A | B | C | D | E | |
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1 | |||||
2 | Mafia | ||||
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4 | |||||
5 | |||||
6 | By Nerpston | ||||
7 | |||||
8 | Rules | 1. Each player must make a lynch vote in the game thread every day. Votes must be boldfaced. | |||
9 | 2. Players that don't vote may be smited. The first time, I'll let it slide; after that, *zap*. Your win condition will not change. | ||||
10 | 3. The Mafia will be placed in a convo at the start of the game. | ||||
11 | 4. Each Mafia may vote for a player to put a Hit on in the Mafia convo each day. What they do to those who don't is up to them. | ||||
12 | 5. Game ends when either the Town or Mafia win conditions are met. | ||||
13 | 6. I must be invited to all game-related convos. Even if you're dead! | ||||
14 | 7. All dead players will be placed in another convo. | ||||
15 | 8. Ghosting is fine, as long as you do not reveal any information. Please keep it to a minimum. | ||||
16 | 9. A tied vote is decided by random.org. | ||||
17 | 10. Actions in role convos (and the Mafia convo) must be bolded. | ||||
18 | 11. Please refrain from bolding non-actions. | ||||
19 | 12. Each player is either an Mafia or Townsfolk. | ||||
20 | Order of Powers | ||||
21 | Smite, Lynch, Chief, Specialist, Hit, Boss, Detective. | ||||
22 | |||||
23 | ROLE | POWER | NOTES | ||
24 | |||||
25 | Town | ||||
26 | |||||
27 | Win Condition: Kill all of the Mafia | ||||
28 | Townsfolk | No special powers. | |||
29 | Chief | Each night, may save someone. | |||
30 | Detective | Each night, except for the first night, can determine someone's role. | |||
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34 | Mafia | ||||
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36 | Win Condition: Outnumber the Town | ||||
37 | Goon | No special powers. | |||
38 | Specialist | Each night, may choose someone. Any action he performs is blocked. Specialist is not informed what was prevented, if anything. The blocked target still reads as having performed an action. | |||
39 | Boss | Once per game, can kill someone in addition to standard Mafia abilities. | |||
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