining +1 die size to damage per charge expended.

Major action: Your next ranged attack roll with an Electrokinesis subpower is made at advantage and Dazes the target for 2 rounds.
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Lightning Rod (at-will)Major action: You push your affinity to sap and destroy electrical power instead of creating it. For the next hour, you can eliminate electric power from a system, at the same quantities, rules of thumb, and discretion as the base Battery affinity.
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Taser (at-will)Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. If you break resistance, you Daze and Weaken the target for 1 round. [Base damage: Pd2+PCM]

Minor action: After landing an attack, you also inflict Weaken for 1 round.
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Taser (lesser)Free action: After landing an attack, you also Impair the target for 1 round.
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Static Shock (at-will)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. [Base damage: Pd2+PCM]
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Static Shock (lesser)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. The sphere is then difficult terrain for 1 round. [Base damage: Pd3+PCM]
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"The power you're supplying.. It's electrifying!"

Hands: Versatile, Range: 60 feet.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Supernatural
Choose one of the following psionic powers. You know the Affinity associated with that power. Lvl times per long rest, you can push yourself to count as having spent a lesser slot for the purposes of this affinity.

>Cryokinesis, Electrokinesis, Pyrokinesis, Radionics
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Remember, you pick one Step every two levels!Direction: TimingYou find you excel when leveraging your sense of rhythm. If you can applying a sense of timing, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (_________ Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Packrat
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T10
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T20Your items only deal 1 damage when ejected, but your deck's size is raised to 70 cards. (unhide rows below the sylladex)
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]Persuasion
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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