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General VariablesInformationExample Skills, Attributes, or ItemsSource: [Damage Guide] The big formula, modifier types, and how they interact!
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Skill Damage0Damage value indicated in the skill tooltip.
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# of Hits (If Multihit skill)1If not a Multihit skill, leave at 1.Archer's Multishot
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Physical Attack0Damage indicated in the Character tab. Assume average.Helpful Links
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Attack Modifiers (%)0% value that alters the base attack stat.Scout's Cloaking Attribute: Physical DamageSkill CalculatorLink
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Attack Modifiers (#)0Numeric value that alters the base attack stat.Swordsman's Pommel BeatItem DatabaseLink
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Random Modifier (Magic)0Relevant to Magic Amplification(?). (0-100%)Class DatabaseLink
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Magic Amplification0Numeric amplification value from items.Roxona Gloves
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Base Damage Modifiers (T0)0% value provided separately on skill tooltip.Scout's Split Arrow
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Defense (Base)0Target's base defense. Search via database.Spreadsheet last updated 15/12/14.
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Defense Debuff (%)0% defense reduction provided by a skill.Fletcher's Bodkin Point Skill
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Defense Debuff (#)0Numeric defense reduction provided by a skill.Cleric's Deprotected Zone
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Level Penalty0Adds 10% penalty per level if monster's level is greater than or equal to 5 of character's level.
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Assume Critical Hit1A critical hit. 1 = critical. 0 = normal.
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Critical Attack0Numeric value indicated in the Character tab.
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Extra Elemental Attack0See Elemental Attack Variables. Input relevant subtotals.
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Enemy Race/Size Bonus Damage0Numeric bonus damage provided by items towards a particular enemy race (beast, demon, etc.) and size.Excel Bow
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Skill Damage Modifiers (T1)0% value indicated in front of the skill damage in the tooltip.Sapper's Claymore Skill
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Common Modifiers (T2)0% value that factor in modifiers such as elemental properties, missile penalty, etc. It can be negative. Multiple modifiers suggests multiplicative calculation.
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Target Modifiers (T3)0% value that factor armor and size properties of monsters depending on what skill (and its type) is used. Multiple modifiers suggests multiplicative calculation.
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Enhance (Attributes)0Enhance attributes provided in most offensive skills. (0-100)Ranger's Barrage Attribute: Enhance
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Bonus Damage0Bonus damage provided by skills.Ranger's Steady Aim
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Additional Attacks0See Additional Attack Variables.
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Approx. Damage Output0
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Elemental Attack VariablesObtain subtotals for any available elemental attack type. Multiple subtotals will be additive.
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Elemental Attack0Numeric value provided by skills and/or items. Arde Dagger
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Elemental Resistance (Base)0Target's resistance to elements such as Lightning or Fire obtained from skills/items.
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Elemental Resistance Modifier0Skills/items that alter target's resistances. It can be negative.
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Elemental Modifier1???
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SUBTOTAL0
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Additional Attack Variables
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Additional Attack0Additional bonus damage provided by skill buffs.Priest's Sacrament
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Extra Elemental Attack0See Elemental Attack Variables.
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SUBTOTAL0
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